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pubg/SDK/PUBGM_CinematicCamera_structs.hpp
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2026-05-02 14:30:03 +08:00

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#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:40 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Enums
//---------------------------------------------------------------------------
// Enum CinematicCamera.ECameraFocusMethod
enum class ECameraFocusMethod : uint8_t
{
ECameraFocusMethod__None = 0,
ECameraFocusMethod__Manual = 1,
ECameraFocusMethod__Tracking = 2,
ECameraFocusMethod__ECameraFocusMethod_MAX = 3
};
//---------------------------------------------------------------------------
//Script Structs
//---------------------------------------------------------------------------
// ScriptStruct CinematicCamera.CameraLookatTrackingSettings
// 0x0028
struct FCameraLookatTrackingSettings
{
unsigned char bEnableLookAtTracking : 1; // 0x0000(0x0001) (Edit, BlueprintVisible)
unsigned char bDrawDebugLookAtTrackingPosition : 1; // 0x0000(0x0001) (Edit, BlueprintVisible, Transient)
unsigned char UnknownData00[0x3]; // 0x0001(0x0003) MISSED OFFSET
float LookAtTrackingInterpSpeed; // 0x0004(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0xC]; // 0x0008(0x000C) MISSED OFFSET
class AActor* ActorToTrack; // 0x0014(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FVector RelativeOffset; // 0x0018(0x000C) (Edit, BlueprintVisible, IsPlainOldData)
unsigned char bAllowRoll : 1; // 0x0024(0x0001) (Edit, BlueprintVisible)
unsigned char UnknownData02[0x3]; // 0x0025(0x0003) MISSED OFFSET
};
// ScriptStruct CinematicCamera.CameraFilmbackSettings
// 0x000C
struct FCameraFilmbackSettings
{
float SensorWidth; // 0x0000(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float SensorHeight; // 0x0004(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float SensorAspectRatio; // 0x0008(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData)
};
// ScriptStruct CinematicCamera.CameraLensSettings
// 0x0014
struct FCameraLensSettings
{
float MinFocalLength; // 0x0000(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float MaxFocalLength; // 0x0004(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float MinFStop; // 0x0008(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float MaxFStop; // 0x000C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float MinimumFocusDistance; // 0x0010(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
};
// ScriptStruct CinematicCamera.CameraTrackingFocusSettings
// 0x0014
struct FCameraTrackingFocusSettings
{
class AActor* ActorToTrack; // 0x0000(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FVector RelativeOffset; // 0x0004(0x000C) (Edit, BlueprintVisible, IsPlainOldData)
unsigned char bDrawDebugTrackingFocusPoint : 1; // 0x0010(0x0001) (Edit, BlueprintVisible, Transient)
unsigned char UnknownData00[0x3]; // 0x0011(0x0003) MISSED OFFSET
};
// ScriptStruct CinematicCamera.CameraFocusSettings
// 0x0030
struct FCameraFocusSettings
{
ECameraFocusMethod FocusMethod; // 0x0000(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x3]; // 0x0001(0x0003) MISSED OFFSET
float ManualFocusDistance; // 0x0004(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FCameraTrackingFocusSettings TrackingFocusSettings; // 0x0008(0x0014) (Edit, BlueprintVisible)
unsigned char bDrawDebugFocusPlane : 1; // 0x001C(0x0001) (Edit, Transient)
unsigned char UnknownData01[0x3]; // 0x001D(0x0003) MISSED OFFSET
struct FColor DebugFocusPlaneColor; // 0x0020(0x0004) (Edit, IsPlainOldData)
unsigned char bSmoothFocusChanges : 1; // 0x0024(0x0001) (Edit, BlueprintVisible)
unsigned char UnknownData02[0x3]; // 0x0025(0x0003) MISSED OFFSET
float FocusSmoothingInterpSpeed; // 0x0028(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float FocusOffset; // 0x002C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
};
// ScriptStruct CinematicCamera.NamedFilmbackPreset
// 0x0018
struct FNamedFilmbackPreset
{
struct FString Name; // 0x0000(0x000C) (ZeroConstructor)
struct FCameraFilmbackSettings FilmbackSettings; // 0x000C(0x000C) (IsPlainOldData)
};
// ScriptStruct CinematicCamera.NamedLensPreset
// 0x0020
struct FNamedLensPreset
{
struct FString Name; // 0x0000(0x000C) (ZeroConstructor)
struct FCameraLensSettings LensSettings; // 0x000C(0x0014) (IsPlainOldData)
};
}