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pubg/SDK/PUBGM_MaterialShaderQualitySettings_structs.hpp
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2026-05-02 14:30:03 +08:00

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#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:40 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Enums
//---------------------------------------------------------------------------
// Enum MaterialShaderQualitySettings.EMobileCSMQuality
enum class EMobileCSMQuality : uint8_t
{
EMobileCSMQuality__NoFiltering = 0,
EMobileCSMQuality__PCF_1x1 = 1,
EMobileCSMQuality__PCF_2x2 = 2,
EMobileCSMQuality__EMobileCSMQuality_MAX = 3
};
//---------------------------------------------------------------------------
//Script Structs
//---------------------------------------------------------------------------
// ScriptStruct MaterialShaderQualitySettings.MaterialQualityOverrides
// 0x0006
struct FMaterialQualityOverrides
{
bool bEnableOverride; // 0x0000(0x0001) (Edit, ZeroConstructor, Config, IsPlainOldData)
bool bForceFullyRough; // 0x0001(0x0001) (Edit, ZeroConstructor, Config, IsPlainOldData)
bool bForceNonMetal; // 0x0002(0x0001) (Edit, ZeroConstructor, Config, IsPlainOldData)
bool bForceDisableLMDirectionality; // 0x0003(0x0001) (Edit, ZeroConstructor, Config, IsPlainOldData)
bool bForceLQReflections; // 0x0004(0x0001) (Edit, ZeroConstructor, Config, IsPlainOldData)
EMobileCSMQuality MobileCSMQuality; // 0x0005(0x0001) (Edit, ZeroConstructor, Config, IsPlainOldData)
};
}