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pubg/SDK/PUBGM_BP_STRUCT_SeasonPassPassLevelData_structs.hpp
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2026-05-02 14:30:03 +08:00

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#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:48 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Script Structs
//---------------------------------------------------------------------------
// UserDefinedStruct BP_STRUCT_SeasonPassPassLevelData.BP_STRUCT_SeasonPassPassLevelData
// 0x0014
struct FBP_STRUCT_SeasonPassPassLevelData
{
int PassType_0_5BED6DC06823EB9D3684479D0ACE98C5; // 0x0000(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int PassLevel_1_4152A3404D22AFD76B7619B30C21461C; // 0x0004(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int CurStarNum_2_2488BC80720B22241B5FFFFE0C911BAD; // 0x0008(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int MaxStarNum_3_53783B80052046DC47B12E530C92AF0D; // 0x000C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int SeasonID_4_11197D0041D5745257D6BBB909F07A84; // 0x0010(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
};
}