31 lines
2.0 KiB
C++
Executable File
31 lines
2.0 KiB
C++
Executable File
#pragma once
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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:43 2025
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Script Structs
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//---------------------------------------------------------------------------
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// UserDefinedStruct BP_STRUCT_Weapon_SecMenu.BP_STRUCT_Weapon_SecMenu
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// 0x0038
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struct FBP_STRUCT_Weapon_SecMenu
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{
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int WeaponID_0_1CC1794074E290EF48708FDA0544EAF4; // 0x0000(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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struct FString WeaponIconUrl_1_4C1245005581D45C22285CB60DD2722C; // 0x0004(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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int WeaponType_2_5F021E8039EF73364DE6930B04EBA525; // 0x0010(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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struct FString WeaponName_3_0835B6405FEEA96902BD5AAB04EB6375; // 0x0014(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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int IsSelect_4_10B2A28049BF3BF46D655735065FA154; // 0x0020(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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struct FString WeaponShortName_5_5CDCBA4078FA90BD1AC4C45B02D7FDF5; // 0x0024(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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bool RedPoint_6_1B1AA4C0465A211940DADE080554D824; // 0x0030(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData00[0x3]; // 0x0031(0x0003) MISSED OFFSET
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int SkinQuality_7_7D295B007552069640D3AB610031E4D9; // 0x0034(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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};
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}
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