617 lines
20 KiB
C++
Executable File
617 lines
20 KiB
C++
Executable File
//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:40 2025
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Functions
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//---------------------------------------------------------------------------
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// Function PandoraComponent.LuaBlueprintLibrary.GetStringFromVar
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// (Final, Native, Static, Public, BlueprintCallable)
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// Parameters:
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// struct FLuaBPVar Value (Parm)
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// int Index (Parm, ZeroConstructor, IsPlainOldData)
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// struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm)
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struct FString ULuaBlueprintLibrary::GetStringFromVar(const struct FLuaBPVar& Value, int Index)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function PandoraComponent.LuaBlueprintLibrary.GetStringFromVar");
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ULuaBlueprintLibrary_GetStringFromVar_Params params;
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params.Value = Value;
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params.Index = Index;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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static auto defaultObj = StaticClass()->GetDefaultObject();
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defaultObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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return params.ReturnValue;
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}
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// Function PandoraComponent.LuaBlueprintLibrary.GetObjectFromVar
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// (Final, Native, Static, Public, BlueprintCallable)
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// Parameters:
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// struct FLuaBPVar Value (Parm)
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// int Index (Parm, ZeroConstructor, IsPlainOldData)
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// class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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class UObject* ULuaBlueprintLibrary::GetObjectFromVar(const struct FLuaBPVar& Value, int Index)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function PandoraComponent.LuaBlueprintLibrary.GetObjectFromVar");
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ULuaBlueprintLibrary_GetObjectFromVar_Params params;
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params.Value = Value;
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params.Index = Index;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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static auto defaultObj = StaticClass()->GetDefaultObject();
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defaultObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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return params.ReturnValue;
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}
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// Function PandoraComponent.LuaBlueprintLibrary.GetNumberFromVar
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// (Final, Native, Static, Public, BlueprintCallable)
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// Parameters:
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// struct FLuaBPVar Value (Parm)
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// int Index (Parm, ZeroConstructor, IsPlainOldData)
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// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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float ULuaBlueprintLibrary::GetNumberFromVar(const struct FLuaBPVar& Value, int Index)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function PandoraComponent.LuaBlueprintLibrary.GetNumberFromVar");
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ULuaBlueprintLibrary_GetNumberFromVar_Params params;
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params.Value = Value;
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params.Index = Index;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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static auto defaultObj = StaticClass()->GetDefaultObject();
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defaultObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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return params.ReturnValue;
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}
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// Function PandoraComponent.LuaBlueprintLibrary.GetIntFromVar
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// (Final, Native, Static, Public, BlueprintCallable)
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// Parameters:
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// struct FLuaBPVar Value (Parm)
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// int Index (Parm, ZeroConstructor, IsPlainOldData)
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// int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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int ULuaBlueprintLibrary::GetIntFromVar(const struct FLuaBPVar& Value, int Index)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function PandoraComponent.LuaBlueprintLibrary.GetIntFromVar");
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ULuaBlueprintLibrary_GetIntFromVar_Params params;
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params.Value = Value;
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params.Index = Index;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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static auto defaultObj = StaticClass()->GetDefaultObject();
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defaultObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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return params.ReturnValue;
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}
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// Function PandoraComponent.LuaBlueprintLibrary.GetBoolFromVar
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// (Final, Native, Static, Public, BlueprintCallable)
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// Parameters:
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// struct FLuaBPVar Value (Parm)
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// int Index (Parm, ZeroConstructor, IsPlainOldData)
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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bool ULuaBlueprintLibrary::GetBoolFromVar(const struct FLuaBPVar& Value, int Index)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function PandoraComponent.LuaBlueprintLibrary.GetBoolFromVar");
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ULuaBlueprintLibrary_GetBoolFromVar_Params params;
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params.Value = Value;
