2148 lines
106 KiB
C++
Executable File
2148 lines
106 KiB
C++
Executable File
#pragma once
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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:40 2025
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Parameters
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//---------------------------------------------------------------------------
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// Function Gameplay.UAEGameMode.SyncPlayerNames
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struct AUAEGameMode_SyncPlayerNames_Params
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{
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};
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// Function Gameplay.UAEGameMode.SyncNewCorpsData
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struct AUAEGameMode_SyncNewCorpsData_Params
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{
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TArray<struct FDSCorpsInfo> OutCorpsData; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
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};
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// Function Gameplay.UAEGameMode.SpawnUAEPawnFor
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struct AUAEGameMode_SpawnUAEPawnFor_Params
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{
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class AController* NewPlayer; // (Parm, ZeroConstructor, IsPlainOldData)
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struct FTransform Trans; // (Parm, IsPlainOldData)
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class APawn* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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};
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// Function Gameplay.UAEGameMode.SoftKickPlayer
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struct AUAEGameMode_SoftKickPlayer_Params
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{
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uint32_t PlayerKey; // (Parm, ZeroConstructor, IsPlainOldData)
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struct FName PlayerType; // (Parm, ZeroConstructor, IsPlainOldData)
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bool bSendFailure; // (Parm, ZeroConstructor, IsPlainOldData)
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struct FString FailureMessage; // (Parm, ZeroConstructor)
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};
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// Function Gameplay.UAEGameMode.SetPlayerOpenId
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struct AUAEGameMode_SetPlayerOpenId_Params
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{
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uint32_t InPlayerKey; // (Parm, ZeroConstructor, IsPlainOldData)
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struct FString InPlayerOpenID; // (Parm, ZeroConstructor)
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};
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// Function Gameplay.UAEGameMode.RetrieveTeamBattleResultData
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struct AUAEGameMode_RetrieveTeamBattleResultData_Params
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{
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int TeamID; // (Parm, ZeroConstructor, IsPlainOldData)
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struct FGameModeTeamBattleResultData ReturnValue; // (Parm, OutParm, ReturnParm)
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};
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// Function Gameplay.UAEGameMode.RetrieveBattleData
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struct AUAEGameMode_RetrieveBattleData_Params
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{
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struct FBattleData OutBattleData; // (Parm, OutParm)
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};
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// Function Gameplay.UAEGameMode.RestartPlayerAtPlayerStart
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struct AUAEGameMode_RestartPlayerAtPlayerStart_Params
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{
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class AController* NewPlayer; // (Parm, ZeroConstructor, IsPlainOldData)
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class AActor* StartSpot; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function Gameplay.UAEGameMode.Rescue
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struct AUAEGameMode_Rescue_Params
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{
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class APawn* RescueWho; // (Parm, ZeroConstructor, IsPlainOldData)
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class APawn* Hero; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function Gameplay.UAEGameMode.RegisterItemGroupSpotsByTag
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struct AUAEGameMode_RegisterItemGroupSpotsByTag_Params
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{
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struct FName Tag; // (Parm, ZeroConstructor, IsPlainOldData)
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class UGroupSpotSceneComponent* GroupSpotComponent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
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};
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// Function Gameplay.UAEGameMode.RegisterItemGroupSpots
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struct AUAEGameMode_RegisterItemGroupSpots_Params
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{
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class UGroupSpotSceneComponent* GroupSpotComponent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
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};
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// Function Gameplay.UAEGameMode.RefreshWorldActiveRange
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struct AUAEGameMode_RefreshWorldActiveRange_Params
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{
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};
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// Function Gameplay.UAEGameMode.RefreshWatchTeammates
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struct AUAEGameMode_RefreshWatchTeammates_Params
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{
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class AUAEPlayerController* InController; // (Parm, ZeroConstructor, IsPlainOldData)
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int InTeamID; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function Gameplay.UAEGameMode.RefreshPlayerNames
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struct AUAEGameMode_RefreshPlayerNames_Params
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{
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uint32_t InPlayerKey; // (Parm, ZeroConstructor, IsPlainOldData)
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struct FString InPlayerName; // (Parm, ZeroConstructor)
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int TeamID; // (Parm, ZeroConstructor, IsPlainOldData)
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bool IsLogin; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function Gameplay.UAEGameMode.RecoardAlivePlayerNum
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struct AUAEGameMode_RecoardAlivePlayerNum_Params
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{
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int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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};
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// Function Gameplay.UAEGameMode.PreCreatePlayerController
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struct AUAEGameMode_PreCreatePlayerController_Params
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{
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uint32_t PlayerKey; // (Parm, ZeroConstructor, IsPlainOldData)
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class APlayerController* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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};
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// Function Gameplay.UAEGameMode.OnPlayerFiring
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struct AUAEGameMode_OnPlayerFiring_Params
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{
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uint32_t InPlayerKey; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function Gameplay.UAEGameMode.OnObserverLogout
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struct AUAEGameMode_OnObserverLogout_Params
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{
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class AUAEPlayerController* InController; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function Gameplay.UAEGameMode.OnObserverLogin
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struct AUAEGameMode_OnObserverLogin_Params
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{
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class AUAEPlayerController* InController; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function Gameplay.UAEGameMode.OnMsg
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struct AUAEGameMode_OnMsg_Params
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{
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struct FString Msg; // (Parm, ZeroConstructor)
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};
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// Function Gameplay.UAEGameMode.OnAirDropBoxLanded
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struct AUAEGameMode_OnAirDropBoxLanded_Params
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{
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int boxId; // (Parm, ZeroConstructor, IsPlainOldData)
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struct FVector pos; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
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};
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// Function Gameplay.UAEGameMode.OnAirDropBoxEmpty
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struct AUAEGameMode_OnAirDropBoxEmpty_Params
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{
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int boxId; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function Gameplay.UAEGameMode.NotifyPlayerExit
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struct AUAEGameMode_NotifyPlayerExit_Params
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{
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uint32_t PlayerKey; // (Parm, ZeroConstructor, IsPlainOldData)
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struct FName PlayerType; // (Parm, ZeroConstructor, IsPlainOldData)
