1196 lines
32 KiB
C++
Executable File
1196 lines
32 KiB
C++
Executable File
//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:43 2025
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Functions
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//---------------------------------------------------------------------------
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// Function bp_room_waiting.bp_room_waiting_C.EventCloseRoomWaitingChatUI_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_room_waiting_C::EventCloseRoomWaitingChatUI_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_room_waiting.bp_room_waiting_C.EventCloseRoomWaitingChatUI_NoFetch");
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Abp_room_waiting_C_EventCloseRoomWaitingChatUI_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_room_waiting.bp_room_waiting_C.EventCloseRoomWaitingChatUI
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// (BlueprintCallable, BlueprintEvent)
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void Abp_room_waiting_C::EventCloseRoomWaitingChatUI()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_room_waiting.bp_room_waiting_C.EventCloseRoomWaitingChatUI");
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Abp_room_waiting_C_EventCloseRoomWaitingChatUI_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_room_waiting.bp_room_waiting_C.EventChangeRoomType_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_room_waiting_C::EventChangeRoomType_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_room_waiting.bp_room_waiting_C.EventChangeRoomType_NoFetch");
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Abp_room_waiting_C_EventChangeRoomType_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_room_waiting.bp_room_waiting_C.EventChangeRoomType
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// (BlueprintCallable, BlueprintEvent)
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void Abp_room_waiting_C::EventChangeRoomType()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_room_waiting.bp_room_waiting_C.EventChangeRoomType");
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Abp_room_waiting_C_EventChangeRoomType_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_room_waiting.bp_room_waiting_C.EventChangeToObEditState_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_room_waiting_C::EventChangeToObEditState_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_room_waiting.bp_room_waiting_C.EventChangeToObEditState_NoFetch");
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Abp_room_waiting_C_EventChangeToObEditState_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_room_waiting.bp_room_waiting_C.EventChangeToObEditState
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// (BlueprintCallable, BlueprintEvent)
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void Abp_room_waiting_C::EventChangeToObEditState()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_room_waiting.bp_room_waiting_C.EventChangeToObEditState");
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Abp_room_waiting_C_EventChangeToObEditState_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_room_waiting.bp_room_waiting_C.EventRoomWaitingRelease_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_room_waiting_C::EventRoomWaitingRelease_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_room_waiting.bp_room_waiting_C.EventRoomWaitingRelease_NoFetch");
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Abp_room_waiting_C_EventRoomWaitingRelease_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_room_waiting.bp_room_waiting_C.EventRoomWaitingRelease
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// (BlueprintCallable, BlueprintEvent)
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void Abp_room_waiting_C::EventRoomWaitingRelease()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_room_waiting.bp_room_waiting_C.EventRoomWaitingRelease");
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Abp_room_waiting_C_EventRoomWaitingRelease_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_room_waiting.bp_room_waiting_C.EventExitRoom_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_room_waiting_C::EventExitRoom_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_room_waiting.bp_room_waiting_C.EventExitRoom_NoFetch");
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Abp_room_waiting_C_EventExitRoom_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_room_waiting.bp_room_waiting_C.EventExitRoom
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// (BlueprintCallable, BlueprintEvent)
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void Abp_room_waiting_C::EventExitRoom()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_room_waiting.bp_room_waiting_C.EventExitRoom");
