Files
pubg/SDK/PUBGM_Landscape_parameters.hpp
T
2026-05-02 14:30:03 +08:00

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2.4 KiB
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#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:40 2025
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------
//Parameters
//---------------------------------------------------------------------------
// Function Landscape.LandscapeProxy.EditorApplySpline
struct ALandscapeProxy_EditorApplySpline_Params
{
class USplineComponent* InSplineComponent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
float StartWidth; // (Parm, ZeroConstructor, IsPlainOldData)
float EndWidth; // (Parm, ZeroConstructor, IsPlainOldData)
float StartSideFalloff; // (Parm, ZeroConstructor, IsPlainOldData)
float EndSideFalloff; // (Parm, ZeroConstructor, IsPlainOldData)
float StartRoll; // (Parm, ZeroConstructor, IsPlainOldData)
float EndRoll; // (Parm, ZeroConstructor, IsPlainOldData)
int NumSubdivisions; // (Parm, ZeroConstructor, IsPlainOldData)
bool bRaiseHeights; // (Parm, ZeroConstructor, IsPlainOldData)
bool bLowerHeights; // (Parm, ZeroConstructor, IsPlainOldData)
class ULandscapeLayerInfoObject* PaintLayer; // (Parm, ZeroConstructor, IsPlainOldData)
};
// Function Landscape.LandscapeProxy.ChangeLODDistanceFactor
struct ALandscapeProxy_ChangeLODDistanceFactor_Params
{
float InLODDistanceFactor; // (Parm, ZeroConstructor, IsPlainOldData)
};
}