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bool bDestroyPlayerController; // (Parm, ZeroConstructor, IsPlainOldData)
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bool bDestroyCharacter; // (Parm, ZeroConstructor, IsPlainOldData)
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bool bSendFailure; // (Parm, ZeroConstructor, IsPlainOldData)
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struct FString FailureMessage; // (Parm, ZeroConstructor)
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};
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// Function Gameplay.UAEGameMode.NotifyPlayerAbleToExitSafely
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struct AUAEGameMode_NotifyPlayerAbleToExitSafely_Params
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{
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uint32_t PlayerKey; // (Parm, ZeroConstructor, IsPlainOldData)
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struct FName PlayerType; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function Gameplay.UAEGameMode.NotifyGameModeInit
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struct AUAEGameMode_NotifyGameModeInit_Params
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{
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};
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// Function Gameplay.UAEGameMode.NotifyAIPlayerEnter
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struct AUAEGameMode_NotifyAIPlayerEnter_Params
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{
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uint32_t PlayerKey; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function Gameplay.UAEGameMode.ModifyDamage
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struct AUAEGameMode_ModifyDamage_Params
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{
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float Damage; // (Parm, ZeroConstructor, IsPlainOldData)
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struct FDamageEvent DamageEvent; // (ConstParm, Parm, OutParm, ReferenceParm)
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class AController* EventInstigator; // (Parm, ZeroConstructor, IsPlainOldData)
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class AController* VictimController; // (Parm, ZeroConstructor, IsPlainOldData)
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class AActor* DamageCauser; // (Parm, ZeroConstructor, IsPlainOldData)
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float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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};
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// Function Gameplay.UAEGameMode.Killed
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struct AUAEGameMode_Killed_Params
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{
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class AController* Killer; // (Parm, ZeroConstructor, IsPlainOldData)
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class AController* VictimPlayer; // (Parm, ZeroConstructor, IsPlainOldData)
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class APawn* VictimPawn; // (Parm, ZeroConstructor, IsPlainOldData)
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class UDamageType* DamageType; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function Gameplay.UAEGameMode.InitWorldActiveRange
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struct AUAEGameMode_InitWorldActiveRange_Params
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{
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};
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// Function Gameplay.UAEGameMode.InitGenerator
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struct AUAEGameMode_InitGenerator_Params
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{
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};
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// Function Gameplay.UAEGameMode.InitDynamicTriggers
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struct AUAEGameMode_InitDynamicTriggers_Params
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{
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};
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// Function Gameplay.UAEGameMode.InitDynamicBlocks
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struct AUAEGameMode_InitDynamicBlocks_Params
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{
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};
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// Function Gameplay.UAEGameMode.InitAdvertisement
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struct AUAEGameMode_InitAdvertisement_Params
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{
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};
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// Function Gameplay.UAEGameMode.HeartBeat
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struct AUAEGameMode_HeartBeat_Params
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{
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};
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// Function Gameplay.UAEGameMode.HasDynamicBlocks
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struct AUAEGameMode_HasDynamicBlocks_Params
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{
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bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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};
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// Function Gameplay.UAEGameMode.HandlePlayerPaintDecalResponse
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struct AUAEGameMode_HandlePlayerPaintDecalResponse_Params
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{
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uint32_t PlayerKey; // (Parm, ZeroConstructor, IsPlainOldData)
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struct FName PlayerType; // (Parm, ZeroConstructor, IsPlainOldData)
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int Result; // (Parm, ZeroConstructor, IsPlainOldData)
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int DecalId; // (Parm, ZeroConstructor, IsPlainOldData)
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int Count; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function Gameplay.UAEGameMode.HandlePlayerGiftItemResponse
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struct AUAEGameMode_HandlePlayerGiftItemResponse_Params
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{
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uint32_t PlayerKey; // (Parm, ZeroConstructor, IsPlainOldData)
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struct FName PlayerType; // (Parm, ZeroConstructor, IsPlainOldData)
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int Result; // (Parm, ZeroConstructor, IsPlainOldData)
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int GiftResID; // (Parm, ZeroConstructor, IsPlainOldData)
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int Count; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function Gameplay.UAEGameMode.GotoNearDeath
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struct AUAEGameMode_GotoNearDeath_Params
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{
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class AController* DamageInstigator; // (Parm, ZeroConstructor, IsPlainOldData)
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class APawn* VictimPawn; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function Gameplay.UAEGameMode.GetSurvivingTeamCount
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struct AUAEGameMode_GetSurvivingTeamCount_Params
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{
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int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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};
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// Function Gameplay.UAEGameMode.GetSurvivingCharacterCount
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struct AUAEGameMode_GetSurvivingCharacterCount_Params
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{
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int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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};
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// Function Gameplay.UAEGameMode.GetPlayerStateListWithTeamID
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struct AUAEGameMode_GetPlayerStateListWithTeamID_Params
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{
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int TeamID; // (Parm, ZeroConstructor, IsPlainOldData)
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struct FName PlayerType; // (Parm, ZeroConstructor, IsPlainOldData)
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TArray<class AUAEPlayerState*> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
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};
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// Function Gameplay.UAEGameMode.GetPlayerControllerListWithTeamID
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struct AUAEGameMode_GetPlayerControllerListWithTeamID_Params
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{
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int TeamID; // (Parm, ZeroConstructor, IsPlainOldData)
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struct FName PlayerType; // (Parm, ZeroConstructor, IsPlainOldData)
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TArray<class AUAEPlayerController*> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
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};
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// Function Gameplay.UAEGameMode.GetPlayerAndRealAiNum
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struct AUAEGameMode_GetPlayerAndRealAiNum_Params
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{
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int OutPlayerNum; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
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int OutRealAiNum; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
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};
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// Function Gameplay.UAEGameMode.GetObserverControllerList
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struct AUAEGameMode_GetObserverControllerList_Params
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{
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TArray<class AUAEPlayerController*> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
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};
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// Function Gameplay.UAEGameMode.FindPlayerStateWithPlayerKey
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struct AUAEGameMode_FindPlayerStateWithPlayerKey_Params
