Files
pubg/SDK/PUBGM_GameplayTasks_classes.hpp
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2026-05-02 14:30:03 +08:00

197 lines
8.9 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:40 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------
// Class GameplayTasks.GameplayTask
// 0x002C (0x0048 - 0x001C)
class UGameplayTask : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
struct FName InstanceName; // 0x0020(0x0008) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x2]; // 0x0028(0x0002) MISSED OFFSET
ETaskResourceOverlapPolicy ResourceOverlapPolicy; // 0x002A(0x0001) (ZeroConstructor, Config, IsPlainOldData)
unsigned char UnknownData02[0x19]; // 0x002B(0x0019) MISSED OFFSET
class UGameplayTask* ChildTask; // 0x0044(0x0004) (ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class GameplayTasks.GameplayTask");
return pStaticClass;
}
void ReadyForActivation();
void GenericGameplayTaskDelegate__DelegateSignature();
void EndTask();
};
// Class GameplayTasks.GameplayTask_ClaimResource
// 0x0000 (0x0048 - 0x0048)
class UGameplayTask_ClaimResource : public UGameplayTask
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class GameplayTasks.GameplayTask_ClaimResource");
return pStaticClass;
}
static class UGameplayTask_ClaimResource* ClaimResources(const TScriptInterface<class UGameplayTaskOwnerInterface>& InTaskOwner, TArray<class UClass*> ResourceClasses, unsigned char Priority, const struct FName& TaskInstanceName);
static class UGameplayTask_ClaimResource* ClaimResource(const TScriptInterface<class UGameplayTaskOwnerInterface>& InTaskOwner, class UClass* ResourceClass, unsigned char Priority, const struct FName& TaskInstanceName);
};
// Class GameplayTasks.GameplayTask_SpawnActor
// 0x0038 (0x0080 - 0x0048)
class UGameplayTask_SpawnActor : public UGameplayTask
{
public:
struct FScriptMulticastDelegate Success; // 0x0048(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
struct FScriptMulticastDelegate DidNotSpawn; // 0x0054(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
unsigned char UnknownData00[0x18]; // 0x0060(0x0018) MISSED OFFSET
class UClass* ClassToSpawn; // 0x0078(0x0004) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x4]; // 0x007C(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class GameplayTasks.GameplayTask_SpawnActor");
return pStaticClass;
}
static class UGameplayTask_SpawnActor* SpawnActor(const TScriptInterface<class UGameplayTaskOwnerInterface>& TaskOwner, const struct FVector& SpawnLocation, const struct FRotator& SpawnRotation, class UClass* Class, bool bSpawnOnlyOnAuthority);
void FinishSpawningActor(class UObject* WorldContextObject, class AActor* SpawnedActor);
bool BeginSpawningActor(class UObject* WorldContextObject, class AActor** SpawnedActor);
};
// Class GameplayTasks.GameplayTask_TimeLimitedExecution
// 0x0028 (0x0070 - 0x0048)
class UGameplayTask_TimeLimitedExecution : public UGameplayTask
{
public:
struct FScriptMulticastDelegate OnFinished; // 0x0048(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
struct FScriptMulticastDelegate OnTimeExpired; // 0x0054(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
unsigned char UnknownData00[0x10]; // 0x0060(0x0010) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class GameplayTasks.GameplayTask_TimeLimitedExecution");
return pStaticClass;
}
};
// Class GameplayTasks.GameplayTask_WaitDelay
// 0x0018 (0x0060 - 0x0048)
class UGameplayTask_WaitDelay : public UGameplayTask
{
public:
struct FScriptMulticastDelegate OnFinish; // 0x0048(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
unsigned char UnknownData00[0xC]; // 0x0054(0x000C) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class GameplayTasks.GameplayTask_WaitDelay");
return pStaticClass;
}
static class UGameplayTask_WaitDelay* TaskWaitDelay(const TScriptInterface<class UGameplayTaskOwnerInterface>& TaskOwner, float Time, unsigned char Priority);
void TaskDelayDelegate__DelegateSignature();
};
// Class GameplayTasks.GameplayTaskOwnerInterface
// 0x0000 (0x0020 - 0x0020)
class UGameplayTaskOwnerInterface : public UInterface
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class GameplayTasks.GameplayTaskOwnerInterface");
return pStaticClass;
}
};
// Class GameplayTasks.GameplayTaskResource
// 0x000C (0x0028 - 0x001C)
class UGameplayTaskResource : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
int8_t AutoResourceID; // 0x0020(0x0001) (ZeroConstructor, IsPlainOldData)
unsigned char bManuallySetID : 1; // 0x0021(0x0001) (Edit, DisableEditOnInstance)
unsigned char UnknownData01[0x6]; // 0x0022(0x0006) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class GameplayTasks.GameplayTaskResource");
return pStaticClass;
}
};
// Class GameplayTasks.GameplayTasksComponent
// 0x0058 (0x0118 - 0x00C0)
class UGameplayTasksComponent : public UActorComponent
{
public:
TArray<class UGameplayTask*> SimulatedTasks; // 0x00C0(0x000C) (Net, ZeroConstructor)
TArray<class UGameplayTask*> TaskPriorityQueue; // 0x00CC(0x000C) (ZeroConstructor)
unsigned char UnknownData00[0xC]; // 0x00D8(0x000C) MISSED OFFSET
TArray<class UGameplayTask*> TickingTasks; // 0x00E4(0x000C) (ZeroConstructor)
TArray<class UGameplayTask*> KnownTasks; // 0x00F0(0x000C) (ZeroConstructor, Transient)
unsigned char UnknownData01[0x4]; // 0x00FC(0x0004) MISSED OFFSET
struct FScriptMulticastDelegate OnClaimedResourcesChange; // 0x0100(0x000C) (BlueprintVisible, ZeroConstructor, InstancedReference)
unsigned char UnknownData02[0xC]; // 0x010C(0x000C) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class GameplayTasks.GameplayTasksComponent");
return pStaticClass;
}
void OnRep_SimulatedTasks();
static EGameplayTaskRunResult K2_RunGameplayTask(const TScriptInterface<class UGameplayTaskOwnerInterface>& TaskOwner, class UGameplayTask* Task, unsigned char Priority, TArray<class UClass*> AdditionalRequiredResources, TArray<class UClass*> AdditionalClaimedResources);
};
}