Files
pubg/SDK/PUBGM_LoadedClassManager_BP_functions.cpp
T
2026-05-02 14:30:03 +08:00

179 lines
5.0 KiB
C++
Executable File

//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:41 2025
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------
//Functions
//---------------------------------------------------------------------------
// Function LoadedClassManager_BP.LoadedClassManager_BP_C.LoadMissionBPTable
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void ULoadedClassManager_BP_C::LoadMissionBPTable()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function LoadedClassManager_BP.LoadedClassManager_BP_C.LoadMissionBPTable");
ULoadedClassManager_BP_C_LoadMissionBPTable_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function LoadedClassManager_BP.LoadedClassManager_BP_C.LoadEmoteBPTable
// (Private, HasDefaults, BlueprintCallable, BlueprintEvent)
void ULoadedClassManager_BP_C::LoadEmoteBPTable()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function LoadedClassManager_BP.LoadedClassManager_BP_C.LoadEmoteBPTable");
ULoadedClassManager_BP_C_LoadEmoteBPTable_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function LoadedClassManager_BP.LoadedClassManager_BP_C.LoadConsumableBPTable
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void ULoadedClassManager_BP_C::LoadConsumableBPTable()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function LoadedClassManager_BP.LoadedClassManager_BP_C.LoadConsumableBPTable");
ULoadedClassManager_BP_C_LoadConsumableBPTable_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function LoadedClassManager_BP.LoadedClassManager_BP_C.LoadGameModeBPTable
// (Private, HasDefaults, BlueprintCallable, BlueprintEvent)
void ULoadedClassManager_BP_C::LoadGameModeBPTable()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function LoadedClassManager_BP.LoadedClassManager_BP_C.LoadGameModeBPTable");
ULoadedClassManager_BP_C_LoadGameModeBPTable_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function LoadedClassManager_BP.LoadedClassManager_BP_C.LoadAvatarBPTable
// (Private, HasDefaults, BlueprintCallable, BlueprintEvent)
void ULoadedClassManager_BP_C::LoadAvatarBPTable()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function LoadedClassManager_BP.LoadedClassManager_BP_C.LoadAvatarBPTable");
ULoadedClassManager_BP_C_LoadAvatarBPTable_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function LoadedClassManager_BP.LoadedClassManager_BP_C.LoadWeaponBPTable
// (Private, HasDefaults, BlueprintCallable, BlueprintEvent)
void ULoadedClassManager_BP_C::LoadWeaponBPTable()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function LoadedClassManager_BP.LoadedClassManager_BP_C.LoadWeaponBPTable");
ULoadedClassManager_BP_C_LoadWeaponBPTable_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function LoadedClassManager_BP.LoadedClassManager_BP_C.InitBPTableMap
// (Event, Public, BlueprintEvent)
void ULoadedClassManager_BP_C::InitBPTableMap()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function LoadedClassManager_BP.LoadedClassManager_BP_C.InitBPTableMap");
ULoadedClassManager_BP_C_InitBPTableMap_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function LoadedClassManager_BP.LoadedClassManager_BP_C.ExecuteUbergraph_LoadedClassManager_BP
// ()
// Parameters:
// int EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
void ULoadedClassManager_BP_C::ExecuteUbergraph_LoadedClassManager_BP(int EntryPoint)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function LoadedClassManager_BP.LoadedClassManager_BP_C.ExecuteUbergraph_LoadedClassManager_BP");
ULoadedClassManager_BP_C_ExecuteUbergraph_LoadedClassManager_BP_Params params;
params.EntryPoint = EntryPoint;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
}