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{
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uint32_t PlayerKey; // (Parm, ZeroConstructor, IsPlainOldData)
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struct FName PlayerType; // (Parm, ZeroConstructor, IsPlainOldData)
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class AUAEPlayerState* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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};
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// Function Gameplay.UAEGameMode.FindPlayerControllerWithPlayerKey
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struct AUAEGameMode_FindPlayerControllerWithPlayerKey_Params
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{
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uint32_t PlayerKey; // (Parm, ZeroConstructor, IsPlainOldData)
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struct FName PlayerType; // (Parm, ZeroConstructor, IsPlainOldData)
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class AUAEPlayerController* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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};
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// Function Gameplay.UAEGameMode.DestroyNoActiveWorldActor
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struct AUAEGameMode_DestroyNoActiveWorldActor_Params
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{
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struct FVector Location; // (Parm, OutParm, IsPlainOldData)
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float Radius; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
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};
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// Function Gameplay.UAEGameMode.DestroyCharacterForPlayerController
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struct AUAEGameMode_DestroyCharacterForPlayerController_Params
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{
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class APlayerController* PC; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function Gameplay.UAEGameMode.DebugEnterFriendObserver
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struct AUAEGameMode_DebugEnterFriendObserver_Params
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{
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class AUAEPlayerController* InController; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function Gameplay.UAEGameMode.CollectAllPlayerInfo
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struct AUAEGameMode_CollectAllPlayerInfo_Params
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{
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float DeltaSeconds; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function Gameplay.UAEGameMode.ChangeName
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struct AUAEGameMode_ChangeName_Params
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{
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class AController* Controller; // (Parm, ZeroConstructor, IsPlainOldData)
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struct FString NewName; // (Parm, ZeroConstructor)
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bool bNameChange; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function Gameplay.UAEGameMode.AddAirDropBox
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struct AUAEGameMode_AddAirDropBox_Params
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{
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int boxId; // (Parm, ZeroConstructor, IsPlainOldData)
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struct FVector pos; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
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};
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// Function Gameplay.UAEPlayerState.SetGVMemberIDServerCall
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struct AUAEPlayerState_SetGVMemberIDServerCall_Params
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{
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int memberID; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function Gameplay.UAEPlayerState.SetGVMemberID
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struct AUAEPlayerState_SetGVMemberID_Params
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{
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int memberID; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function Gameplay.UAEPlayerState.ReportTaskExtInfo
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struct AUAEPlayerState_ReportTaskExtInfo_Params
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{
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int TaskID; // (Parm, ZeroConstructor, IsPlainOldData)
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struct FString ExtInfo; // (Parm, ZeroConstructor)
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};
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// Function Gameplay.UAEPlayerState.ReportTaskData
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struct AUAEPlayerState_ReportTaskData_Params
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{
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int TaskID; // (Parm, ZeroConstructor, IsPlainOldData)
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int process; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function Gameplay.UAEPlayerState.ReportSpecialCollection
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struct AUAEPlayerState_ReportSpecialCollection_Params
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{
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int ItemID; // (Parm, ZeroConstructor, IsPlainOldData)
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int Count; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function Gameplay.UAEPlayerState.ReportSecretAreaID
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struct AUAEPlayerState_ReportSecretAreaID_Params
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{
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int SecretAreaID; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function Gameplay.UAEPlayerState.ReportLandLocType
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struct AUAEPlayerState_ReportLandLocType_Params
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{
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int TouchDownLocType; // (Parm, ZeroConstructor, IsPlainOldData)
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struct FString TouchDownLocName; // (Parm, ZeroConstructor)
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};
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// Function Gameplay.UAEPlayerState.ReportLandArea
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struct AUAEPlayerState_ReportLandArea_Params
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{
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int TouchDownArea; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function Gameplay.UAEPlayerState.OnReportSpecificBulletUsed
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struct AUAEPlayerState_OnReportSpecificBulletUsed_Params
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{
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int ItemID; // (Parm, ZeroConstructor, IsPlainOldData)
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int Count; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function Gameplay.UAEPlayerState.OnRep_UID
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struct AUAEPlayerState_OnRep_UID_Params
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{
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};
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// Function Gameplay.UAEPlayerState.OnRep_PlayerKillsChange
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struct AUAEPlayerState_OnRep_PlayerKillsChange_Params
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{
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};
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// Function Gameplay.UAEPlayerState.OnRep_MatchLabel
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struct AUAEPlayerState_OnRep_MatchLabel_Params
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{
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};
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// Function Gameplay.UAEPlayerState.OnRep_CollectItemRecord
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struct AUAEPlayerState_OnRep_CollectItemRecord_Params
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{
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};
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// Function Gameplay.UAEPlayerState.OnRep_CampID
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struct AUAEPlayerState_OnRep_CampID_Params
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{
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};
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// Function Gameplay.UAEPlayerState.IsSpecialPickItemCollectionCompleted
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struct AUAEPlayerState_IsSpecialPickItemCollectionCompleted_Params
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{
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int ItemID; // (Parm, ZeroConstructor, IsPlainOldData)
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bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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};
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// Function Gameplay.UAEPlayerState.IsSpecialPickItem
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struct AUAEPlayerState_IsSpecialPickItem_Params
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{
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int ItemID; // (Parm, ZeroConstructor, IsPlainOldData)
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bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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};
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// Function Gameplay.UAEPlayerState.GetUserIDByMemberID
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struct AUAEPlayerState_GetUserIDByMemberID_Params
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{
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int memberID; // (Parm, ZeroConstructor, IsPlainOldData)
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uint32_t ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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};
|
|
|
|
// Function Gameplay.UAEPlayerState.GetUIDString
|
|
struct AUAEPlayerState_GetUIDString_Params
|
|
{
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Gameplay.UAEPlayerState.GetTeammateBattleResultData
|
|
struct AUAEPlayerState_GetTeammateBattleResultData_Params
|
|
{
|
|
struct FGameModeTeammateBattleResultData ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function Gameplay.UAEPlayerState.GetPlayerBattleResultData
|
|