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Abp_room_waiting_C_EventExitRoom_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_room_waiting.bp_room_waiting_C.EventRequestChangeRoomPos_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_room_waiting_C::EventRequestChangeRoomPos_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_room_waiting.bp_room_waiting_C.EventRequestChangeRoomPos_NoFetch");
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Abp_room_waiting_C_EventRequestChangeRoomPos_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_room_waiting.bp_room_waiting_C.EventRequestChangeRoomPos
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// (BlueprintCallable, BlueprintEvent)
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void Abp_room_waiting_C::EventRequestChangeRoomPos()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_room_waiting.bp_room_waiting_C.EventRequestChangeRoomPos");
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Abp_room_waiting_C_EventRequestChangeRoomPos_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_room_waiting.bp_room_waiting_C.EventStarGame_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_room_waiting_C::EventStarGame_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_room_waiting.bp_room_waiting_C.EventStarGame_NoFetch");
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Abp_room_waiting_C_EventStarGame_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_room_waiting.bp_room_waiting_C.EventStarGame
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// (BlueprintCallable, BlueprintEvent)
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void Abp_room_waiting_C::EventStarGame()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_room_waiting.bp_room_waiting_C.EventStarGame");
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Abp_room_waiting_C_EventStarGame_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_room_waiting.bp_room_waiting_C.EventChangeMap_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_room_waiting_C::EventChangeMap_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_room_waiting.bp_room_waiting_C.EventChangeMap_NoFetch");
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Abp_room_waiting_C_EventChangeMap_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_room_waiting.bp_room_waiting_C.EventChangeMap
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// (BlueprintCallable, BlueprintEvent)
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void Abp_room_waiting_C::EventChangeMap()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_room_waiting.bp_room_waiting_C.EventChangeMap");
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Abp_room_waiting_C_EventChangeMap_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_room_waiting.bp_room_waiting_C.EventOnlyRoomMasterCanClick_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_room_waiting_C::EventOnlyRoomMasterCanClick_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_room_waiting.bp_room_waiting_C.EventOnlyRoomMasterCanClick_NoFetch");
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Abp_room_waiting_C_EventOnlyRoomMasterCanClick_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_room_waiting.bp_room_waiting_C.EventOnlyRoomMasterCanClick
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// (BlueprintCallable, BlueprintEvent)
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void Abp_room_waiting_C::EventOnlyRoomMasterCanClick()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_room_waiting.bp_room_waiting_C.EventOnlyRoomMasterCanClick");
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Abp_room_waiting_C_EventOnlyRoomMasterCanClick_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_room_waiting.bp_room_waiting_C.EventWhetherLeaveRoom_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_room_waiting_C::EventWhetherLeaveRoom_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_room_waiting.bp_room_waiting_C.EventWhetherLeaveRoom_NoFetch");
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Abp_room_waiting_C_EventWhetherLeaveRoom_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_room_waiting.bp_room_waiting_C.EventWhetherLeaveRoom
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// (BlueprintCallable, BlueprintEvent)
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void Abp_room_waiting_C::EventWhetherLeaveRoom()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_room_waiting.bp_room_waiting_C.EventWhetherLeaveRoom");
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Abp_room_waiting_C_EventWhetherLeaveRoom_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_room_waiting.bp_room_waiting_C.EventRefreshRoomKeepCountdown_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_room_waiting_C::EventRefreshRoomKeepCountdown_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_room_waiting.bp_room_waiting_C.EventRefreshRoomKeepCountdown_NoFetch");
