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pubg/SDK/PUBGM_BP_STRUCT_OBLobbySpawnPlayerData_structs.hpp
T
2026-05-02 14:30:03 +08:00

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#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:46 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Script Structs
//---------------------------------------------------------------------------
// UserDefinedStruct BP_STRUCT_OBLobbySpawnPlayerData.BP_STRUCT_OBLobbySpawnPlayerData
// 0x002C
struct FBP_STRUCT_OBLobbySpawnPlayerData
{
struct FString gid_0_798BC88074EA3ED86EDE0A7006996D64; // 0x0000(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int weaponSkinId_1_52B3CE801BDB90E846488EE604531224; // 0x000C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int index_2_236801802856F0CA0A0DDDDF0970DC58; // 0x0010(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int headId_3_2986AB407500B9017D41D06D06E21164; // 0x0014(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int weaponId_4_6C6EA9403D77EC790C08366D02F0D524; // 0x0018(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
TArray<int> BP_ARRAY_AvatarList_5_209E8E004EE9470017BFBCF00BC16204; // 0x001C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int sex_6_76B54F802D504CC46EDE1D3B06997958; // 0x0028(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
};
}