Files
pubg/SDK/PUBGM_bp_sevendaysfun_classes.hpp
T
2026-05-02 14:30:03 +08:00

66 lines
4.2 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:49 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------
// ScriptBlueprintGeneratedClass bp_sevendaysfun.bp_sevendaysfun_C
// 0x00AC (0x037C - 0x02D0)
class Abp_sevendaysfun_C : public ALuaClassObj
{
public:
class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
int BP_SevenDaysFun_ChestProgress; // 0x02D4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
TArray<struct FBP_STRUCT_SevenDaysFun_ChestData> BP_ARRAY_SevenDaysFun_ChestList; // 0x02D8(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int BP_SevenDaysFun_ChestFinishProgress; // 0x02E4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int BP_SevenDaysFun_UnlockDayNum; // 0x02E8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
TArray<bool> BP_ARRAY_SevenDaysFun_DayHotDot; // 0x02EC(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FBP_STRUCT_SevenDayFun_DropData BP_STRUCT_SevenDayFun_DropData; // 0x02F8(0x000C) (Edit, BlueprintVisible)
struct FBP_STRUCT_SevenDaysFun_TaskItem BP_STRUCT_SevenDaysFun_TaskItem; // 0x0304(0x0028) (Edit, BlueprintVisible)
int BP_SevenDaysFun_Opt_TaskID; // 0x032C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
TArray<struct FBP_STRUCT_SevenDaysFun_TabData> BP_ARRAY_SevenDayFun_Tabs; // 0x0330(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString BP_SevenDaysFun_remainTime; // 0x033C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int BP_SevenDaysFun_CurSelectTab; // 0x0348(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FBP_STRUCT_SevenDaysFun_TabData BP_STRUCT_SevenDaysFun_TabData; // 0x034C(0x0010) (Edit, BlueprintVisible)
int BP_SevenDaysFun_CurSelectDay; // 0x035C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
TArray<struct FBP_STRUCT_SevenDaysFun_TaskItem> BP_ARRAY_SevenDaysFun_TaskItemList; // 0x0360(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FBP_STRUCT_SevenDaysFun_ChestData BP_STRUCT_SevenDaysFun_ChestData; // 0x036C(0x000C) (Edit, BlueprintVisible)
class USceneComponent* DefaultSceneRoot; // 0x0378(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_sevendaysfun.bp_sevendaysfun_C");
return pStaticClass;
}
void EventSevenDaysFunClickTab_NoFetch();
void EventSevenDaysFunClickTab();
void EventSevenDaysFunClickClose_NoFetch();
void EventSevenDaysFunClickClose();
void EventSevenDaysFunClickDay_NoFetch();
void EventSevenDaysFunClickDay();
void EventSevenDaysFunClickReceive_NoFetch();
void EventSevenDaysFunClickReceive();
void EventSevenDaysFunClickGoTo_NoFetch();
void EventSevenDaysFunClickGoTo();
void EventSevenDaysFunClickChestShowAward_NoFetch();
void EventSevenDaysFunClickChestShowAward();
void EventSevenDaysFunClickChestGetAward_NoFetch();
void EventSevenDaysFunClickChestGetAward();
void UserConstructionScript();
};
}