Files
pubg/SDK/PUBGM_bp_roleinfo_historydetail_classes.hpp
T
2026-05-02 14:30:03 +08:00

66 lines
4.5 KiB
C++
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#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:48 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------
// ScriptBlueprintGeneratedClass bp_roleinfo_historydetail.bp_roleinfo_historydetail_C
// 0x01EC (0x04BC - 0x02D0)
class Abp_roleinfo_historydetail_C : public ALuaClassObj
{
public:
class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
struct FString BP_HistoryDetail_BattleIDString; // 0x02D4(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FBP_STRUCT_RoleInfoHistoryRecordDetail BP_STRUCT_RoleInfoHistoryRecordDetail; // 0x02E0(0x00A8) (Edit, BlueprintVisible)
struct FString BP_HistoryDetail_AddFriendUID; // 0x0388(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int BP_HistoryDetail_AddFriendGender; // 0x0394(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FString BP_HistoryDetail_SelfIconURL; // 0x0398(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
TArray<struct FBP_STRUCT_RoleInfoHistoryTeammateInfo> BP_ARRAY_RoleInfoHistoryTeammateInfoList; // 0x03A4(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int BP_HistoryDetail_SelfFrameLevel; // 0x03B0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int BP_HistoryDetail_TodayShareNum; // 0x03B4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool BP_HistoryDetail_ShareGold; // 0x03B8(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x3]; // 0x03B9(0x0003) MISSED OFFSET
struct FBP_STRUCT_RoleInfoHistoryTeammateInfo BP_STRUCT_RoleInfoHistoryTeammateInfo; // 0x03BC(0x0060) (Edit, BlueprintVisible)
int BP_HistoryDetail_SelfGender; // 0x041C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FString BP_HistoryDetail_SelfName; // 0x0420(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FBP_STRUCT_RoleInfoHistoryRoleBasicInfo BP_STRUCT_RoleInfoHistoryRoleBasicInfo; // 0x042C(0x002C) (Edit, BlueprintVisible)
struct FString BP_HistoryDetail_SelfID; // 0x0458(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString BP_HistoryDetail_SegmentProtectTips; // 0x0464(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FBP_STRUCT_RoleInfoHistoryRadarInfo BP_STRUCT_RoleInfoHistoryRadarInfo; // 0x0470(0x0048) (Edit, BlueprintVisible)
class USceneComponent* DefaultSceneRoot; // 0x04B8(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_roleinfo_historydetail.bp_roleinfo_historydetail_C");
return pStaticClass;
}
void EventRoleInfoHistoryShareResults_NoFetch();
void EventRoleInfoHistoryShareResults();
void EventRoleInfoHistoryDetailReport_NoFetch();
void EventRoleInfoHistoryDetailReport();
void EventRoleInfoHistoryClickBlackRoom_NoFetch();
void EventRoleInfoHistoryClickBlackRoom();
void EventRoleInfoHistoryShareRanking_NoFetch();
void EventRoleInfoHistoryShareRanking();
void EventRoleInfoHistoryDetailAddFriend_NoFetch();
void EventRoleInfoHistoryDetailAddFriend();
void EventRoleInfoHistoryDetailRelease_NoFetch();
void EventRoleInfoHistoryDetailRelease();
void UserConstructionScript();
};
}