20212 lines
1.1 MiB
Plaintext
Executable File
20212 lines
1.1 MiB
Plaintext
Executable File
#pragma once
|
|
|
|
//PUBGM(0.13.5)32位SDK
|
|
//作者:清华
|
|
//Telegram:@qinghuanb666
|
|
//生成时间:Fri Apr 18 20:44:39 2025
|
|
|
|
#include "../SDK.hpp"
|
|
|
|
namespace SDK
|
|
{
|
|
//---------------------------------------------------------------------------
|
|
//Parameters
|
|
//---------------------------------------------------------------------------
|
|
|
|
// Function ShadowTrackerExtra.ActorCacheMgr.GetActor
|
|
struct AActorCacheMgr_GetActor_Params
|
|
{
|
|
class UClass* Type; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AActor* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ActorCacheMgr.AddToPool
|
|
struct AActorCacheMgr_AddToPool_Params
|
|
{
|
|
class UClass* Type; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AActor* Target; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.AIActingComponent.BroadFinishLastBreathFunction
|
|
struct UAIActingComponent_BroadFinishLastBreathFunction_Params
|
|
{
|
|
struct FString Killer; // (Parm, ZeroConstructor)
|
|
struct FString Killed; // (Parm, ZeroConstructor)
|
|
int WeaponID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.AIActingComponent.AdjustPosIsInDeliveryLimitArea
|
|
struct UAIActingComponent_AdjustPosIsInDeliveryLimitArea_Params
|
|
{
|
|
struct FVector pos; // (Parm, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.AirAttackCS.OnAirAttack
|
|
struct UAirAttackCS_OnAirAttack_Params
|
|
{
|
|
TEnumAsByte<EAirAttackInfo> airattacktype; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int waveindex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.AirAttackCS.DoBombHarmAtLocation
|
|
struct UAirAttackCS_DoBombHarmAtLocation_Params
|
|
{
|
|
struct FVector bombLocation; // (Parm, OutParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.AirAttackCS.AirAttackThrowBomb
|
|
struct UAirAttackCS_AirAttackThrowBomb_Params
|
|
{
|
|
int Index; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.AirDropBoxActor.StartAsyncLoadBoxAppearanceResource
|
|
struct AAirDropBoxActor_StartAsyncLoadBoxAppearanceResource_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.AirDropBoxActor.SetBuoyancyUpdatedComponent
|
|
struct AAirDropBoxActor_SetBuoyancyUpdatedComponent_Params
|
|
{
|
|
class USceneComponent* UpdatedComponent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.AirDropBoxActor.OnRep_SpecialTypeChange
|
|
struct AAirDropBoxActor_OnRep_SpecialTypeChange_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.AirDropBoxActor.OnRep_BoxId
|
|
struct AAirDropBoxActor_OnRep_BoxId_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.AirDropBoxActor.OnRep_AirdropTypeChange
|
|
struct AAirDropBoxActor_OnRep_AirdropTypeChange_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.AirDropBoxActor.OnBoxDropIntoWater
|
|
struct AAirDropBoxActor_OnBoxDropIntoWater_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.AirDropBoxActor.OnAsyncLoadingBoxAppearanceResourceFinished
|
|
struct AAirDropBoxActor_OnAsyncLoadingBoxAppearanceResourceFinished_Params
|
|
{
|
|
TArray<struct FSoftObjectPath> ResPaths; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.AirDropBoxActor.IsDropIntoWater
|
|
struct AAirDropBoxActor_IsDropIntoWater_Params
|
|
{
|
|
float SphereRadius; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.AirDropBoxActor.GenerateWrappersBox
|
|
struct AAirDropBoxActor_GenerateWrappersBox_Params
|
|
{
|
|
TArray<struct FAirDropBoxGenerateWrapperItemData> DataList; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
struct FVector BoxLoc; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.AirDropBoxActor.ForceUpdateAirdropLoc
|
|
struct AAirDropBoxActor_ForceUpdateAirdropLoc_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.AirDropBoxActor.DistanceScalerChangedEvent
|
|
struct AAirDropBoxActor_DistanceScalerChangedEvent_Params
|
|
{
|
|
float Scale; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.AirDropBoxActor.ChangeAirdropAppearance
|
|
struct AAirDropBoxActor_ChangeAirdropAppearance_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.AirDropBoxActor.BoxReachGround
|
|
struct AAirDropBoxActor_BoxReachGround_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.AirDropBoxActor.AddToAIList
|
|
struct AAirDropBoxActor_AddToAIList_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.DropVehicleStrategy.Apply
|
|
struct UDropVehicleStrategy_Apply_Params
|
|
{
|
|
class AAirDropPlane* Plane; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.DropBoxStrategy.Apply
|
|
struct UDropBoxStrategy_Apply_Params
|
|
{
|
|
class AAirDropPlane* Plane; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.AirDropComponent.OnAirDropStart
|
|
struct UAirDropComponent_OnAirDropStart_Params
|
|
{
|
|
struct FAirDropOrder Order; // (Parm)
|
|
EAirDropType DropType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.AirDropComponent.CallSuperAirDrop
|
|
struct UAirDropComponent_CallSuperAirDrop_Params
|
|
{
|
|
struct FVector DropLoc; // (Parm, IsPlainOldData)
|
|
uint32_t SummonerKey; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.AirDropComponent.CallFlareGunAirDrop
|
|
struct UAirDropComponent_CallFlareGunAirDrop_Params
|
|
{
|
|
struct FVector InDropLoc; // (Parm, IsPlainOldData)
|
|
EAirDropType DropType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
uint32_t SummonerKey; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PickUpWrapperActor.ShowMesh
|
|
struct APickUpWrapperActor_ShowMesh_Params
|
|
{
|
|
bool bShow; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PickUpWrapperActor.ShowActor
|
|
struct APickUpWrapperActor_ShowActor_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PickUpWrapperActor.SetDefineID
|
|
struct APickUpWrapperActor_SetDefineID_Params
|
|
{
|
|
struct FItemDefineID DID; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PickUpWrapperActor.SetCountOnServerAfterSpawn
|
|
struct APickUpWrapperActor_SetCountOnServerAfterSpawn_Params
|
|
{
|
|
int _Count; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PickUpWrapperActor.SetActorToGround
|
|
struct APickUpWrapperActor_SetActorToGround_Params
|
|
{
|
|
class AActor* ignoreActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PickUpWrapperActor.RPC_Broadcast_NotifyAllClientsModifySavedAdditionalDataList
|
|
struct APickUpWrapperActor_RPC_Broadcast_NotifyAllClientsModifySavedAdditionalDataList_Params
|
|
{
|
|
TArray<struct FBattleItemAdditionalData> DataList; // (ConstParm, Parm, ZeroConstructor, ReferenceParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PickUpWrapperActor.RPC_Broadcast_NotifyAllClientsHideActorForSomeTime
|
|
struct APickUpWrapperActor_RPC_Broadcast_NotifyAllClientsHideActorForSomeTime_Params
|
|
{
|
|
float Time; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PickUpWrapperActor.RegisterToPlayerPickUpList
|
|
struct APickUpWrapperActor_RegisterToPlayerPickUpList_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PickUpWrapperActor.OnRep_DropGroundEffectInfo
|
|
struct APickUpWrapperActor_OnRep_DropGroundEffectInfo_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PickUpWrapperActor.OnRep_AttachmentReplication
|
|
struct APickUpWrapperActor_OnRep_AttachmentReplication_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PickUpWrapperActor.OnRep_AttachedActor
|
|
struct APickUpWrapperActor_OnRep_AttachedActor_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PickUpWrapperActor.ModifyData
|
|
struct APickUpWrapperActor_ModifyData_Params
|
|
{
|
|
int _Count; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PickUpWrapperActor.MarkIsDropedByPlayerOnServer
|
|
struct APickUpWrapperActor_MarkIsDropedByPlayerOnServer_Params
|
|
{
|
|
bool Ret; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AActor* DropOwner; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PickUpWrapperActor.InitData
|
|
struct APickUpWrapperActor_InitData_Params
|
|
{
|
|
class UItemSpotSceneComponent* Component; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
int ItemCount; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString Value; // (Parm, ZeroConstructor)
|
|
struct FString Category; // (Parm, ZeroConstructor)
|
|
bool RepeatGenerateItem; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PickUpWrapperActor.GetNetGUIDOffsetValue
|
|
struct APickUpWrapperActor_GetNetGUIDOffsetValue_Params
|
|
{
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PickUpWrapperActor.GetDataList
|
|
struct APickUpWrapperActor_GetDataList_Params
|
|
{
|
|
TArray<struct FPickUpItemData> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PickUpWrapperActor.ForceNetUpdate
|
|
struct APickUpWrapperActor_ForceNetUpdate_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PickUpWrapperActor.FinishPickedUp
|
|
struct APickUpWrapperActor_FinishPickedUp_Params
|
|
{
|
|
class AActor* OwnerTarget; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int AdditionalParam; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int pickCount; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PickUpWrapperActor.CheckPickUpDataIsWeapon
|
|
struct APickUpWrapperActor_CheckPickUpDataIsWeapon_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PickUpWrapperActor.BroadcastDataToAllClients
|
|
struct APickUpWrapperActor_BroadcastDataToAllClients_Params
|
|
{
|
|
int Count_New; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PickUpWrapperActor.AddAdditionalDataListOnServerAfterSpawn
|
|
struct APickUpWrapperActor_AddAdditionalDataListOnServerAfterSpawn_Params
|
|
{
|
|
TArray<struct FBattleItemAdditionalData> DataList; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PickUpListWrapperActor.RPC_Broadcast_NotifyAllClientsModifyCount
|
|
struct APickUpListWrapperActor_RPC_Broadcast_NotifyAllClientsModifyCount_Params
|
|
{
|
|
int ItemInstanceID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int RetCount; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PickUpListWrapperActor.RPC_Broadcast_ForceSyncAllData
|
|
struct APickUpListWrapperActor_RPC_Broadcast_ForceSyncAllData_Params
|
|
{
|
|
TArray<struct FPickUpItemData> DataList; // (ConstParm, Parm, ZeroConstructor, ReferenceParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PickUpListWrapperActor.OnRep_PickUpDataList
|
|
struct APickUpListWrapperActor_OnRep_PickUpDataList_Params
|
|
{
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.PickUpListWrapperActor.OnBoxEmptyDelegate__DelegateSignature
|
|
struct APickUpListWrapperActor_OnBoxEmptyDelegate__DelegateSignature_Params
|
|
{
|
|
int boxId; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PickUpListWrapperActor.GetDataList
|
|
struct APickUpListWrapperActor_GetDataList_Params
|
|
{
|
|
TArray<struct FPickUpItemData> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PickUpListWrapperActor.FinishPickedUp
|
|
struct APickUpListWrapperActor_FinishPickedUp_Params
|
|
{
|
|
class AActor* OwnerTarget; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int AdditionalParam; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int pickCount; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.AirDropPlane.SetDropStrategy
|
|
struct AAirDropPlane_SetDropStrategy_Params
|
|
{
|
|
class UDropStuffStrategy* Strategy; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.AirDropPlane.OnRep_FlyingParams
|
|
struct AAirDropPlane_OnRep_FlyingParams_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.AirDropPlane.GetDropStrategyArray
|
|
struct AAirDropPlane_GetDropStrategyArray_Params
|
|
{
|
|
TArray<class UDropStuffStrategy*> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.AirDropPlane.GetDropStrategy
|
|
struct AAirDropPlane_GetDropStrategy_Params
|
|
{
|
|
class UDropStuffStrategy* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.AirDropPlane.GetDroppingIndex
|
|
struct AAirDropPlane_GetDroppingIndex_Params
|
|
{
|
|
float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.AnchorFlagWidget.SetBaseCharacter
|
|
struct UAnchorFlagWidget_SetBaseCharacter_Params
|
|
{
|
|
class ASTExtraBaseCharacter* BC; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ATTaskGraph.Tick
|
|
struct UATTaskGraph_Tick_Params
|
|
{
|
|
float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ATTaskGraph.RemoveTaskNode
|
|
struct UATTaskGraph_RemoveTaskNode_Params
|
|
{
|
|
class UATTaskNodeBase* Node; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ATTaskGraph.ReceiveTick
|
|
struct UATTaskGraph_ReceiveTick_Params
|
|
{
|
|
float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ATTaskGraph.ReceiveEndGraph
|
|
struct UATTaskGraph_ReceiveEndGraph_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ATTaskGraph.ReceiveBeginGraph
|
|
struct UATTaskGraph_ReceiveBeginGraph_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ATTaskGraph.ProcessTask
|
|
struct UATTaskGraph_ProcessTask_Params
|
|
{
|
|
class UATTaskNodeBase* Task; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ATTaskGraph.EndGraph
|
|
struct UATTaskGraph_EndGraph_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ATTaskGraph.ChangeState
|
|
struct UATTaskGraph_ChangeState_Params
|
|
{
|
|
EATTaskGraphState NewState; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ATTaskGraph.BeginGraph
|
|
struct UATTaskGraph_BeginGraph_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ATTaskGraph.AddTaskNode
|
|
struct UATTaskGraph_AddTaskNode_Params
|
|
{
|
|
class UATTaskNodeBase* Node; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ATTaskGraph_DoorTest.NodeCallbackCheck
|
|
struct UATTaskGraph_DoorTest_NodeCallbackCheck_Params
|
|
{
|
|
class UATTaskNodeBase* Node; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
EATTaskNodeExcuteResult Result; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString ResultMsg; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ATTaskGraph_DoorTest.GetCurrentInfo
|
|
struct UATTaskGraph_DoorTest_GetCurrentInfo_Params
|
|
{
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ATTaskGraph_DoorTest.DelayEndFinished
|
|
struct UATTaskGraph_DoorTest_DelayEndFinished_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ATTaskGraph_DoorTest.BlockTestEndFinished
|
|
struct UATTaskGraph_DoorTest_BlockTestEndFinished_Params
|
|
{
|
|
class UATTaskNodeBase* Node; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
EATTaskNodeExcuteResult Result; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString ResultMsg; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ATTaskNodeBase.TickTask
|
|
struct UATTaskNodeBase_TickTask_Params
|
|
{
|
|
float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ATTaskNodeBase.ReceiveTickTask
|
|
struct UATTaskNodeBase_ReceiveTickTask_Params
|
|
{
|
|
float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ATTaskNodeBase.ReceiveEndTask
|
|
struct UATTaskNodeBase_ReceiveEndTask_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ATTaskNodeBase.ReceiveBeginTask
|
|
struct UATTaskNodeBase_ReceiveBeginTask_Params
|
|
{
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.ATTaskNodeBase.OnNodeStateChangeDelegate__DelegateSignature
|
|
struct UATTaskNodeBase_OnNodeStateChangeDelegate__DelegateSignature_Params
|
|
{
|
|
class UATTaskNodeBase* Node; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
EATTaskNodeState OldState; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
EATTaskNodeState NewState; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.ATTaskNodeBase.OnNodeExcuteResultDelegate__DelegateSignature
|
|
struct UATTaskNodeBase_OnNodeExcuteResultDelegate__DelegateSignature_Params
|
|
{
|
|
class UATTaskNodeBase* Node; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
EATTaskNodeExcuteResult Result; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString ResultMsg; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ATTaskNodeBase.GetDescription
|
|
struct UATTaskNodeBase_GetDescription_Params
|
|
{
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ATTaskNodeBase.ForceEndTask
|
|
struct UATTaskNodeBase_ForceEndTask_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ATTaskNodeBase.EndTask
|
|
struct UATTaskNodeBase_EndTask_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ATTaskNodeBase.ChangeState
|
|
struct UATTaskNodeBase_ChangeState_Params
|
|
{
|
|
EATTaskNodeState NewState; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ATTaskNodeBase.BeginTask
|
|
struct UATTaskNodeBase_BeginTask_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ATTaskNode_DelayTime.DelayTimeEnd
|
|
struct UATTaskNode_DelayTime_DelayTimeEnd_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ATTaskNode_MoveAndTestBlock.TestBlockFinished
|
|
struct UATTaskNode_MoveAndTestBlock_TestBlockFinished_Params
|
|
{
|
|
class UATTaskNodeBase* Node; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
EATTaskNodeExcuteResult Result; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString ResultMsg; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ATTaskNode_MoveAndTestDoor.TestDoorFinished
|
|
struct UATTaskNode_MoveAndTestDoor_TestDoorFinished_Params
|
|
{
|
|
class UATTaskNodeBase* Node; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
EATTaskNodeExcuteResult Result; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString ResultMsg; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ATTaskNode_TestAroundDoors.TestAroundDoorsFinished
|
|
struct UATTaskNode_TestAroundDoors_TestAroundDoorsFinished_Params
|
|
{
|
|
class UATTaskNodeBase* Node; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
EATTaskNodeExcuteResult Result; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString ResultMsg; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ATTaskNode_TestAroundDoors.NodeCallbackCheck
|
|
struct UATTaskNode_TestAroundDoors_NodeCallbackCheck_Params
|
|
{
|
|
class UATTaskNodeBase* Node; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
EATTaskNodeExcuteResult Result; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString ResultMsg; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ATTaskNode_ToggleDoor.WaitDoorAnimEnd
|
|
struct UATTaskNode_ToggleDoor_WaitDoorAnimEnd_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ATTaskNode_ToggleDoor.HandleDoorAnimFinish
|
|
struct UATTaskNode_ToggleDoor_HandleDoorAnimFinish_Params
|
|
{
|
|
class APUBGDoor* door; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.AttrModifyProbeComponent.SetCharacterOverrideAttrValue
|
|
struct UAttrModifyProbeComponent_SetCharacterOverrideAttrValue_Params
|
|
{
|
|
struct FString AttrName; // (Parm, ZeroConstructor)
|
|
float AttrValue; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.AttrModifyProbeComponent.RemoveDynamicModifier
|
|
struct UAttrModifyProbeComponent_RemoveDynamicModifier_Params
|
|
{
|
|
class ASTExtraBaseCharacter* STCharacter; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString AttrModifyItemName; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.AttrModifyProbeComponent.EnableGameModeOverrideAttrs
|
|
struct UAttrModifyProbeComponent_EnableGameModeOverrideAttrs_Params
|
|
{
|
|
class ASTExtraBaseCharacter* STCharacter; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.AttrModifyProbeComponent.AddDynamicModifier
|
|
struct UAttrModifyProbeComponent_AddDynamicModifier_Params
|
|
{
|
|
class ASTExtraBaseCharacter* STCharacter; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString AttrModifyItemName; // (Parm, ZeroConstructor)
|
|
float AttrValue; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.AutoTestInterface.StarJumpPlane
|
|
struct UAutoTestInterface_StarJumpPlane_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.AutoTestSystemComponent.StopExistGraph
|
|
struct UAutoTestSystemComponent_StopExistGraph_Params
|
|
{
|
|
int GraphIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.AutoTestSystemComponent.StartNewGraph
|
|
struct UAutoTestSystemComponent_StartNewGraph_Params
|
|
{
|
|
int GraphIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FTaskGraphInitParam Param; // (Parm, OutParm, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.AutoTestSystemComponent.RemoveTaskGraph
|
|
struct UAutoTestSystemComponent_RemoveTaskGraph_Params
|
|
{
|
|
class UATTaskGraph* Graph; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.AutoTestSystemComponent.ProcessTaskGraph
|
|
struct UAutoTestSystemComponent_ProcessTaskGraph_Params
|
|
{
|
|
class UATTaskGraph* Graph; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.AutoTestSystemComponent.AddTaskGraph
|
|
struct UAutoTestSystemComponent_AddTaskGraph_Params
|
|
{
|
|
class UATTaskGraph* Graph; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.AvatarCapture.SetOBTarget
|
|
struct AAvatarCapture_SetOBTarget_Params
|
|
{
|
|
class ASTExtraCharacter* PlayerPawn; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UCharacterAvatarComponent* AvatarComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.AvatarCapture.SetEnable
|
|
struct AAvatarCapture_SetEnable_Params
|
|
{
|
|
bool IsEnable; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.AvatarCapture.RenderCaptureScene
|
|
struct AAvatarCapture_RenderCaptureScene_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.AvatarCapture.RefreshAvatar
|
|
struct AAvatarCapture_RefreshAvatar_Params
|
|
{
|
|
EAvatarSlotType slotType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool isEquipped; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.AvatarCapture.MergeMesh
|
|
struct AAvatarCapture_MergeMesh_Params
|
|
{
|
|
TArray<class USkeletalMesh*> SkMeshList; // (Parm, OutParm, ZeroConstructor)
|
|
class USkeletalMesh* RefMesh; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class USkeletalMesh* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.AvatarCapture.GetOBAvatarComponent
|
|
struct AAvatarCapture_GetOBAvatarComponent_Params
|
|
{
|
|
class UCharacterAvatarComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.AvatarCapture.GetAnimSeqAsset
|
|
struct AAvatarCapture_GetAnimSeqAsset_Params
|
|
{
|
|
struct FSoftObjectPath AnimResRef; // (Parm)
|
|
class UAnimSequenceBase* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.AvatarCapture.EquipWeapon
|
|
struct AAvatarCapture_EquipWeapon_Params
|
|
{
|
|
int PlayerKey; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.AvatarCapture.EquipPlayerAvatar
|
|
struct AAvatarCapture_EquipPlayerAvatar_Params
|
|
{
|
|
class UCharacterAvatarComponent* AvatarComponent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.AvatarCapture.DisplayAvatar
|
|
struct AAvatarCapture_DisplayAvatar_Params
|
|
{
|
|
bool IsEnable; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class ASTExtraCharacter* PlayerPawn; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.AvatarCapture.CreateWeapon
|
|
struct AAvatarCapture_CreateWeapon_Params
|
|
{
|
|
bool IsSkeletalMesh; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.AvatarCapture.ApplyAnimation
|
|
struct AAvatarCapture_ApplyAnimation_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.AvatarComponent.ShowAttachmentByIndex
|
|
struct UAvatarComponent_ShowAttachmentByIndex_Params