struct AUAEPlayerState_GetPlayerBattleResultData_Params
|
|
{
|
|
struct FGameModePlayerBattleResultData ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function Gameplay.UAEPlayerState.ChangeCollectItemRecord
|
|
struct AUAEPlayerState_ChangeCollectItemRecord_Params
|
|
{
|
|
int InItemID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool InNewState; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Gameplay.UAEPlayerController.UpdatePlayerOBBattleInfo
|
|
struct AUAEPlayerController_UpdatePlayerOBBattleInfo_Params
|
|
{
|
|
struct FString UIDString; // (ConstParm, Parm, ZeroConstructor)
|
|
struct FPlayerOBBattleInfo NewBattleInfo; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
};
|
|
|
|
// Function Gameplay.UAEPlayerController.TestLogout
|
|
struct AUAEPlayerController_TestLogout_Params
|
|
{
|
|
};
|
|
|
|
// Function Gameplay.UAEPlayerController.SetUsedSimulationCVar
|
|
struct AUAEPlayerController_SetUsedSimulationCVar_Params
|
|
{
|
|
bool Value; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Gameplay.UAEPlayerController.SetPanels
|
|
struct AUAEPlayerController_SetPanels_Params
|
|
{
|
|
TArray<class UUAEUserWidget*> panels; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
};
|
|
|
|
// Function Gameplay.UAEPlayerController.ServerTestLogout
|
|
struct AUAEPlayerController_ServerTestLogout_Params
|
|
{
|
|
};
|
|
|
|
// Function Gameplay.UAEPlayerController.ServerSetVoiceId
|
|
struct AUAEPlayerController_ServerSetVoiceId_Params
|
|
{
|
|
int VoiceID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Gameplay.UAEPlayerController.ServerKickSelf
|
|
struct AUAEPlayerController_ServerKickSelf_Params
|
|
{
|
|
};
|
|
|
|
// Function Gameplay.UAEPlayerController.ServerGotoSpectating
|
|
struct AUAEPlayerController_ServerGotoSpectating_Params
|
|
{
|
|
class APawn* ViewTarget; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Gameplay.UAEPlayerController.ServerExitGame
|
|
struct AUAEPlayerController_ServerExitGame_Params
|
|
{
|
|
};
|
|
|
|
// Function Gameplay.UAEPlayerController.ServerAcknowledgeReconnection_2
|
|
struct AUAEPlayerController_ServerAcknowledgeReconnection_2_Params
|
|
{
|
|
uint32_t Token; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Gameplay.UAEPlayerController.ResetUsedSimulationCVar
|
|
struct AUAEPlayerController_ResetUsedSimulationCVar_Params
|
|
{
|
|
};
|
|
|
|
// Function Gameplay.UAEPlayerController.ReleaseInGameUI
|
|
struct AUAEPlayerController_ReleaseInGameUI_Params
|
|
{
|
|
};
|
|
|
|
// Function Gameplay.UAEPlayerController.PrintStatistics
|
|
struct AUAEPlayerController_PrintStatistics_Params
|
|
{
|
|
};
|
|
|
|
// Function Gameplay.UAEPlayerController.PlayerStartIDReceived
|
|
struct AUAEPlayerController_PlayerStartIDReceived_Params
|
|
{
|
|
};
|
|
|
|
// Function Gameplay.UAEPlayerController.OnRep_WatchPlayerKey
|
|
struct AUAEPlayerController_OnRep_WatchPlayerKey_Params
|
|
{
|
|
};
|
|
|
|
// Function Gameplay.UAEPlayerController.OnRep_UsedSimulation
|
|
struct AUAEPlayerController_OnRep_UsedSimulation_Params
|
|
{
|
|
};
|
|
|
|
// Function Gameplay.UAEPlayerController.OnRep_PlayerOBInfoList
|
|
struct AUAEPlayerController_OnRep_PlayerOBInfoList_Params
|
|
{
|
|
};
|
|
|
|
// Function Gameplay.UAEPlayerController.OnRep_LastGameResultTime
|
|
struct AUAEPlayerController_OnRep_LastGameResultTime_Params
|
|
{
|
|
};
|
|
|
|
// Function Gameplay.UAEPlayerController.OnRep_IsSpectatingEnemy
|
|
struct AUAEPlayerController_OnRep_IsSpectatingEnemy_Params
|
|
{
|
|
};
|
|
|
|
// Function Gameplay.UAEPlayerController.OnRep_IsSpectating
|
|
struct AUAEPlayerController_OnRep_IsSpectating_Params
|
|
{
|
|
};
|
|
|
|
// Function Gameplay.UAEPlayerController.OnRep_IsObserver
|
|
struct AUAEPlayerController_OnRep_IsObserver_Params
|
|
{
|
|
};
|
|
|
|
// Function Gameplay.UAEPlayerController.OnRep_FriendObservers
|
|
struct AUAEPlayerController_OnRep_FriendObservers_Params
|
|
{
|
|
};
|
|
|
|
// Function Gameplay.UAEPlayerController.KickSelf
|
|
struct AUAEPlayerController_KickSelf_Params
|
|
{
|
|
};
|
|
|
|
// Function Gameplay.UAEPlayerController.IsSpectator
|
|
struct AUAEPlayerController_IsSpectator_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Gameplay.UAEPlayerController.IsRoomMode
|
|
struct AUAEPlayerController_IsRoomMode_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Gameplay.UAEPlayerController.IsPureSpectator
|
|
struct AUAEPlayerController_IsPureSpectator_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Gameplay.UAEPlayerController.IsObserver
|
|
struct AUAEPlayerController_IsObserver_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Gameplay.UAEPlayerController.IsInSpectatingEnemy
|
|
struct AUAEPlayerController_IsInSpectatingEnemy_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Gameplay.UAEPlayerController.IsInSpectating
|
|
struct AUAEPlayerController_IsInSpectating_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Gameplay.UAEPlayerController.IsFriendOrEnemySpectator
|
|
struct AUAEPlayerController_IsFriendOrEnemySpectator_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Gameplay.UAEPlayerController.IsFriendObserver
|
|
struct AUAEPlayerController_IsFriendObserver_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Gameplay.UAEPlayerController.IsDemoRecSpectator
|
|
struct AUAEPlayerController_IsDemoRecSpectator_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Gameplay.UAEPlayerController.IsDemoPlaySpectator
|
|
struct AUAEPlayerController_IsDemoPlaySpectator_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Gameplay.UAEPlayerController.InitWithPlayerParams
|
|
struct AUAEPlayerController_InitWithPlayerParams_Params
|
|
{
|
|
struct FGameModePlayerParams Params; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
};
|
|
|
|
// Function Gameplay.UAEPlayerController.InitWeaponAvatarItems
|
|
struct AUAEPlayerController_InitWeaponAvatarItems_Params
|
|
{
|
|
};
|
|
|
|
// Function Gameplay.UAEPlayerController.InitPlayerOBInfoList
|
|
struct AUAEPlayerController_InitPlayerOBInfoList_Params
|
|
{
|
|
};
|
|
|
|
// Function Gameplay.UAEPlayerController.InitInGameUI
|
|
struct AUAEPlayerController_InitInGameUI_Params
|
|
{
|
|
};
|
|
|
|
// Function Gameplay.UAEPlayerController.GotoSpectating
|
|
struct AUAEPlayerController_GotoSpectating_Params
|
|
{
|
|
int PlayerID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Gameplay.UAEPlayerController.GetOBPlayerUIDString
|
|
struct AUAEPlayerController_GetOBPlayerUIDString_Params
|
|
{
|
|
struct FPlayerOBInfo PlayerOBInfo; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Gameplay.UAEPlayerController.GetCurrentOBPlayerKey
|
|
struct AUAEPlayerController_GetCurrentOBPlayerKey_Params
|
|
{
|
|
uint32_t ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Gameplay.UAEPlayerController.GetCurrentOBPlayerInfoIndex
|
|
struct AUAEPlayerController_GetCurrentOBPlayerInfoIndex_Params
|
|
{
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Gameplay.UAEPlayerController.ExitGame
|
|
struct AUAEPlayerController_ExitGame_Params
|
|
{
|
|
};
|
|
|
|
// Function Gameplay.UAEPlayerController.ExhaustCPU
|
|
struct AUAEPlayerController_ExhaustCPU_Params
|
|
{
|
|
};
|
|
|
|
// Function Gameplay.UAEPlayerController.ExecDSCommand
|
|
struct AUAEPlayerController_ExecDSCommand_Params
|
|
{
|
|
struct FString DSCommand; // (ConstParm, Parm, ZeroConstructor, ReferenceParm)
|
|
};
|
|
|
|
// Function Gameplay.UAEPlayerController.ExcuteIntRecord
|
|
struct AUAEPlayerController_ExcuteIntRecord_Params
|
|
{
|
|
struct FString Key; // (Parm, ZeroConstructor)
|
|
int Count; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Gameplay.UAEPlayerController.ExcuteIntCounterRecord
|
|
struct AUAEPlayerController_ExcuteIntCounterRecord_Params
|
|
{
|
|
struct FString Key; // (Parm, ZeroConstructor)
|
|
int Count; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Gameplay.UAEPlayerController.EnableInGameUI
|
|
struct AUAEPlayerController_EnableInGameUI_Params
|
|
{
|
|
};
|
|
|
|
// Function Gameplay.UAEPlayerController.DumpNetActors
|
|
struct AUAEPlayerController_DumpNetActors_Params
|
|
{
|
|
};
|
|
|
|
// Function Gameplay.UAEPlayerController.DumpAllUI
|
|
struct AUAEPlayerController_DumpAllUI_Params
|
|
{
|
|
};
|
|
|
|
// Function Gameplay.UAEPlayerController.DumpAllObjects
|
|
struct AUAEPlayerController_DumpAllObjects_Params
|
|
{
|
|
};
|
|
|
|
// Function Gameplay.UAEPlayerController.DumpAllActors
|
|
struct AUAEPlayerController_DumpAllActors_Params
|
|
{
|
|
};
|
|
|
|
// Function Gameplay.UAEPlayerController.DoCrash
|
|
struct AUAEPlayerController_DoCrash_Params
|
|
{
|
|
};
|
|
|
|
// Function Gameplay.UAEPlayerController.DisableInGameUI
|
|
struct AUAEPlayerController_DisableInGameUI_Params
|
|
{
|
|
};
|
|
|
|
// Function Gameplay.UAEPlayerController.ClientShowTeammateEscapeNotice
|
|
struct AUAEPlayerController_ClientShowTeammateEscapeNotice_Params
|
|
{
|
|
};
|
|
|
|
// Function Gameplay.UAEPlayerController.ClientInitPlayerOBInfoButton
|
|
struct AUAEPlayerController_ClientInitPlayerOBInfoButton_Params
|
|
{
|
|
};
|
|
|
|
// Function Gameplay.UAEPlayerController.ClientBroadcastRespawnComplete
|
|
struct AUAEPlayerController_ClientBroadcastRespawnComplete_Params
|
|
{
|
|
};
|
|
|
|
// Function Gameplay.UAEPlayerController.ClientBroadcastReconnectionSuccessful
|
|
struct AUAEPlayerController_ClientBroadcastReconnectionSuccessful_Params
|
|
{
|
|
};
|
|
|
|
// Function Gameplay.UAEPlayerController.ClientAcknowledgeReconnection_4
|
|
struct AUAEPlayerController_ClientAcknowledgeReconnection_4_Params
|
|
{
|
|
uint32_t Token; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Gameplay.UAEPlayerController.CheckPlayerOBInfoButtonInit
|
|
struct AUAEPlayerController_CheckPlayerOBInfoButtonInit_Params
|
|
{
|
|
};
|
|
|
|
// Function Gameplay.UAEPlayerController.CheckAcknowledgedPawn
|
|
struct AUAEPlayerController_CheckAcknowledgedPawn_Params
|
|
{
|
|
class APawn* InPawn; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Gameplay.UAEPlayerController.CastUIMsg
|
|
struct AUAEPlayerController_CastUIMsg_Params
|
|
{
|
|
struct FString strMsg; // (Parm, ZeroConstructor)
|
|
struct FString module; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function Gameplay.UAEPlayerController.CallLuaTableFunction
|
|
struct AUAEPlayerController_CallLuaTableFunction_Params
|
|
{
|
|
struct FString TableName; // (Parm, ZeroConstructor)
|
|
struct FString FunctionName; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function Gameplay.UAEPlayerController.CallLuaGlobalFunction
|
|
struct AUAEPlayerController_CallLuaGlobalFunction_Params
|
|
{
|
|
struct FString FunctionName; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function Gameplay.UAECharacter.RegisterAsRegionObject
|
|
struct AUAECharacter_RegisterAsRegionObject_Params
|
|
{
|
|
};
|
|
|
|
// Function Gameplay.UAECharacter.OnRep_UseWholeModel
|
|
struct AUAECharacter_OnRep_UseWholeModel_Params
|
|
{
|
|
};
|
|
|
|
// Function Gameplay.UAECharacter.OnRep_TeamID
|
|
struct AUAECharacter_OnRep_TeamID_Params
|
|
{
|
|
};
|
|
|
|
// Function Gameplay.UAECharacter.OnRep_PlayerName
|
|
struct AUAECharacter_OnRep_PlayerName_Params
|
|
{
|
|
};
|
|
|
|
// Function Gameplay.UAECharacter.OnRep_PlayerKey
|
|
struct AUAECharacter_OnRep_PlayerKey_Params
|
|
{
|
|
};
|
|
|
|
