316 lines
8.8 KiB
C++
Executable File
316 lines
8.8 KiB
C++
Executable File
//PUBGM(0.13.5)32位SDK
|
|
//作者:清华
|
|
//Telegram:@qinghuanb666
|
|
//生成时间:Fri Apr 18 20:44:50 2025
|
|
|
|
#include "../SDK.hpp"
|
|
|
|
namespace SDK
|
|
{
|
|
//---------------------------------------------------------------------------
|
|
//Functions
|
|
//---------------------------------------------------------------------------
|
|
|
|
// Function bp_teamup_recruit.bp_teamup_recruit_C.EventTeamUpRecruitNextGroup_NoFetch
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_teamup_recruit_C::EventTeamUpRecruitNextGroup_NoFetch()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_teamup_recruit.bp_teamup_recruit_C.EventTeamUpRecruitNextGroup_NoFetch");
|
|
|
|
Abp_teamup_recruit_C_EventTeamUpRecruitNextGroup_NoFetch_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_teamup_recruit.bp_teamup_recruit_C.EventTeamUpRecruitNextGroup
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_teamup_recruit_C::EventTeamUpRecruitNextGroup()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_teamup_recruit.bp_teamup_recruit_C.EventTeamUpRecruitNextGroup");
|
|
|
|
Abp_teamup_recruit_C_EventTeamUpRecruitNextGroup_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_teamup_recruit.bp_teamup_recruit_C.EventTeamUpRecruitFilterReset_NoFetch
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_teamup_recruit_C::EventTeamUpRecruitFilterReset_NoFetch()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_teamup_recruit.bp_teamup_recruit_C.EventTeamUpRecruitFilterReset_NoFetch");
|
|
|
|
Abp_teamup_recruit_C_EventTeamUpRecruitFilterReset_NoFetch_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_teamup_recruit.bp_teamup_recruit_C.EventTeamUpRecruitFilterReset
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_teamup_recruit_C::EventTeamUpRecruitFilterReset()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_teamup_recruit.bp_teamup_recruit_C.EventTeamUpRecruitFilterReset");
|
|
|
|
Abp_teamup_recruit_C_EventTeamUpRecruitFilterReset_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_teamup_recruit.bp_teamup_recruit_C.EventTeamUpRecruitClickPlayer_NoFetch
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_teamup_recruit_C::EventTeamUpRecruitClickPlayer_NoFetch()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_teamup_recruit.bp_teamup_recruit_C.EventTeamUpRecruitClickPlayer_NoFetch");
|
|
|
|
Abp_teamup_recruit_C_EventTeamUpRecruitClickPlayer_NoFetch_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_teamup_recruit.bp_teamup_recruit_C.EventTeamUpRecruitClickPlayer
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_teamup_recruit_C::EventTeamUpRecruitClickPlayer()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_teamup_recruit.bp_teamup_recruit_C.EventTeamUpRecruitClickPlayer");
|
|
|
|
Abp_teamup_recruit_C_EventTeamUpRecruitClickPlayer_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_teamup_recruit.bp_teamup_recruit_C.EventTeamUpRecruitFilterOK_NoFetch
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_teamup_recruit_C::EventTeamUpRecruitFilterOK_NoFetch()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_teamup_recruit.bp_teamup_recruit_C.EventTeamUpRecruitFilterOK_NoFetch");
|
|
|
|
Abp_teamup_recruit_C_EventTeamUpRecruitFilterOK_NoFetch_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_teamup_recruit.bp_teamup_recruit_C.EventTeamUpRecruitFilterOK
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_teamup_recruit_C::EventTeamUpRecruitFilterOK()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_teamup_recruit.bp_teamup_recruit_C.EventTeamUpRecruitFilterOK");
|
|
|
|
Abp_teamup_recruit_C_EventTeamUpRecruitFilterOK_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_teamup_recruit.bp_teamup_recruit_C.EventTeamUpRecruitClose_NoFetch
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_teamup_recruit_C::EventTeamUpRecruitClose_NoFetch()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_teamup_recruit.bp_teamup_recruit_C.EventTeamUpRecruitClose_NoFetch");
|
|
|
|
Abp_teamup_recruit_C_EventTeamUpRecruitClose_NoFetch_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_teamup_recruit.bp_teamup_recruit_C.EventTeamUpRecruitClose
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_teamup_recruit_C::EventTeamUpRecruitClose()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_teamup_recruit.bp_teamup_recruit_C.EventTeamUpRecruitClose");
|
|
|
|
Abp_teamup_recruit_C_EventTeamUpRecruitClose_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_teamup_recruit.bp_teamup_recruit_C.EventTeamUpRecruitAddFriend_NoFetch
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_teamup_recruit_C::EventTeamUpRecruitAddFriend_NoFetch()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_teamup_recruit.bp_teamup_recruit_C.EventTeamUpRecruitAddFriend_NoFetch");
|
|
|
|
Abp_teamup_recruit_C_EventTeamUpRecruitAddFriend_NoFetch_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_teamup_recruit.bp_teamup_recruit_C.EventTeamUpRecruitAddFriend
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_teamup_recruit_C::EventTeamUpRecruitAddFriend()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_teamup_recruit.bp_teamup_recruit_C.EventTeamUpRecruitAddFriend");
|
|
|
|
Abp_teamup_recruit_C_EventTeamUpRecruitAddFriend_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_teamup_recruit.bp_teamup_recruit_C.EventTeamUpRecruitInvite_NoFetch
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_teamup_recruit_C::EventTeamUpRecruitInvite_NoFetch()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_teamup_recruit.bp_teamup_recruit_C.EventTeamUpRecruitInvite_NoFetch");
|
|
|
|
Abp_teamup_recruit_C_EventTeamUpRecruitInvite_NoFetch_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_teamup_recruit.bp_teamup_recruit_C.EventTeamUpRecruitInvite
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_teamup_recruit_C::EventTeamUpRecruitInvite()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_teamup_recruit.bp_teamup_recruit_C.EventTeamUpRecruitInvite");
|
|
|
|
Abp_teamup_recruit_C_EventTeamUpRecruitInvite_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_teamup_recruit.bp_teamup_recruit_C.UserConstructionScript
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_teamup_recruit_C::UserConstructionScript()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_teamup_recruit.bp_teamup_recruit_C.UserConstructionScript");
|
|
|
|
Abp_teamup_recruit_C_UserConstructionScript_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
}
|
|
|