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pubg/SDK/PUBGM_BP_STRUCT_TaskBackflowCategory_structs.hpp
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2026-05-02 14:30:03 +08:00

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#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:50 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Script Structs
//---------------------------------------------------------------------------
// UserDefinedStruct BP_STRUCT_TaskBackflowCategory.BP_STRUCT_TaskBackflowCategory
// 0x0029
struct FBP_STRUCT_TaskBackflowCategory
{
TArray<struct FBP_STRUCT_TaskBackflowData> BP_ARRAY_TaskBackflow_0_5BFBFE80132711FC717D0A3106F124D7; // 0x0000(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
bool reddot_1_74075C4025996A6D3053F7530175C294; // 0x000C(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x3]; // 0x000D(0x0003) MISSED OFFSET
TArray<struct FBP_STRUCT_TaskBackflowDropItem> BP_ARRAY_TaskDayAwardList_2_3ECDBE805208C9D037D5879C091298A4;// 0x0010(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString title_3_730B644063C8D1B5798625B20F16ED95; // 0x001C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
bool isOpen_4_11D017406CB89EC378E1F4E701FA0D4E; // 0x0028(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
};
}