|
|
{
|
|
int Index; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bIsVisible; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.AvatarComponent.ResetComponentMaster
|
|
struct UAvatarComponent_ResetComponentMaster_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.AvatarComponent.ResetAllAvataSlot
|
|
struct UAvatarComponent_ResetAllAvataSlot_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.AvatarComponent.ReloadAllEquippedAvatar
|
|
struct UAvatarComponent_ReloadAllEquippedAvatar_Params
|
|
{
|
|
bool ForceAutonoumous; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.AvatarComponent.PutOnEquipmentByResID
|
|
struct UAvatarComponent_PutOnEquipmentByResID_Params
|
|
{
|
|
int resID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.AvatarComponent.PutOnEquipmentByItemHandle
|
|
struct UAvatarComponent_PutOnEquipmentByItemHandle_Params
|
|
{
|
|
class UBattleItemHandleBase* ItemHandle; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class USkeletalMesh* skMesh; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UStaticMesh* stMesh; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.AvatarComponent.PutOffEquimentByResID
|
|
struct UAvatarComponent_PutOffEquimentByResID_Params
|
|
{
|
|
int resID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.AvatarComponent.PutOffEquiment
|
|
struct UAvatarComponent_PutOffEquiment_Params
|
|
{
|
|
int Slot; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.AvatarComponent.OnAsyncLoadMesh
|
|
struct UAvatarComponent_OnAsyncLoadMesh_Params
|
|
{
|
|
struct FSoftObjectPath AssetRef; // (Parm)
|
|
bool isReplaced; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.AvatarComponent.LoadMeshsAsync
|
|
struct UAvatarComponent_LoadMeshsAsync_Params
|
|
{
|
|
class UBattleItemHandleBase* handleList; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool needDirectLoad; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.AvatarComponent.IsTeammate
|
|
struct UAvatarComponent_IsTeammate_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.AvatarComponent.IsSlotHasEquipped
|
|
struct UAvatarComponent_IsSlotHasEquipped_Params
|
|
{
|
|
int Slot; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.AvatarComponent.IsNeedReplaced
|
|
struct UAvatarComponent_IsNeedReplaced_Params
|
|
{
|
|
class UBackpackAvatarHandle* doReplaceHandle; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.AvatarComponent.InitDefaultMesh
|
|
struct UAvatarComponent_InitDefaultMesh_Params
|
|
{
|
|
class UBattleItemHandleBase* Handle; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.AvatarComponent.InitDefaultAvatar
|
|
struct UAvatarComponent_InitDefaultAvatar_Params
|
|
{
|
|
class UBattleItemHandleBase* Handle; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.AvatarComponent.GetStaticMesh
|
|
struct UAvatarComponent_GetStaticMesh_Params
|
|
{
|
|
struct FMeshPackage meshPack; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
class UStaticMesh* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.AvatarComponent.GetSlotDefinedID
|
|
struct UAvatarComponent_GetSlotDefinedID_Params
|
|
{
|
|
int slotID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FItemDefineID ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.AvatarComponent.GetSkeletalMesh
|
|
struct UAvatarComponent_GetSkeletalMesh_Params
|
|
{
|
|
struct FMeshPackage meshPack; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
class USkeletalMesh* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.AvatarComponent.GetMaterial
|
|
struct UAvatarComponent_GetMaterial_Params
|
|
{
|
|
struct FMeshPackage meshPack; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
class UMaterialInstance* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.AvatarComponent.GetEquimentMeshBySlot
|
|
struct UAvatarComponent_GetEquimentMeshBySlot_Params
|
|
{
|
|
int Slot; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FMeshData meshPack; // (Parm, OutParm)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.AvatarComponent.GetAvatarSlotTypeFromInt
|
|
struct UAvatarComponent_GetAvatarSlotTypeFromInt_Params
|
|
{
|
|
int SlotTypeValue; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
EAvatarSlotType ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.AvatarComponent.GetApplyMeshType
|
|
struct UAvatarComponent_GetApplyMeshType_Params
|
|
{
|
|
int Slot; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
EMeshType ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.AvatarComponent.ClearMeshBySlot
|
|
struct UAvatarComponent_ClearMeshBySlot_Params
|
|
{
|
|
int Slot; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool putDefault; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.AvatarComponent.ClearMeshByItemHandle
|
|
struct UAvatarComponent_ClearMeshByItemHandle_Params
|
|
{
|
|
class UBattleItemHandleBase* ItemHandle; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.AvatarComponent.ApplyStaticMeshByID
|
|
struct UAvatarComponent_ApplyStaticMeshByID_Params
|
|
{
|
|
int Slot; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UStaticMesh* pSM; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UMaterialInstance* Mat; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UBattleItemHandleBase* Handle; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.AvatarComponent.ApplySkeletalMeshByID
|
|
struct UAvatarComponent_ApplySkeletalMeshByID_Params
|
|
{
|
|
int Slot; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class USkeletalMesh* Mesh; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UMaterialInstance* Mat; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UBattleItemHandleBase* Handle; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.AvatarComponent.ApplyMesh
|
|
struct UAvatarComponent_ApplyMesh_Params
|
|
{
|
|
class UMeshComponent* Component; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
class USkeletalMesh* SkeletalMesh; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UStaticMesh* StaticMesh; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.AvatarComponent.ApplyMaterial
|
|
struct UAvatarComponent_ApplyMaterial_Params
|
|
{
|
|
class UBattleItemHandleBase* ItemHandle; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UMeshComponent* meshComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.AvatarComponent.ApplyConfig
|
|
struct UAvatarComponent_ApplyConfig_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.AvatarDisplayPoseComponent.SpawnAvatar
|
|
struct UAvatarDisplayPoseComponent_SpawnAvatar_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.AvatarUtils.GetAvatarDataTableRowByID
|
|
struct UAvatarUtils_GetAvatarDataTableRowByID_Params
|
|
{
|
|
struct FItemDefineID definedID; // (Parm)
|
|
struct FAvatarItemData ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.AvatarUtils.ConstructAvatarItemDataFromTable
|
|
struct UAvatarUtils_ConstructAvatarItemDataFromTable_Params
|
|
{
|
|
struct FItemDefineID definedID; // (Parm)
|
|
struct FAvatarItemData ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.AvatarBPUtils.GetAvatarDataTableRowByID
|
|
struct UAvatarBPUtils_GetAvatarDataTableRowByID_Params
|
|
{
|
|
struct FItemDefineID definedID; // (Parm)
|
|
struct FAvatarItemData ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.AvatarBPUtils.ConstructAvatarItemDataFromTable
|
|
struct UAvatarBPUtils_ConstructAvatarItemDataFromTable_Params
|
|
{
|
|
struct FItemDefineID definedID; // (Parm)
|
|
struct FAvatarItemData ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BackpackAvatarHandle.OnCharacterAttrChangedWithDetailEvent
|
|
struct UBackpackAvatarHandle_OnCharacterAttrChangedWithDetailEvent_Params
|
|
{
|
|
class AActor* Owner; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString AttrName; // (Parm, ZeroConstructor)
|
|
float deltaVal; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float resultVal; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BackpackAvatarHandle.HandleUse
|
|
struct UBackpackAvatarHandle_HandleUse_Params
|
|
{
|
|
struct FBattleItemUseTarget Target; // (Parm)
|
|
EBattleItemUseReason Reason; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BackpackAvatarHandle.HandlePickup
|
|
struct UBackpackAvatarHandle_HandlePickup_Params
|
|
{
|
|
TScriptInterface<class UItemContainerInterface> ItemContainer; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData)
|
|
struct FBattleItemPickupInfo PickupInfo; // (Parm)
|
|
EBattleItemPickupReason Reason; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BackpackAvatarHandle.HandleEnable
|
|
struct UBackpackAvatarHandle_HandleEnable_Params
|
|
{
|
|
bool bEnable; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BackpackAvatarHandle.HandleDrop
|
|
struct UBackpackAvatarHandle_HandleDrop_Params
|
|
{
|
|
int InCount; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
EBattleItemDropReason Reason; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BackpackAvatarHandle.HandleDisuse
|
|
struct UBackpackAvatarHandle_HandleDisuse_Params
|
|
{
|
|
EBattleItemDisuseReason Reason; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BackpackAvatarHandle.GetBackpackComponent
|
|
struct UBackpackAvatarHandle_GetBackpackComponent_Params
|
|
{
|
|
class UBackpackComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BackpackAvatarHandle.CheckCanPickUp
|
|
struct UBackpackAvatarHandle_CheckCanPickUp_Params
|
|
{
|
|
class UCharacterAvatarComponent* AvatarComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
int nowCapcity; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BackpackEmoteHandle.HandleUse
|
|
struct UBackpackEmoteHandle_HandleUse_Params
|
|
{
|
|
struct FBattleItemUseTarget Target; // (Parm)
|
|
EBattleItemUseReason Reason; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BackpackEmoteHandle.HandlePickup
|
|
struct UBackpackEmoteHandle_HandlePickup_Params
|
|
{
|
|
TScriptInterface<class UItemContainerInterface> ItemContainer; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData)
|
|
struct FBattleItemPickupInfo PickupInfo; // (Parm)
|
|
EBattleItemPickupReason Reason; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BackpackEmoteHandle.HandleDrop
|
|
struct UBackpackEmoteHandle_HandleDrop_Params
|
|
{
|
|
int InCount; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
EBattleItemDropReason Reason; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BackpackEmoteHandle.HandleDisuse
|
|
struct UBackpackEmoteHandle_HandleDisuse_Params
|
|
{
|
|
EBattleItemDisuseReason Reason; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BackpackEmoteHandle.GetBackpackComponent
|
|
struct UBackpackEmoteHandle_GetBackpackComponent_Params
|
|
{
|
|
class UBackpackComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BackpackEmoteHandle.CheckCanPickUp
|
|
struct UBackpackEmoteHandle_CheckCanPickUp_Params
|
|
{
|
|
class UCharacterAvatarComponent* AvatarComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
int nowCapcity; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ReuseListForUI.ShiftRound
|
|
struct UReuseListForUI_ShiftRound_Params
|
|
{
|
|
bool REVERT; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ReuseListForUI.Reset
|
|
struct UReuseListForUI_Reset_Params
|
|
{
|
|
int Length; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ReuseListForUI.Get
|
|
struct UReuseListForUI_Get_Params
|
|
{
|
|
int Index; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BackpackUtils.SortDefineIDByWeight
|
|
struct UBackpackUtils_SortDefineIDByWeight_Params
|
|
{
|
|
TArray<struct FItemDefineSortingInfo> DefineIDList; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
TArray<struct FItemDefineSortingInfo> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BackpackUtils.SortBattleSearchItemList
|
|
struct UBackpackUtils_SortBattleSearchItemList_Params
|
|
{
|
|
TArray<struct FBattleSearchItemSortingInfo> ItemList; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
TArray<struct FBattleSearchItemSortingInfo> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BackpackUtils.SortBattleSearchBoxList
|
|
struct UBackpackUtils_SortBattleSearchBoxList_Params
|
|
{
|
|
TArray<struct FBattleSearchBoxSortingInfo> BoxList; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
TArray<struct FBattleSearchBoxSortingInfo> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BackpackUtils.SortBattleItemList
|
|
struct UBackpackUtils_SortBattleItemList_Params
|
|
{
|
|
TArray<struct FBattleItemSortingInfo> ItemList; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
TArray<struct FBattleItemSortingInfo> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BackpackUtils.ReturnIteratively
|
|
struct UBackpackUtils_ReturnIteratively_Params
|
|
{
|
|
class UBackpackComponent* BackpackComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
struct FItemDefineID DefineID; // (Parm)
|
|
int Count; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bCallHandlePickup; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BackpackUtils.PickupFromGround
|
|
struct UBackpackUtils_PickupFromGround_Params
|
|
{
|
|
class UBackpackComponent* BackpackComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
class APickUpWrapperActor* Source; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FBattleItemUseTarget AutoEquipTarget; // (Parm)
|
|
bool bForceAutoEquip; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int pickCount; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BackpackUtils.ItemNet2Data
|
|
struct UBackpackUtils_ItemNet2Data_Params
|
|
{
|
|
struct FNetArrayUnit netItem; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
struct FBattleItemData ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BackpackUtils.IsUnvisibleItem
|
|
struct UBackpackUtils_IsUnvisibleItem_Params
|
|
{
|
|
int ItemID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BackpackUtils.IsTaskItemType
|
|
struct UBackpackUtils_IsTaskItemType_Params
|
|
{
|
|
int ItemType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BackpackUtils.IsScoreItemType
|
|
struct UBackpackUtils_IsScoreItemType_Params
|
|
{
|
|
int ItemID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BackpackUtils.IsSameItem
|
|
struct UBackpackUtils_IsSameItem_Params
|
|
{
|
|
struct FItemDefineID DefineID1; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
struct FItemDefineID DefineID2; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BackpackUtils.IsSameInstance
|
|
struct UBackpackUtils_IsSameInstance_Params
|
|
{
|
|
struct FItemDefineID DefineID1; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
struct FItemDefineID DefineID2; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BackpackUtils.IsNotDropItem
|
|
struct UBackpackUtils_IsNotDropItem_Params
|
|
{
|
|
int ItemID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BackpackUtils.IsGunItemType
|
|
struct UBackpackUtils_IsGunItemType_Params
|
|
{
|
|
int ItemType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BackpackUtils.IsCharacterVirtualItem
|
|
struct UBackpackUtils_IsCharacterVirtualItem_Params
|
|
{
|
|
class UBackpackComponent* BackpackComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
struct FItemDefineID DefineID; // (Parm)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BackpackUtils.InitialItemTable
|
|
struct UBackpackUtils_InitialItemTable_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BackpackUtils.HasItemBySubType
|
|
struct UBackpackUtils_HasItemBySubType_Params
|
|
{
|
|
int subType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UBackpackComponent* BackpackComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BackpackUtils.GetWeaponsInBackpack
|
|
struct UBackpackUtils_GetWeaponsInBackpack_Params
|
|
{
|
|
class UBackpackComponent* BackpackComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
TArray<struct FBattleItemData> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BackpackUtils.GetWeaponAttachmentsInBackpack
|
|
struct UBackpackUtils_GetWeaponAttachmentsInBackpack_Params
|
|
{
|
|
class UBackpackComponent* BackpackComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
TArray<struct FBattleItemData> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BackpackUtils.GetWeaponAttachmentHandles
|
|
struct UBackpackUtils_GetWeaponAttachmentHandles_Params
|
|
{
|
|
class UBackpackComponent* BackpackComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
TArray<class UBattleItemHandleBase*> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BackpackUtils.getSocketByAttachResID
|
|
struct UBackpackUtils_getSocketByAttachResID_Params
|
|
{
|
|
int resID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
EWeaponAttachmentSocketType ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BackpackUtils.GetRawBattleTextByType
|
|
struct UBackpackUtils_GetRawBattleTextByType_Params
|
|
{
|
|
EBattleTextType Type; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BackpackUtils.GetRawBattleTextByRawTextID
|
|
struct UBackpackUtils_GetRawBattleTextByRawTextID_Params
|
|
{
|
|
int ID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BackpackUtils.GetPickupItemResultIndentify
|
|
struct UBackpackUtils_GetPickupItemResultIndentify_Params
|
|
{
|
|
struct FSearchedPickUpItemResult SearchItemResult; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BackpackUtils.GetItemUseful
|
|
struct UBackpackUtils_GetItemUseful_Params
|
|
{
|
|
class UBackpackComponent* BackpackComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
class UWeaponManagerComponent* weaponComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
struct FItemDefineID DefineID; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
struct FSearchedPickUpItemResult SearchItemResult; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BackpackUtils.GetItemRecord
|
|
struct UBackpackUtils_GetItemRecord_Params
|
|
{
|
|
int ItemID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FItemRecordData ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BackpackUtils.GetItemCountByDefineIDUnEquip
|
|
struct UBackpackUtils_GetItemCountByDefineIDUnEquip_Params
|
|
{
|
|
class UBackpackComponent* BackpackComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
struct FItemDefineID DefineID; // (Parm)
|
|
bool bOnlyInstance; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BackpackUtils.GetItemCountByDefineID
|
|
struct UBackpackUtils_GetItemCountByDefineID_Params
|
|
{
|
|
class UBackpackComponent* BackpackComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
struct FItemDefineID DefineID; // (Parm)
|
|
bool bOnlyInstance; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BackpackUtils.GetEmoteItemInBackpack
|
|
struct UBackpackUtils_GetEmoteItemInBackpack_Params
|
|
{
|
|
class UBackpackComponent* BackpackComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
TArray<struct FBattleItemData> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BackpackUtils.GetDesignatedTypeItemInBackpack
|
|
struct UBackpackUtils_GetDesignatedTypeItemInBackpack_Params
|
|
{
|
|
class UBackpackComponent* BackpackComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
TArray<int> DesignatedType; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
TArray<struct FBattleItemData> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BackpackUtils.GetConsumablesInBackpack
|
|
struct UBackpackUtils_GetConsumablesInBackpack_Params
|
|
{
|
|
class UBackpackComponent* BackpackComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
TArray<struct FBattleItemData> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BackpackUtils.GetClothingAndArmorInBackpack
|
|
struct UBackpackUtils_GetClothingAndArmorInBackpack_Params
|
|
{
|
|
class UBackpackComponent* BackpackComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
TArray<struct FBattleItemData> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BackpackUtils.GetCharacterVirtualItemInBackpack
|
|
struct UBackpackUtils_GetCharacterVirtualItemInBackpack_Params
|
|
{
|
|
class UBackpackComponent* BackpackComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
struct FBattleItemData ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BackpackUtils.GetCharacterVirtualItemHandleInBackpack
|
|
struct UBackpackUtils_GetCharacterVirtualItemHandleInBackpack_Params
|
|
{
|
|
class UBackpackComponent* BackpackComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
class UBattleItemHandleBase* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BackpackUtils.GetBPUtils
|
|
struct UBackpackUtils_GetBPUtils_Params
|
|
{
|
|
class UBackpackBlueprintUtils* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BackpackUtils.GetBPTableNameByItemID
|
|
struct UBackpackUtils_GetBPTableNameByItemID_Params
|
|
{
|
|
struct FItemDefineID DefineID; // (Parm)
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BackpackUtils.GetBPIDByResID
|
|
struct UBackpackUtils_GetBPIDByResID_Params
|
|
{
|
|
int resID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BackpackUtils.GetBattleWeaponItemDisplayDataByDefineID
|
|
struct UBackpackUtils_GetBattleWeaponItemDisplayDataByDefineID_Params
|
|
{
|
|
struct FItemDefineID DefineID; // (Parm)
|
|
struct FBattleWeaponItemDisplayData ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BackpackUtils.GetBattleItemFeatureDataByDefineID
|
|
struct UBackpackUtils_GetBattleItemFeatureDataByDefineID_Params
|
|
{
|
|
struct FItemDefineID DefineID; // (Parm)
|
|
struct FBattleItemFeatureData ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BackpackUtils.GetBackpackItemType
|
|
struct UBackpackUtils_GetBackpackItemType_Params
|
|
{
|
|
struct FItemDefineID ItemDefineID; // (ConstParm, Parm)
|
|
TEnumAsByte<EBackpackItemType> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BackpackUtils.GetAttackTipDataByDamageEventType
|
|
struct UBackpackUtils_GetAttackTipDataByDamageEventType_Params
|
|
{
|
|
int DamageType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int subType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString OutAttackName; // (Parm, OutParm, ZeroConstructor)
|
|
struct FString OutAttackActionName; // (Parm, OutParm, ZeroConstructor)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BackpackUtils.GetAllItemsInBackpack
|
|
struct UBackpackUtils_GetAllItemsInBackpack_Params
|
|
{
|
|
class UBackpackComponent* BackpackComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
bool bIncludeVirtualItems; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<struct FBattleItemData> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BackpackUtils.GenerateRandomInstanceID
|
|
struct UBackpackUtils_GenerateRandomInstanceID_Params
|
|
{
|
|
uint64_t ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BackpackUtils.GenerateItemDefineIDWithRandomInstanceID
|
|
struct UBackpackUtils_GenerateItemDefineIDWithRandomInstanceID_Params
|
|
{
|
|
int Type; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int TypeSpecificID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FItemDefineID ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BackpackUtils.GenerateItemDefineIDByItemTableIDWithRandomInstanceID
