81 lines
5.6 KiB
C++
Executable File
81 lines
5.6 KiB
C++
Executable File
#pragma once
|
|
|
|
//PUBGM(0.13.5)32位SDK
|
|
//作者:清华
|
|
//Telegram:@qinghuanb666
|
|
//生成时间:Fri Apr 18 20:44:48 2025
|
|
|
|
namespace SDK
|
|
{
|
|
//---------------------------------------------------------------------------
|
|
//Classes
|
|
//---------------------------------------------------------------------------
|
|
|
|
// ScriptBlueprintGeneratedClass bp_season_pass.bp_season_pass_C
|
|
// 0x0108 (0x03D8 - 0x02D0)
|
|
class Abp_season_pass_C : public ALuaClassObj
|
|
{
|
|
public:
|
|
class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
struct FBP_STRUCT_SeasonPassPassLevelData BP_STRUCT_SeasonPassPassLevelData; // 0x02D4(0x0014) (Edit, BlueprintVisible)
|
|
TArray<struct FBP_STRUCT_SeasonPassRewardItem> BP_ARRAY_SeasonPassRewardItem; // 0x02E8(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
|
|
struct FBP_STRUCT_SeasonPassSeasonInfo BP_STRUCT_SeasonPassSeasonInfo; // 0x02F4(0x0030) (Edit, BlueprintVisible)
|
|
struct FString BP_SeasonPass_BannerText; // 0x0324(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
|
|
bool BP_SeasonPass_IsPlayAnimation; // 0x0330(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
|
|
unsigned char UnknownData00[0x3]; // 0x0331(0x0003) MISSED OFFSET
|
|
int BP_SeasonPass_LevelItemClickIndex; // 0x0334(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
|
|
bool BP_SeasonPass_IsChallengeRedPoint; // 0x0338(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
|
|
unsigned char UnknownData01[0x3]; // 0x0339(0x0003) MISSED OFFSET
|
|
struct FString BP_SeasonPass_CollectBtnImgPath; // 0x033C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
|
|
struct FBP_STRUCT_SeasonPassHighLightItem BP_STRUCT_SeasonPassHighLightItem; // 0x0348(0x0014) (Edit, BlueprintVisible)
|
|
bool BP_SeasonPass_IsCollectProgressOpen; // 0x035C(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
|
|
unsigned char UnknownData02[0x3]; // 0x035D(0x0003) MISSED OFFSET
|
|
int BP_SeasonPass_LobbyMeshBgIdx; // 0x0360(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
|
|
struct FBP_STRUCT_SeasonRank_PlayerData BP_STRUCT_SeasonRank_PlayerData; // 0x0364(0x0024) (Edit, BlueprintVisible)
|
|
struct FString BP_SeasonPass_PreviewItemLockText; // 0x0388(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
|
|
int BP_SeasonPass_LevelItemSelectedIndex; // 0x0394(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
|
|
struct FBP_STRUCT_SeasonPassPreviewItemData BP_STRUCT_SeasonPassPreviewItemData; // 0x0398(0x0034) (Edit, BlueprintVisible)
|
|
int BP_SeasonPass_LastLevelItemInView; // 0x03CC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
|
|
bool BP_SeasonPass_IsRedPoint; // 0x03D0(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
|
|
bool BP_SeasonPass_QuicklyGetVisibility; // 0x03D1(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
|
|
unsigned char UnknownData03[0x2]; // 0x03D2(0x0002) MISSED OFFSET
|
|
class USceneComponent* DefaultSceneRoot; // 0x03D4(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
|
|
|
|
static UClass* StaticClass()
|
|
{
|
|
static UClass *pStaticClass = 0;
|
|
if (!pStaticClass)
|
|
pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_season_pass.bp_season_pass_C");
|
|
return pStaticClass;
|
|
}
|
|
|
|
|
|
void EventSeasonPassOnClickRank_NoFetch();
|
|
void EventSeasonPassOnClickRank();
|
|
void EventSeasonPassOnClickGetStar_NoFetch();
|
|
void EventSeasonPassOnClickGetStar();
|
|
void EventSeasonPassOnClickRule_NoFetch();
|
|
void EventSeasonPassOnClickRule();
|
|
void EventSeasonPassOnClickShowWeapon_NoFetch();
|
|
void EventSeasonPassOnClickShowWeapon();
|
|
void EventSeasonPassOnScrolled_NoFetch();
|
|
void EventSeasonPassOnScrolled();
|
|
void EventSeasonPassOnClickLevelItem_NoFetch();
|
|
void EventSeasonPassOnClickLevelItem();
|
|
void EventSeasonPassOnClickBanner_NoFetch();
|
|
void EventSeasonPassOnClickBanner();
|
|
void EventSeasonPassOnClickClose_NoFetch();
|
|
void EventSeasonPassOnClickClose();
|
|
void EventSeasonPassOnClickCarryWeapon_NoFetch();
|
|
void EventSeasonPassOnClickCarryWeapon();
|
|
void EventSeasonPassOnClickTask_NoFetch();
|
|
void EventSeasonPassOnClickTask();
|
|
void EventSeasonPassOnClickQuicklyGet_NoFetch();
|
|
void EventSeasonPassOnClickQuicklyGet();
|
|
void UserConstructionScript();
|
|
};
|
|
|
|
|
|
}
|
|
|