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pubg/SDK/PUBGM_BP_STRUCT_Weapon_SecMenu_structs.hpp
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2026-05-02 14:30:03 +08:00

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#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:43 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Script Structs
//---------------------------------------------------------------------------
// UserDefinedStruct BP_STRUCT_Weapon_SecMenu.BP_STRUCT_Weapon_SecMenu
// 0x0038
struct FBP_STRUCT_Weapon_SecMenu
{
int WeaponID_0_1CC1794074E290EF48708FDA0544EAF4; // 0x0000(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FString WeaponIconUrl_1_4C1245005581D45C22285CB60DD2722C; // 0x0004(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int WeaponType_2_5F021E8039EF73364DE6930B04EBA525; // 0x0010(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FString WeaponName_3_0835B6405FEEA96902BD5AAB04EB6375; // 0x0014(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int IsSelect_4_10B2A28049BF3BF46D655735065FA154; // 0x0020(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FString WeaponShortName_5_5CDCBA4078FA90BD1AC4C45B02D7FDF5; // 0x0024(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
bool RedPoint_6_1B1AA4C0465A211940DADE080554D824; // 0x0030(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x3]; // 0x0031(0x0003) MISSED OFFSET
int SkinQuality_7_7D295B007552069640D3AB610031E4D9; // 0x0034(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
};
}