|
|
struct UBackpackUtils_GenerateItemDefineIDByItemTableIDWithRandomInstanceID_Params
|
|
{
|
|
int ItemTableID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FItemDefineID ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BackpackUtils.ForceDropItemCannotCarryOnPlane
|
|
struct UBackpackUtils_ForceDropItemCannotCarryOnPlane_Params
|
|
{
|
|
class UBackpackComponent* BackpackComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BackpackUtils.ForceDropAll
|
|
struct UBackpackUtils_ForceDropAll_Params
|
|
{
|
|
class UBackpackComponent* BackpackComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BackpackUtils.ExtractPickupWrapperItems
|
|
struct UBackpackUtils_ExtractPickupWrapperItems_Params
|
|
{
|
|
class UBackpackComponent* BackpackComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
TArray<struct FPickUpWrapperItem> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BackpackUtils.EnableItemBySubType
|
|
struct UBackpackUtils_EnableItemBySubType_Params
|
|
{
|
|
int subType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bEnable; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UBackpackComponent* BackpackComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BackpackUtils.CreateBattleItemHandleAsync
|
|
struct UBackpackUtils_CreateBattleItemHandleAsync_Params
|
|
{
|
|
struct FItemDefineID DefineID; // (Parm)
|
|
class UObject* Outer; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FScriptDelegate Delegate; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BackpackUtils.CreateBattleItemHandle
|
|
struct UBackpackUtils_CreateBattleItemHandle_Params
|
|
{
|
|
struct FItemDefineID DefineID; // (Parm)
|
|
class UObject* Outer; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UBattleItemHandleBase* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BackpackUtils.ConsumeItemByLobby
|
|
struct UBackpackUtils_ConsumeItemByLobby_Params
|
|
{
|
|
int ItemID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int Count; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UBackpackComponent* BackpackComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BackpackUtils.ConstructBattleItemDataByItemTableID
|
|
struct UBackpackUtils_ConstructBattleItemDataByItemTableID_Params
|
|
{
|
|
int ItemTableID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FBattleItemData ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BackpackUtils.ConstructBattleItemDataByDefineID
|
|
struct UBackpackUtils_ConstructBattleItemDataByDefineID_Params
|
|
{
|
|
struct FItemDefineID DefineID; // (Parm)
|
|
struct FBattleItemData ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BackpackUtils.ClearItemUsefulCacheByDefineID
|
|
struct UBackpackUtils_ClearItemUsefulCacheByDefineID_Params
|
|
{
|
|
struct FItemDefineID DefineID; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BackpackUtils.ClearItemUsefulCache
|
|
struct UBackpackUtils_ClearItemUsefulCache_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BackpackUtils.CheckItemUseful
|
|
struct UBackpackUtils_CheckItemUseful_Params
|
|
{
|
|
class UBackpackComponent* BackpackComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
class UWeaponManagerComponent* weaponComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
struct FItemDefineID DefineID; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
struct FSearchedPickUpItemResult SearchItemResult; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BackpackUtils.CheckCapacityForSwapOrDrop
|
|
struct UBackpackUtils_CheckCapacityForSwapOrDrop_Params
|
|
{
|
|
class UBackpackComponent* BackpackComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
int OldCapacity; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int NewCapacity; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BackpackUtils.AddCharacterVirtualItemHandleToBackpack
|
|
struct UBackpackUtils_AddCharacterVirtualItemHandleToBackpack_Params
|
|
{
|
|
class UBackpackComponent* BackpackComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
class ASTExtraBaseCharacter* Character; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BackpackBlueprintUtils.OnGameModeTypeChanged
|
|
struct UBackpackBlueprintUtils_OnGameModeTypeChanged_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BackpackBlueprintUtils.IsVirtualItemData
|
|
struct UBackpackBlueprintUtils_IsVirtualItemData_Params
|
|
{
|
|
struct FBattleItemData ItemData; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BackpackBlueprintUtils.InitialItemTable
|
|
struct UBackpackBlueprintUtils_InitialItemTable_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BackpackBlueprintUtils.GetRawBattleTextByType
|
|
struct UBackpackBlueprintUtils_GetRawBattleTextByType_Params
|
|
{
|
|
EBattleTextType Type; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BackpackBlueprintUtils.GetRawBattleTextByRawTextID
|
|
struct UBackpackBlueprintUtils_GetRawBattleTextByRawTextID_Params
|
|
{
|
|
int ID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BackpackBlueprintUtils.GetItemSubTypeID
|
|
struct UBackpackBlueprintUtils_GetItemSubTypeID_Params
|
|
{
|
|
int SpecificID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BackpackBlueprintUtils.GetCharacterVirtualItemInBackpack
|
|
struct UBackpackBlueprintUtils_GetCharacterVirtualItemInBackpack_Params
|
|
{
|
|
class UBackpackComponent* BackpackComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
struct FBattleItemData ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BackpackBlueprintUtils.GetCharacterVirtualItemHandleInBackpack
|
|
struct UBackpackBlueprintUtils_GetCharacterVirtualItemHandleInBackpack_Params
|
|
{
|
|
class UBackpackComponent* BackpackComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
class UBattleItemHandleBase* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BackpackBlueprintUtils.GetBPTableNameByItemID
|
|
struct UBackpackBlueprintUtils_GetBPTableNameByItemID_Params
|
|
{
|
|
struct FItemDefineID DefineID; // (Parm)
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BackpackBlueprintUtils.GetBPIDByResID
|
|
struct UBackpackBlueprintUtils_GetBPIDByResID_Params
|
|
{
|
|
int resID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BackpackBlueprintUtils.GetBattleWeaponItemDisplayDataByDefineID
|
|
struct UBackpackBlueprintUtils_GetBattleWeaponItemDisplayDataByDefineID_Params
|
|
{
|
|
struct FItemDefineID DefineID; // (Parm)
|
|
struct FBattleWeaponItemDisplayData ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BackpackBlueprintUtils.GetBattleItemHandlePath
|
|
struct UBackpackBlueprintUtils_GetBattleItemHandlePath_Params
|
|
{
|
|
struct FItemDefineID DefineID; // (Parm)
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BackpackBlueprintUtils.GetBattleItemFeatureDataByDefineID
|
|
struct UBackpackBlueprintUtils_GetBattleItemFeatureDataByDefineID_Params
|
|
{
|
|
struct FItemDefineID DefineID; // (Parm)
|
|
struct FBattleItemFeatureData ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BackpackBlueprintUtils.GenerateItemDefineIDByItemTableID
|
|
struct UBackpackBlueprintUtils_GenerateItemDefineIDByItemTableID_Params
|
|
{
|
|
int ItemTableID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int Type; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
int TypeSpecificID; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BackpackBlueprintUtils.CreateBattleItemHandle
|
|
struct UBackpackBlueprintUtils_CreateBattleItemHandle_Params
|
|
{
|
|
struct FItemDefineID DefineID; // (Parm)
|
|
class UObject* Outer; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UBattleItemHandleBase* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BackpackBlueprintUtils.ConstructBattleItemDataByItemTableID
|
|
struct UBackpackBlueprintUtils_ConstructBattleItemDataByItemTableID_Params
|
|
{
|
|
int ItemTableID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FBattleItemData ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BackpackBlueprintUtils.ConstructBattleItemDataByDefineID
|
|
struct UBackpackBlueprintUtils_ConstructBattleItemDataByDefineID_Params
|
|
{
|
|
struct FItemDefineID DefineID; // (Parm)
|
|
struct FBattleItemData ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BackpackBlueprintUtils.AddCharacterVirtualItemToBackpack
|
|
struct UBackpackBlueprintUtils_AddCharacterVirtualItemToBackpack_Params
|
|
{
|
|
class UBackpackComponent* BackpackComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
class ASTExtraBaseCharacter* Character; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BackpackWeaponAttachHandle.ReturnWeaponAdditionalBulletsToBackpack
|
|
struct UBackpackWeaponAttachHandle_ReturnWeaponAdditionalBulletsToBackpack_Params
|
|
{
|
|
class ASTExtraShootWeapon* Weapon; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int BulletNum; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BackpackWeaponAttachHandle.ResetNeedReturnBulletsWhenDisuseExtendMaxBulletDJ
|
|
struct UBackpackWeaponAttachHandle_ResetNeedReturnBulletsWhenDisuseExtendMaxBulletDJ_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BackpackWeaponAttachHandle.HandleDisuseReplaceByNew
|
|
struct UBackpackWeaponAttachHandle_HandleDisuseReplaceByNew_Params
|
|
{
|
|
class UBackpackWeaponAttachHandle* NewHandle; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BackpackWeaponAttachHandle.EquipOrUnEuipAttachment
|
|
struct UBackpackWeaponAttachHandle_EquipOrUnEuipAttachment_Params
|
|
{
|
|
class ASTExtraShootWeapon* InWeapon; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool IsEquip; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
EBattleItemDisuseReason Reason; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BasicAIController.OnStartTree
|
|
struct ABasicAIController_OnStartTree_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BaseAIController.Respawn
|
|
struct ABaseAIController_Respawn_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BaseCharacterEffectCom.HandleOwnerDeath
|
|
struct UBaseCharacterEffectCom_HandleOwnerDeath_Params
|
|
{
|
|
class ASTExtraBaseCharacter* DeadCharacter; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AController* Killer; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AActor* DamageCauser; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FHitResult KillingHitInfo; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FVector KillingHitImpulseDir; // (Parm, IsPlainOldData)
|
|
class UClass* KillingHitDamageType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BaseFPPComponent.UpdateScopeCameraOffsets
|
|
struct UBaseFPPComponent_UpdateScopeCameraOffsets_Params
|
|
{
|
|
float FOV; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
float Offset; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BaseFPPComponent.SwitchSightConfigMaterial
|
|
struct UBaseFPPComponent_SwitchSightConfigMaterial_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BaseFPPComponent.SwitchScopeMeshAnim
|
|
struct UBaseFPPComponent_SwitchScopeMeshAnim_Params
|
|
{
|
|
TEnumAsByte<EScopeMeshAnimType> Type; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BaseFPPComponent.SwitchCameraMode
|
|
struct UBaseFPPComponent_SwitchCameraMode_Params
|
|
{
|
|
TEnumAsByte<EPlayerCameraMode> Mode; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BaseFPPComponent.StopScopeIn
|
|
struct UBaseFPPComponent_StopScopeIn_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BaseFPPComponent.ShowReflectorSightTPPMaterial
|
|
struct UBaseFPPComponent_ShowReflectorSightTPPMaterial_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BaseFPPComponent.SetTagCulling
|
|
struct UBaseFPPComponent_SetTagCulling_Params
|
|
{
|
|
bool IsUse; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BaseFPPComponent.SetNearClipPlane
|
|
struct UBaseFPPComponent_SetNearClipPlane_Params
|
|
{
|
|
bool EnableNearClip; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BaseFPPComponent.ScopingChange
|
|
struct UBaseFPPComponent_ScopingChange_Params
|
|
{
|
|
bool InValue; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BaseFPPComponent.Scoping
|
|
struct UBaseFPPComponent_Scoping_Params
|
|
{
|
|
TEnumAsByte<ESTEScopeType> NewType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BaseFPPComponent.ScopeZoomUpdate
|
|
struct UBaseFPPComponent_ScopeZoomUpdate_Params
|
|
{
|
|
float alpha; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BaseFPPComponent.ScopeZoomTick
|
|
struct UBaseFPPComponent_ScopeZoomTick_Params
|
|
{
|
|
float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BaseFPPComponent.ScopeTimelineUpdate
|
|
struct UBaseFPPComponent_ScopeTimelineUpdate_Params
|
|
{
|
|
float alpha; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BaseFPPComponent.ScopeOutSpeedChange
|
|
struct UBaseFPPComponent_ScopeOutSpeedChange_Params
|
|
{
|
|
class ASTExtraPlayerController* Controller; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UShootWeaponEntity* entity; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BaseFPPComponent.ScopeOutLogic
|
|
struct UBaseFPPComponent_ScopeOutLogic_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BaseFPPComponent.ScopeOutEnd
|
|
struct UBaseFPPComponent_ScopeOutEnd_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BaseFPPComponent.ScopeOut
|
|
struct UBaseFPPComponent_ScopeOut_Params
|
|
{
|
|
TEnumAsByte<ESTEScopeType> NewType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BaseFPPComponent.ScopeNotHandFold
|
|
struct UBaseFPPComponent_ScopeNotHandFold_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BaseFPPComponent.ScopeInterrupt
|
|
struct UBaseFPPComponent_ScopeInterrupt_Params
|
|
{
|
|
TEnumAsByte<ESTEScopeType> NewType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BaseFPPComponent.ScopeInSpeedChange
|
|
struct UBaseFPPComponent_ScopeInSpeedChange_Params
|
|
{
|
|
class ASTExtraPlayerController* Controller; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UShootWeaponEntity* entity; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BaseFPPComponent.ScopeInLogic
|
|
struct UBaseFPPComponent_ScopeInLogic_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BaseFPPComponent.ScopeInEnd
|
|
struct UBaseFPPComponent_ScopeInEnd_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BaseFPPComponent.ScopeInAfterTimeline
|
|
struct UBaseFPPComponent_ScopeInAfterTimeline_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BaseFPPComponent.ScopeIn
|
|
struct UBaseFPPComponent_ScopeIn_Params
|
|
{
|
|
TEnumAsByte<ESTEScopeType> NewType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BaseFPPComponent.ScopeHandFold
|
|
struct UBaseFPPComponent_ScopeHandFold_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BaseFPPComponent.PlayScopeInTimeline
|
|
struct UBaseFPPComponent_PlayScopeInTimeline_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BaseFPPComponent.IsUseZoomScope
|
|
struct UBaseFPPComponent_IsUseZoomScope_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BaseFPPComponent.IsCurWeaponAttachedAngledSight
|
|
struct UBaseFPPComponent_IsCurWeaponAttachedAngledSight_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BaseFPPComponent.InitScopeZoom
|
|
struct UBaseFPPComponent_InitScopeZoom_Params
|
|
{
|
|
int WeaponID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int ScopeID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BaseFPPComponent.GetSightType
|
|
struct UBaseFPPComponent_GetSightType_Params
|
|
{
|
|
TEnumAsByte<ESightType> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BaseFPPComponent.GetScopeZoomValue
|
|
struct UBaseFPPComponent_GetScopeZoomValue_Params
|
|
{
|
|
int WeaponID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int ScopeID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BaseFPPComponent.GetScopeZoomKey
|
|
struct UBaseFPPComponent_GetScopeZoomKey_Params
|
|
{
|
|
int WeaponID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int ScopeID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FName ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BaseFPPComponent.GetScopeFov
|
|
struct UBaseFPPComponent_GetScopeFov_Params
|
|
{
|
|
class ASTExtraShootWeapon* shootWeapon; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bIsAngled; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BaseFPPComponent.DetachSightLens
|
|
struct UBaseFPPComponent_DetachSightLens_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BaseFPPComponent.BoltAction
|
|
struct UBaseFPPComponent_BoltAction_Params
|
|
{
|
|
float DeltaSeconds; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BaseFPPComponent.AttachToSight
|
|
struct UBaseFPPComponent_AttachToSight_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BaseFPPComponent.AttachSightLens
|
|
struct UBaseFPPComponent_AttachSightLens_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BaseFPPComponent.ActiveComponentTickable
|
|
struct UBaseFPPComponent_ActiveComponentTickable_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BaseTaskComponent.RetrieveTaskAreaType
|
|
struct UBaseTaskComponent_RetrieveTaskAreaType_Params
|
|
{
|
|
struct FVector PlayerLocation; // (Parm, IsPlainOldData)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BaseTaskComponent.RetrieveLandLocType
|
|
struct UBaseTaskComponent_RetrieveLandLocType_Params
|
|
{
|
|
struct FString TargetName; // (Parm, ZeroConstructor)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BaseTaskComponent.ReportTaskAndSpecialCollection
|
|
struct UBaseTaskComponent_ReportTaskAndSpecialCollection_Params
|
|
{
|
|
TEnumAsByte<ETaskType> TaskType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int TaskID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int process; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BaseTaskComponent.RegisterEvent
|
|
struct UBaseTaskComponent_RegisterEvent_Params
|
|
{
|
|
class UClass* RegisterEventClass; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UUAETriggerObject* TriggerListener; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<ETaskEventType> TaskEventType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BaseTaskComponent.IsTriggerActive
|
|
struct UBaseTaskComponent_IsTriggerActive_Params
|
|
{
|
|
int InTaskID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BaseTaskComponent.IsSpecialPickItem
|
|
struct UBaseTaskComponent_IsSpecialPickItem_Params
|
|
{
|
|
int InItemID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BaseTaskComponent.IsInSpecifiedArea
|
|
struct UBaseTaskComponent_IsInSpecifiedArea_Params
|
|
{
|
|
struct FVector PlayerLocation; // (Parm, IsPlainOldData)
|
|
struct FString outAreaAnchorsStr; // (Parm, ZeroConstructor)
|
|
struct FString InMapName; // (Parm, ZeroConstructor)
|
|
struct FString InTargetName; // (Parm, ZeroConstructor)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BaseTaskComponent.HandlePlayerPickupItem
|
|
struct UBaseTaskComponent_HandlePlayerPickupItem_Params
|
|
{
|
|
int ItemID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int Count; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class ASTExtraPlayerController* PC; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BaseTaskComponent.HandlePlayerKilling
|
|
struct UBaseTaskComponent_HandlePlayerKilling_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BaseTaskComponent.HandlePlayerEnterArea
|
|
struct UBaseTaskComponent_HandlePlayerEnterArea_Params
|
|
{
|
|
int AreaID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BaseTaskComponent.HandlePlayerDropItem
|
|
struct UBaseTaskComponent_HandlePlayerDropItem_Params
|
|
{
|
|
int ItemID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int Count; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class ASTExtraPlayerController* PC; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BaseTaskComponent.HandlePlayerDoEmote
|
|
struct UBaseTaskComponent_HandlePlayerDoEmote_Params
|
|
{
|
|
int EmoteIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BaseTaskComponent.HandleInitTaskData
|
|
struct UBaseTaskComponent_HandleInitTaskData_Params
|
|
{
|
|
int TaskID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int process; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString ext_info; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BaseTaskComponent.HandleInitCollectionData
|
|
struct UBaseTaskComponent_HandleInitCollectionData_Params
|
|
{
|
|
int ItemID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int CurrentCount; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int TotalCount; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BaseTaskComponent.HandleDeathBoxSpawned
|
|
struct UBaseTaskComponent_HandleDeathBoxSpawned_Params
|
|
{
|
|
struct FTransform SpawnTransform; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BaseTaskComponent.GetTriggerObject
|
|
struct UBaseTaskComponent_GetTriggerObject_Params
|
|
{
|
|
int InTaskID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UUAETriggerObject* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BaseTaskComponent.GetTaskSubTypeFromDataTable
|
|
struct UBaseTaskComponent_GetTaskSubTypeFromDataTable_Params
|
|
{
|
|
int InTaskID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BaseTaskComponent.GetTaskParamsFromDataTable
|
|
struct UBaseTaskComponent_GetTaskParamsFromDataTable_Params
|
|
{
|
|
int InTaskID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString outMainConditionParam; // (Parm, OutParm, ZeroConstructor)
|
|
int outTargetProcess; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BaseTaskComponent.GetTaskParams
|
|
struct UBaseTaskComponent_GetTaskParams_Params
|
|
{
|
|
int InTaskID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString outMainConditionParamStr; // (Parm, OutParm, ZeroConstructor)
|
|
int outTaskProcess; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BaseTaskComponent.GetTaskClassPath
|
|
struct UBaseTaskComponent_GetTaskClassPath_Params
|
|
{
|
|
TEnumAsByte<ETaskType> TaskType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int TaskUID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BaseTaskComponent.GetTaskAreaIDFromDataTable
|
|
struct UBaseTaskComponent_GetTaskAreaIDFromDataTable_Params
|
|
{
|
|
struct FVector InPlayerLocation; // (Parm, IsPlainOldData)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BaseTaskComponent.GetOwningPlayerName
|
|
struct UBaseTaskComponent_GetOwningPlayerName_Params
|
|
{
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BaseTaskComponent.GetMapName
|
|
struct UBaseTaskComponent_GetMapName_Params
|
|
{
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BaseTaskComponent.GetLandLocIDFromDataTable
|
|
struct UBaseTaskComponent_GetLandLocIDFromDataTable_Params
|
|
{
|
|
struct FString InTargetName; // (Parm, ZeroConstructor)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BaseTaskComponent.FireEvent
|
|
struct UBaseTaskComponent_FireEvent_Params
|
|
{
|
|
TEnumAsByte<ETaskEventType> TaskEventType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int Param; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString ExtMsg; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BaseTaskComponent.DeactiveCondition