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params.Index = Index;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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static auto defaultObj = StaticClass()->GetDefaultObject();
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defaultObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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return params.ReturnValue;
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}
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// Function PandoraComponent.LuaBlueprintLibrary.CreateVarFromString
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// (Final, Native, Static, Public, BlueprintCallable)
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// Parameters:
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// struct FString Value (Parm, ZeroConstructor)
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// struct FLuaBPVar ReturnValue (Parm, OutParm, ReturnParm)
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struct FLuaBPVar ULuaBlueprintLibrary::CreateVarFromString(const struct FString& Value)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function PandoraComponent.LuaBlueprintLibrary.CreateVarFromString");
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ULuaBlueprintLibrary_CreateVarFromString_Params params;
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params.Value = Value;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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static auto defaultObj = StaticClass()->GetDefaultObject();
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defaultObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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return params.ReturnValue;
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}
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// Function PandoraComponent.LuaBlueprintLibrary.CreateVarFromObject
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// (Final, Native, Static, Public, BlueprintCallable)
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// Parameters:
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// class UObject* Value (Parm, ZeroConstructor, IsPlainOldData)
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// struct FLuaBPVar ReturnValue (Parm, OutParm, ReturnParm)
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struct FLuaBPVar ULuaBlueprintLibrary::CreateVarFromObject(class UObject* Value)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function PandoraComponent.LuaBlueprintLibrary.CreateVarFromObject");
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ULuaBlueprintLibrary_CreateVarFromObject_Params params;
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params.Value = Value;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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static auto defaultObj = StaticClass()->GetDefaultObject();
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defaultObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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return params.ReturnValue;
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}
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// Function PandoraComponent.LuaBlueprintLibrary.CreateVarFromNumber
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// (Final, Native, Static, Public, BlueprintCallable)
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// Parameters:
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// float Value (Parm, ZeroConstructor, IsPlainOldData)
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// struct FLuaBPVar ReturnValue (Parm, OutParm, ReturnParm)
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struct FLuaBPVar ULuaBlueprintLibrary::CreateVarFromNumber(float Value)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function PandoraComponent.LuaBlueprintLibrary.CreateVarFromNumber");
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ULuaBlueprintLibrary_CreateVarFromNumber_Params params;
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params.Value = Value;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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static auto defaultObj = StaticClass()->GetDefaultObject();
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defaultObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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return params.ReturnValue;
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}
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// Function PandoraComponent.LuaBlueprintLibrary.CreateVarFromInt
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// (Final, Native, Static, Public, BlueprintCallable)
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// Parameters:
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// int Value (Parm, ZeroConstructor, IsPlainOldData)
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// struct FLuaBPVar ReturnValue (Parm, OutParm, ReturnParm)
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struct FLuaBPVar ULuaBlueprintLibrary::CreateVarFromInt(int Value)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function PandoraComponent.LuaBlueprintLibrary.CreateVarFromInt");
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ULuaBlueprintLibrary_CreateVarFromInt_Params params;
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params.Value = Value;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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static auto defaultObj = StaticClass()->GetDefaultObject();
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defaultObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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return params.ReturnValue;
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}
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// Function PandoraComponent.LuaBlueprintLibrary.CreateVarFromBool
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// (Final, Native, Static, Public, BlueprintCallable)
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// Parameters:
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// bool Value (Parm, ZeroConstructor, IsPlainOldData)
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// struct FLuaBPVar ReturnValue (Parm, OutParm, ReturnParm)
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struct FLuaBPVar ULuaBlueprintLibrary::CreateVarFromBool(bool Value)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function PandoraComponent.LuaBlueprintLibrary.CreateVarFromBool");
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ULuaBlueprintLibrary_CreateVarFromBool_Params params;
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params.Value = Value;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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static auto defaultObj = StaticClass()->GetDefaultObject();
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defaultObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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return params.ReturnValue;
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}
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// Function PandoraComponent.LuaBlueprintLibrary.CallToLua
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// (Final, Native, Static, Public, HasOutParms, BlueprintCallable)
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// Parameters:
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// struct FString FunctionName (Parm, ZeroConstructor)
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// TArray<struct FLuaBPVar> Args (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
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// struct FLuaBPVar ReturnValue (Parm, OutParm, ReturnParm)
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struct FLuaBPVar ULuaBlueprintLibrary::CallToLua(const struct FString& FunctionName, TArray<struct FLuaBPVar> Args)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function PandoraComponent.LuaBlueprintLibrary.CallToLua");
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ULuaBlueprintLibrary_CallToLua_Params params;
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params.FunctionName = FunctionName;
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params.Args = Args;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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static auto defaultObj = StaticClass()->GetDefaultObject();
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defaultObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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return params.ReturnValue;
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}
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// Function PandoraComponent.LuaDelegate.EventTrigger
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// (Final, Native, Public, BlueprintCallable)
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void ULuaDelegate::EventTrigger()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function PandoraComponent.LuaDelegate.EventTrigger");
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ULuaDelegate_EventTrigger_Params params;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function PandoraComponent.PandoraBpFunctionLibrary.Tnm2Test
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// (Final, Native, Static, Public, BlueprintCallable)
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// Parameters:
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// struct FString errMsg (Parm, ZeroConstructor)
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// int iId (Parm, ZeroConstructor, IsPlainOldData)
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// int iType (Parm, ZeroConstructor, IsPlainOldData)
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// bool bSend (Parm, ZeroConstructor, IsPlainOldData)
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void UPandoraBpFunctionLibrary::Tnm2Test(const struct FString& errMsg, int iId, int iType, bool bSend)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function PandoraComponent.PandoraBpFunctionLibrary.Tnm2Test");
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UPandoraBpFunctionLibrary_Tnm2Test_Params params;
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params.errMsg = errMsg;
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params.iId = iId;
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params.iType = iType;
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params.bSend = bSend;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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static auto defaultObj = StaticClass()->GetDefaultObject();
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defaultObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function PandoraComponent.PandoraBpFunctionLibrary.SetGameInstance
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// (Final, Native, Static, Public, BlueprintCallable)
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// Parameters:
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// class UGameInstance* instance (Parm, ZeroConstructor, IsPlainOldData)
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void UPandoraBpFunctionLibrary::SetGameInstance(class UGameInstance* instance)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function PandoraComponent.PandoraBpFunctionLibrary.SetGameInstance");
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UPandoraBpFunctionLibrary_SetGameInstance_Params params;
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params.instance = instance;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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static auto defaultObj = StaticClass()->GetDefaultObject();
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defaultObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function PandoraComponent.PandoraBpFunctionLibrary.OnClickOpenPop
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// (Final, Native, Static, Public, BlueprintCallable)
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// Parameters:
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// struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm)
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struct FString UPandoraBpFunctionLibrary::OnClickOpenPop()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function PandoraComponent.PandoraBpFunctionLibrary.OnClickOpenPop");
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UPandoraBpFunctionLibrary_OnClickOpenPop_Params params;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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static auto defaultObj = StaticClass()->GetDefaultObject();
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defaultObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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return params.ReturnValue;
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}
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// Function PandoraComponent.PandoraBpFunctionLibrary.OnClickInit
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// (Final, Native, Static, Public, BlueprintCallable)
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// Parameters:
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// struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm)
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struct FString UPandoraBpFunctionLibrary::OnClickInit()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function PandoraComponent.PandoraBpFunctionLibrary.OnClickInit");
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UPandoraBpFunctionLibrary_OnClickInit_Params params;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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static auto defaultObj = StaticClass()->GetDefaultObject();
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defaultObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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return params.ReturnValue;
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}
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// Function PandoraComponent.PandoraBpFunctionLibrary.OnClickClose
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// (Final, Native, Static, Public, BlueprintCallable)
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// Parameters:
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// struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm)
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struct FString UPandoraBpFunctionLibrary::OnClickClose()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function PandoraComponent.PandoraBpFunctionLibrary.OnClickClose");