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Abp_room_waiting_C_EventRefreshRoomKeepCountdown_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_room_waiting.bp_room_waiting_C.EventRefreshRoomKeepCountdown
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// (BlueprintCallable, BlueprintEvent)
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void Abp_room_waiting_C::EventRefreshRoomKeepCountdown()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_room_waiting.bp_room_waiting_C.EventRefreshRoomKeepCountdown");
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Abp_room_waiting_C_EventRefreshRoomKeepCountdown_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_room_waiting.bp_room_waiting_C.EventSaveSuccess_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_room_waiting_C::EventSaveSuccess_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_room_waiting.bp_room_waiting_C.EventSaveSuccess_NoFetch");
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Abp_room_waiting_C_EventSaveSuccess_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_room_waiting.bp_room_waiting_C.EventSaveSuccess
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// (BlueprintCallable, BlueprintEvent)
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void Abp_room_waiting_C::EventSaveSuccess()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_room_waiting.bp_room_waiting_C.EventSaveSuccess");
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Abp_room_waiting_C_EventSaveSuccess_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_room_waiting.bp_room_waiting_C.EventKickRoleDisable_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_room_waiting_C::EventKickRoleDisable_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_room_waiting.bp_room_waiting_C.EventKickRoleDisable_NoFetch");
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Abp_room_waiting_C_EventKickRoleDisable_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_room_waiting.bp_room_waiting_C.EventKickRoleDisable
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// (BlueprintCallable, BlueprintEvent)
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void Abp_room_waiting_C::EventKickRoleDisable()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_room_waiting.bp_room_waiting_C.EventKickRoleDisable");
|
|
|
|
Abp_room_waiting_C_EventKickRoleDisable_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_room_waiting.bp_room_waiting_C.EventBtnDisableInGaming_NoFetch
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_room_waiting_C::EventBtnDisableInGaming_NoFetch()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_room_waiting.bp_room_waiting_C.EventBtnDisableInGaming_NoFetch");
|
|
|
|
Abp_room_waiting_C_EventBtnDisableInGaming_NoFetch_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_room_waiting.bp_room_waiting_C.EventBtnDisableInGaming
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_room_waiting_C::EventBtnDisableInGaming()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_room_waiting.bp_room_waiting_C.EventBtnDisableInGaming");
|
|
|
|
Abp_room_waiting_C_EventBtnDisableInGaming_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_room_waiting.bp_room_waiting_C.EventGetNewMemberProfInfo_NoFetch
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_room_waiting_C::EventGetNewMemberProfInfo_NoFetch()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_room_waiting.bp_room_waiting_C.EventGetNewMemberProfInfo_NoFetch");
|
|
|
|
Abp_room_waiting_C_EventGetNewMemberProfInfo_NoFetch_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_room_waiting.bp_room_waiting_C.EventGetNewMemberProfInfo
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_room_waiting_C::EventGetNewMemberProfInfo()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_room_waiting.bp_room_waiting_C.EventGetNewMemberProfInfo");
|
|
|
|
Abp_room_waiting_C_EventGetNewMemberProfInfo_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_room_waiting.bp_room_waiting_C.EventOpenRoomWaitingChatUI_NoFetch
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_room_waiting_C::EventOpenRoomWaitingChatUI_NoFetch()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_room_waiting.bp_room_waiting_C.EventOpenRoomWaitingChatUI_NoFetch");
|
|
|
|
Abp_room_waiting_C_EventOpenRoomWaitingChatUI_NoFetch_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_room_waiting.bp_room_waiting_C.EventOpenRoomWaitingChatUI
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_room_waiting_C::EventOpenRoomWaitingChatUI()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_room_waiting.bp_room_waiting_C.EventOpenRoomWaitingChatUI");
|
|
|
|
Abp_room_waiting_C_EventOpenRoomWaitingChatUI_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_room_waiting.bp_room_waiting_C.EventFetchInfo_NoFetch
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_room_waiting_C::EventFetchInfo_NoFetch()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_room_waiting.bp_room_waiting_C.EventFetchInfo_NoFetch");
|
|
|
|
