107 lines
9.3 KiB
C++
Executable File
107 lines
9.3 KiB
C++
Executable File
#pragma once
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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:52 2025
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Classes
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//---------------------------------------------------------------------------
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// BlueprintGeneratedClass GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C
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// 0x0000 (0x0020 - 0x0020)
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class UGlobalUIFunctionLibrary_C : public UBlueprintFunctionLibrary
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{
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public:
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static UClass* StaticClass()
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{
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static UClass *pStaticClass = 0;
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if (!pStaticClass)
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pStaticClass = UObject::FindClass("BlueprintGeneratedClass GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C");
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return pStaticClass;
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}
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static void TimeSecToSimpleTimeStr(int TimeSec, class UObject* __WorldContext, struct FString* TimeStr);
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static void ShouldTouchDispatch(const struct FPointerEvent& PointerEventData, bool IsLeftRightMove, class UObject* __WorldContext, bool* ShouldDispatch, float* DealtaValue);
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static void GetCorpsRomanNumerals(int Num, class UObject* __WorldContext, struct FString* String);
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static void SetCorpsRankLevel(class UImage* iconImage, class UTextBlock* levelText, int levelId, int Style, class UObject* __WorldContext);
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static void SetSeasonPassImg(int SeasonID, int PassType, bool IsBigIcon, class UImage* Img, class UObject* __WorldContext);
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static void GetChineseNumber(int ID, class UObject* __WorldContext, struct FString* Ret);
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static void GetSeasonPassImgPath(int SeasonID, int PassType, bool IsBigIcon, class UObject* __WorldContext, struct FString* imgPath);
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static void GetDefaultAvatarInfo(class UObject* __WorldContext, int* HeadId, int* gender, TArray<int>* AvatarList);
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static void CancelPreviewAvatar(class UObject* __WorldContext);
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static void SetLobbyDefaultLightProperty(class UObject* __WorldContext);
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static void SetSceneSkyLightProperty(const struct FString& lightName, const struct FTransform& Trans, float Intensity, const struct FLinearColor& Color, class UObject* __WorldContext);
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static void SwitchSystemCameraByIndex(const struct FString& ManagerName, int Index, float blendTime, const struct FString& posOffset, const struct FString& abnormalPosOffset, class UObject* __WorldContext);
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static void SwitchLobbyCameraByIndex(int Index, float blendTime, bool forceSwitch, const struct FString& posOffset, const struct FString& abnormalPosOffset, class UObject* __WorldContext, bool* Success);
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static void TryPreviewAvatarInfo(int resID, class UObject* __WorldContext);
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static void CloseTouchTips(class UObject* __WorldContext);
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static void ShowTouchTipsByButton(const struct FString& str, class UButton* btn, float offsetX, float offsetY, const struct FString& titleStr, class UObject* __WorldContext);
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static void SwitchLobbyMeshBg(int BgIdx, class UObject* __WorldContext);
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static void PreviewAvatarInfo(int resID, class UObject* __WorldContext);
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static void GetOnLineColor(int onlineflag, bool isonline, class UObject* __WorldContext, struct FSlateColor* Color);
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static void GetGameGender(class UObject* __WorldContext, int* gender);
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static void SetItemQuality(int itemquality, class UImage* imageres, class UObject* __WorldContext);
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static void SetScenePointLightProperty(const struct FString& lightName, const struct FTransform& targetTrans, float Intensity, const struct FLinearColor& Color, int inverseSquareFalloff, float Radius, bool useTemperature, float Temperature, class UObject* __WorldContext);
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static void SetSceneDirectionalLightProperty(const struct FString& lightName, const struct FTransform& targetTrans, float Intensity, const struct FLinearColor& Color, class UObject* __WorldContext);
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static void UpdateIntimacyRelationIcon(int relation, class UCanvasPanel* panel, class UWidgetSwitcher* switcher, class UTextBlock* TextBlock, class UObject* __WorldContext);
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static void SetIntimacy(class UImage* heart, int intimacynum, class UTextBlock* intimacyText, class UObject* __WorldContext);
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static void SwitchSceneCameraByIndex(int Idx, float blendTime, const struct FString& posOffset, const struct FString& abnormalPosOffset, class UObject* __WorldContext);
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static void SetCorpsSegmentLimit(class UCommon_RankIntegralLevel_Style_Small_UIBP_C* segmentWidget, class UTextBlock* textWidget, int levelId, class UObject* __WorldContext);
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static void SetCorpsLevelLimit(class UTextBlock* textWidget, int Level, class UObject* __WorldContext);
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static void GetLobbyCorpsIcon(int iconId, class UObject* __WorldContext, class UTexture2D** Value);
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static void CloseHelpTips(class UObject* __WorldContext);
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static void ShowHelpTipsByButton(int StrID, class UButton* Button, class UObject* __WorldContext);