|
|
struct UBaseTaskComponent_DeactiveCondition_Params
|
|
{
|
|
TEnumAsByte<ETaskConditionType> InTaskConditionType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UVariableSet* InDataSource; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BaseTaskComponent.CreateTriggerObject
|
|
struct UBaseTaskComponent_CreateTriggerObject_Params
|
|
{
|
|
TEnumAsByte<ETaskType> TaskType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int TaskID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UUAETriggerObject_Task* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BaseTaskComponent.AddTrigger
|
|
struct UBaseTaskComponent_AddTrigger_Params
|
|
{
|
|
TEnumAsByte<ETaskType> TaskType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int TaskID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int process; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString ext_info; // (Parm, ZeroConstructor)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BaseTaskComponent.AddEventToTrigger
|
|
struct UBaseTaskComponent_AddEventToTrigger_Params
|
|
{
|
|
class UUAETriggerObject* TriggerObj; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UClass* Event; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<ETaskEventType> TaskEventType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BaseTaskComponent.ActiveCondition
|
|
struct UBaseTaskComponent_ActiveCondition_Params
|
|
{
|
|
TEnumAsByte<ETaskConditionType> InTaskConditionType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UVariableSet* InDataSource; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BattleRoyaleGameModeBase.SpawnAI
|
|
struct ABattleRoyaleGameModeBase_SpawnAI_Params
|
|
{
|
|
int Num; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BattleRoyaleGameModeBase.IsClassicBattleResult
|
|
struct ABattleRoyaleGameModeBase_IsClassicBattleResult_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BattleRoyaleGameModeBase.GetPlane
|
|
struct ABattleRoyaleGameModeBase_GetPlane_Params
|
|
{
|
|
class APlayerController* PC; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AActor* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BattleRoyaleGameModeBase.CheckMatchGoalAchieved
|
|
struct ABattleRoyaleGameModeBase_CheckMatchGoalAchieved_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BattleRoyaleGameMode.GetChallengeLevelRules
|
|
struct ABattleRoyaleGameMode_GetChallengeLevelRules_Params
|
|
{
|
|
class UChallengeLevelRules* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameStateBase.SyncAirplaneRoute
|
|
struct ASTExtraGameStateBase_SyncAirplaneRoute_Params
|
|
{
|
|
struct FVector StartLoc; // (Parm, IsPlainOldData)
|
|
struct FVector StopLoc; // (Parm, IsPlainOldData)
|
|
struct FVector CanJumpLoc; // (Parm, IsPlainOldData)
|
|
struct FVector ForceJumpLoc; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameStateBase.StopAirAttack
|
|
struct ASTExtraGameStateBase_StopAirAttack_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameStateBase.SimulateAirAttackOver
|
|
struct ASTExtraGameStateBase_SimulateAirAttackOver_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameStateBase.SetTagCulling
|
|
struct ASTExtraGameStateBase_SetTagCulling_Params
|
|
{
|
|
bool IsUse; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameStateBase.SetReConnectGameStateInfo
|
|
struct ASTExtraGameStateBase_SetReConnectGameStateInfo_Params
|
|
{
|
|
struct FReConnectGameStateInfo ReConnectInfo; // (Parm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameStateBase.SetIsFireworksActOpen
|
|
struct ASTExtraGameStateBase_SetIsFireworksActOpen_Params
|
|
{
|
|
bool Val; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameStateBase.SetHZB
|
|
struct ASTExtraGameStateBase_SetHZB_Params
|
|
{
|
|
int Enable; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameStateBase.SetCurAirAttackWave
|
|
struct ASTExtraGameStateBase_SetCurAirAttackWave_Params
|
|
{
|
|
int AirAttackWave; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameStateBase.SetCurAirAttackType
|
|
struct ASTExtraGameStateBase_SetCurAirAttackType_Params
|
|
{
|
|
TEnumAsByte<EAirAttackInfo> airattacktype; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameStateBase.SetAirplaneStopLoc
|
|
struct ASTExtraGameStateBase_SetAirplaneStopLoc_Params
|
|
{
|
|
struct FVector StopLoc; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameStateBase.SetAirplaneStartLoc
|
|
struct ASTExtraGameStateBase_SetAirplaneStartLoc_Params
|
|
{
|
|
struct FVector StarLoc; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameStateBase.SetAirplaneForceJumpLoc
|
|
struct ASTExtraGameStateBase_SetAirplaneForceJumpLoc_Params
|
|
{
|
|
struct FVector ForceJumpLoc; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameStateBase.SetAirplaneCanJumpLoc
|
|
struct ASTExtraGameStateBase_SetAirplaneCanJumpLoc_Params
|
|
{
|
|
struct FVector CanJumpLoc; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameStateBase.OnRep_StartedPlane
|
|
struct ASTExtraGameStateBase_OnRep_StartedPlane_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameStateBase.OnRep_ReadyStateTime
|
|
struct ASTExtraGameStateBase_OnRep_ReadyStateTime_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameStateBase.OnRep_ReadyStateCountingDown
|
|
struct ASTExtraGameStateBase_OnRep_ReadyStateCountingDown_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameStateBase.OnRep_PlayerNumOnPlane
|
|
struct ASTExtraGameStateBase_OnRep_PlayerNumOnPlane_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameStateBase.OnRep_PlayerNumChange
|
|
struct ASTExtraGameStateBase_OnRep_PlayerNumChange_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameStateBase.OnRep_ModeUIManagerArray
|
|
struct ASTExtraGameStateBase_OnRep_ModeUIManagerArray_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameStateBase.OnRep_LobbyGameType
|
|
struct ASTExtraGameStateBase_OnRep_LobbyGameType_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameStateBase.OnRep_IsTrainingMode
|
|
struct ASTExtraGameStateBase_OnRep_IsTrainingMode_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameStateBase.OnRep_IsShowDeadBox
|
|
struct ASTExtraGameStateBase_OnRep_IsShowDeadBox_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameStateBase.OnRep_IsFPPMode
|
|
struct ASTExtraGameStateBase_OnRep_IsFPPMode_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameStateBase.OnRep_IsFireworksActOpen
|
|
struct ASTExtraGameStateBase_OnRep_IsFireworksActOpen_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameStateBase.OnRep_IsDark
|
|
struct ASTExtraGameStateBase_OnRep_IsDark_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameStateBase.OnRep_GameTerminatorPlayerKey
|
|
struct ASTExtraGameStateBase_OnRep_GameTerminatorPlayerKey_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameStateBase.OnRep_GameModeType
|
|
struct ASTExtraGameStateBase_OnRep_GameModeType_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameStateBase.OnRep_GameModeState
|
|
struct ASTExtraGameStateBase_OnRep_GameModeState_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameStateBase.OnRep_FinalWinTeams
|
|
struct ASTExtraGameStateBase_OnRep_FinalWinTeams_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameStateBase.OnRep_FinalWinPlayers
|
|
struct ASTExtraGameStateBase_OnRep_FinalWinPlayers_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameStateBase.OnRep_AliveTeamNum
|
|
struct ASTExtraGameStateBase_OnRep_AliveTeamNum_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameStateBase.OnRep_AlivePlayerNum
|
|
struct ASTExtraGameStateBase_OnRep_AlivePlayerNum_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameStateBase.OnRep_AirplaneStopLoc
|
|
struct ASTExtraGameStateBase_OnRep_AirplaneStopLoc_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameStateBase.OnRep_AirplaneStartLoc
|
|
struct ASTExtraGameStateBase_OnRep_AirplaneStartLoc_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameStateBase.OnRep_AirplaneForceJumpLoc
|
|
struct ASTExtraGameStateBase_OnRep_AirplaneForceJumpLoc_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameStateBase.OnRep_AirplaneCanJumpLoc
|
|
struct ASTExtraGameStateBase_OnRep_AirplaneCanJumpLoc_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameStateBase.OnGameModeDisplayNameChange
|
|
struct ASTExtraGameStateBase_OnGameModeDisplayNameChange_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameStateBase.IsPlaneValid
|
|
struct ASTExtraGameStateBase_IsPlaneValid_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameStateBase.IsMapUseTeamPattern
|
|
struct ASTExtraGameStateBase_IsMapUseTeamPattern_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameStateBase.GetRepServerWorldTimeSeconds
|
|
struct ASTExtraGameStateBase_GetRepServerWorldTimeSeconds_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameStateBase.GetReConnectGameStateInfo
|
|
struct ASTExtraGameStateBase_GetReConnectGameStateInfo_Params
|
|
{
|
|
struct FReConnectGameStateInfo ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameStateBase.GetIsFireworksActOpen
|
|
struct ASTExtraGameStateBase_GetIsFireworksActOpen_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameStateBase.GetGameModeState
|
|
struct ASTExtraGameStateBase_GetGameModeState_Params
|
|
{
|
|
struct FName ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameStateBase.GetForceJumpLoc
|
|
struct ASTExtraGameStateBase_GetForceJumpLoc_Params
|
|
{
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameStateBase.GetCurCircleWave
|
|
struct ASTExtraGameStateBase_GetCurCircleWave_Params
|
|
{
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameStateBase.GetCurCircleState
|
|
struct ASTExtraGameStateBase_GetCurCircleState_Params
|
|
{
|
|
TEnumAsByte<ECircleInfo> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameStateBase.GetCanJumpLoc
|
|
struct ASTExtraGameStateBase_GetCanJumpLoc_Params
|
|
{
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameStateBase.GetAirplaneStopLoc
|
|
struct ASTExtraGameStateBase_GetAirplaneStopLoc_Params
|
|
{
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameStateBase.GetAirplaneStartLoc
|
|
struct ASTExtraGameStateBase_GetAirplaneStartLoc_Params
|
|
{
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameStateBase.ChangeWeatherStatus
|
|
struct ASTExtraGameStateBase_ChangeWeatherStatus_Params
|
|
{
|
|
struct FWeatherChangeEvent Event; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameStateBase.BroadcastRoute
|
|
struct ASTExtraGameStateBase_BroadcastRoute_Params
|
|
{
|
|
struct FVector StartLoc; // (Parm, IsPlainOldData)
|
|
struct FVector StopLoc; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameStateBase.BroadcastCircleWaveOver
|
|
struct ASTExtraGameStateBase_BroadcastCircleWaveOver_Params
|
|
{
|
|
int Index; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameStateBase.BroadcastCircleSizeAndPosition
|
|
struct ASTExtraGameStateBase_BroadcastCircleSizeAndPosition_Params
|
|
{
|
|
struct FVector BlueCircleSync; // (Parm, IsPlainOldData)
|
|
struct FVector WhiteCircleSync; // (Parm, IsPlainOldData)
|
|
int Index; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool InbActiveScreenSize; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float InScreenSizeFactor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float InExtraRadius; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameStateBase.BroadcastCircleInfo
|
|
struct ASTExtraGameStateBase_BroadcastCircleInfo_Params
|
|
{
|
|
TEnumAsByte<ECircleInfo> circleInfo; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Time; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector BlueCircleSync; // (ConstParm, Parm, ReferenceParm, IsPlainOldData)
|
|
struct FVector WhiteCircleSync; // (ConstParm, Parm, ReferenceParm, IsPlainOldData)
|
|
int CircleInvertedIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameStateBase.BroadcastAirAttackWarning
|
|
struct ASTExtraGameStateBase_BroadcastAirAttackWarning_Params
|
|
{
|
|
struct FVector airAttackAreaSrc; // (ConstParm, Parm, ReferenceParm, IsPlainOldData)
|
|
int waveindex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameStateBase.BroadcastAirAttackOrder
|
|
struct ASTExtraGameStateBase_BroadcastAirAttackOrder_Params
|
|
{
|
|
struct FAirAttackOrder airAttackOrderSrc; // (ConstParm, Parm, ReferenceParm)
|
|
int waveindex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BattleRoyalCorpsWarGameState.ReCalculateCorpsDetailList
|
|
struct ABattleRoyalCorpsWarGameState_ReCalculateCorpsDetailList_Params
|
|
{
|
|
bool bForceOutGame; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BattleRoyalCorpsWarGameState.OnRepOutGameCorpsDetailList
|
|
struct ABattleRoyalCorpsWarGameState_OnRepOutGameCorpsDetailList_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BattleRoyalCorpsWarGameState.OnRepCorpsInfoArray
|
|
struct ABattleRoyalCorpsWarGameState_OnRepCorpsInfoArray_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BattleRoyalCorpsWarGameState.OnRepCachedSortedCorpsDetailList
|
|
struct ABattleRoyalCorpsWarGameState_OnRepCachedSortedCorpsDetailList_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BattleRoyalCorpsWarGameState.OnCorpsOutGame
|
|
struct ABattleRoyalCorpsWarGameState_OnCorpsOutGame_Params
|
|
{
|
|
int KillerCorpsID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int CorpsID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BattleRoyalCorpsWarGameState.OnCorpsJoinGame
|
|
struct ABattleRoyalCorpsWarGameState_OnCorpsJoinGame_Params
|
|
{
|
|
int CorpsID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BattleRoyalCorpsWarGameState.GetTotalCorpsNums
|
|
struct ABattleRoyalCorpsWarGameState_GetTotalCorpsNums_Params
|
|
{
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BattleRoyalCorpsWarGameState.GetSortedCorpsDetailList
|
|
struct ABattleRoyalCorpsWarGameState_GetSortedCorpsDetailList_Params
|
|
{
|
|
TArray<struct FCorpsDetailInfo> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BattleRoyalCorpsWarGameState.GetPlayerLiveTime
|
|
struct ABattleRoyalCorpsWarGameState_GetPlayerLiveTime_Params
|
|
{
|
|
class ABattleRoyalCorpsWarPlayerState* State; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BattleRoyalCorpsWarGameState.GetCorpsInfoByID
|
|
struct ABattleRoyalCorpsWarGameState_GetCorpsInfoByID_Params
|
|
{
|
|
int ID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FCorpsBaseInfo ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BattleRoyalCorpsWarGameState.GetActiveCorpsNum
|
|
struct ABattleRoyalCorpsWarGameState_GetActiveCorpsNum_Params
|
|
{
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BattleRoyalCorpsWarGameState.ForceFlushList
|
|
struct ABattleRoyalCorpsWarGameState_ForceFlushList_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerState.SetForceSyncTeammateData
|
|
struct ASTExtraPlayerState_SetForceSyncTeammateData_Params
|
|
{
|
|
bool IsForCE; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerState.RetriveCampPlayerStateListOnClient
|
|
struct ASTExtraPlayerState_RetriveCampPlayerStateListOnClient_Params
|
|
{
|
|
TArray<TWeakObjectPtr<class ASTExtraPlayerState>> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerState.RespondToPawnRescueingStatusChange
|
|
struct ASTExtraPlayerState_RespondToPawnRescueingStatusChange_Params
|
|
{
|
|
class ACharacter* _helpWho; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class ACharacter* _ownerPawn; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool IsTurningInto; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float RemainingRescueTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool IsFirstPlayerHelper; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerState.RespondToPawnCanRescueOtherStatusChange
|
|
struct ASTExtraPlayerState_RespondToPawnCanRescueOtherStatusChange_Params
|
|
{
|
|
class ASTExtraBaseCharacter* _helpWho; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class ASTExtraBaseCharacter* _ownerPawn; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool IsTurningInto; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerState.RespondToPawnBreathChange
|
|
struct ASTExtraPlayerState_RespondToPawnBreathChange_Params
|
|
{
|
|
float _health; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<ECharacterHealthStatus> _healthStatus; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class ASTExtraBaseCharacter* Param2; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerState.RefreshFollowMark
|
|
struct ASTExtraPlayerState_RefreshFollowMark_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerState.PlayersCountOnMyPlane
|
|
struct ASTExtraPlayerState_PlayersCountOnMyPlane_Params
|
|
{
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerState.OnRep_TeamMatePlayerStateList
|
|
struct ASTExtraPlayerState_OnRep_TeamMatePlayerStateList_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerState.OnRep_TeamMatePlayerStateIndex
|
|
struct ASTExtraPlayerState_OnRep_TeamMatePlayerStateIndex_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerState.OnRep_RankNotify
|
|
struct ASTExtraPlayerState_OnRep_RankNotify_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerState.OnRep_PlayersCountOnPlane
|
|
struct ASTExtraPlayerState_OnRep_PlayersCountOnPlane_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerState.OnRep_PlayerReconnectEvent
|
|
struct ASTExtraPlayerState_OnRep_PlayerReconnectEvent_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerState.OnRep_PlayerName
|
|
struct ASTExtraPlayerState_OnRep_PlayerName_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerState.OnRep_PlayerLostConnectionEvent
|
|
struct ASTExtraPlayerState_OnRep_PlayerLostConnectionEvent_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerState.OnRep_PlayerLiveState
|
|
struct ASTExtraPlayerState_OnRep_PlayerLiveState_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerState.OnRep_PlayerKillsChange
|
|
struct ASTExtraPlayerState_OnRep_PlayerKillsChange_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerState.OnRep_PlayerIsFollowing
|
|
struct ASTExtraPlayerState_OnRep_PlayerIsFollowing_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerState.OnRep_PlayerExitGameEvent
|
|
struct ASTExtraPlayerState_OnRep_PlayerExitGameEvent_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerState.OnRep_MapMarkNotify
|
|
struct ASTExtraPlayerState_OnRep_MapMarkNotify_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerState.OnRep_HPChanged
|
|
struct ASTExtraPlayerState_OnRep_HPChanged_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerState.OnRep_BreathChanged
|
|
struct ASTExtraPlayerState_OnRep_BreathChanged_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerState.OnRep_BPS
|
|
struct ASTExtraPlayerState_OnRep_BPS_Params
|
|
{
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.STExtraPlayerState.OnPlayerKillsChangeDelegate__DelegateSignature
|
|
struct ASTExtraPlayerState_OnPlayerKillsChangeDelegate__DelegateSignature_Params
|
|
{
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.STExtraPlayerState.OnLocalCharacterHPChangeDelegate__DelegateSignature
|
|
struct ASTExtraPlayerState_OnLocalCharacterHPChangeDelegate__DelegateSignature_Params
|
|
{
|
|
float currentHP; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ratioHP; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerState.IsSinglePlayer
|
|
struct ASTExtraPlayerState_IsSinglePlayer_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerState.IsAlive
|
|
struct ASTExtraPlayerState_IsAlive_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerState.GetUserIDByMemberID
|
|
struct ASTExtraPlayerState_GetUserIDByMemberID_Params
|
|
{
|
|
int memberID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
uint32_t ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerState.GetTeamMatePlayerStateList
|
|
struct ASTExtraPlayerState_GetTeamMatePlayerStateList_Params
|
|
{
|
|
TArray<class ASTExtraPlayerState*> OutList; // (Parm, OutParm, ZeroConstructor)
|
|
bool ExcludeMyself; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerState.GetTeamMateIndex
|
|
struct ASTExtraPlayerState_GetTeamMateIndex_Params
|
|
{
|
|
class ASTExtraPlayerState* Teammate; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerState.GetTeammateByName
|
|
struct ASTExtraPlayerState_GetTeammateByName_Params
|
|
{
|
|
struct FString TeammateName; // (Parm, ZeroConstructor)
|
|
class ASTExtraPlayerState* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerState.GetPlayerTemperature
|
|
struct ASTExtraPlayerState_GetPlayerTemperature_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerState.GetPlayerTeamIndex
|
|
struct ASTExtraPlayerState_GetPlayerTeamIndex_Params
|
|
{
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerState.GetPlayerMaxTemperature
|
|
struct ASTExtraPlayerState_GetPlayerMaxTemperature_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerState.GetPlayerMaxHealth
|
|
struct ASTExtraPlayerState_GetPlayerMaxHealth_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerState.GetPlayerHealthPercent
|
|
struct ASTExtraPlayerState_GetPlayerHealthPercent_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerState.GetPlayerHealth
|
|
struct ASTExtraPlayerState_GetPlayerHealth_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerState.GetPlayerCharacter
|
|
struct ASTExtraPlayerState_GetPlayerCharacter_Params
|
|
{
|
|
class ASTExtraBaseCharacter* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerState.GetMaxEnegyBuff
|
|
struct ASTExtraPlayerState_GetMaxEnegyBuff_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerState.GetCampPlayerStateListOnClient
|
|
struct ASTExtraPlayerState_GetCampPlayerStateListOnClient_Params
|
|
{
|
|
TArray<class ASTExtraPlayerState*> PlayerStateList; // (Parm, OutParm, ZeroConstructor)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerState.GetCampMatePlayerList
|
|
struct ASTExtraPlayerState_GetCampMatePlayerList_Params
|
|
{
|
|
TArray<class ASTExtraBaseCharacter*> playerList; // (Parm, OutParm, ZeroConstructor)
|
|
bool includeTeammate; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerState.GetBreathPercentage
|
|
struct ASTExtraPlayerState_GetBreathPercentage_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerState.ClientDisplayGameTipWithMsgID
|
|
struct ASTExtraPlayerState_ClientDisplayGameTipWithMsgID_Params
|
|
{
|
|
int ID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString Param1; // (Parm, ZeroConstructor)
|
|
struct FString Param2; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerState.ChangeFadeMapMarkDist
|
|
struct ASTExtraPlayerState_ChangeFadeMapMarkDist_Params
|
|
{
|
|
float NewDist; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerState.CalculateEnegyStage
|
|
struct ASTExtraPlayerState_CalculateEnegyStage_Params
|
|
{
|
|
TEnumAsByte<EPlayerEnegyStage> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerState.AddEnegySafety
|
|
struct ASTExtraPlayerState_AddEnegySafety_Params
|
|
{
|
|
float AddVal; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BoxPickUpListWrapperActor.ModifyPickUpDataList
