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pubg/SDK/PUBGM_BP_STRUCT_SeasonPassSeasonInfo_structs.hpp
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2026-05-02 14:30:03 +08:00

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#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:48 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Script Structs
//---------------------------------------------------------------------------
// UserDefinedStruct BP_STRUCT_SeasonPassSeasonInfo.BP_STRUCT_SeasonPassSeasonInfo
// 0x0030
struct FBP_STRUCT_SeasonPassSeasonInfo
{
struct FString DisplayTime_0_498193C05A7445C75800F3860B671655; // 0x0000(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString SeasonName_1_211C55007F6AB8423B05689A0BDEF8B5; // 0x000C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString CurWeek_2_1E85E800600263C46A8DFE460877E25B; // 0x0018(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString FullTimeText_3_5E416C401D3F100F26F24F3102CB9EC4; // 0x0024(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
};
}