// Function Gameplay.UAECharacter.OnRep_CampID
|
|
struct AUAECharacter_OnRep_CampID_Params
|
|
{
|
|
};
|
|
|
|
// Function Gameplay.UAECharacter.NotifyPlayerActiveRegionsChanged
|
|
struct AUAECharacter_NotifyPlayerActiveRegionsChanged_Params
|
|
{
|
|
bool bEnter; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Gameplay.UAECharacter.GetPlayerKey
|
|
struct AUAECharacter_GetPlayerKey_Params
|
|
{
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Gameplay.UAECharacter.GetNonSimulatedComponents_OnFighting
|
|
struct AUAECharacter_GetNonSimulatedComponents_OnFighting_Params
|
|
{
|
|
TArray<class UActorComponent*> ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Gameplay.UAECharacter.GetNonSimulatedComponents_NonTeammates
|
|
struct AUAECharacter_GetNonSimulatedComponents_NonTeammates_Params
|
|
{
|
|
TArray<class UActorComponent*> ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Gameplay.UAECharacter.GetNonSimulatedComponents
|
|
struct AUAECharacter_GetNonSimulatedComponents_Params
|
|
{
|
|
TArray<class UActorComponent*> ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Gameplay.UAECharacter.GetNonDedicatedComponents
|
|
struct AUAECharacter_GetNonDedicatedComponents_Params
|
|
{
|
|
TArray<class UActorComponent*> ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Gameplay.UAECharacter.DeactiveCameraOnSimulation
|
|
struct AUAECharacter_DeactiveCameraOnSimulation_Params
|
|
{
|
|
};
|
|
|
|
// Function Gameplay.UAECharacter.ClientAcknowledgeReconnection_3
|
|
struct AUAECharacter_ClientAcknowledgeReconnection_3_Params
|
|
{
|
|
uint32_t Token; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Gameplay.UAEHouseActor.OnRep_WindowList
|
|
struct AUAEHouseActor_OnRep_WindowList_Params
|
|
{
|
|
};
|
|
|
|
// Function Gameplay.UAEHouseActor.BroadcastWindowRepDataUpdated
|
|
struct AUAEHouseActor_BroadcastWindowRepDataUpdated_Params
|
|
{
|
|
struct FUAEWindowRepData InRepData; // (Parm)
|
|
};
|
|
|
|
// Function Gameplay.BackpackComponent.UseItem
|
|
struct UBackpackComponent_UseItem_Params
|
|
{
|
|
struct FItemDefineID DefineID; // (Parm)
|
|
struct FBattleItemUseTarget Target; // (Parm)
|
|
EBattleItemUseReason Reason; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Gameplay.BackpackComponent.UpdateOccupiedCapacity
|
|
struct UBackpackComponent_UpdateOccupiedCapacity_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Gameplay.BackpackComponent.UpdateCapacity
|
|
struct UBackpackComponent_UpdateCapacity_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Gameplay.BackpackComponent.UnequipItem
|
|
struct UBackpackComponent_UnequipItem_Params
|
|
{
|
|
struct FItemDefineID DefineID; // (Parm)
|
|
};
|
|
|
|
// Function Gameplay.BackpackComponent.TryMergeItemHandles
|
|
struct UBackpackComponent_TryMergeItemHandles_Params
|
|
{
|
|
struct FItemDefineID DefineID; // (Parm)
|
|
};
|
|
|
|
// Function Gameplay.BackpackComponent.TakeItem
|
|
struct UBackpackComponent_TakeItem_Params
|
|
{
|
|
struct FItemDefineID DefineID; // (Parm)
|
|
int Count; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bCallHandleDrop; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Gameplay.BackpackComponent.SwapItem
|
|
struct UBackpackComponent_SwapItem_Params
|
|
{
|
|
struct FItemDefineID DefineID1; // (Parm)
|
|
struct FItemDefineID DefineID2; // (Parm)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Gameplay.BackpackComponent.ServerEnableItem
|
|
struct UBackpackComponent_ServerEnableItem_Params
|
|
{
|
|
struct FItemDefineID DefineID; // (Parm)
|
|
bool bUse; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Gameplay.BackpackComponent.ReturnItem
|
|
struct UBackpackComponent_ReturnItem_Params
|
|
{
|
|
struct FItemDefineID DefineID; // (Parm)
|
|
int Count; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bCallHandlePickup; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Gameplay.BackpackComponent.RemoveItemHandle
|
|
struct UBackpackComponent_RemoveItemHandle_Params
|
|
{
|
|
struct FItemDefineID DefineID; // (Parm)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Gameplay.BackpackComponent.ReceiveItemList
|
|
struct UBackpackComponent_ReceiveItemList_Params
|
|
{
|
|
};
|
|
|
|
// Function Gameplay.BackpackComponent.ReceiveCapacity
|
|
struct UBackpackComponent_ReceiveCapacity_Params
|
|
{
|
|
};
|
|
|
|
// Function Gameplay.BackpackComponent.PickupItem
|
|
struct UBackpackComponent_PickupItem_Params
|
|
{
|
|
struct FItemDefineID DefineID; // (Parm)
|
|
struct FBattleItemPickupInfo PickupInfo; // (Parm)
|
|
EBattleItemPickupReason Reason; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Gameplay.BackpackComponent.OnRep_specialCountLimit
|
|
struct UBackpackComponent_OnRep_specialCountLimit_Params
|
|
{
|
|
};
|
|
|
|
// Function Gameplay.BackpackComponent.OnRep_ItemListNet
|
|
struct UBackpackComponent_OnRep_ItemListNet_Params
|
|
{
|
|
};
|
|
|
|
// Function Gameplay.BackpackComponent.OnRep_ItemList
|
|
struct UBackpackComponent_OnRep_ItemList_Params
|
|
{
|
|
};
|
|
|
|
// Function Gameplay.BackpackComponent.OnRep_Capacity
|
|
struct UBackpackComponent_OnRep_Capacity_Params
|
|
{
|
|
};
|
|
|
|
// Function Gameplay.BackpackComponent.NotifyItemUpdated
|
|
struct UBackpackComponent_NotifyItemUpdated_Params
|
|
{
|
|
struct FItemDefineID DefineID; // (Parm)
|
|
};
|
|
|
|
// Function Gameplay.BackpackComponent.NotifyItemRemoved
|
|
struct UBackpackComponent_NotifyItemRemoved_Params
|
|
{
|
|
struct FItemDefineID DefineID; // (Parm)
|
|
};
|
|
|
|
// Function Gameplay.BackpackComponent.NotifyItemListUpdated
|
|
struct UBackpackComponent_NotifyItemListUpdated_Params
|
|
{
|
|
};
|
|
|
|
// Function Gameplay.BackpackComponent.NotifyCapacityUpdated
|
|
struct UBackpackComponent_NotifyCapacityUpdated_Params
|
|
{
|
|
};
|
|
|
|
// Function Gameplay.BackpackComponent.NewItemHandle
|
|
struct UBackpackComponent_NewItemHandle_Params
|
|
{
|
|
struct FItemDefineID DefineID; // (Parm)
|
|
class UBattleItemHandleBase* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Gameplay.BackpackComponent.ModifyItemHandleEquippingState
|
|
struct UBackpackComponent_ModifyItemHandleEquippingState_Params
|
|
{
|
|
class UItemHandleBase* ItemHandle; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bEquipping; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Gameplay.BackpackComponent.ModifyItemHandleCount
|
|
struct UBackpackComponent_ModifyItemHandleCount_Params
|
|
{
|
|
class UItemHandleBase* ItemHandle; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int Count; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Gameplay.BackpackComponent.ItemNet2Data
|
|
struct UBackpackComponent_ItemNet2Data_Params
|
|
{
|
|
struct FNetArrayUnit netItem; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
struct FBattleItemData ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function Gameplay.BackpackComponent.HasItemBySubType
|
|
struct UBackpackComponent_HasItemBySubType_Params
|
|
{
|
|
int subType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Gameplay.BackpackComponent.HasItemByDefindIdRange
|
|
struct UBackpackComponent_HasItemByDefindIdRange_Params
|
|
{
|
|
int LowValue; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int HighValue; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Gameplay.BackpackComponent.GetWorld_BP
|
|
struct UBackpackComponent_GetWorld_BP_Params
|
|
{
|
|
class UWorld* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Gameplay.BackpackComponent.GetSpecialItemNow
|
|
struct UBackpackComponent_GetSpecialItemNow_Params
|
|
{
|
|
struct FItemDefineID DefineID; // (Parm)
|
|
struct FSpecialPickInfo ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function Gameplay.BackpackComponent.GetSpecialItemBefore
|
|
struct UBackpackComponent_GetSpecialItemBefore_Params
|
|
{
|
|
int itemResID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FSpecialPickInfo ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function Gameplay.BackpackComponent.GetItemListByDefineID
|
|
struct UBackpackComponent_GetItemListByDefineID_Params
|
|
{
|
|
struct FItemDefineID DefineID; // (Parm)
|
|
TArray<struct FBattleItemData> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Gameplay.BackpackComponent.GetItemHandleMap
|
|
struct UBackpackComponent_GetItemHandleMap_Params
|
|
{
|
|
TMap<struct FItemDefineID, class UItemHandleBase*> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Gameplay.BackpackComponent.GetItemHandleList
|
|
struct UBackpackComponent_GetItemHandleList_Params
|
|
{
|
|
TArray<class UItemHandleBase*> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Gameplay.BackpackComponent.GetItemByDefineID
|
|
struct UBackpackComponent_GetItemByDefineID_Params
|
|
{
|
|
struct FItemDefineID DefineID; // (Parm)
|
|
struct FBattleItemData ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function Gameplay.BackpackComponent.GetBattleItemFeatureDataByDefineID
|
|
struct UBackpackComponent_GetBattleItemFeatureDataByDefineID_Params
|
|
{
|
|
struct FItemDefineID DefineID; // (Parm)
|
|
struct FBattleItemFeatureData ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function Gameplay.BackpackComponent.GetAllItemList
|
|
struct UBackpackComponent_GetAllItemList_Params
|
|
{
|
|
TArray<struct FBattleItemData> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Gameplay.BackpackComponent.ForceNetUpdate
|
|
struct UBackpackComponent_ForceNetUpdate_Params
|
|
{
|
|
};
|
|
|
|
// Function Gameplay.BackpackComponent.EquipItem
|
|
struct UBackpackComponent_EquipItem_Params
|
|
{
|
|
struct FItemDefineID DefineID; // (Parm)
|
|
};
|
|
|
|
// Function Gameplay.BackpackComponent.DropItem
|
|
struct UBackpackComponent_DropItem_Params
|
|
{
|
|
struct FItemDefineID DefineID; // (Parm)
|
|
int Count; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
EBattleItemDropReason Reason; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Gameplay.BackpackComponent.DisuseItem
|
|
struct UBackpackComponent_DisuseItem_Params
|
|
{
|
|
struct FItemDefineID DefineID; // (Parm)
|
|
EBattleItemDisuseReason Reason; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Gameplay.BackpackComponent.CreateItemHandleInternal
|
|
struct UBackpackComponent_CreateItemHandleInternal_Params
|
|
{
|
|
struct FItemDefineID DefineID; // (Parm)
|
|
class UBattleItemHandleBase* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Gameplay.BackpackComponent.CreateItemHandle
|
|
struct UBackpackComponent_CreateItemHandle_Params
|
|
{
|
|
struct FItemDefineID DefineID; // (Parm)
|
|
class UItemHandleBase* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Gameplay.BackpackComponent.ConsumeItem
|
|
struct UBackpackComponent_ConsumeItem_Params
|
|
{
|
|
struct FItemDefineID DefineID; // (Parm)
|
|
int Count; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Gameplay.BackpackComponent.ClientUpdateItemData
|
|
struct UBackpackComponent_ClientUpdateItemData_Params
|
|
{
|
|
struct FBattleItemData InItemData; // (ConstParm, Parm, ReferenceParm)
|
|
};
|
|
|
|
// Function Gameplay.BackpackComponent.ClientRemoveItemData
|
|
struct UBackpackComponent_ClientRemoveItemData_Params
|
|
{
|
|
struct FBattleItemData InItemData; // (ConstParm, Parm, ReferenceParm)
|
|
};
|
|
|
|
// Function Gameplay.BackpackComponent.ClientBroadcastItemOperationFailedDelegate
|
|
struct UBackpackComponent_ClientBroadcastItemOperationFailedDelegate_Params
