Files
pubg/SDK/PUBGM_LevelSequence_classes.hpp
T
2026-05-02 14:30:03 +08:00

157 lines
7.5 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:40 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------
// Class LevelSequence.LevelSequence
// 0x00B0 (0x0330 - 0x0280)
class ULevelSequence : public UMovieSceneSequence
{
public:
unsigned char UnknownData00[0x38]; // 0x0280(0x0038) MISSED OFFSET
struct FLevelSequenceBindingReferences BindingReferences; // 0x02B8(0x003C)
TMap<struct FString, struct FLevelSequenceObject> PossessedObjects; // 0x02F4(0x0050) (ZeroConstructor, Deprecated)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class LevelSequence.LevelSequence");
return pStaticClass;
}
};
// Class LevelSequence.LevelSequenceBurnInInitSettings
// 0x0004 (0x0020 - 0x001C)
class ULevelSequenceBurnInInitSettings : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class LevelSequence.LevelSequenceBurnInInitSettings");
return pStaticClass;
}
};
// Class LevelSequence.LevelSequenceBurnInOptions
// 0x0024 (0x0040 - 0x001C)
class ULevelSequenceBurnInOptions : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
struct FSoftClassPath BurnInClass; // 0x0020(0x0018) (Edit)
class ULevelSequenceBurnInInitSettings* Settings; // 0x0038(0x0004) (Edit, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData)
unsigned char UnknownData01[0x4]; // 0x003C(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class LevelSequence.LevelSequenceBurnInOptions");
return pStaticClass;
}
};
// Class LevelSequence.LevelSequenceActor
// 0x0060 (0x0318 - 0x02B8)
class ALevelSequenceActor : public AActor
{
public:
unsigned char UnknownData00[0x4]; // 0x02B8(0x0004) MISSED OFFSET
bool bAutoPlay; // 0x02BC(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x3]; // 0x02BD(0x0003) MISSED OFFSET
struct FMovieSceneSequencePlaybackSettings PlaybackSettings; // 0x02C0(0x0020) (Edit, BlueprintVisible, BlueprintReadOnly)
class ULevelSequencePlayer* SequencePlayer; // 0x02E0(0x0004) (BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData)
unsigned char UnknownData02[0x4]; // 0x02E4(0x0004) MISSED OFFSET
struct FSoftObjectPath LevelSequence; // 0x02E8(0x0018) (Edit, BlueprintVisible, BlueprintReadOnly)
TArray<class AActor*> AdditionalEventReceivers; // 0x0300(0x000C) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor)
class ULevelSequenceBurnInOptions* BurnInOptions; // 0x030C(0x0004) (Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData)
class UMovieSceneBindingOverrides* BindingOverrides; // 0x0310(0x0004) (Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData)
class ULevelSequenceBurnIn* BurnInInstance; // 0x0314(0x0004) (ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class LevelSequence.LevelSequenceActor");
return pStaticClass;
}
void SetSequence(class ULevelSequence* InSequence);
void SetEventReceivers(TArray<class AActor*> AdditionalReceivers);
void SetBinding(const struct FMovieSceneObjectBindingID& Binding, TArray<class AActor*> Actors, bool bAllowBindingsFromAsset);
void ResetBindings();
void ResetBinding(const struct FMovieSceneObjectBindingID& Binding);
void RemoveBinding(const struct FMovieSceneObjectBindingID& Binding, class AActor* Actor);
class ULevelSequence* GetSequence(bool bLoad, bool bInitializePlayer);
void AddBinding(const struct FMovieSceneObjectBindingID& Binding, class AActor* Actor, bool bAllowBindingsFromAsset);
};
// Class LevelSequence.LevelSequenceBurnIn
// 0x0030 (0x01E0 - 0x01B0)
class ULevelSequenceBurnIn : public UUserWidget
{
public:
unsigned char UnknownData00[0x2C]; // 0x01B0(0x002C) MISSED OFFSET
class ALevelSequenceActor* LevelSequenceActor; // 0x01DC(0x0004) (BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class LevelSequence.LevelSequenceBurnIn");
return pStaticClass;
}
void SetSettings(class UObject* InSettings);
class UClass* GetSettingsClass();
};
// Class LevelSequence.LevelSequencePlayer
// 0x0080 (0x0720 - 0x06A0)
class ULevelSequencePlayer : public UMovieSceneSequencePlayer
{
public:
struct FScriptMulticastDelegate OnCameraCut; // 0x06A0(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
unsigned char UnknownData00[0x2C]; // 0x06AC(0x002C) MISSED OFFSET
TArray<class UObject*> AdditionalEventReceivers; // 0x06D8(0x000C) (ZeroConstructor, Transient)
unsigned char UnknownData01[0x3C]; // 0x06E4(0x003C) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class LevelSequence.LevelSequencePlayer");
return pStaticClass;
}
static class ULevelSequencePlayer* CreateLevelSequencePlayer(class UObject* WorldContextObject, class ULevelSequence* LevelSequence, const struct FMovieSceneSequencePlaybackSettings& Settings, class ALevelSequenceActor** OutActor);
};
}