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UPandoraBpFunctionLibrary_OnClickClose_Params params;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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static auto defaultObj = StaticClass()->GetDefaultObject();
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defaultObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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return params.ReturnValue;
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}
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// Function PandoraComponent.PandoraBpFunctionLibrary.LogoutPandora
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// (Final, Native, Static, Public, BlueprintCallable)
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void UPandoraBpFunctionLibrary::LogoutPandora()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function PandoraComponent.PandoraBpFunctionLibrary.LogoutPandora");
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UPandoraBpFunctionLibrary_LogoutPandora_Params params;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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static auto defaultObj = StaticClass()->GetDefaultObject();
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defaultObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function PandoraComponent.PandoraBpFunctionLibrary.InitPandora
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// (Final, Native, Static, Public, BlueprintCallable)
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// Parameters:
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// struct FString InOpenId (Parm, ZeroConstructor)
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// struct FString InRoleId (Parm, ZeroConstructor)
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// struct FString InAppId (Parm, ZeroConstructor)
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// struct FString InPlatId (Parm, ZeroConstructor)
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// struct FString InAccType (Parm, ZeroConstructor)
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// struct FString InArea (Parm, ZeroConstructor)
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// struct FString InPartion (Parm, ZeroConstructor)
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// struct FString InCloudTest (Parm, ZeroConstructor)
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// struct FString InAccessToken (Parm, ZeroConstructor)
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// struct FString InSdkVersion (Parm, ZeroConstructor)
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// struct FString InGameVersion (Parm, ZeroConstructor)
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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bool UPandoraBpFunctionLibrary::InitPandora(const struct FString& InOpenId, const struct FString& InRoleId, const struct FString& InAppId, const struct FString& InPlatId, const struct FString& InAccType, const struct FString& InArea, const struct FString& InPartion, const struct FString& InCloudTest, const struct FString& InAccessToken, const struct FString& InSdkVersion, const struct FString& InGameVersion)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function PandoraComponent.PandoraBpFunctionLibrary.InitPandora");
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UPandoraBpFunctionLibrary_InitPandora_Params params;
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params.InOpenId = InOpenId;
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params.InRoleId = InRoleId;
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params.InAppId = InAppId;
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params.InPlatId = InPlatId;
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params.InAccType = InAccType;
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params.InArea = InArea;
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params.InPartion = InPartion;
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params.InCloudTest = InCloudTest;
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params.InAccessToken = InAccessToken;
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params.InSdkVersion = InSdkVersion;
|
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params.InGameVersion = InGameVersion;
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|
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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|
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static auto defaultObj = StaticClass()->GetDefaultObject();
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defaultObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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|
|
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return params.ReturnValue;
|
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}
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// Function PandoraComponent.PandoraBpFunctionLibrary.GetHappyMessage
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// (Final, Native, Static, Public, BlueprintCallable)
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// Parameters:
|
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// struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm)
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|
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struct FString UPandoraBpFunctionLibrary::GetHappyMessage()
|
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{
|
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static UFunction *pFunc = 0;
|
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if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function PandoraComponent.PandoraBpFunctionLibrary.GetHappyMessage");
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|
|
|
UPandoraBpFunctionLibrary_GetHappyMessage_Params params;
|
|
|
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auto flags = pFunc->FunctionFlags;
|
|
pFunc->FunctionFlags |= 0x400;
|
|
|
|
static auto defaultObj = StaticClass()->GetDefaultObject();
|
|
defaultObj->ProcessEvent(pFunc, ¶ms);
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|
|
|
pFunc->FunctionFlags = flags;
|
|
|
|
return params.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function PandoraComponent.PandoraRichTextBox.SetText
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// struct FText InText (Parm)
|
|
|
|
void UPandoraRichTextBox::SetText(const struct FText& InText)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function PandoraComponent.PandoraRichTextBox.SetText");
|
|
|
|
UPandoraRichTextBox_SetText_Params params;
|
|
params.InText = InText;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
pFunc->FunctionFlags |= 0x400;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function PandoraComponent.PandoraRichTextBox.GetText
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// struct FText ReturnValue (Parm, OutParm, ReturnParm)
|
|
|
|
struct FText UPandoraRichTextBox::GetText()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function PandoraComponent.PandoraRichTextBox.GetText");
|
|
|
|
UPandoraRichTextBox_GetText_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
pFunc->FunctionFlags |= 0x400;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
|
|
return params.ReturnValue;
|
|
}
|
|
|
|
|
|
}
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|
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