|
|
struct ABoxPickUpListWrapperActor_ModifyPickUpDataList_Params
|
|
{
|
|
TArray<struct FPickUpItemData> DataList; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BoxPickUpListWrapperActor.FinishPickedUp
|
|
struct ABoxPickUpListWrapperActor_FinishPickedUp_Params
|
|
{
|
|
class AActor* OwnerTarget; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int AdditionalParam; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int pickCount; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GameModeState.GotoNextState
|
|
struct UGameModeState_GotoNextState_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BRGameModeTeam_YearBeast.GetBattleFieldRadius
|
|
struct ABRGameModeTeam_YearBeast_GetBattleFieldRadius_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BRGameModeTeam_YearBeast.GetBattleFieldCenter
|
|
struct ABRGameModeTeam_YearBeast_GetBattleFieldCenter_Params
|
|
{
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BRGameState_YearBeast.SetBeastActor
|
|
struct ABRGameState_YearBeast_SetBeastActor_Params
|
|
{
|
|
class AActor* _beast; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BRGameState_YearBeast.OnRep_WeakBeastActor
|
|
struct ABRGameState_YearBeast_OnRep_WeakBeastActor_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BRGameState_YearBeast.OnRep_GameEndRemainTime
|
|
struct ABRGameState_YearBeast_OnRep_GameEndRemainTime_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BRGameState_YearBeast.IsMapUseTeamPattern
|
|
struct ABRGameState_YearBeast_IsMapUseTeamPattern_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BRGameState_YearBeast.GetBeastActor
|
|
struct ABRGameState_YearBeast_GetBeastActor_Params
|
|
{
|
|
bool Success; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
class AActor* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BRGameState_YearBeast.BroadcastYearBeastSkillWarning
|
|
struct ABRGameState_YearBeast_BroadcastYearBeastSkillWarning_Params
|
|
{
|
|
unsigned char _skillID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BRGameState_YearBeast.BroadcastYearBeastGameFlowMessage
|
|
struct ABRGameState_YearBeast_BroadcastYearBeastGameFlowMessage_Params
|
|
{
|
|
EGameFlowCheckPointType InMessageType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int RefreshTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int RemainTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BRPlayerState_YearBeast.SortCampPlayerListByRank
|
|
struct ABRPlayerState_YearBeast_SortCampPlayerListByRank_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BRPlayerState_YearBeast.RegistSelfToLocalPlayerState
|
|
struct ABRPlayerState_YearBeast_RegistSelfToLocalPlayerState_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BRPlayerState_YearBeast.RecollectAllLocalPlayerState
|
|
struct ABRPlayerState_YearBeast_RecollectAllLocalPlayerState_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BRPlayerState_YearBeast.OnRep_RankNotify
|
|
struct ABRPlayerState_YearBeast_OnRep_RankNotify_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BRPlayerState_YearBeast.OnRep_PlayerRespawnRemainTime
|
|
struct ABRPlayerState_YearBeast_OnRep_PlayerRespawnRemainTime_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BRPlayerState_YearBeast.OnRep_DamageAmountToYearBeast
|
|
struct ABRPlayerState_YearBeast_OnRep_DamageAmountToYearBeast_Params
|
|
{
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.BRPlayerState_YearBeast.OnPlayerStateRespawnCDChangeDelegate__DelegateSignature
|
|
struct ABRPlayerState_YearBeast_OnPlayerStateRespawnCDChangeDelegate__DelegateSignature_Params
|
|
{
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.BRPlayerState_YearBeast.OnPlayerStateDamageAmountChangeDelegate__DelegateSignature
|
|
struct ABRPlayerState_YearBeast_OnPlayerStateDamageAmountChangeDelegate__DelegateSignature_Params
|
|
{
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.BRPlayerState_YearBeast.OnCampHasNewPlayerDelegate__DelegateSignature
|
|
struct ABRPlayerState_YearBeast_OnCampHasNewPlayerDelegate__DelegateSignature_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BRPlayerState_YearBeast.GetSortedTeamPlayerStateList
|
|
struct ABRPlayerState_YearBeast_GetSortedTeamPlayerStateList_Params
|
|
{
|
|
TArray<class ABRPlayerState_YearBeast*> PlayerStateList; // (Parm, OutParm, ZeroConstructor)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BRPlayerState_YearBeast.GetSortedCampPlayerStateList
|
|
struct ABRPlayerState_YearBeast_GetSortedCampPlayerStateList_Params
|
|
{
|
|
TArray<class ABRPlayerState_YearBeast*> PlayerStateList; // (Parm, OutParm, ZeroConstructor)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BTTask_SetYearBeastStateBase.ReceiveTaskFinishedAI
|
|
struct UBTTask_SetYearBeastStateBase_ReceiveTaskFinishedAI_Params
|
|
{
|
|
class AActor* OwnerActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class APawn* ControlledPawn; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BTTask_SetYearBeastStateBase.ReceiveTaskFinished
|
|
struct UBTTask_SetYearBeastStateBase_ReceiveTaskFinished_Params
|
|
{
|
|
class AActor* OwnerActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BulletHitInfoUploadComponent.HandleOnWeaponStopFire
|
|
struct UBulletHitInfoUploadComponent_HandleOnWeaponStopFire_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BulletHitInfoUploadComponent.HandleOnWeaponStartFire
|
|
struct UBulletHitInfoUploadComponent_HandleOnWeaponStartFire_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BulletHitInfoUploadComponent.AddHitData
|
|
struct UBulletHitInfoUploadComponent_AddHitData_Params
|
|
{
|
|
struct FBulletHitInfoUploadData Data; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
struct FLocalShootHitData ShootData; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BulletMovementComponent.ResumeMoveAfterImpactWithNoLost
|
|
struct UBulletMovementComponent_ResumeMoveAfterImpactWithNoLost_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BulletMovementComponent.ResetTickDelay
|
|
struct UBulletMovementComponent_ResetTickDelay_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BulletMovementComponent.ForceStop
|
|
struct UBulletMovementComponent_ForceStop_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BulletTrackComponent.OnWeaponStopFire
|
|
struct UBulletTrackComponent_OnWeaponStopFire_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BulletTrackComponent.OnWeaponStartFire
|
|
struct UBulletTrackComponent_OnWeaponStartFire_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BulletTrackComponent.OnWeaponShoot
|
|
struct UBulletTrackComponent_OnWeaponShoot_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BulletTrackComponent.GetCurRecoilInfo
|
|
struct UBulletTrackComponent_GetCurRecoilInfo_Params
|
|
{
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.BulletTrackComponent.GetCurDeviation
|
|
struct UBulletTrackComponent_GetCurDeviation_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CameraSettingComponentFromBP.SaveCurCameraSetting
|
|
struct UCameraSettingComponentFromBP_SaveCurCameraSetting_Params
|
|
{
|
|
class USpringArmComponent* SpringArm; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CameraSettingComponentFromBP.LerpCameraSettings
|
|
struct UCameraSettingComponentFromBP_LerpCameraSettings_Params
|
|
{
|
|
float LerpAlpha; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FCameraSettings CameraSetting; // (Parm, OutParm)
|
|
class USpringArmComponent* SpringArm; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CampmateWidget.SetBaseCharacter
|
|
struct UCampmateWidget_SetBaseCharacter_Params
|
|
{
|
|
class ASTExtraBaseCharacter* BC; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ChallengeLevelRules.SpawnLevelDirector
|
|
struct UChallengeLevelRules_SpawnLevelDirector_Params
|
|
{
|
|
class UClass* LevelDirectorClass; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ChallengeLevelRules.OnReceiveTriggerMsg
|
|
struct UChallengeLevelRules_OnReceiveTriggerMsg_Params
|
|
{
|
|
class UTriggerAction* TriggerAction; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString Msg; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ChallengeLevelRules.InitLevel
|
|
struct UChallengeLevelRules_InitLevel_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CharacterAvatarComponent.SetSkinMaterial
|
|
struct UCharacterAvatarComponent_SetSkinMaterial_Params
|
|
{
|
|
int slotID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CharacterAvatarComponent.SetNormalMaterial
|
|
struct UCharacterAvatarComponent_SetNormalMaterial_Params
|
|
{
|
|
struct FMeshPackage meshPack; // (Parm, OutParm)
|
|
class UMeshComponent* meshComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
int slotID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CharacterAvatarComponent.SetBodySuitsMaterial
|
|
struct UCharacterAvatarComponent_SetBodySuitsMaterial_Params
|
|
{
|
|
struct FMeshPackage meshPack; // (Parm, OutParm)
|
|
class UMeshComponent* meshComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CharacterAvatarComponent.SetAvatarVisibility
|
|
struct UCharacterAvatarComponent_SetAvatarVisibility_Params
|
|
{
|
|
EAvatarSlotType slotType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool Visible; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool IsForCE; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CharacterAvatarComponent.SetAvatarGender
|
|
struct UCharacterAvatarComponent_SetAvatarGender_Params
|
|
{
|
|
int AGender; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CharacterAvatarComponent.SetAllMeshCollisionState
|
|
struct UCharacterAvatarComponent_SetAllMeshCollisionState_Params
|
|
{
|
|
bool IsEnable; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CharacterAvatarComponent.RemoveSyncSlot
|
|
struct UCharacterAvatarComponent_RemoveSyncSlot_Params
|
|
{
|
|
int Slot; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CharacterAvatarComponent.RefreshAvatar
|
|
struct UCharacterAvatarComponent_RefreshAvatar_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CharacterAvatarComponent.PutOnEquipmentByItemHandle
|
|
struct UCharacterAvatarComponent_PutOnEquipmentByItemHandle_Params
|
|
{
|
|
class UBattleItemHandleBase* ItemHandle; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class USkeletalMesh* skMesh; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UStaticMesh* stMesh; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CharacterAvatarComponent.OnRep_SetDefaultCfg
|
|
struct UCharacterAvatarComponent_OnRep_SetDefaultCfg_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CharacterAvatarComponent.OnRep_EquipParachute
|
|
struct UCharacterAvatarComponent_OnRep_EquipParachute_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CharacterAvatarComponent.OnRep_AvatarMeshChanged
|
|
struct UCharacterAvatarComponent_OnRep_AvatarMeshChanged_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CharacterAvatarComponent.OnMeshLoaded
|
|
struct UCharacterAvatarComponent_OnMeshLoaded_Params
|
|
{
|
|
struct FSoftObjectPath AssetList; // (Parm)
|
|
class UBattleItemHandleBase* itemHandles; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool isReplaced; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CharacterAvatarComponent.OnItemHandleLoaded
|
|
struct UCharacterAvatarComponent_OnItemHandleLoaded_Params
|
|
{
|
|
struct FItemDefineID DefineID; // (Parm)
|
|
class UBattleItemHandleBase* ItemHandle; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CharacterAvatarComponent.OnDefaultItemLoaded
|
|
struct UCharacterAvatarComponent_OnDefaultItemLoaded_Params
|
|
{
|
|
struct FItemDefineID DefineID; // (Parm)
|
|
class UBattleItemHandleBase* ItemHandle; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CharacterAvatarComponent.NetSyncDefData
|
|
struct UCharacterAvatarComponent_NetSyncDefData_Params
|
|
{
|
|
int Slot; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UBattleItemHandleBase* Handle; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CharacterAvatarComponent.NetSyncData
|
|
struct UCharacterAvatarComponent_NetSyncData_Params
|
|
{
|
|
int Slot; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
ESyncOperation Type; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UBattleItemHandleBase* Handle; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CharacterAvatarComponent.NetApplyHeadMesh
|
|
struct UCharacterAvatarComponent_NetApplyHeadMesh_Params
|
|
{
|
|
class UBattleItemHandleBase* Handle; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CharacterAvatarComponent.LoadMeshsAsync
|
|
struct UCharacterAvatarComponent_LoadMeshsAsync_Params
|
|
{
|
|
class UBattleItemHandleBase* handleList; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool needDirectLoad; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CharacterAvatarComponent.IsTeammate
|
|
struct UCharacterAvatarComponent_IsTeammate_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CharacterAvatarComponent.IsSlotVisible
|
|
struct UCharacterAvatarComponent_IsSlotVisible_Params
|
|
{
|
|
int slotID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CharacterAvatarComponent.IsNeedReplaced
|
|
struct UCharacterAvatarComponent_IsNeedReplaced_Params
|
|
{
|
|
class UBackpackAvatarHandle* doReplaceHandle; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CharacterAvatarComponent.InitMasterComponent
|
|
struct UCharacterAvatarComponent_InitMasterComponent_Params
|
|
{
|
|
int AGender; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CharacterAvatarComponent.InitialAvatarParam
|
|
struct UCharacterAvatarComponent_InitialAvatarParam_Params
|
|
{
|
|
int AGender; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CharacterAvatarComponent.InitDefaultMesh
|
|
struct UCharacterAvatarComponent_InitDefaultMesh_Params
|
|
{
|
|
class UBattleItemHandleBase* Handle; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CharacterAvatarComponent.InitDefaultAvatarByResID
|
|
struct UCharacterAvatarComponent_InitDefaultAvatarByResID_Params
|
|
{
|
|
int avatarGender; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int Head; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int hair; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CharacterAvatarComponent.InitDefaultAvatar
|
|
struct UCharacterAvatarComponent_InitDefaultAvatar_Params
|
|
{
|
|
class UBattleItemHandleBase* Handle; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CharacterAvatarComponent.InitBodyMeshByHead
|
|
struct UCharacterAvatarComponent_InitBodyMeshByHead_Params
|
|
{
|
|
int Head; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CharacterAvatarComponent.GetReplacedMeshResRef
|
|
struct UCharacterAvatarComponent_GetReplacedMeshResRef_Params
|
|
{
|
|
class UBackpackAvatarHandle* Handle; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FSoftObjectPath AssetRef; // (Parm, OutParm)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CharacterAvatarComponent.GetMeshResRef
|
|
struct UCharacterAvatarComponent_GetMeshResRef_Params
|
|
{
|
|
class UBackpackAvatarHandle* Handle; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FSoftObjectPath AssetRef; // (Parm, OutParm)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CharacterAvatarComponent.GetLoadedHandle
|
|
struct UCharacterAvatarComponent_GetLoadedHandle_Params
|
|
{
|
|
int slotID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UBackpackAvatarHandle* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CharacterAvatarComponent.GetDefaultBodyItemIDList
|
|
struct UCharacterAvatarComponent_GetDefaultBodyItemIDList_Params
|
|
{
|
|
TArray<int> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CharacterAvatarComponent.GetDefaultBodyHandles
|
|
struct UCharacterAvatarComponent_GetDefaultBodyHandles_Params
|
|
{
|
|
class UBackpackAvatarHandle* HeadHandle; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<class UBackpackAvatarHandle*> BodyHandleList; // (Parm, OutParm, ZeroConstructor)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CharacterAvatarComponent.ClearMeshBySlot
|
|
struct UCharacterAvatarComponent_ClearMeshBySlot_Params
|
|
{
|
|
int Slot; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool putDefault; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CharacterAvatarComponent.CheckSlotInfo
|
|
struct UCharacterAvatarComponent_CheckSlotInfo_Params
|
|
{
|
|
int slotID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool isHide; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
bool isReplace; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
bool visable; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
struct FItemDefineID deineID; // (Parm, OutParm)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CharacterAvatarComponent.CheckShouldEquipDefaultItem
|
|
struct UCharacterAvatarComponent_CheckShouldEquipDefaultItem_Params
|
|
{
|
|
int Slot; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CharacterAvatarComponent.CheckIsHiddenByOther
|
|
struct UCharacterAvatarComponent_CheckIsHiddenByOther_Params
|
|
{
|
|
int itemResID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CharacterAvatarComponent.CheckIsDefaultAvatar
|
|
struct UCharacterAvatarComponent_CheckIsDefaultAvatar_Params
|
|
{
|
|
struct FItemDefineID definedID; // (Parm)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CharacterAvatarComponent.CheckAlreadyEquipped
|
|
struct UCharacterAvatarComponent_CheckAlreadyEquipped_Params
|
|
{
|
|
int slotID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CharacterAvatarComponent.ApplyStaticMeshByID
|
|
struct UCharacterAvatarComponent_ApplyStaticMeshByID_Params
|
|
{
|
|
int Slot; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UStaticMesh* pSM; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UMaterialInstance* Mat; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UBattleItemHandleBase* Handle; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CharacterAvatarComponent.ApplySkeletalMeshByID
|
|
struct UCharacterAvatarComponent_ApplySkeletalMeshByID_Params
|
|
{
|
|
int Slot; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class USkeletalMesh* Mesh; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UMaterialInstance* Mat; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UBattleItemHandleBase* Handle; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CharacterAvatarComponent.ApplyMeshCompCollision
|
|
struct UCharacterAvatarComponent_ApplyMeshCompCollision_Params
|
|
{
|
|
int slotID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CharacterAvatarComponent.ApplyMaterial
|
|
struct UCharacterAvatarComponent_ApplyMaterial_Params
|
|
{
|
|
class UBattleItemHandleBase* ItemHandle; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UMeshComponent* meshComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CharacterAvatarComponent.ApplyAnimation
|
|
struct UCharacterAvatarComponent_ApplyAnimation_Params
|
|
{
|
|
int Slot; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FMeshPackage meshPack; // (Parm, OutParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CharacterParachuteComponent.VerifyClientTimeStamp
|
|
struct UCharacterParachuteComponent_VerifyClientTimeStamp_Params
|
|
{
|
|
float TimeStamp; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CharacterParachuteComponent.UpdateRotation
|
|
struct UCharacterParachuteComponent_UpdateRotation_Params
|
|
{
|
|
float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ThrottleInput; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float SteerInput; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<EParachuteState> State; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FRotator ControlRotation; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CharacterParachuteComponent.UpdateParachuteState
|
|
struct UCharacterParachuteComponent_UpdateParachuteState_Params
|
|
{
|
|
float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ThrottleInput; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float SteerInput; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<EParachuteState> State; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FRotator ControlRotation; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CharacterParachuteComponent.UpdateParachuteOpenedRotation
|
|
struct UCharacterParachuteComponent_UpdateParachuteOpenedRotation_Params
|
|
{
|
|
float InputForward; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float InputRight; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CharacterParachuteComponent.UpdateFreeFallRotation
|
|
struct UCharacterParachuteComponent_UpdateFreeFallRotation_Params
|
|
{
|
|
struct FRotator CameraWorldRotation; // (Parm, IsPlainOldData)
|
|
float InputForward; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float InputRight; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CharacterParachuteComponent.TickParachuteComponent
|
|
struct UCharacterParachuteComponent_TickParachuteComponent_Params
|
|
{
|
|
float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ThrottleInput; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float SteeringInput; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FRotator ControlRotation; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CharacterParachuteComponent.StopParachute
|
|
struct UCharacterParachuteComponent_StopParachute_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CharacterParachuteComponent.StartParachute
|
|
struct UCharacterParachuteComponent_StartParachute_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CharacterParachuteComponent.ResetVelocity
|
|
struct UCharacterParachuteComponent_ResetVelocity_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CharacterParachuteComponent.PostNetReceiveNewState
|
|
struct UCharacterParachuteComponent_PostNetReceiveNewState_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CharacterParachuteComponent.OnPreReconnectOnServer
|
|
struct UCharacterParachuteComponent_OnPreReconnectOnServer_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CharacterParachuteComponent.InvalidateAdjustFollowerLocation
|
|
struct UCharacterParachuteComponent_InvalidateAdjustFollowerLocation_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CharacterParachuteComponent.GetReplicatedRightInput
|
|
struct UCharacterParachuteComponent_GetReplicatedRightInput_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CharacterParachuteComponent.GetReplicatedForwardInput
|
|
struct UCharacterParachuteComponent_GetReplicatedForwardInput_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CharacterParachuteComponent.CalParachuteOpenedVelocity
|
|
struct UCharacterParachuteComponent_CalParachuteOpenedVelocity_Params
|
|
{
|
|
float InputForward; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float InputRight; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CharacterParachuteComponent.CalFreeFallVelocity
|
|
struct UCharacterParachuteComponent_CalFreeFallVelocity_Params
|
|
{
|
|
float InputForward; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float InputRight; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CharacterParachuteComponent.AngleInterpTo