|
|
{
|
|
struct FItemDefineID DefineID; // (Parm)
|
|
EBattleItemOperationType operationType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
EBattleItemOperationFailedReason FailedReason; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Gameplay.BackpackComponent.ClientBroadcastItemOperationDelegate
|
|
struct UBackpackComponent_ClientBroadcastItemOperationDelegate_Params
|
|
{
|
|
struct FItemDefineID DefineID; // (Parm)
|
|
EBattleItemOperationType operationType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
unsigned char Reason; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Gameplay.BackpackComponent.CheckCapacityForItem
|
|
struct UBackpackComponent_CheckCapacityForItem_Params
|
|
{
|
|
struct FItemDefineID DefineID; // (Parm)
|
|
int Count; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Gameplay.BackpackComponent.CanDisuseToBackpack
|
|
struct UBackpackComponent_CanDisuseToBackpack_Params
|
|
{
|
|
struct FItemDefineID DefineID; // (Parm)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Gameplay.BackpackComponent.BroadcastItemOperCountDelegate
|
|
struct UBackpackComponent_BroadcastItemOperCountDelegate_Params
|
|
{
|
|
struct FItemDefineID DefineID; // (Parm)
|
|
EBattleItemOperationType operationType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int Count; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Gameplay.BackpackComponent.BroadcastItemOperationFailedDelegate
|
|
struct UBackpackComponent_BroadcastItemOperationFailedDelegate_Params
|
|
{
|
|
struct FItemDefineID DefineID; // (Parm)
|
|
EBattleItemOperationType operationType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
EBattleItemOperationFailedReason FailedReason; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Gameplay.BackpackComponent.BroadcastItemOperationDelegate
|
|
struct UBackpackComponent_BroadcastItemOperationDelegate_Params
|
|
{
|
|
struct FItemDefineID DefineID; // (Parm)
|
|
EBattleItemOperationType operationType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
unsigned char Reason; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Gameplay.BackpackComponent.AddItemHandle
|
|
struct UBackpackComponent_AddItemHandle_Params
|
|
{
|
|
struct FItemDefineID DefineID; // (Parm)
|
|
class UItemHandleBase* ItemHandle; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Gameplay.BaseGeneratorComponent.RegisterWorldTileSpot
|
|
struct UBaseGeneratorComponent_RegisterWorldTileSpot_Params
|
|
{
|
|
class USpotSceneComponent* Spot; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function Gameplay.BaseGeneratorComponent.RegisterSpotComponentToTick
|
|
struct UBaseGeneratorComponent_RegisterSpotComponentToTick_Params
|
|
{
|
|
class USpotSceneComponent* SpotComponent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function Gameplay.BaseGeneratorComponent.RegisterGroupSpotComponent
|
|
struct UBaseGeneratorComponent_RegisterGroupSpotComponent_Params
|
|
{
|
|
class UGroupSpotSceneComponent* GroupSpotComponent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function Gameplay.BaseGeneratorComponent.GeneratorWorldTileSpots
|
|
struct UBaseGeneratorComponent_GeneratorWorldTileSpots_Params
|
|
{
|
|
struct FWorldTileSpotArray SpotArray; // (Parm, OutParm)
|
|
};
|
|
|
|
// Function Gameplay.BaseGeneratorComponent.GenerateSpots
|
|
struct UBaseGeneratorComponent_GenerateSpots_Params
|
|
{
|
|
};
|
|
|
|
// Function Gameplay.BaseGeneratorComponent.GenerateSpotOnTick
|
|
struct UBaseGeneratorComponent_GenerateSpotOnTick_Params
|
|
{
|
|
};
|
|
|
|
// Function Gameplay.BaseGeneratorComponent.CheckTileLevelsVisible
|
|
struct UBaseGeneratorComponent_CheckTileLevelsVisible_Params
|
|
{
|
|
};
|
|
|
|
// Function Gameplay.GeneratorActorAIInterface.RegisterAIPickupPoint
|
|
struct UGeneratorActorAIInterface_RegisterAIPickupPoint_Params
|
|
{
|
|
class UItemSpotSceneComponent* Spot; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
class AActor* PickUpActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Gameplay.GeneratorActorInterface.InitData
|
|
struct UGeneratorActorInterface_InitData_Params
|
|
{
|
|
class UItemSpotSceneComponent* ItemSpotSceneComponent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
int ItemCount; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString Value; // (Parm, ZeroConstructor)
|
|
struct FString Category; // (Parm, ZeroConstructor)
|
|
bool RepeatGenerateItem; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Gameplay.GeneratorVehicleInterface.SetSafeSpawn
|
|
struct UGeneratorVehicleInterface_SetSafeSpawn_Params
|
|
{
|
|
bool ab_IsSafeSpawn; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Gameplay.GeneratorVehicleInterface.InitVehicle
|
|
struct UGeneratorVehicleInterface_InitVehicle_Params
|
|
{
|
|
int FuelPercent; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bEngineOn; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Gameplay.GlobalConfigActor.Init
|
|
struct AGlobalConfigActor_Init_Params
|
|
{
|
|
};
|
|
|
|
// Function Gameplay.GroupSpotSceneComponent.SetGroupValid
|
|
struct UGroupSpotSceneComponent_SetGroupValid_Params
|
|
{
|
|
bool Valid; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Gameplay.GroupSpotSceneComponent.IsValidGroup
|
|
struct UGroupSpotSceneComponent_IsValidGroup_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Gameplay.GroupSpotSceneComponent.FindWorldCompositionID
|
|
struct UGroupSpotSceneComponent_FindWorldCompositionID_Params
|
|
{
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Gameplay.GroupSpotSceneComponent.DoPickUp
|
|
struct UGroupSpotSceneComponent_DoPickUp_Params
|
|
{
|
|
};
|
|
|
|
// Function Gameplay.ItemConfigActorComponent.RegisterGroupSceneComponent
|
|
struct UItemConfigActorComponent_RegisterGroupSceneComponent_Params
|
|
{
|
|
int GroupType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class USceneComponent* GroupSceneComponent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function Gameplay.ItemConfigActorComponent.RandomItemSpawnClass
|
|
struct UItemConfigActorComponent_RandomItemSpawnClass_Params
|
|
{
|
|
struct FString ItemValue; // (Parm, ZeroConstructor)
|
|
struct FString ItemCategory; // (Parm, ZeroConstructor)
|
|
TArray<struct FItemSpawnClass> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Gameplay.ItemConfigActorComponent.RandomGroupSceneComponents
|
|
struct UItemConfigActorComponent_RandomGroupSceneComponents_Params
|
|
{
|
|
int GroupType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int Persent; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<class USceneComponent*> ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Gameplay.ItemConfigActorComponent.RandomGroupSceneComponent
|
|
struct UItemConfigActorComponent_RandomGroupSceneComponent_Params
|
|
{
|
|
TArray<class USceneComponent*> AllGroups; // (Parm, ZeroConstructor)
|
|
class USceneComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function Gameplay.ItemConfigActorComponent.LoadActorClass
|
|
struct UItemConfigActorComponent_LoadActorClass_Params
|
|
{
|
|
struct FString Path; // (Parm, ZeroConstructor)
|
|
class UClass* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Gameplay.ItemConfigActorComponent.GetItemSpawnClass
|
|
struct UItemConfigActorComponent_GetItemSpawnClass_Params
|
|
{
|
|
struct FItemSpawnData Data; // (Parm)
|
|
TArray<struct FItemSpawnClass> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Gameplay.ItemGeneratorComponent.WriteItemClassStatisticsDatas
|
|
struct UItemGeneratorComponent_WriteItemClassStatisticsDatas_Params
|
|
{
|
|
};
|
|
|
|
// Function Gameplay.ItemGeneratorComponent.WriteGroupStatisticsDatas
|
|
struct UItemGeneratorComponent_WriteGroupStatisticsDatas_Params
|
|
{
|
|
};
|
|
|
|
// Function Gameplay.ItemGeneratorComponent.WriteBuildingStatisticsDatas
|
|
struct UItemGeneratorComponent_WriteBuildingStatisticsDatas_Params
|
|
{
|
|
};
|
|
|
|
// Function Gameplay.ItemGeneratorComponent.WriteAllStatisticsDatasToLog
|
|
struct UItemGeneratorComponent_WriteAllStatisticsDatasToLog_Params
|
|
{
|
|
};
|
|
|
|
// Function Gameplay.ItemGeneratorComponent.WriteAllStatisticsDatas
|
|
struct UItemGeneratorComponent_WriteAllStatisticsDatas_Params
|
|
{
|
|
};
|
|
|
|
// Function Gameplay.ItemGeneratorComponent.SetCatetoryRate
|
|
struct UItemGeneratorComponent_SetCatetoryRate_Params
|
|
{
|
|
TMap<struct FString, float> Rates; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function Gameplay.ItemGeneratorComponent.RegisterItemGenerateSpawnData
|
|
struct UItemGeneratorComponent_RegisterItemGenerateSpawnData_Params
|
|
{
|
|
struct FItemGenerateSpawnData Data; // (Parm)
|
|
};
|
|
|
|
// Function Gameplay.ItemGeneratorComponent.RegisterBornIslandItem
|
|
struct UItemGeneratorComponent_RegisterBornIslandItem_Params
|
|
{
|
|
class AActor* Item; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Gameplay.ItemGeneratorComponent.RandomSingleGroup
|
|
struct UItemGeneratorComponent_RandomSingleGroup_Params
|
|
{
|
|
TArray<class UGroupSpotSceneComponent*> Groups; // (Parm, OutParm, ZeroConstructor)
|
|
struct FSpotGroupProperty GroupProperty; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
class UItemGroupSpotSceneComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function Gameplay.ItemGeneratorComponent.RandomItemGenerateSpawnData
|
|
struct UItemGeneratorComponent_RandomItemGenerateSpawnData_Params
|
|
{
|
|
TArray<struct FItemGenerateSpawnData> items; // (Parm, OutParm, ZeroConstructor)
|
|
struct FItemGenerateSpawnData ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function Gameplay.ItemGeneratorComponent.RandomGroupsByType
|
|
struct UItemGeneratorComponent_RandomGroupsByType_Params
|
|
{
|
|
struct FSpotGroupProperty GroupProperty; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
};
|
|
|
|
// Function Gameplay.ItemGeneratorComponent.RandomGroups
|
|
struct UItemGeneratorComponent_RandomGroups_Params
|
|
{
|
|
};
|
|
|
|
// Function Gameplay.ItemGeneratorComponent.RandomBornIslandGroups
|
|
struct UItemGeneratorComponent_RandomBornIslandGroups_Params
|
|
{
|
|
};
|
|
|
|
// Function Gameplay.ItemGeneratorComponent.LoadItemGenerateTable
|
|
struct UItemGeneratorComponent_LoadItemGenerateTable_Params
|
|
{
|
|
};
|
|
|
|
// Function Gameplay.ItemGeneratorComponent.IsCatetoryEnabled
|
|
struct UItemGeneratorComponent_IsCatetoryEnabled_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Gameplay.ItemGeneratorComponent.InitCatetorys
|
|
struct UItemGeneratorComponent_InitCatetorys_Params
|
|
{
|
|
};
|
|
|
|
// Function Gameplay.ItemGeneratorComponent.GetSpotGroupPropertyByGroupType
|
|
struct UItemGeneratorComponent_GetSpotGroupPropertyByGroupType_Params
|
|
{
|
|
TEnumAsByte<ESpotGroupType> SpotGroupType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FSpotGroupProperty ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function Gameplay.ItemGeneratorComponent.GetRandomItemClassArray
|
|
struct UItemGeneratorComponent_GetRandomItemClassArray_Params
|
|
{
|
|
struct FString Value; // (Parm, OutParm, ZeroConstructor)
|
|
struct FString Category; // (Parm, OutParm, ZeroConstructor)
|
|
TArray<struct FItemGenerateSpawnClass> Results; // (Parm, OutParm, ZeroConstructor)
|
|
bool RepeatGenerateItem; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Gameplay.ItemGeneratorComponent.GetCatetoryRate