Abp_room_waiting_C_EventFetchInfo_NoFetch_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_room_waiting.bp_room_waiting_C.EventFetchInfo
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_room_waiting_C::EventFetchInfo()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_room_waiting.bp_room_waiting_C.EventFetchInfo");
|
|
|
|
Abp_room_waiting_C_EventFetchInfo_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_room_waiting.bp_room_waiting_C.EventLockObPos_NoFetch
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_room_waiting_C::EventLockObPos_NoFetch()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_room_waiting.bp_room_waiting_C.EventLockObPos_NoFetch");
|
|
|
|
Abp_room_waiting_C_EventLockObPos_NoFetch_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_room_waiting.bp_room_waiting_C.EventLockObPos
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_room_waiting_C::EventLockObPos()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_room_waiting.bp_room_waiting_C.EventLockObPos");
|
|
|
|
Abp_room_waiting_C_EventLockObPos_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_room_waiting.bp_room_waiting_C.EventUnLockObPos_NoFetch
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_room_waiting_C::EventUnLockObPos_NoFetch()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_room_waiting.bp_room_waiting_C.EventUnLockObPos_NoFetch");
|
|
|
|
Abp_room_waiting_C_EventUnLockObPos_NoFetch_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_room_waiting.bp_room_waiting_C.EventUnLockObPos
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_room_waiting_C::EventUnLockObPos()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_room_waiting.bp_room_waiting_C.EventUnLockObPos");
|
|
|
|
Abp_room_waiting_C_EventUnLockObPos_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_room_waiting.bp_room_waiting_C.EventWhetherDisbandRoom_NoFetch
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_room_waiting_C::EventWhetherDisbandRoom_NoFetch()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_room_waiting.bp_room_waiting_C.EventWhetherDisbandRoom_NoFetch");
|
|
|
|
Abp_room_waiting_C_EventWhetherDisbandRoom_NoFetch_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_room_waiting.bp_room_waiting_C.EventWhetherDisbandRoom
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_room_waiting_C::EventWhetherDisbandRoom()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_room_waiting.bp_room_waiting_C.EventWhetherDisbandRoom");
|
|
|
|
Abp_room_waiting_C_EventWhetherDisbandRoom_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_room_waiting.bp_room_waiting_C.EventAfterLeaveRoomWaiting_NoFetch
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_room_waiting_C::EventAfterLeaveRoomWaiting_NoFetch()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_room_waiting.bp_room_waiting_C.EventAfterLeaveRoomWaiting_NoFetch");
|
|
|
|
Abp_room_waiting_C_EventAfterLeaveRoomWaiting_NoFetch_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_room_waiting.bp_room_waiting_C.EventAfterLeaveRoomWaiting
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_room_waiting_C::EventAfterLeaveRoomWaiting()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_room_waiting.bp_room_waiting_C.EventAfterLeaveRoomWaiting");
|
|
|
|
Abp_room_waiting_C_EventAfterLeaveRoomWaiting_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_room_waiting.bp_room_waiting_C.EventCreateQRImage_NoFetch
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_room_waiting_C::EventCreateQRImage_NoFetch()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_room_waiting.bp_room_waiting_C.EventCreateQRImage_NoFetch");
|
|
|
|
Abp_room_waiting_C_EventCreateQRImage_NoFetch_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_room_waiting.bp_room_waiting_C.EventCreateQRImage
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_room_waiting_C::EventCreateQRImage()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_room_waiting.bp_room_waiting_C.EventCreateQRImage");
|
|
|
|
Abp_room_waiting_C_EventCreateQRImage_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_room_waiting.bp_room_waiting_C.EventChangeToObEditDisableState_NoFetch
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_room_waiting_C::EventChangeToObEditDisableState_NoFetch()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_room_waiting.bp_room_waiting_C.EventChangeToObEditDisableState_NoFetch");
|
|
|
|
Abp_room_waiting_C_EventChangeToObEditDisableState_NoFetch_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_room_waiting.bp_room_waiting_C.EventChangeToObEditDisableState
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_room_waiting_C::EventChangeToObEditDisableState()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_room_waiting.bp_room_waiting_C.EventChangeToObEditDisableState");
|
|
|
|
Abp_room_waiting_C_EventChangeToObEditDisableState_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_room_waiting.bp_room_waiting_C.EventClickKickMultiplayerBtn_NoFetch