|
|
struct UCharacterParachuteComponent_AngleInterpTo_Params
|
|
{
|
|
float Current; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Target; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Speed; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CharacterParachuteComponent.AdjustFollowerLocation
|
|
struct UCharacterParachuteComponent_AdjustFollowerLocation_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponManagerComponent.UpdateOwnerClientCreateWeapon
|
|
struct UWeaponManagerComponent_UpdateOwnerClientCreateWeapon_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponManagerComponent.SwitchWeaponBySlot
|
|
struct UWeaponManagerComponent_SwitchWeaponBySlot_Params
|
|
{
|
|
TEnumAsByte<ESurviveWeaponPropSlot> Slot; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bUseAnimation; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponManagerComponent.SwitchWeaponByLogicSocket_IdleToBackpackFinished
|
|
struct UWeaponManagerComponent_SwitchWeaponByLogicSocket_IdleToBackpackFinished_Params
|
|
{
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.WeaponManagerComponent.SwapWeaponByPropSlotFinishedDelegate__DelegateSignature
|
|
struct UWeaponManagerComponent_SwapWeaponByPropSlotFinishedDelegate__DelegateSignature_Params
|
|
{
|
|
TEnumAsByte<ESurviveWeaponPropSlot> Slot1; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<ESurviveWeaponPropSlot> Slot2; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.WeaponManagerComponent.SimulatedWeaponChangedDelegate__DelegateSignature
|
|
struct UWeaponManagerComponent_SimulatedWeaponChangedDelegate__DelegateSignature_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponManagerComponent.RefreshWeaponLogicSocketInSpawnDataCacheByPropSlotOnServer
|
|
struct UWeaponManagerComponent_RefreshWeaponLogicSocketInSpawnDataCacheByPropSlotOnServer_Params
|
|
{
|
|
TEnumAsByte<ESurviveWeaponPropSlot> Slot; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponManagerComponent.OnRep_WeaponSystemDataOnSimulateMeleeSlot
|
|
struct UWeaponManagerComponent_OnRep_WeaponSystemDataOnSimulateMeleeSlot_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponManagerComponent.OnRep_WeaponSystemDataOnSimulateHandPropSlot
|
|
struct UWeaponManagerComponent_OnRep_WeaponSystemDataOnSimulateHandPropSlot_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponManagerComponent.OnRep_WeaponSystemDataOnSimulateClientSubSlot
|
|
struct UWeaponManagerComponent_OnRep_WeaponSystemDataOnSimulateClientSubSlot_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponManagerComponent.OnRep_WeaponSystemDataOnSimulateClientSlot2
|
|
struct UWeaponManagerComponent_OnRep_WeaponSystemDataOnSimulateClientSlot2_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponManagerComponent.OnRep_WeaponSystemDataOnSimulateClientSlot1
|
|
struct UWeaponManagerComponent_OnRep_WeaponSystemDataOnSimulateClientSlot1_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponManagerComponent.OnRep_CurrentWeaponReplicated
|
|
struct UWeaponManagerComponent_OnRep_CurrentWeaponReplicated_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponManagerComponent.OnRep_CurrentWeaponLogicSocket
|
|
struct UWeaponManagerComponent_OnRep_CurrentWeaponLogicSocket_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponManagerComponent.OnRep_CurrentShieldWeaponReplicated
|
|
struct UWeaponManagerComponent_OnRep_CurrentShieldWeaponReplicated_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponManagerComponent.OnReconnectOnServer
|
|
struct UWeaponManagerComponent_OnReconnectOnServer_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponManagerComponent.OnReconnectOnClient
|
|
struct UWeaponManagerComponent_OnReconnectOnClient_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponManagerComponent.LogInventoryDataInfo
|
|
struct UWeaponManagerComponent_LogInventoryDataInfo_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponManagerComponent.LocalSwapWeaponByPropSlot
|
|
struct UWeaponManagerComponent_LocalSwapWeaponByPropSlot_Params
|
|
{
|
|
TEnumAsByte<ESurviveWeaponPropSlot> Slot1; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<ESurviveWeaponPropSlot> Slot2; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bForce; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponManagerComponent.LocalForceFinishSwitchWeapon
|
|
struct UWeaponManagerComponent_LocalForceFinishSwitchWeapon_Params
|
|
{
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.WeaponManagerComponent.LocalEquipWeaponFromBackpackFinishedDelegate__DelegateSignature
|
|
struct UWeaponManagerComponent_LocalEquipWeaponFromBackpackFinishedDelegate__DelegateSignature_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponManagerComponent.LocalEquipWeaponFromBackpackFinishedCallback
|
|
struct UWeaponManagerComponent_LocalEquipWeaponFromBackpackFinishedCallback_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponManagerComponent.LocalBackpackCurerrentWeaponFinishedCallback
|
|
struct UWeaponManagerComponent_LocalBackpackCurerrentWeaponFinishedCallback_Params
|
|
{
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.WeaponManagerComponent.LocalBackpackCurerrentWeaponFinishDelegate__DelegateSignature
|
|
struct UWeaponManagerComponent_LocalBackpackCurerrentWeaponFinishDelegate__DelegateSignature_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponManagerComponent.IsWeaponSpawnDataCacheIsEmpty
|
|
struct UWeaponManagerComponent_IsWeaponSpawnDataCacheIsEmpty_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponManagerComponent.IsRecoveringWeaponOnServer
|
|
struct UWeaponManagerComponent_IsRecoveringWeaponOnServer_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponManagerComponent.IsCreatingWeaponOnServer
|
|
struct UWeaponManagerComponent_IsCreatingWeaponOnServer_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponManagerComponent.GetShieldWeaponSlot
|
|
struct UWeaponManagerComponent_GetShieldWeaponSlot_Params
|
|
{
|
|
struct FName ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponManagerComponent.GetShieldWeapon
|
|
struct UWeaponManagerComponent_GetShieldWeapon_Params
|
|
{
|
|
class ASTExtraWeapon* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponManagerComponent.GetPropSlotByLogicSocket
|
|
struct UWeaponManagerComponent_GetPropSlotByLogicSocket_Params
|
|
{
|
|
struct FName LogicSocket; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<ESurviveWeaponPropSlot> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponManagerComponent.GetLogicSocketBySlot
|
|
struct UWeaponManagerComponent_GetLogicSocketBySlot_Params
|
|
{
|
|
TEnumAsByte<ESurviveWeaponPropSlot> Slot; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FName ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponManagerComponent.GetInventoryWeaponByPropSlotOnServerOrAutonomousClient
|
|
struct UWeaponManagerComponent_GetInventoryWeaponByPropSlotOnServerOrAutonomousClient_Params
|
|
{
|
|
TEnumAsByte<ESurviveWeaponPropSlot> Slot; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class ASTExtraWeapon* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponManagerComponent.GetInventoryWeaponByPropSlot
|
|
struct UWeaponManagerComponent_GetInventoryWeaponByPropSlot_Params
|
|
{
|
|
TEnumAsByte<ESurviveWeaponPropSlot> Slot; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class ASTExtraWeapon* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponManagerComponent.GetInventoryWeaponByLogicSocket
|
|
struct UWeaponManagerComponent_GetInventoryWeaponByLogicSocket_Params
|
|
{
|
|
struct FName LogicSocket; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class ASTExtraWeapon* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponManagerComponent.GetGrenadeSpecificSlotNameByWeapon
|
|
struct UWeaponManagerComponent_GetGrenadeSpecificSlotNameByWeapon_Params
|
|
{
|
|
class ASTExtraWeapon* Weapon; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FName ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponManagerComponent.GetGrenadeDefindIDBySlot
|
|
struct UWeaponManagerComponent_GetGrenadeDefindIDBySlot_Params
|
|
{
|
|
struct FName LogicSlot; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FItemDefineID ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponManagerComponent.GetCurrentUsingWeapon
|
|
struct UWeaponManagerComponent_GetCurrentUsingWeapon_Params
|
|
{
|
|
class ASTExtraWeapon* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponManagerComponent.GetCurrentUsingPropSlot
|
|
struct UWeaponManagerComponent_GetCurrentUsingPropSlot_Params
|
|
{
|
|
TEnumAsByte<ESurviveWeaponPropSlot> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponManagerComponent.GetCurrentUsingLogicSocketOnServer
|
|
struct UWeaponManagerComponent_GetCurrentUsingLogicSocketOnServer_Params
|
|
{
|
|
struct FName ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponManagerComponent.GetCurrentUsingLogicSocket
|
|
struct UWeaponManagerComponent_GetCurrentUsingLogicSocket_Params
|
|
{
|
|
struct FName ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponManagerComponent.GetBagLevelBySpesificID
|
|
struct UWeaponManagerComponent_GetBagLevelBySpesificID_Params
|
|
{
|
|
int ID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponManagerComponent.GetBagLevel
|
|
struct UWeaponManagerComponent_GetBagLevel_Params
|
|
{
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponManagerComponent.GetAllInventoryWeaponList
|
|
struct UWeaponManagerComponent_GetAllInventoryWeaponList_Params
|
|
{
|
|
bool bForceUseMapData; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<class ASTExtraWeapon*> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponManagerComponent.ForceBroadcastChangeAllInventoryDataEvent
|
|
struct UWeaponManagerComponent_ForceBroadcastChangeAllInventoryDataEvent_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponManagerComponent.EnableAllBroadcast
|
|
struct UWeaponManagerComponent_EnableAllBroadcast_Params
|
|
{
|
|
bool bEnable; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponManagerComponent.DropWeapon
|
|
struct UWeaponManagerComponent_DropWeapon_Params
|
|
{
|
|
class ASTExtraWeapon* Weapon; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
EBattleItemDropReason Reason; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponManagerComponent.DeleteGrenadeSlotAndDefindID
|
|
struct UWeaponManagerComponent_DeleteGrenadeSlotAndDefindID_Params
|
|
{
|
|
struct FName LogicSlot; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponManagerComponent.DebugReconnectToClientOnServer
|
|
struct UWeaponManagerComponent_DebugReconnectToClientOnServer_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponManagerComponent.DebugDisconnetToServerOnClient
|
|
struct UWeaponManagerComponent_DebugDisconnetToServerOnClient_Params
|
|
{
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.WeaponManagerComponent.ChangeInventoryDataDelegate__DelegateSignature
|
|
struct UWeaponManagerComponent_ChangeInventoryDataDelegate__DelegateSignature_Params
|
|
{
|
|
TEnumAsByte<ESurviveWeaponPropSlot> TargetChangeSlot; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.WeaponManagerComponent.ChangeCurrentUsingWeaponDelegate__DelegateSignature
|
|
struct UWeaponManagerComponent_ChangeCurrentUsingWeaponDelegate__DelegateSignature_Params
|
|
{
|
|
TEnumAsByte<ESurviveWeaponPropSlot> TargetChangeSlot; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponManagerComponent.AddOrSetGrenadeSlotAndDefindID
|
|
struct UWeaponManagerComponent_AddOrSetGrenadeSlotAndDefindID_Params
|
|
{
|
|
struct FName LogicSlot; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FItemDefineID ID; // (Parm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CharacterWeaponManagerComponent.UpdateDataWhenBagChangedOnServer
|
|
struct UCharacterWeaponManagerComponent_UpdateDataWhenBagChangedOnServer_Params
|
|
{
|
|
struct FItemDefineID DefineID; // (Parm)
|
|
EBattleItemOperationType operationType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
unsigned char Reason; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CharacterWeaponManagerComponent.UpdateDataWhenBagChangedOnAutonomous
|
|
struct UCharacterWeaponManagerComponent_UpdateDataWhenBagChangedOnAutonomous_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CharacterWeaponManagerComponent.OnRecoverOnServer
|
|
struct UCharacterWeaponManagerComponent_OnRecoverOnServer_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CharacterWeaponManagerComponent.OnReconnectOnServer
|
|
struct UCharacterWeaponManagerComponent_OnReconnectOnServer_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CharacterWeaponManagerComponent.OnReconnectOnClient
|
|
struct UCharacterWeaponManagerComponent_OnReconnectOnClient_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CharacterWeaponManagerComponent.OnDisconnectToClientOnServer
|
|
struct UCharacterWeaponManagerComponent_OnDisconnectToClientOnServer_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CharacterWeaponManagerComponent.GetBagLevel
|
|
struct UCharacterWeaponManagerComponent_GetBagLevel_Params
|
|
{
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ChasingBar.YearBeastCountDown
|
|
struct UChasingBar_YearBeastCountDown_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ChasingBar.UpdateCountDownText
|
|
struct UChasingBar_UpdateCountDownText_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ChasingBar.OnPlayerEnterExitBlueCircle
|
|
struct UChasingBar_OnPlayerEnterExitBlueCircle_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ChasingBar.OnCountDownTextInvisible
|
|
struct UChasingBar_OnCountDownTextInvisible_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ChasingBar.IsPlayerOutBlueCircle
|
|
struct UChasingBar_IsPlayerOutBlueCircle_Params
|
|
{
|
|
class APawn* CurPawn; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ChasingBar.IsPlayerInWhiteCircle
|
|
struct UChasingBar_IsPlayerInWhiteCircle_Params
|
|
{
|
|
class APawn* CurPawn; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ChasingBar.IsBlueCircleMoving
|
|
struct UChasingBar_IsBlueCircleMoving_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ChasingBar.IsBlueCircleAppearAndCountDown
|
|
struct UChasingBar_IsBlueCircleAppearAndCountDown_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ChasingBar.ClearProgressBar
|
|
struct UChasingBar_ClearProgressBar_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ChasingBar.CleanTheProgressBar
|
|
struct UChasingBar_CleanTheProgressBar_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ChasingBar.CheckToCleanProgress
|
|
struct UChasingBar_CheckToCleanProgress_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ChasingBar.CalPlayerEscapePercent
|
|
struct UChasingBar_CalPlayerEscapePercent_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ChasingBar.BlueCirclePreMoveCountDown
|
|
struct UChasingBar_BlueCirclePreMoveCountDown_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ChatComponent.UpdateQuickItemText
|
|
struct UChatComponent_UpdateQuickItemText_Params
|
|
{
|
|
int msgID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int resID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int alternateMsgID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ChatComponent.ShowQuickPanel
|
|
struct UChatComponent_ShowQuickPanel_Params
|
|
{
|
|
bool bShow; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ChatComponent.ShowFlag
|
|
struct UChatComponent_ShowFlag_Params
|
|
{
|
|
struct FInGameChatMsg msgItem; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
EChatFlagType flatType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ChatComponent.ServerSendMsg
|
|
struct UChatComponent_ServerSendMsg_Params
|
|
{
|
|
struct FInGameChatMsg msgItem; // (ConstParm, Parm, ReferenceParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ChatComponent.SendDirtyFilterContent
|
|
struct UChatComponent_SendDirtyFilterContent_Params
|
|
{
|
|
struct FString content; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ChatComponent.SendDirtyFilter
|
|
struct UChatComponent_SendDirtyFilter_Params
|
|
{
|
|
struct FString Name; // (Parm, ZeroConstructor)
|
|
struct FString content; // (Parm, ZeroConstructor)
|
|
bool isMe; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ChatComponent.OnInviteNextBattle
|
|
struct UChatComponent_OnInviteNextBattle_Params
|
|
{
|
|
struct FString gid; // (Parm, ZeroConstructor)
|
|
struct FString Name; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ChatComponent.OnFilterFinish
|
|
struct UChatComponent_OnFilterFinish_Params
|
|
{
|
|
struct FString filterText; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ChatComponent.NotifyFriendReplyInvite
|
|
struct UChatComponent_NotifyFriendReplyInvite_Params
|
|
{
|
|
struct FString str_gid; // (Parm, ZeroConstructor)
|
|
struct FString sender_name; // (Parm, ZeroConstructor)
|
|
bool bReply; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ChatComponent.NotifyFriendInvite
|
|
struct UChatComponent_NotifyFriendInvite_Params
|
|
{
|
|
struct FString str_gid; // (Parm, ZeroConstructor)
|
|
struct FString sender_name; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ChatComponent.NotifyFriendChat
|
|
struct UChatComponent_NotifyFriendChat_Params
|
|
{
|
|
struct FString str_gid; // (Parm, ZeroConstructor)
|
|
struct FString sender_name; // (Parm, ZeroConstructor)
|
|
struct FString chat_content; // (Parm, ZeroConstructor)
|
|
bool self_msg; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ChatComponent.InviteNextBattleReply
|
|
struct UChatComponent_InviteNextBattleReply_Params
|
|
{
|
|
struct FString gid; // (Parm, ZeroConstructor)
|
|
struct FString Name; // (Parm, ZeroConstructor)
|
|
bool bReply; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ChatComponent.FindTextIDByAudioID
|
|
struct UChatComponent_FindTextIDByAudioID_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ChatComponent.CloseChatHistoryList
|
|
struct UChatComponent_CloseChatHistoryList_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ChatComponent.ClientReceiveMsg
|
|
struct UChatComponent_ClientReceiveMsg_Params
|
|
{
|
|
struct FInGameChatMsg msgItem; // (ConstParm, Parm, ReferenceParm)
|
|
bool isMe; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ChatComponent.AddOneMsgToUI1
|
|
struct UChatComponent_AddOneMsgToUI1_Params
|
|
{
|
|
struct FInGameChatMsg Item; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
struct FString Name; // (Parm, ZeroConstructor)
|
|
struct FString content; // (Parm, ZeroConstructor)
|
|
int msgID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int audioID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool isMe; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool PlaySound; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ChatComponent.AddFriendChat
|
|
struct UChatComponent_AddFriendChat_Params
|
|
{
|
|
struct FString gid; // (Parm, ZeroConstructor)
|
|
struct FString Name; // (Parm, ZeroConstructor)
|
|
struct FString content; // (Parm, ZeroConstructor)
|
|
bool isSelf; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CircleMgrComponent.SetGMCicleTime
|
|
struct UCircleMgrComponent_SetGMCicleTime_Params
|
|
{
|
|
float CDTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float LastTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CircleMgrComponent.RetriveCircleInfo
|
|
struct UCircleMgrComponent_RetriveCircleInfo_Params
|
|
{
|
|
struct FReConnectGameStateInfo CurInfo; // (Parm, OutParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CommonBtnComponent.SetAutoOpenDoorMode
|
|
struct UCommonBtnComponent_SetAutoOpenDoorMode_Params
|
|
{
|
|
int Mode; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CommonBtnComponent.SetAutoOpenDoorEnable
|
|
struct UCommonBtnComponent_SetAutoOpenDoorEnable_Params
|
|
{
|
|
bool bEnable; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CommonBtnComponent.IsAimingExtraDoor
|
|
struct UCommonBtnComponent_IsAimingExtraDoor_Params
|
|
{
|
|
class APUBGDoor* actionDoor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CommonBtnComponent.GetPriorityDoor
|
|
struct UCommonBtnComponent_GetPriorityDoor_Params
|
|
{
|
|
class APUBGDoor* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CommonBtnComponent.DoorRequireRPC
|
|
struct UCommonBtnComponent_DoorRequireRPC_Params
|
|
{
|
|
class APUBGDoor* actionDoor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bAimingExtraDoor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CommonBtnComponent.BP_SimulateUIClick
|
|
struct UCommonBtnComponent_BP_SimulateUIClick_Params
|
|
{
|
|
bool bExtraDoor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CommonBtnComponent.BP_ShowDoorBtn
|
|
struct UCommonBtnComponent_BP_ShowDoorBtn_Params
|
|
{
|
|
bool bShow; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bOpen; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int doorOpenMode; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GameReplay.StopRecordingReplay
|
|
struct UGameReplay_StopRecordingReplay_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GameReplay.StopPlay
|
|
struct UGameReplay_StopPlay_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GameReplay.StartRecordingReplay
|
|
struct UGameReplay_StartRecordingReplay_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GameReplay.SetSpectatorName
|
|
struct UGameReplay_SetSpectatorName_Params
|
|
{
|
|
struct FString SpectatorName; // (Parm, ZeroConstructor)
|
|
bool bGM; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GameReplay.SetIsGMSpectator
|
|
struct UGameReplay_SetIsGMSpectator_Params
|
|
{
|
|
bool bGM; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GameReplay.SetCurrentReplayTimeToSeconds
|
|
struct UGameReplay_SetCurrentReplayTimeToSeconds_Params
|
|
{
|
|
float Seconds; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GameReplay.PlayReplay
|
|
struct UGameReplay_PlayReplay_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GameReplay.PauseReplay
|
|
struct UGameReplay_PauseReplay_Params
|
|
{
|
|
bool bPaused; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GameReplay.IsInRecordState
|
|
struct UGameReplay_IsInRecordState_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GameReplay.IsInPlayState
|
|
struct UGameReplay_IsInPlayState_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GameReplay.HaveRecordingData
|
|
struct UGameReplay_HaveRecordingData_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GameReplay.GetSpectatorName
|
|
struct UGameReplay_GetSpectatorName_Params
|
|
{
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GameReplay.GetCurrentReplayTotalTimeInSeconds
|
|
struct UGameReplay_GetCurrentReplayTotalTimeInSeconds_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GameReplay.GetCurrentReplayCurTimeInSeconds
|
|
struct UGameReplay_GetCurrentReplayCurTimeInSeconds_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CompletePlayback.Refresh_TeammatePlayerState
|
|
struct UCompletePlayback_Refresh_TeammatePlayerState_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CompletePlayback.PlayDemoWithFilename