|
|
struct UItemGeneratorComponent_GetCatetoryRate_Params
|
|
{
|
|
struct FString Catetory; // (Parm, ZeroConstructor)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Gameplay.ItemGeneratorComponent.GenerateSpotOnTick
|
|
struct UItemGeneratorComponent_GenerateSpotOnTick_Params
|
|
{
|
|
};
|
|
|
|
// Function Gameplay.ItemGeneratorComponent.DeleteValidGroups
|
|
struct UItemGeneratorComponent_DeleteValidGroups_Params
|
|
{
|
|
};
|
|
|
|
// Function Gameplay.ItemGeneratorComponent.DeleteBornIslandItems
|
|
struct UItemGeneratorComponent_DeleteBornIslandItems_Params
|
|
{
|
|
};
|
|
|
|
// Function Gameplay.ItemGroupSpotSceneComponent.SetGroupProperty
|
|
struct UItemGroupSpotSceneComponent_SetGroupProperty_Params
|
|
{
|
|
class UItemGeneratorComponent* Generator; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
struct FSpotGroupProperty Property; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
};
|
|
|
|
// Function Gameplay.ItemGroupSpotSceneComponent.RepeatSpots
|
|
struct UItemGroupSpotSceneComponent_RepeatSpots_Params
|
|
{
|
|
};
|
|
|
|
// Function Gameplay.ItemGroupSpotSceneComponent.RepeatSingleSpot
|
|
struct UItemGroupSpotSceneComponent_RepeatSingleSpot_Params
|
|
{
|
|
class UItemSpotSceneComponent* Spot; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function Gameplay.ItemGroupSpotSceneComponent.RandomSpotByType
|
|
struct UItemGroupSpotSceneComponent_RandomSpotByType_Params
|
|
{
|
|
TEnumAsByte<ESpotType> SpotType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<class UItemSpotSceneComponent*> AllSpots; // (Parm, OutParm, ZeroConstructor)
|
|
struct FSpotTypeProperty Property; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
};
|
|
|
|
// Function Gameplay.ItemGroupSpotSceneComponent.RandomSingleSpot
|
|
struct UItemGroupSpotSceneComponent_RandomSingleSpot_Params
|
|
{
|
|
TArray<class UItemSpotSceneComponent*> Spots; // (Parm, OutParm, ZeroConstructor)
|
|
struct FSpotTypeProperty Property; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
};
|
|
|
|
// Function Gameplay.ItemGroupSpotSceneComponent.RandomRepeatGenerateItemCD
|
|
struct UItemGroupSpotSceneComponent_RandomRepeatGenerateItemCD_Params
|
|
{
|
|
struct FSpotGroupProperty GroupProperty; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Gameplay.SpotSceneComponent.SetSpotValid
|
|
struct USpotSceneComponent_SetSpotValid_Params
|
|
{
|
|
bool Valid; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Gameplay.SpotSceneComponent.LineTraceSingle
|
|
struct USpotSceneComponent_LineTraceSingle_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector Start; // (ConstParm, Parm, IsPlainOldData)
|
|
struct FVector End; // (ConstParm, Parm, IsPlainOldData)
|
|
bool bTraceComplex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<class AActor*> ActorsToIgnore; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
struct FHitResult OutHit; // (Parm, OutParm, IsPlainOldData)
|
|
bool bIgnoreSelf; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Gameplay.SpotSceneComponent.IsSpotValid
|
|
struct USpotSceneComponent_IsSpotValid_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Gameplay.SpotSceneComponent.GetRandomCategory
|
|
struct USpotSceneComponent_GetRandomCategory_Params
|
|
{
|
|
TArray<struct FSpotWeight> SpotWeights; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Gameplay.SpotSceneComponent.GenerateSpot
|
|
struct USpotSceneComponent_GenerateSpot_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Gameplay.SpotSceneComponent.GenerateActor
|
|
struct USpotSceneComponent_GenerateActor_Params
|
|
{
|
|
class UClass* ActorClass; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector ActorLocation; // (Parm, OutParm, IsPlainOldData)
|
|
struct FRotator ActorRotator; // (Parm, OutParm, IsPlainOldData)
|
|
ESpawnActorCollisionHandlingMethod SpawnActorCollisionHandlingMethod; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AActor* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Gameplay.ItemSpotSceneComponent.SetSpotProperty
|
|
struct UItemSpotSceneComponent_SetSpotProperty_Params
|
|
{
|
|
int CompositionID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<ESpotGroupType> GroupType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UItemGeneratorComponent* Generator; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
struct FSpotTypeProperty Property; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
class UGroupSpotSceneComponent* Component; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
bool RepeatGenerateItem; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Gameplay.ItemSpotSceneComponent.RepeatSpotProperty
|
|
struct UItemSpotSceneComponent_RepeatSpotProperty_Params
|
|
{
|
|
struct FSpotTypeProperty Property; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
};
|
|
|
|
// Function Gameplay.ItemSpotSceneComponent.GenerateSpot
|
|
struct UItemSpotSceneComponent_GenerateSpot_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Gameplay.ItemSpotSceneComponent.GenerateItems
|
|
struct UItemSpotSceneComponent_GenerateItems_Params
|
|
{
|
|
TArray<struct FItemGenerateSpawnClass> AllItemClass; // (Parm, OutParm, ZeroConstructor)
|
|
};
|
|
|
|
// Function Gameplay.ItemSpotSceneComponent.DoPickUp
|
|
struct UItemSpotSceneComponent_DoPickUp_Params
|
|
{
|
|
struct FString ItemValue; // (Parm, ZeroConstructor)
|
|
struct FString ItemCategory; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function Gameplay.ItemSpotSceneComponent.CountCacheItemValeCategory
|
|
struct UItemSpotSceneComponent_CountCacheItemValeCategory_Params
|
|
{
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Gameplay.UAEAdvertisementActor.OnRequestImgSuccess
|
|
struct AUAEAdvertisementActor_OnRequestImgSuccess_Params
|
|
{
|
|
class UTexture2D* Texture; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString RequestedURL; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function Gameplay.UAEAdvertisementActor.OnRep_PicURL
|
|
struct AUAEAdvertisementActor_OnRep_PicURL_Params
|
|
{
|
|
};
|
|
|
|
// Function Gameplay.UAEAdvertisementActor.OnRep_MeshPath
|
|
struct AUAEAdvertisementActor_OnRep_MeshPath_Params
|
|
{
|
|
};
|
|
|
|
// Function Gameplay.UAECharacterAnimListComponent.OnAsyncLoadingFinished
|
|
struct UUAECharacterAnimListComponent_OnAsyncLoadingFinished_Params
|
|
{
|
|
struct FAsyncLoadCharAnimParams LoadingParam; // (Parm)
|
|
};
|
|
|
|
// Function Gameplay.UAECharacterAnimListComponent.GetCharacterJumpAnim
|
|
struct UUAECharacterAnimListComponent_GetCharacterJumpAnim_Params
|
|
{
|
|
TEnumAsByte<ECharacterJumpType> JumpType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<struct FPlayerAnimData> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Gameplay.UAECharacterAnimListComponent.GetCharacterAnim
|
|
struct UUAECharacterAnimListComponent_GetCharacterAnim_Params
|
|
{
|
|
TEnumAsByte<ECharacterAnimType> AnimType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<ECharacterPoseType> PoseType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UAnimationAsset* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Gameplay.AELobbyCharAnimListComp.OnAsyncLoadingFinished
|
|
struct UAELobbyCharAnimListComp_OnAsyncLoadingFinished_Params
|
|
{
|
|
struct FAsyncLoadCharAnimParams LoadingParam; // (Parm)
|
|
};
|
|
|
|
// Function Gameplay.AELobbyCharAnimListComp.GetCharacterAnim
|
|
struct UAELobbyCharAnimListComp_GetCharacterAnim_Params
|
|
{
|
|
TEnumAsByte<ECharacterAnimType> AnimType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<ECharacterPoseType> PoseType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UAnimationAsset* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Gameplay.UAEProjectile.WorkAsBuffApplierEvent
|
|
struct AUAEProjectile_WorkAsBuffApplierEvent_Params
|
|
{
|
|
struct FString BuffName; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
class APawn* BuffTarget; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Gameplay.UAEProjectile.SetActorInitialRelativeOffset
|
|
struct AUAEProjectile_SetActorInitialRelativeOffset_Params
|
|
{
|
|
struct FVector Offset; // (Parm, IsPlainOldData)
|
|
struct FVector StandOffset; // (Parm, IsPlainOldData)
|
|
struct FVector CrouchOffset; // (Parm, IsPlainOldData)
|
|
struct FVector ProneOffset; // (Parm, IsPlainOldData)
|
|
TEnumAsByte<ECharacterPoseType> PrevoisOwnerPose; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Gameplay.UAEProjectile.OnRep_IsServerAlreadyExplodedCpp
|
|
struct AUAEProjectile_OnRep_IsServerAlreadyExplodedCpp_Params
|
|
{
|
|
};
|
|
|
|
// Function Gameplay.UAEProjectile.IsServerAlreadyExplodedCppNotify
|
|
struct AUAEProjectile_IsServerAlreadyExplodedCppNotify_Params
|
|
{
|
|
};
|
|
|
|
// Function Gameplay.UAEProjectile.IsOwnerAutomous
|
|
struct AUAEProjectile_IsOwnerAutomous_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Gameplay.UAEProjectile.GlassDetect
|
|
struct AUAEProjectile_GlassDetect_Params
|
|
{
|
|
struct FVector Start; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FVector End; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Gameplay.UAEProjectile.GetRemainingEffectTime
|
|
struct AUAEProjectile_GetRemainingEffectTime_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Gameplay.UAEWindowComponent.NotifyServerBroken
|
|
struct UUAEWindowComponent_NotifyServerBroken_Params
|
|
{
|
|
};
|
|
|
|
// Function Gameplay.UAEWindowComponent.NotifyRepDataUpdated
|
|
struct UUAEWindowComponent_NotifyRepDataUpdated_Params
|
|
{
|
|
bool bInitial; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bLocal; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Gameplay.UAEWindowComponent.LocalHandleWindowBrokenBP
|
|
struct UUAEWindowComponent_LocalHandleWindowBrokenBP_Params
|
|
{
|
|
bool bInitial; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bLocal; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Gameplay.UAEWindowComponent.LocalHandleWindowBroken
|
|
struct UUAEWindowComponent_LocalHandleWindowBroken_Params
|
|
{
|
|
bool bInitial; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bLocal; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Gameplay.UAEWindowComponent.HandleBroken
|
|
struct UUAEWindowComponent_HandleBroken_Params
|
|
{
|
|
class APlayerController* Instigator; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bLocal; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Gameplay.UAEWindowComponent.GetRepData
|
|
struct UUAEWindowComponent_GetRepData_Params
|
|
{
|
|
struct FUAEWindowRepData ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function Gameplay.VehicleConfigActorComponent.LoadActorClass
|
|
struct UVehicleConfigActorComponent_LoadActorClass_Params
|
|
{
|
|
struct FString Path; // (Parm, ZeroConstructor)
|
|
class UClass* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Gameplay.VehicleAndTreasureBoxGeneratorComponent.WriteVehicleSpotStatisticsDatas
|
|
struct UVehicleAndTreasureBoxGeneratorComponent_WriteVehicleSpotStatisticsDatas_Params
|
|
{
|
|
};
|
|
|
|
// Function Gameplay.VehicleAndTreasureBoxGeneratorComponent.WriteVehicleClassStatisticsDatas
|
|
struct UVehicleAndTreasureBoxGeneratorComponent_WriteVehicleClassStatisticsDatas_Params
|
|
{
|
|
};
|
|
|
|
// Function Gameplay.VehicleAndTreasureBoxGeneratorComponent.WriteAllVehicleStatisticsDatasToLog
