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pubg/SDK/PUBGM_BP_STRUCT_ItemDecomposeTab_structs.hpp
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2026-05-02 14:30:03 +08:00

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#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:50 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Script Structs
//---------------------------------------------------------------------------
// UserDefinedStruct BP_STRUCT_ItemDecomposeTab.BP_STRUCT_ItemDecomposeTab
// 0x0011
struct FBP_STRUCT_ItemDecomposeTab
{
struct FString labName_0_6A683A802575D1722D1F86160CC21C65; // 0x0000(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int mainTabType_1_76DC66001109ECA62C22ADA8062A8905; // 0x000C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool bTimeLimit_2_1DD7CA80526185C81A18989806667394; // 0x0010(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
};
}