|
|
struct UCompletePlayback_PlayDemoWithFilename_Params
|
|
{
|
|
struct FString DemoName; // (Parm, ZeroConstructor)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CrossHairComponent.DrawSpreadEnd
|
|
struct UCrossHairComponent_DrawSpreadEnd_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CrossHairComponent.DrawDebugPointEnd
|
|
struct UCrossHairComponent_DrawDebugPointEnd_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CrowdAgentComponent.StopMove
|
|
struct UCrowdAgentComponent_StopMove_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CrowdAgentComponent.MoveToLoc
|
|
struct UCrowdAgentComponent_MoveToLoc_Params
|
|
{
|
|
struct FVector Loc; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CrowdAgentComponent.MoveToActor
|
|
struct UCrowdAgentComponent_MoveToActor_Params
|
|
{
|
|
class AActor* Actor; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CrowdManagerComponent.SetQueryInterfaceBlueprint
|
|
struct UCrowdManagerComponent_SetQueryInterfaceBlueprint_Params
|
|
{
|
|
class AAIWorldVolume* query; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CrowdManagerComponent.RemoveCrowdAgentBlueprint
|
|
struct UCrowdManagerComponent_RemoveCrowdAgentBlueprint_Params
|
|
{
|
|
class AActor* Owner; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CrowdManagerComponent.MoveToPositionBlueprint
|
|
struct UCrowdManagerComponent_MoveToPositionBlueprint_Params
|
|
{
|
|
class AActor* Agent; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector Position; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
float stopRadius; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CrowdManagerComponent.AddCrowdAgentBlueprint
|
|
struct UCrowdManagerComponent_AddCrowdAgentBlueprint_Params
|
|
{
|
|
class AActor* Owner; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float AgentRadius; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float segmentRadius; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Height; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float MaxSpeed; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float MaxForce; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float queryNeighborRadius; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float queryBoundaryRadius; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CustomParticleSystemComponent.AddCollisionIgnoreActor
|
|
struct UCustomParticleSystemComponent_AddCollisionIgnoreActor_Params
|
|
{
|
|
class AActor* ignoreActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CustomScrollBox.SetScrollOffset
|
|
struct UCustomScrollBox_SetScrollOffset_Params
|
|
{
|
|
float NewScrollOffset; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CustomScrollBox.SetScrollBarVisibility
|
|
struct UCustomScrollBox_SetScrollBarVisibility_Params
|
|
{
|
|
ESlateVisibility NewScrollBarVisibility; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CustomScrollBox.SetScrollbarThickness
|
|
struct UCustomScrollBox_SetScrollbarThickness_Params
|
|
{
|
|
struct FVector2D NewScrollbarThickness; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CustomScrollBox.SetOrientation
|
|
struct UCustomScrollBox_SetOrientation_Params
|
|
{
|
|
TEnumAsByte<EOrientation> NewOrientation; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CustomScrollBox.SetAlwaysShowScrollbar
|
|
struct UCustomScrollBox_SetAlwaysShowScrollbar_Params
|
|
{
|
|
bool NewAlwaysShowScrollbar; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CustomScrollBox.SetAllowOverscroll
|
|
struct UCustomScrollBox_SetAllowOverscroll_Params
|
|
{
|
|
bool NewAllowOverscroll; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CustomScrollBox.ScrollWidgetIntoView
|
|
struct UCustomScrollBox_ScrollWidgetIntoView_Params
|
|
{
|
|
class UWidget* WidgetToFind; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
bool AnimateScroll; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
EDescendantScrollDestination ScrollDesintion; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CustomScrollBox.ScrollToStart
|
|
struct UCustomScrollBox_ScrollToStart_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CustomScrollBox.ScrollToEnd
|
|
struct UCustomScrollBox_ScrollToEnd_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CustomScrollBox.ScrollStop
|
|
struct UCustomScrollBox_ScrollStop_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CustomScrollBox.GetScrollOffset
|
|
struct UCustomScrollBox_GetScrollOffset_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CustomScrollBox.GetMaxScrollOffset
|
|
struct UCustomScrollBox_GetMaxScrollOffset_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CustomScrollBoxSlot.SetPadding
|
|
struct UCustomScrollBoxSlot_SetPadding_Params
|
|
{
|
|
struct FMargin InPadding; // (Parm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CustomScrollBoxSlot.SetHorizontalAlignment
|
|
struct UCustomScrollBoxSlot_SetHorizontalAlignment_Params
|
|
{
|
|
TEnumAsByte<EHorizontalAlignment> InHorizontalAlignment; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraSpringArmComponent.ClearCameraData
|
|
struct USTExtraSpringArmComponent_ClearCameraData_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CustomSpringArmComponent.SetCameraDataEnable
|
|
struct UCustomSpringArmComponent_SetCameraDataEnable_Params
|
|
{
|
|
TEnumAsByte<ECameraDataType> CameraDataType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool IsEnable; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CustomSpringArmComponent.ForceUpdateDesiredArmLocation
|
|
struct UCustomSpringArmComponent_ForceUpdateDesiredArmLocation_Params
|
|
{
|
|
bool bDoTrace; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bDoLocationLag; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bDoRotationLag; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CustomSpringArmComponent.DelayRotationLagEnabledEnd
|
|
struct UCustomSpringArmComponent_DelayRotationLagEnabledEnd_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.CustomSpringArmComponent.DelayRotationLagEnabled
|
|
struct UCustomSpringArmComponent_DelayRotationLagEnabled_Params
|
|
{
|
|
bool bEnabled; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Time; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.DamageableInterface.JudgeComponentBlockBullet
|
|
struct UDamageableInterface_JudgeComponentBlockBullet_Params
|
|
{
|
|
class UPrimitiveComponent* Comp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.DamageableInterface.GetPickingBoundingBox
|
|
struct UDamageableInterface_GetPickingBoundingBox_Params
|
|
{
|
|
struct FVector Center; // (Parm, OutParm, IsPlainOldData)
|
|
struct FVector Extent; // (Parm, OutParm, IsPlainOldData)
|
|
struct FRotator Rotation; // (Parm, OutParm, IsPlainOldData)
|
|
float Distance; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.DamageableInterface.GetDamageRateFromDamageEvent
|
|
struct UDamageableInterface_GetDamageRateFromDamageEvent_Params
|
|
{
|
|
struct FDamageEvent DamageEvent; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.DamageableInterface.GetDamageRateByTarget
|
|
struct UDamageableInterface_GetDamageRateByTarget_Params
|
|
{
|
|
class AActor* Target; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.DamageableInterface.GetDamageableGameObjectType
|
|
struct UDamageableInterface_GetDamageableGameObjectType_Params
|
|
{
|
|
TArray<EDamageableGameObjectType> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.DamageableInterface.GetCanBePicked
|
|
struct UDamageableInterface_GetCanBePicked_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.DamageableInterface.GetBulletBlockComponentTag
|
|
struct UDamageableInterface_GetBulletBlockComponentTag_Params
|
|
{
|
|
struct FName ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.DamageableInterface.GetAdditionaAbsoluteDamageFromDamageEvent
|
|
struct UDamageableInterface_GetAdditionaAbsoluteDamageFromDamageEvent_Params
|
|
{
|
|
struct FDamageEvent DamageEvent; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.DamageableInterface.CalcFinalDamageRate
|
|
struct UDamageableInterface_CalcFinalDamageRate_Params
|
|
{
|
|
struct FDamageEvent DamageEvent; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
class AActor* Attacker; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.HUDWidgetBase.ShouldDraw
|
|
struct UHUDWidgetBase_ShouldDraw_Params
|
|
{
|
|
bool bShowScores; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.HUDWidgetBase.SetHidden
|
|
struct UHUDWidgetBase_SetHidden_Params
|
|
{
|
|
bool bIsHidden; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.HUDWidgetBase.RenderObj_TextureAt
|
|
struct UHUDWidgetBase_RenderObj_TextureAt_Params
|
|
{
|
|
struct FHUDRenderObject_Texture TextureObject; // (Parm, OutParm)
|
|
float X; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Y; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Width; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Height; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.HUDWidgetBase.RenderObj_Texture
|
|
struct UHUDWidgetBase_RenderObj_Texture_Params
|
|
{
|
|
struct FHUDRenderObject_Texture TextureObject; // (Parm, OutParm)
|
|
struct FVector2D DrawOffset; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.HUDWidgetBase.RenderObj_TextAt
|
|
struct UHUDWidgetBase_RenderObj_TextAt_Params
|
|
{
|
|
struct FHUDRenderObject_Text TextObject; // (Parm, OutParm)
|
|
float X; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Y; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector2D ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.HUDWidgetBase.RenderObj_Text
|
|
struct UHUDWidgetBase_RenderObj_Text_Params
|
|
{
|
|
struct FHUDRenderObject_Text TextObject; // (Parm, OutParm)
|
|
struct FVector2D DrawOffset; // (Parm, IsPlainOldData)
|
|
struct FVector2D ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.HUDWidgetBase.DrawTexture
|
|
struct UHUDWidgetBase_DrawTexture_Params
|
|
{
|
|
class UTexture* Texture; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float X; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Y; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Width; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Height; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float MaterialU; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float MaterialV; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float MaterialUL; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float MaterialVL; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float DrawOpacity; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FLinearColor DrawColor; // (Parm, IsPlainOldData)
|
|
struct FVector2D RenderOffset; // (Parm, IsPlainOldData)
|
|
float Rotation; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector2D RotPivot; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.HUDWidgetBase.DrawText
|
|
struct UHUDWidgetBase_DrawText_Params
|
|
{
|
|
struct FText Text; // (Parm)
|
|
float X; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Y; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UFont* Font; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bDrawShadow; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector2D ShadowDirection; // (Parm, IsPlainOldData)
|
|
struct FLinearColor ShadowColor; // (Parm, IsPlainOldData)
|
|
bool bDrawOutline; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FLinearColor OutlineColor; // (Parm, IsPlainOldData)
|
|
float TextScale; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float DrawOpacity; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FLinearColor DrawColor; // (Parm, IsPlainOldData)
|
|
TEnumAsByte<ETextHorzPos> TextHorzAlignment; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<ETextVertPos> TextVertAlignment; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FFontRenderInfo RenderInfo; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
struct FVector2D ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.HUDWidgetBase.DrawMaterial
|
|
struct UHUDWidgetBase_DrawMaterial_Params
|
|
{
|
|
class UMaterialInterface* Material; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float X; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Y; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Width; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Height; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float MaterialU; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float MaterialV; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float MaterialUWidth; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float MaterialVHeight; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float DrawOpacity; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FLinearColor DrawColor; // (Parm, IsPlainOldData)
|
|
struct FVector2D RenderOffset; // (Parm, IsPlainOldData)
|
|
float Rotation; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector2D RotPivot; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.HUDWidgetBase.DrawAllRenderObjects
|
|
struct UHUDWidgetBase_DrawAllRenderObjects_Params
|
|
{
|
|
float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector2D DrawOffset; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.HUDWidgetBase.Draw
|
|
struct UHUDWidgetBase_Draw_Params
|
|
{
|
|
float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.HUDWidgetBase.ApplyHUDColor
|
|
struct UHUDWidgetBase_ApplyHUDColor_Params
|
|
{
|
|
struct FLinearColor DrawColor; // (Parm, IsPlainOldData)
|
|
struct FLinearColor ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.DataTableManager.GetTableByType
|
|
struct UDataTableManager_GetTableByType_Params
|
|
{
|
|
TEnumAsByte<EDataTableType> TableType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UDataTable* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.DataTableManager.GetInstance
|
|
struct UDataTableManager_GetInstance_Params
|
|
{
|
|
class UDataTableManager* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.DayToNightActor.TrytoFireEvent
|
|
struct ADayToNightActor_TrytoFireEvent_Params
|
|
{
|
|
int EventID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.DayToNightActor.SetNightVisionOpen
|
|
struct ADayToNightActor_SetNightVisionOpen_Params
|
|
{
|
|
bool bOpen; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.DayToNightActor.FireEvent
|
|
struct ADayToNightActor_FireEvent_Params
|
|
{
|
|
int EventID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int EventParam; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.DayToNightActor.BP_ClientOnFireEvent
|
|
struct ADayToNightActor_BP_ClientOnFireEvent_Params
|
|
{
|
|
int EventID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int EventParam; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.DeathPlayback.IsSwitchedOffByDevice
|
|
struct UDeathPlayback_IsSwitchedOffByDevice_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.DeathPlayback.EnableDeathPlayback
|
|
struct UDeathPlayback_EnableDeathPlayback_Params
|
|
{
|
|
bool bEnable; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.DelayFlyProjMovementComponent.StartFly
|
|
struct UDelayFlyProjMovementComponent_StartFly_Params
|
|
{
|
|
struct FVector flyVelocity; // (Parm, IsPlainOldData)
|
|
bool isThrowHigh; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.DelayFlyProjMovementComponent.ResumeMoveAfterImpactWithNoLost
|
|
struct UDelayFlyProjMovementComponent_ResumeMoveAfterImpactWithNoLost_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.DrivingChallengeLevelRules.ValidNewCheckPoint
|
|
struct UDrivingChallengeLevelRules_ValidNewCheckPoint_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.DrivingChallengeLevelRules.SignCheckPointPassed
|
|
struct UDrivingChallengeLevelRules_SignCheckPointPassed_Params
|
|
{
|
|
struct FString Msg; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.DrivingChallengeLevelRules.SignAndSetDrivingCheckPoint
|
|
struct UDrivingChallengeLevelRules_SignAndSetDrivingCheckPoint_Params
|
|
{
|
|
struct FString Msg; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.DrivingChallengeLevelRules.OnReceiveTriggerMsg
|
|
struct UDrivingChallengeLevelRules_OnReceiveTriggerMsg_Params
|
|
{
|
|
class UTriggerAction* TriggerAction; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString Msg; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.DrivingChallengeLevelRules.InitLevel
|
|
struct UDrivingChallengeLevelRules_InitLevel_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.DynamicWeatherController.OnUserQualitySettingChanged
|
|
struct UDynamicWeatherController_OnUserQualitySettingChanged_Params
|
|
{
|
|
int renderlevel; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.DynamicRainController.OnUserQualitySettingChanged
|
|
struct UDynamicRainController_OnUserQualitySettingChanged_Params
|
|
{
|
|
int renderlevel; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.DynamicRainController.CreateThunderOnServer
|
|
struct UDynamicRainController_CreateThunderOnServer_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.DynamicRainController.CreateThunderOnClient
|
|
struct UDynamicRainController_CreateThunderOnClient_Params
|
|
{
|
|
float angle; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Distance; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.DynamicWeatherMgr.StartTransition
|
|
struct ADynamicWeatherMgr_StartTransition_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.DynamicWeatherMgr.SoftReconnectRecoverData
|
|
struct ADynamicWeatherMgr_SoftReconnectRecoverData_Params
|
|
{
|
|
class AUAEPlayerController* PC; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.DynamicWeatherMgr.RPCRequireControl
|
|
struct ADynamicWeatherMgr_RPCRequireControl_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.DynamicWeatherMgr.RPCRequire
|
|
struct ADynamicWeatherMgr_RPCRequire_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.DynamicWeatherMgr.OnWeatherChangeStarted
|
|
struct ADynamicWeatherMgr_OnWeatherChangeStarted_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.DynamicWeatherMgr.OnWeatherChangeSaturated
|
|
struct ADynamicWeatherMgr_OnWeatherChangeSaturated_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.DynamicWeatherMgr.OnWeatherChangeRestoreStarted
|
|
struct ADynamicWeatherMgr_OnWeatherChangeRestoreStarted_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.DynamicWeatherMgr.OnWeatherChangeRestoreEnded
|
|
struct ADynamicWeatherMgr_OnWeatherChangeRestoreEnded_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.DynamicWeatherMgr.OnRep_ControllerDataForReplay
|
|
struct ADynamicWeatherMgr_OnRep_ControllerDataForReplay_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.DynamicWeatherMgr.OnRep_ControllerData
|
|
struct ADynamicWeatherMgr_OnRep_ControllerData_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.DynamicWeatherMgr.HandleClientHasReactivated
|
|
struct ADynamicWeatherMgr_HandleClientHasReactivated_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.DynamicWeatherMgr.ClientInit
|
|
struct ADynamicWeatherMgr_ClientInit_Params
|
|
{
|
|
struct FWeatherControllerRepData InitDataIn; // (Parm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.EffectComponent.S2Sim_CallRemoteEffect
|
|
struct UEffectComponent_S2Sim_CallRemoteEffect_Params
|
|
{
|
|
int graphTid; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int graphUid; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int effectTid; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AActor* Source; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AActor* Target; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<unsigned char> Data; // (ConstParm, Parm, ZeroConstructor, ReferenceParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.EffectComponent.S2C_CallRemoteEffect
|
|
struct UEffectComponent_S2C_CallRemoteEffect_Params
|
|
{
|
|
int graphTid; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int graphUid; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int effectTid; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AActor* Source; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AActor* Target; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<unsigned char> Data; // (ConstParm, Parm, ZeroConstructor, ReferenceParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.EffectComponent.S2A_EndEffectGraph
|
|
struct UEffectComponent_S2A_EndEffectGraph_Params
|
|
{
|
|
int UID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.EffectComponent.C2S_CallRemoteEffect
|
|
struct UEffectComponent_C2S_CallRemoteEffect_Params
|
|
{
|
|
int graphTid; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int graphUid; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int effectTid; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AActor* Source; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AActor* Target; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<unsigned char> Data; // (ConstParm, Parm, ZeroConstructor, ReferenceParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.EntireMapWidget.UpdatePlayersLocAndRotC
|
|
struct UEntireMapWidget_UpdatePlayersLocAndRotC_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.EntireMapWidget.UpdateMarkerDistanceC
|
|
struct UEntireMapWidget_UpdateMarkerDistanceC_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.EntireMapWidget.UpdateLeftRouteLengthC
|
|
struct UEntireMapWidget_UpdateLeftRouteLengthC_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.EntireMapWidget.UpdateLastDriveVehicleC
|
|
struct UEntireMapWidget_UpdateLastDriveVehicleC_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.EntireMapWidget.UpdateAirIconC
|
|
struct UEntireMapWidget_UpdateAirIconC_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.EntireMapWidget.TickCircleC
|
|
struct UEntireMapWidget_TickCircleC_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.EntireMapWidget.RepositionItemOnMapC
|
|
struct UEntireMapWidget_RepositionItemOnMapC_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.EntireMapWidget.ReCalMapInfoC
|
|
struct UEntireMapWidget_ReCalMapInfoC_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.EntireMapWidget.MapResizeC
|
|
struct UEntireMapWidget_MapResizeC_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.EquipmentBoxActor.UpdateEquipCountMax
|
|
struct AEquipmentBoxActor_UpdateEquipCountMax_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.EquipmentBoxActor.UpdateEquipCountCurrent
|
|
struct AEquipmentBoxActor_UpdateEquipCountCurrent_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.EquipmentBoxActor.ModifyPickUpItemDatas
|
|
struct AEquipmentBoxActor_ModifyPickUpItemDatas_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.EquipmentBoxActor.MakePickUpItemDatas
|
|
struct AEquipmentBoxActor_MakePickUpItemDatas_Params
|
|
{
|
|
TArray<struct FPickUpItemData> DataList; // (Parm, OutParm, ZeroConstructor)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ExtraTeamRWResActor.SetCurResObjState
|
|
struct AExtraTeamRWResActor_SetCurResObjState_Params