|
|
struct UVehicleAndTreasureBoxGeneratorComponent_WriteAllVehicleStatisticsDatasToLog_Params
|
|
{
|
|
};
|
|
|
|
// Function Gameplay.VehicleAndTreasureBoxGeneratorComponent.WriteAllVehicleStatisticsDatas
|
|
struct UVehicleAndTreasureBoxGeneratorComponent_WriteAllVehicleStatisticsDatas_Params
|
|
{
|
|
};
|
|
|
|
// Function Gameplay.VehicleAndTreasureBoxGeneratorComponent.RegisterVehicleGenerateSpawnData
|
|
struct UVehicleAndTreasureBoxGeneratorComponent_RegisterVehicleGenerateSpawnData_Params
|
|
{
|
|
struct FVehicleGenerateSpawnData Data; // (Parm)
|
|
};
|
|
|
|
// Function Gameplay.VehicleAndTreasureBoxGeneratorComponent.RegisterGroupSpotComponent
|
|
struct UVehicleAndTreasureBoxGeneratorComponent_RegisterGroupSpotComponent_Params
|
|
{
|
|
class UGroupSpotSceneComponent* GroupSpotComponent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function Gameplay.VehicleAndTreasureBoxGeneratorComponent.RandomTreasureBoxSpotsByType
|
|
struct UVehicleAndTreasureBoxGeneratorComponent_RandomTreasureBoxSpotsByType_Params
|
|
{
|
|
struct FTreasureBoxSpotProperty Property; // (Parm, OutParm)
|
|
struct FVehicleSpotComponentArray Spots; // (Parm, OutParm)
|
|
};
|
|
|
|
// Function Gameplay.VehicleAndTreasureBoxGeneratorComponent.RandomTreasureBoxSingleSpots
|
|
struct UVehicleAndTreasureBoxGeneratorComponent_RandomTreasureBoxSingleSpots_Params
|
|
{
|
|
TArray<class UVehicleSpotSceneComponent*> AllSpots; // (Parm, OutParm, ZeroConstructor)
|
|
struct FTreasureBoxSpotProperty Property; // (Parm, OutParm)
|
|
};
|
|
|
|
// Function Gameplay.VehicleAndTreasureBoxGeneratorComponent.RandomSpotsByType
|
|
struct UVehicleAndTreasureBoxGeneratorComponent_RandomSpotsByType_Params
|
|
{
|
|
struct FVehicleSpotProperty Property; // (Parm, OutParm)
|
|
struct FVehicleSpotComponentArray Spots; // (Parm, OutParm)
|
|
};
|
|
|
|
// Function Gameplay.VehicleAndTreasureBoxGeneratorComponent.RandomSingleSpots
|
|
struct UVehicleAndTreasureBoxGeneratorComponent_RandomSingleSpots_Params
|
|
{
|
|
TArray<class UVehicleSpotSceneComponent*> AllSpots; // (Parm, OutParm, ZeroConstructor)
|
|
struct FVehicleSpotProperty Property; // (Parm, OutParm)
|
|
};
|
|
|
|
// Function Gameplay.VehicleAndTreasureBoxGeneratorComponent.RandomGroups
|
|
struct UVehicleAndTreasureBoxGeneratorComponent_RandomGroups_Params
|
|
{
|
|
};
|
|
|
|
// Function Gameplay.VehicleAndTreasureBoxGeneratorComponent.LoadVehicleGenerateTable
|
|
struct UVehicleAndTreasureBoxGeneratorComponent_LoadVehicleGenerateTable_Params
|
|
{
|
|
};
|
|
|
|
// Function Gameplay.VehicleAndTreasureBoxGeneratorComponent.GetVehicleSpotRandomInfoBySpotType
|
|
struct UVehicleAndTreasureBoxGeneratorComponent_GetVehicleSpotRandomInfoBySpotType_Params
|
|
{
|
|
TEnumAsByte<ESpotType> SpotType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVehicleGenerateRandomInfo ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function Gameplay.VehicleAndTreasureBoxGeneratorComponent.GetVehicleSpotRandomInfo
|
|
struct UVehicleAndTreasureBoxGeneratorComponent_GetVehicleSpotRandomInfo_Params
|
|
{
|
|
struct FVehicleSpotProperty SpotProperty; // (Parm, OutParm)
|
|
struct FVehicleGenerateRandomInfo ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function Gameplay.VehicleAndTreasureBoxGeneratorComponent.GetTreasureBoxSpotRandomInfo
|
|
struct UVehicleAndTreasureBoxGeneratorComponent_GetTreasureBoxSpotRandomInfo_Params
|
|
{
|
|
struct FTreasureBoxSpotProperty SpotProperty; // (Parm, OutParm)
|
|
struct FVehicleGenerateRandomInfo ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function Gameplay.VehicleAndTreasureBoxGeneratorComponent.GetRandomVehicleClass
|
|
struct UVehicleAndTreasureBoxGeneratorComponent_GetRandomVehicleClass_Params
|
|
{
|
|
struct FString Category; // (Parm, ZeroConstructor)
|
|
struct FVehicleGenerateSpawnData ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function Gameplay.VehicleAndTreasureBoxGeneratorComponent.GetRandomCategory
|
|
struct UVehicleAndTreasureBoxGeneratorComponent_GetRandomCategory_Params
|
|
{
|
|
TArray<struct FSpotWeight> SpotWeights; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Gameplay.VehicleAndTreasureBoxGeneratorComponent.GenerateSpotOnTick
|
|
struct UVehicleAndTreasureBoxGeneratorComponent_GenerateSpotOnTick_Params
|
|
{
|
|
};
|
|
|
|
// Function Gameplay.VehicleAndTreasureBoxGeneratorComponent.DeleteGroups
|
|
struct UVehicleAndTreasureBoxGeneratorComponent_DeleteGroups_Params
|
|
{
|
|
};
|
|
|
|
// Function Gameplay.VehicleAndTreasureBoxGeneratorComponent.AddVehicleSpotCount
|
|
struct UVehicleAndTreasureBoxGeneratorComponent_AddVehicleSpotCount_Params
|
|
{
|
|
TEnumAsByte<ESpotType> SpotType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString Path; // (Parm, ZeroConstructor)
|
|
float LocationX; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float LocationY; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float LocationZ; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Gameplay.VehicleAndTreasureBoxGeneratorComponent.AddVehicleClassCount
|
|
struct UVehicleAndTreasureBoxGeneratorComponent_AddVehicleClassCount_Params
|
|
{
|
|
struct FString Path; // (Parm, ZeroConstructor)
|
|
bool IsValid; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int Count; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Gameplay.VehicleGeneratorComponent.WriteVehicleSpotStatisticsDatas
|
|
struct UVehicleGeneratorComponent_WriteVehicleSpotStatisticsDatas_Params
|
|
{
|
|
};
|
|
|
|
// Function Gameplay.VehicleGeneratorComponent.WriteVehicleClassStatisticsDatas
|
|
struct UVehicleGeneratorComponent_WriteVehicleClassStatisticsDatas_Params
|
|
{
|
|
};
|
|
|
|
// Function Gameplay.VehicleGeneratorComponent.WriteAllVehicleStatisticsDatas
|
|
struct UVehicleGeneratorComponent_WriteAllVehicleStatisticsDatas_Params
|
|
{
|
|
};
|
|
|
|
// Function Gameplay.VehicleGeneratorComponent.RegisterVehicleGenerateSpawnData
|
|
struct UVehicleGeneratorComponent_RegisterVehicleGenerateSpawnData_Params
|
|
{
|
|
struct FVehicleGenerateSpawnData Data; // (Parm)
|
|
};
|
|
|
|
// Function Gameplay.VehicleGeneratorComponent.RegisterGroupSpotComponent
|
|
struct UVehicleGeneratorComponent_RegisterGroupSpotComponent_Params
|
|
{
|
|
class UGroupSpotSceneComponent* GroupSpotComponent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function Gameplay.VehicleGeneratorComponent.RandomSpotsByType
|
|
struct UVehicleGeneratorComponent_RandomSpotsByType_Params
|
|
{
|
|
struct FVehicleSpotProperty Property; // (Parm, OutParm)
|
|
struct FVehicleSpotComponentArray Spots; // (Parm, OutParm)
|
|
};
|
|
|
|
// Function Gameplay.VehicleGeneratorComponent.RandomSingleSpots
|
|
struct UVehicleGeneratorComponent_RandomSingleSpots_Params
|
|
{
|
|
TArray<class UVehicleSpotSceneComponent*> AllSpots; // (Parm, OutParm, ZeroConstructor)
|
|
struct FVehicleSpotProperty Property; // (Parm, OutParm)
|
|
};
|
|
|
|
// Function Gameplay.VehicleGeneratorComponent.RandomGroups
|
|
struct UVehicleGeneratorComponent_RandomGroups_Params
|
|
{
|
|
};
|
|
|
|
// Function Gameplay.VehicleGeneratorComponent.LoadVehicleGenerateTable
|
|
struct UVehicleGeneratorComponent_LoadVehicleGenerateTable_Params
|
|
{
|
|
};
|
|
|
|
// Function Gameplay.VehicleGeneratorComponent.GetVehicleSpotRandomInfoBySpotType
|
|
struct UVehicleGeneratorComponent_GetVehicleSpotRandomInfoBySpotType_Params
|
|
{
|
|
TEnumAsByte<ESpotType> SpotType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVehicleGenerateRandomInfo ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function Gameplay.VehicleGeneratorComponent.GetVehicleSpotRandomInfo
|
|
struct UVehicleGeneratorComponent_GetVehicleSpotRandomInfo_Params
|
|
{
|
|
struct FVehicleSpotProperty SpotProperty; // (Parm, OutParm)
|
|
struct FVehicleGenerateRandomInfo ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function Gameplay.VehicleGeneratorComponent.GetRandomVehicleClass
|
|
struct UVehicleGeneratorComponent_GetRandomVehicleClass_Params
|
|
{
|
|
struct FString Category; // (Parm, ZeroConstructor)
|
|
struct FVehicleGenerateSpawnData ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function Gameplay.VehicleGeneratorComponent.GetRandomCategory
|
|
struct UVehicleGeneratorComponent_GetRandomCategory_Params
|
|
{
|
|
TArray<struct FSpotWeight> SpotWeights; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Gameplay.VehicleGeneratorComponent.GenerateSpotOnTick
|
|
struct UVehicleGeneratorComponent_GenerateSpotOnTick_Params
|
|
{
|
|
};
|
|
|
|
// Function Gameplay.VehicleGeneratorComponent.DeleteGroups
|
|
struct UVehicleGeneratorComponent_DeleteGroups_Params
|
|
{
|
|
};
|
|
|
|
// Function Gameplay.VehicleGeneratorComponent.AddVehicleSpotCount
|
|
struct UVehicleGeneratorComponent_AddVehicleSpotCount_Params
|
|
{
|
|
TEnumAsByte<ESpotType> SpotType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString Path; // (Parm, ZeroConstructor)
|
|
float LocationX; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float LocationY; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float LocationZ; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Gameplay.VehicleGeneratorComponent.AddVehicleClassCount
|
|
struct UVehicleGeneratorComponent_AddVehicleClassCount_Params
|
|
{
|
|
struct FString Path; // (Parm, ZeroConstructor)
|
|
bool IsValid; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int Count; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Gameplay.VehicleSpotSceneComponent.SetSpotRandomInfo
|
|
struct UVehicleSpotSceneComponent_SetSpotRandomInfo_Params
|
|
{
|
|
struct FVehicleGenerateRandomInfo RandomInfo; // (Parm, OutParm)
|
|
};
|
|
|
|
// Function Gameplay.VehicleSpotSceneComponent.GenerateSpot
|
|
struct UVehicleSpotSceneComponent_GenerateSpot_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Gameplay.WeatherConfigComponent.UnloadStreamLevel
|
|
struct UWeatherConfigComponent_UnloadStreamLevel_Params
|
|
{
|
|
struct FString LevelName; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function Gameplay.WeatherConfigComponent.SyncWeatherLevelInfo
|
|
struct UWeatherConfigComponent_SyncWeatherLevelInfo_Params
|
|
{
|
|
};
|
|
|
|
// Function Gameplay.WeatherConfigComponent.OnUnLoadStreamLevelCompleted
|
|
struct UWeatherConfigComponent_OnUnLoadStreamLevelCompleted_Params
|
|
{
|
|
};
|
|
|
|
// Function Gameplay.WeatherConfigComponent.OnRep_WeatherSyncCount
|
|
struct UWeatherConfigComponent_OnRep_WeatherSyncCount_Params
|
|
{
|
|
};
|
|
|
|
// Function Gameplay.WeatherConfigComponent.OnLoadStreamLevelCompleted
|
|
struct UWeatherConfigComponent_OnLoadStreamLevelCompleted_Params
|
|
{
|
|
};
|
|
|
|
// Function Gameplay.WeatherConfigComponent.LoadWeatherLevel
|
|
struct UWeatherConfigComponent_LoadWeatherLevel_Params
|
|
{
|
|
};
|
|
|
|
// Function Gameplay.WeatherConfigComponent.LoadStreamLevel
|
|
struct UWeatherConfigComponent_LoadStreamLevel_Params
|
|
{
|
|
struct FString LevelName; // (Parm, ZeroConstructor)
|
|
int WeatherID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Gameplay.WeatherConfigComponent.LoadDefaultWeatherLevel
|
|
struct UWeatherConfigComponent_LoadDefaultWeatherLevel_Params
|
|
{
|
|
};
|
|
|
|
// Function Gameplay.WeatherConfigComponent.Init
|
|
struct UWeatherConfigComponent_Init_Params
|
|
{
|
|
};
|
|
|
|
}
|
|
|