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pubg/SDK/PUBGM_bp_warzone_medalchoose_classes.hpp
T
2026-05-02 14:30:03 +08:00

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2.4 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:50 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------
// ScriptBlueprintGeneratedClass bp_warzone_medalchoose.bp_warzone_medalchoose_C
// 0x0080 (0x0350 - 0x02D0)
class Abp_warzone_medalchoose_C : public ALuaClassObj
{
public:
class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
TArray<struct FBP_STRUCT_WarZoneMedalChooseInfo> BP_ARRAY_WarZoneMedalChooseInfoList; // 0x02D4(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int BP_WarZoneMedalChooseType; // 0x02E0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FString BP_WarZoneStreetName; // 0x02E4(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
TArray<int> BP_ARRAY_WarZoneStreetMedalRank; // 0x02F0(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FBP_STRUCT_WarZoneMedalChooseInfo BP_STRUCT_WarZoneMedalChooseInfo; // 0x02FC(0x0048) (Edit, BlueprintVisible)
int BP_WarZoneMedalRank_Tab; // 0x0344(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int BP_WarZoneStreetGetMedalCount; // 0x0348(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
class USceneComponent* DefaultSceneRoot; // 0x034C(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_warzone_medalchoose.bp_warzone_medalchoose_C");
return pStaticClass;
}
void EventWarZoneMedalChooseClose_NoFetch();
void EventWarZoneMedalChooseClose();
void UserConstructionScript();
};
}