Files
pubg/SDK/PUBGM_OMobileFBPL_functions.cpp
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2026-05-02 14:30:03 +08:00

141 lines
3.8 KiB
C++
Executable File

//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:40 2025
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------
//Functions
//---------------------------------------------------------------------------
// Function OMobileFBPL.OMobileFBPL.GetVolumeState
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
int UOMobileFBPL::GetVolumeState()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function OMobileFBPL.OMobileFBPL.GetVolumeState");
UOMobileFBPL_GetVolumeState_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function OMobileFBPL.OMobileFBPL.GetDeviceName
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm)
struct FString UOMobileFBPL::GetDeviceName()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function OMobileFBPL.OMobileFBPL.GetDeviceName");
UOMobileFBPL_GetDeviceName_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function OMobileFBPL.OMobileFBPL.GetBatteryTemperature
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
float UOMobileFBPL::GetBatteryTemperature()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function OMobileFBPL.OMobileFBPL.GetBatteryTemperature");
UOMobileFBPL_GetBatteryTemperature_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function OMobileFBPL.OMobileFBPL.GetBatteryLevel
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
int UOMobileFBPL::GetBatteryLevel()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function OMobileFBPL.OMobileFBPL.GetBatteryLevel");
UOMobileFBPL_GetBatteryLevel_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function OMobileFBPL.OMobileFBPL.AreHeadphonesPluggedIn
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UOMobileFBPL::AreHeadphonesPluggedIn()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function OMobileFBPL.OMobileFBPL.AreHeadphonesPluggedIn");
UOMobileFBPL_AreHeadphonesPluggedIn_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
}