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static void TimeSecToTimeStr(int Second, class UObject* __WorldContext, struct FString* TimeStr);
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static void GetLobbyHeadTexture(const struct FString& URL, class UObject* __WorldContext, class UTexture2D** Value);
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static void StoreLobbyHeadTexture(const struct FString& URL, class UTexture2D* headTexture, class UObject* __WorldContext);
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static void GetLobbyRankTexture(int rankIntegral, class UObject* __WorldContext, class UTexture2D** Output);
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static void GetLobbyFrameTexture(int frameLevel, class UObject* __WorldContext, class UTexture2D** Output);
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static void GetLobbyGlobalBp(class UObject* __WorldContext, class UGlobal_Bp_C** AsGlobal_Bp);
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static void InvoleBpFunctionNoFetch(const struct FName& bp_name, const struct FString& func_name, class UObject* __WorldContext);
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static void GetPlayerPrefs(class UObject* __WorldContext, class UPlayerPrefs_C** bp_playerprefs);
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static void OpenUseItemUI(const struct FString& itemInsID, class UObject* __WorldContext);
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static void ShowLobbyMenuEnterAnimation(class UObject* __WorldContext);
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static void SetLobbyMenuStatus(int MenuId, bool Status, class UObject* __WorldContext);
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static void CheckIfMenuOpen(int MenuId, class UObject* __WorldContext, bool* Ret);
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static void GetValidStringAll(const struct FString& Text, bool CanBeEnglish, bool CanBeNumber, bool CanBeSpace, bool CanBeChinese, class UObject* __WorldContext, struct FString* validText);
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static void UpdateLobbyRedpointStatus(bool IsShow, int modeId, class UObject* __WorldContext);
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static void GetItemTimeS_Server(int expire_ts, int valid_hours, class UObject* __WorldContext, struct FString* time_s, bool* is_have_limit);
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static void GetItemTimeS(int res_id, int FirstTimeNum, class UObject* __WorldContext, struct FString* time_s, bool* is_have_limit);
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static void TimeNumToTimeS(int time_num, class UObject* __WorldContext, struct FString* time_s);
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static void ShowItemTipsWithItemInfo(class UButton* Button, const struct FBP_STRUCT_CommonItemData& item_info, bool ignoreJump, class UObject* __WorldContext);
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static void ShowItemTipsByButton(int ItemID, class UButton* Button, class UObject* __WorldContext);
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static void CloseItemTips(class UObject* __WorldContext);
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static void ShowItemTipsByPos(int ItemID, const struct FVector2D& pos, class UObject* __WorldContext);
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static void CreateUAEUserWidget(class UClass* Class, class UUAEUserWidget* Parent, class UObject* __WorldContext, class UUAEUserWidget** Widget);
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static void PlaySoundCloseButton(class UObject* __WorldContext);
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static void ShowEffect(bool IsShow, class UObject* __WorldContext, TArray<class UWidget*>* Widget);
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static void IsWidgetVisible(class UWidget* Widget, class UObject* __WorldContext, bool* Visible);
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static void PlaySoundClickButton(class UObject* __WorldContext);
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static void IsChinese(const struct FString& Text, class UObject* __WorldContext, bool* Result);
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static void SendBAReport(int ButtonType, int Reason, class UObject* __WorldContext);
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static void IsValidChar(const struct FString& Text, bool CanBeEnglish, bool CanBeNumber, bool CanBeSpace, bool CanBeChinese, class UObject* __WorldContext, bool* Result);
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static void IsNumber(const struct FString& Text, class UObject* __WorldContext, bool* Result);
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static void IsSpace(const struct FString& Text, class UObject* __WorldContext, bool* Result);
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static void GetTextLength(const struct FString& Text, bool chineseSensity, class UObject* __WorldContext, int* Length);
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static void BoolToVisible(bool Visible, bool collapse, bool isButton, class UObject* __WorldContext, ESlateVisibility* Visibility);
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static void GetValidString(int maxLength, const struct FString& Text, bool CanBeEnglish, bool CanBeNumber, bool CanBeSpace, bool CanBeChinese, bool chineseSensity, class UObject* __WorldContext, struct FString* validText);
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static void isEnglish(const struct FString& Text, class UObject* __WorldContext, bool* isEnglish);
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static void OpenURL(const struct FString& URL, EScreenDir Direction, bool hastoken, class UObject* __WorldContext);
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static void UpdateRankName(class UTextBlock* Text, int Level, class UObject* __WorldContext);
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static void UpdateRankIcon(class UImage* imageObj, int Level, class UObject* __WorldContext);
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static void GetGlobalData(class UObject* __WorldContext, class Abp_global_C** globalObj);
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static void InvoleBpFunction(const struct FName& bp_name, const struct FString& func_name, class UObject* __WorldContext);
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static void GetLocalizeString(int ID, const struct FString& string1, const struct FString& string2, const struct FString& string3, class UObject* __WorldContext, struct FString* TextValue);
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static void GetGlobalUIEventDispatcher(class UFrontendHUD* FrontendHUD, class UObject* __WorldContext, class UGlobalUIEventDispatcher_BP_C** NewParam);
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};
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}
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