Files
pubg/SDK/PUBGM_bp_roleinfo_honorwall_functions.cpp
T
2026-05-02 14:30:03 +08:00

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5.4 KiB
C++
Executable File

//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:43 2025
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------
//Functions
//---------------------------------------------------------------------------
// Function bp_roleinfo_honorwall.bp_roleinfo_honorwall_C.EventFetchInfo_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_roleinfo_honorwall_C::EventFetchInfo_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_roleinfo_honorwall.bp_roleinfo_honorwall_C.EventFetchInfo_NoFetch");
Abp_roleinfo_honorwall_C_EventFetchInfo_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_roleinfo_honorwall.bp_roleinfo_honorwall_C.EventFetchInfo
// (BlueprintCallable, BlueprintEvent)
void Abp_roleinfo_honorwall_C::EventFetchInfo()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_roleinfo_honorwall.bp_roleinfo_honorwall_C.EventFetchInfo");
Abp_roleinfo_honorwall_C_EventFetchInfo_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_roleinfo_honorwall.bp_roleinfo_honorwall_C.EventHonorWallButtonShare_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_roleinfo_honorwall_C::EventHonorWallButtonShare_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_roleinfo_honorwall.bp_roleinfo_honorwall_C.EventHonorWallButtonShare_NoFetch");
Abp_roleinfo_honorwall_C_EventHonorWallButtonShare_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_roleinfo_honorwall.bp_roleinfo_honorwall_C.EventHonorWallButtonShare
// (BlueprintCallable, BlueprintEvent)
void Abp_roleinfo_honorwall_C::EventHonorWallButtonShare()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_roleinfo_honorwall.bp_roleinfo_honorwall_C.EventHonorWallButtonShare");
Abp_roleinfo_honorwall_C_EventHonorWallButtonShare_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_roleinfo_honorwall.bp_roleinfo_honorwall_C.EventHonorWallHelp_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_roleinfo_honorwall_C::EventHonorWallHelp_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_roleinfo_honorwall.bp_roleinfo_honorwall_C.EventHonorWallHelp_NoFetch");
Abp_roleinfo_honorwall_C_EventHonorWallHelp_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_roleinfo_honorwall.bp_roleinfo_honorwall_C.EventHonorWallHelp
// (BlueprintCallable, BlueprintEvent)
void Abp_roleinfo_honorwall_C::EventHonorWallHelp()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_roleinfo_honorwall.bp_roleinfo_honorwall_C.EventHonorWallHelp");
Abp_roleinfo_honorwall_C_EventHonorWallHelp_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_roleinfo_honorwall.bp_roleinfo_honorwall_C.EventHonorWallUpdateSelect_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_roleinfo_honorwall_C::EventHonorWallUpdateSelect_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_roleinfo_honorwall.bp_roleinfo_honorwall_C.EventHonorWallUpdateSelect_NoFetch");
Abp_roleinfo_honorwall_C_EventHonorWallUpdateSelect_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_roleinfo_honorwall.bp_roleinfo_honorwall_C.EventHonorWallUpdateSelect
// (BlueprintCallable, BlueprintEvent)
void Abp_roleinfo_honorwall_C::EventHonorWallUpdateSelect()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_roleinfo_honorwall.bp_roleinfo_honorwall_C.EventHonorWallUpdateSelect");
Abp_roleinfo_honorwall_C_EventHonorWallUpdateSelect_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_roleinfo_honorwall.bp_roleinfo_honorwall_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void Abp_roleinfo_honorwall_C::UserConstructionScript()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_roleinfo_honorwall.bp_roleinfo_honorwall_C.UserConstructionScript");
Abp_roleinfo_honorwall_C_UserConstructionScript_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
}