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_room_waiting_C::EventClickKickMultiplayerBtn_NoFetch()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_room_waiting.bp_room_waiting_C.EventClickKickMultiplayerBtn_NoFetch");
|
|
|
|
Abp_room_waiting_C_EventClickKickMultiplayerBtn_NoFetch_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_room_waiting.bp_room_waiting_C.EventClickKickMultiplayerBtn
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_room_waiting_C::EventClickKickMultiplayerBtn()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_room_waiting.bp_room_waiting_C.EventClickKickMultiplayerBtn");
|
|
|
|
Abp_room_waiting_C_EventClickKickMultiplayerBtn_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_room_waiting.bp_room_waiting_C.EventOpenRoleInfo_NoFetch
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_room_waiting_C::EventOpenRoleInfo_NoFetch()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_room_waiting.bp_room_waiting_C.EventOpenRoleInfo_NoFetch");
|
|
|
|
Abp_room_waiting_C_EventOpenRoleInfo_NoFetch_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_room_waiting.bp_room_waiting_C.EventOpenRoleInfo
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_room_waiting_C::EventOpenRoleInfo()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_room_waiting.bp_room_waiting_C.EventOpenRoleInfo");
|
|
|
|
Abp_room_waiting_C_EventOpenRoleInfo_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_room_waiting.bp_room_waiting_C.EventRequestKickMember_NoFetch
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_room_waiting_C::EventRequestKickMember_NoFetch()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_room_waiting.bp_room_waiting_C.EventRequestKickMember_NoFetch");
|
|
|
|
Abp_room_waiting_C_EventRequestKickMember_NoFetch_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_room_waiting.bp_room_waiting_C.EventRequestKickMember
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_room_waiting_C::EventRequestKickMember()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_room_waiting.bp_room_waiting_C.EventRequestKickMember");
|
|
|
|
Abp_room_waiting_C_EventRequestKickMember_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_room_waiting.bp_room_waiting_C.EventAfterEnterRoomWaiting_NoFetch
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_room_waiting_C::EventAfterEnterRoomWaiting_NoFetch()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_room_waiting.bp_room_waiting_C.EventAfterEnterRoomWaiting_NoFetch");
|
|
|
|
Abp_room_waiting_C_EventAfterEnterRoomWaiting_NoFetch_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_room_waiting.bp_room_waiting_C.EventAfterEnterRoomWaiting
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_room_waiting_C::EventAfterEnterRoomWaiting()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_room_waiting.bp_room_waiting_C.EventAfterEnterRoomWaiting");
|
|
|
|
Abp_room_waiting_C_EventAfterEnterRoomWaiting_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_room_waiting.bp_room_waiting_C.EventOpenRoomCustomSettingUI_NoFetch
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_room_waiting_C::EventOpenRoomCustomSettingUI_NoFetch()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_room_waiting.bp_room_waiting_C.EventOpenRoomCustomSettingUI_NoFetch");
|
|
|
|
Abp_room_waiting_C_EventOpenRoomCustomSettingUI_NoFetch_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_room_waiting.bp_room_waiting_C.EventOpenRoomCustomSettingUI
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_room_waiting_C::EventOpenRoomCustomSettingUI()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_room_waiting.bp_room_waiting_C.EventOpenRoomCustomSettingUI");
|
|
|
|
Abp_room_waiting_C_EventOpenRoomCustomSettingUI_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_room_waiting.bp_room_waiting_C.EventChangeRoomName_NoFetch
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_room_waiting_C::EventChangeRoomName_NoFetch()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_room_waiting.bp_room_waiting_C.EventChangeRoomName_NoFetch");
|
|
|
|
Abp_room_waiting_C_EventChangeRoomName_NoFetch_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_room_waiting.bp_room_waiting_C.EventChangeRoomName
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_room_waiting_C::EventChangeRoomName()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_room_waiting.bp_room_waiting_C.EventChangeRoomName");
|
|
|
|
Abp_room_waiting_C_EventChangeRoomName_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_room_waiting.bp_room_waiting_C.UserConstructionScript
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_room_waiting_C::UserConstructionScript()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_room_waiting.bp_room_waiting_C.UserConstructionScript");
|
|
|
|
Abp_room_waiting_C_UserConstructionScript_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
}
|
|
|