|
|
{
|
|
TEnumAsByte<ETRWResObjectState> InState; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ExtraTeamRWResActor.PlayerIsInMyInside
|
|
struct AExtraTeamRWResActor_PlayerIsInMyInside_Params
|
|
{
|
|
class ASTExtraBaseCharacter* Pawn; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ExtraTeamRWResActor.OnRep_ResID
|
|
struct AExtraTeamRWResActor_OnRep_ResID_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ExtraTeamRWResActor.OnRep_DisplayName
|
|
struct AExtraTeamRWResActor_OnRep_DisplayName_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ExtraTeamRWResActor.OnRep_CurrentResObjState
|
|
struct AExtraTeamRWResActor_OnRep_CurrentResObjState_Params
|
|
{
|
|
TEnumAsByte<ETRWResObjectState> LastState; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ExtraTeamRWResActor.OnRep_CurrentOwnedCamp
|
|
struct AExtraTeamRWResActor_OnRep_CurrentOwnedCamp_Params
|
|
{
|
|
int LastOwnedCamp; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ExtraTeamRWResActor.OnRep_CurrentOccupyProgressForRep
|
|
struct AExtraTeamRWResActor_OnRep_CurrentOccupyProgressForRep_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ExtraTeamRWResActor.OnRep_CurrentOccupyingStatus
|
|
struct AExtraTeamRWResActor_OnRep_CurrentOccupyingStatus_Params
|
|
{
|
|
TEnumAsByte<ETRWResOccupyStatus> LastStatus; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ExtraTeamRWResActor.GetResActorDisplayName
|
|
struct AExtraTeamRWResActor_GetResActorDisplayName_Params
|
|
{
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ExtraTeamRWResActor.GetPlayerListInAreaNum
|
|
struct AExtraTeamRWResActor_GetPlayerListInAreaNum_Params
|
|
{
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ExtraTeamRWResActor.GetLocalPlayerPawn
|
|
struct AExtraTeamRWResActor_GetLocalPlayerPawn_Params
|
|
{
|
|
class APawn* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ExtraTeamRWResActor.GetLocalPlayerCampID
|
|
struct AExtraTeamRWResActor_GetLocalPlayerCampID_Params
|
|
{
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ExtraTeamRWResActor.GetCurResObjState
|
|
struct AExtraTeamRWResActor_GetCurResObjState_Params
|
|
{
|
|
TEnumAsByte<ETRWResObjectState> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ExtraTeamRWResActor.GetCurrentOccupyProgress
|
|
struct AExtraTeamRWResActor_GetCurrentOccupyProgress_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ExtraTeamRWResActor.GetCurrentOccupyingStatus
|
|
struct AExtraTeamRWResActor_GetCurrentOccupyingStatus_Params
|
|
{
|
|
TEnumAsByte<ETRWResOccupyStatus> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ExtraTeamRWResActor.GetCurOwnedCompID
|
|
struct AExtraTeamRWResActor_GetCurOwnedCompID_Params
|
|
{
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ExtraTeamRWResActor.CapsuleEndOverlap
|
|
struct AExtraTeamRWResActor_CapsuleEndOverlap_Params
|
|
{
|
|
class UPrimitiveComponent* OverlappedComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
class AActor* Other; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UPrimitiveComponent* OtherComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
int OtherBodyIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ExtraTeamRWResActor.CapsuleBeginOverlap
|
|
struct AExtraTeamRWResActor_CapsuleBeginOverlap_Params
|
|
{
|
|
class UPrimitiveComponent* OverlappedComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
class AActor* Other; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UPrimitiveComponent* OtherComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
int OtherBodyIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bFromSweep; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FHitResult SweepResult; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.SimulateSyncSmoothActor.SetVelocity
|
|
struct ASimulateSyncSmoothActor_SetVelocity_Params
|
|
{
|
|
struct FVector Velocity; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.SimulateSyncSmoothActor.SetAngularVelocity
|
|
struct ASimulateSyncSmoothActor_SetAngularVelocity_Params
|
|
{
|
|
float PitchSpeed; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float YawSpeed; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float RollSpeed; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.SimulateSyncSmoothActor.OnRep_Snapshot
|
|
struct ASimulateSyncSmoothActor_OnRep_Snapshot_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.FerrisWheel.UnRegSingleBox
|
|
struct AFerrisWheel_UnRegSingleBox_Params
|
|
{
|
|
class UStaticMeshComponent* InStatic; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.FerrisWheel.StandBox
|
|
struct AFerrisWheel_StandBox_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.FerrisWheel.RegNewBox
|
|
struct AFerrisWheel_RegNewBox_Params
|
|
{
|
|
class USkeletalMeshComponent* InSkel; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.FerrisWheel.PullBoxStand
|
|
struct AFerrisWheel_PullBoxStand_Params
|
|
{
|
|
class USceneComponent* InComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.FerrisWheel.PassThroughDoor
|
|
struct AFerrisWheel_PassThroughDoor_Params
|
|
{
|
|
class UStaticMeshComponent* InComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
struct FVector InStart; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FVector InEnd; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.FerrisWheel.OnBoxHitted
|
|
struct AFerrisWheel_OnBoxHitted_Params
|
|
{
|
|
class UPrimitiveComponent* HitComponent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
class AActor* OtherActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UPrimitiveComponent* OtherComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
struct FVector NormalImpulse; // (Parm, IsPlainOldData)
|
|
struct FHitResult Hit; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.FerrisWheel.IsInFerrisDoor
|
|
struct AFerrisWheel_IsInFerrisDoor_Params
|
|
{
|
|
class UStaticMeshComponent* InComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
struct FVector InPos; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
bool InShouldLog; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.FerrisWheel.IsInFerrisBox
|
|
struct AFerrisWheel_IsInFerrisBox_Params
|
|
{
|
|
class UStaticMeshComponent* InComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
struct FVector InPos; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
bool InShouldLog; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.FerrisWheel.Init_Refs
|
|
struct AFerrisWheel_Init_Refs_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.FerrisWheel.GetGoodOutPos
|
|
struct AFerrisWheel_GetGoodOutPos_Params
|
|
{
|
|
class UStaticMeshComponent* InComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
struct FVector InPos; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
bool ForceForward; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.FerrisWheel.CheckPosition
|
|
struct AFerrisWheel_CheckPosition_Params
|
|
{
|
|
struct FVector InPos; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
class UStaticMeshComponent* InHitedBox; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.FerrisWheel.BroadcastEnableTick
|
|
struct AFerrisWheel_BroadcastEnableTick_Params
|
|
{
|
|
bool bEnabled; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.SpecialBulletBase.RPC_Multicast_StartLaunch
|
|
struct ASpecialBulletBase_RPC_Multicast_StartLaunch_Params
|
|
{
|
|
struct FVector Velocity; // (Parm, IsPlainOldData)
|
|
float Gravity; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.SpecialBulletBase.LaunchBulletDelegate__DelegateSignature
|
|
struct ASpecialBulletBase_LaunchBulletDelegate__DelegateSignature_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.FireworkBullet.RPC_Multicast_Explode
|
|
struct AFireworkBullet_RPC_Multicast_Explode_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.FireworkBullet.OnExplode
|
|
struct AFireworkBullet_OnExplode_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.FireworkBullet.OnBounce
|
|
struct AFireworkBullet_OnBounce_Params
|
|
{
|
|
struct FHitResult _ImpactResult; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FVector _ImpactVelocity; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.FPPSpringArmComponent.SetFPPCameraDataEnable
|
|
struct UFPPSpringArmComponent_SetFPPCameraDataEnable_Params
|
|
{
|
|
TEnumAsByte<EFPPCameraDataType> CameraDataType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool IsEnable; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GameEventListener.StarCalcJump
|
|
struct UGameEventListener_StarCalcJump_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GameEventListener.ScaleScreenSizeCulling
|
|
struct UGameEventListener_ScaleScreenSizeCulling_Params
|
|
{
|
|
TEnumAsByte<EGamePawnEvent> pawnevent; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GameEventListener.OnChangeViewTarget
|
|
struct UGameEventListener_OnChangeViewTarget_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GameEventListener.IsPlayerLandFromTheAir
|
|
struct UGameEventListener_IsPlayerLandFromTheAir_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GameEventListener.IsPlayerLanded
|
|
struct UGameEventListener_IsPlayerLanded_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GameEventListener.IsPlayerFlying
|
|
struct UGameEventListener_IsPlayerFlying_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GameEventListener.HeightCheck
|
|
struct UGameEventListener_HeightCheck_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GameEventListener.GameEventReBirth
|
|
struct UGameEventListener_GameEventReBirth_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GameEventListener.GameEventPlane
|
|
struct UGameEventListener_GameEventPlane_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GameEventListener.GameEventParachute
|
|
struct UGameEventListener_GameEventParachute_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GameEventListener.GameEventLanded
|
|
struct UGameEventListener_GameEventLanded_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GameEventListener.GameEventJump
|
|
struct UGameEventListener_GameEventJump_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GameEventListener.GameEventFighting
|
|
struct UGameEventListener_GameEventFighting_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GameEventListener.GameEventDie
|
|
struct UGameEventListener_GameEventDie_Params
|
|
{
|
|
float currentHP; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ratioHP; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GameEventListener.GameEventBirth
|
|
struct UGameEventListener_GameEventBirth_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GameEventListener.ChangeViewtargetToPlane
|
|
struct UGameEventListener_ChangeViewtargetToPlane_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GameModeState_Training.BroadcastAboutToOver
|
|
struct UGameModeState_Training_BroadcastAboutToOver_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GameModeStateReady.StopJoin
|
|
struct UGameModeStateReady_StopJoin_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.VisualizeItem
|
|
struct ASTExtraPlayerController_VisualizeItem_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.ViewVehicle
|
|
struct ASTExtraPlayerController_ViewVehicle_Params
|
|
{
|
|
float YawAdd; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float PitchAdd; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector Loc; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.ViewPlane
|
|
struct ASTExtraPlayerController_ViewPlane_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.UserDropItemOperation
|
|
struct ASTExtraPlayerController_UserDropItemOperation_Params
|
|
{
|
|
struct FItemDefineID DefineID; // (Parm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.UseItem
|
|
struct ASTExtraPlayerController_UseItem_Params
|
|
{
|
|
int ID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.UpdatePoseState
|
|
struct ASTExtraPlayerController_UpdatePoseState_Params
|
|
{
|
|
TEnumAsByte<ESTEPoseState> PoseType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.UnLoadAllCollision
|
|
struct ASTExtraPlayerController_UnLoadAllCollision_Params
|
|
{
|
|
bool Unload; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.TouchMove
|
|
struct ASTExtraPlayerController_TouchMove_Params
|
|
{
|
|
struct FVector Loc; // (Parm, IsPlainOldData)
|
|
TEnumAsByte<ETouchIndex> FingerIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.TouchEnd
|
|
struct ASTExtraPlayerController_TouchEnd_Params
|
|
{
|
|
TEnumAsByte<EPressType> PressType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.TouchBegin
|
|
struct ASTExtraPlayerController_TouchBegin_Params
|
|
{
|
|
TEnumAsByte<EPressType> PressType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.ToggleVehicleSync
|
|
struct ASTExtraPlayerController_ToggleVehicleSync_Params
|
|
{
|
|
bool Val; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.ToggleUserCmdDeltaSendAck
|
|
struct ASTExtraPlayerController_ToggleUserCmdDeltaSendAck_Params
|
|
{
|
|
bool Val; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.ToggleUserCmdDeltaFlag
|
|
struct ASTExtraPlayerController_ToggleUserCmdDeltaFlag_Params
|
|
{
|
|
bool Val; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.ToggleUserCmdDeltaCheckSum
|
|
struct ASTExtraPlayerController_ToggleUserCmdDeltaCheckSum_Params
|
|
{
|
|
bool Val; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.ToggleUserCmdDelta
|
|
struct ASTExtraPlayerController_ToggleUserCmdDelta_Params
|
|
{
|
|
bool Val; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.ToggleServerAcknowledgePossession
|
|
struct ASTExtraPlayerController_ToggleServerAcknowledgePossession_Params
|
|
{
|
|
bool Val; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.ToggleEnableOBBulletTrackEffectSetting
|
|
struct ASTExtraPlayerController_ToggleEnableOBBulletTrackEffectSetting_Params
|
|
{
|
|
bool bEnable; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.ToggleCheatLocation
|
|
struct ASTExtraPlayerController_ToggleCheatLocation_Params
|
|
{
|
|
bool Val; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.TeamNoAlwaysRelevant
|
|
struct ASTExtraPlayerController_TeamNoAlwaysRelevant_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.TeamMateStateChanged
|
|
struct ASTExtraPlayerController_TeamMateStateChanged_Params
|
|
{
|
|
class ASTExtraPlayerState* STPlayerState; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector_NetQuantize100 Location; // (Parm)
|
|
uint32_t View; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
unsigned char Roll; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Health; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int VoiceID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.SwitchViewTarget
|
|
struct ASTExtraPlayerController_SwitchViewTarget_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.SwitchToDeadBox
|
|
struct ASTExtraPlayerController_SwitchToDeadBox_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.SwitchPoseStateServer
|
|
struct ASTExtraPlayerController_SwitchPoseStateServer_Params
|
|
{
|
|
class ASTExtraBaseCharacter* TargetCharacter; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<ESTEPoseState> PoseState; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.SwitchPoseStateFailedResponse
|
|
struct ASTExtraPlayerController_SwitchPoseStateFailedResponse_Params
|
|
{
|
|
class ASTExtraBaseCharacter* TargetCharacter; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<ESTEPoseState> FailedPoseState; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<ESTEPoseState> CurPoseState; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.SwitchPoseStateClient
|
|
struct ASTExtraPlayerController_SwitchPoseStateClient_Params
|
|
{
|
|
class ASTExtraBaseCharacter* TargetCharacter; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<ESTEPoseState> PoseState; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.SwitchGenerateItem
|
|
struct ASTExtraPlayerController_SwitchGenerateItem_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.SwitchCameraModeScope
|
|
struct ASTExtraPlayerController_SwitchCameraModeScope_Params
|
|
{
|
|
TEnumAsByte<EPlayerCameraMode> Mode; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class ASTExtraBaseCharacter* InCharacter; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.SwitchCameraModeByOrder
|
|
struct ASTExtraPlayerController_SwitchCameraModeByOrder_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.SwitchCameraMode
|
|
struct ASTExtraPlayerController_SwitchCameraMode_Params
|
|
{
|
|
TEnumAsByte<EPlayerCameraMode> Mode; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class ASTExtraBaseCharacter* InCharacter; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool IsUseLerpFPP; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool IsForceSwitch; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.SwapWeaponByPropSlotOnServer
|
|
struct ASTExtraPlayerController_SwapWeaponByPropSlotOnServer_Params
|
|
{
|
|
TEnumAsByte<ESurviveWeaponPropSlot> Slot1; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<ESurviveWeaponPropSlot> Slot2; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bForce; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.StopAutoDoorTest
|
|
struct ASTExtraPlayerController_StopAutoDoorTest_Params
|
|
{
|
|
int ConfigGraphIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.StopAI
|
|
struct ASTExtraPlayerController_StopAI_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.StartReadyCountDown
|
|
struct ASTExtraPlayerController_StartReadyCountDown_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.StartLandOnGroundAfterJumpPlane
|
|
struct ASTExtraPlayerController_StartLandOnGroundAfterJumpPlane_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.StartGame
|
|
struct ASTExtraPlayerController_StartGame_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.StartFreeCamera
|
|
struct ASTExtraPlayerController_StartFreeCamera_Params
|
|
{
|
|
TEnumAsByte<ETouchIndex> FigerIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.StartAutoDoorTest
|
|
struct ASTExtraPlayerController_StartAutoDoorTest_Params
|
|
{
|
|
int ConfigGraphIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float WorldSizeX; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float WorldSizeY; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float BlockLoadTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float WorldLEftTopX; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float WorldLeftTopY; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float BlockSizeX; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float BlockSizeY; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.StartAirDropSpecified
|
|
struct ASTExtraPlayerController_StartAirDropSpecified_Params
|
|
{
|
|
float X; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Y; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.StartAirDrop
|
|
struct ASTExtraPlayerController_StartAirDrop_Params
|
|
{
|
|
int Index; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.StartAirAttackSpecified
|
|
struct ASTExtraPlayerController_StartAirAttackSpecified_Params
|
|
{
|
|
float X; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Y; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Radius; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.StartAirAttack
|
|
struct ASTExtraPlayerController_StartAirAttack_Params
|
|
{
|
|
int Index; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.SpectatorCameraChange_Broadcast
|
|
struct ASTExtraPlayerController_SpectatorCameraChange_Broadcast_Params
|
|
{
|
|
bool bDie; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.SpawnVehicleWithPath
|
|
struct ASTExtraPlayerController_SpawnVehicleWithPath_Params
|
|
{
|
|
struct FString Path; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.SpawnVehicle
|
|
struct ASTExtraPlayerController_SpawnVehicle_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.SpawnAITeammate
|
|
struct ASTExtraPlayerController_SpawnAITeammate_Params
|
|
{
|
|
int Num; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.SpawnAI
|
|
struct ASTExtraPlayerController_SpawnAI_Params
|
|
{
|
|
int Num; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.SoftReconnectRecoverData
|
|
struct ASTExtraPlayerController_SoftReconnectRecoverData_Params
|
|
{
|
|
class AUAEPlayerController* PC; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.ShowVaultEnable
|
|
struct ASTExtraPlayerController_ShowVaultEnable_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.ShowPoints
|
|
struct ASTExtraPlayerController_ShowPoints_Params
|
|
{
|
|
TArray<struct FVector> Points; // (ConstParm, Parm, ZeroConstructor, ReferenceParm)
|
|
struct FColor Color; // (ConstParm, Parm, IsPlainOldData)
|
|
float LifeTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.ShowMovePath
|
|
struct ASTExtraPlayerController_ShowMovePath_Params
|
|
{
|
|
TArray<struct FVector> Path; // (ConstParm, Parm, ZeroConstructor, ReferenceParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.ShowFireBtn
|
|
struct ASTExtraPlayerController_ShowFireBtn_Params
|
|
{
|
|
bool bShow; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.ShowBulletShoot
|
|
struct ASTExtraPlayerController_ShowBulletShoot_Params
|
|
{
|
|
struct FVector StartLoc; // (Parm, IsPlainOldData)
|
|
struct FRotator Rot; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.ShowAllRoles
|
|
struct ASTExtraPlayerController_ShowAllRoles_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.ShouldForceFPPView
|
|
struct ASTExtraPlayerController_ShouldForceFPPView_Params
|
|
{
|
|
class ASTExtraPlayerCharacter* InCharacter; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.ShouldDisplayInGameUI
|
|
struct ASTExtraPlayerController_ShouldDisplayInGameUI_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.SetVirtualStickVisibility
|
|
struct ASTExtraPlayerController_SetVirtualStickVisibility_Params
|
|
{
|
|
bool bJSVisiable; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.SetVirtualStickAutoSprintStatus
|
|
struct ASTExtraPlayerController_SetVirtualStickAutoSprintStatus_Params
|
|
{
|
|
bool bVirtualstickAutoSprint; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bUIOnly; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.SettingFromConfigFile
|
|
struct ASTExtraPlayerController_SettingFromConfigFile_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.SetTimeSpeedFactor
|
|
struct ASTExtraPlayerController_SetTimeSpeedFactor_Params
|
|
{
|
|
float Val; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.SetTimeSpeedCheck
|
|
struct ASTExtraPlayerController_SetTimeSpeedCheck_Params
|
|
{
|
|
bool Val; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.SetStateLeftTime
|
|
struct ASTExtraPlayerController_SetStateLeftTime_Params
|
|
{
|
|
int LeftTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.SetSpeed
|
|
struct ASTExtraPlayerController_SetSpeed_Params
|
|
{
|
|
float Modifier; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.SetServerLevelLoadingMode
|
|
struct ASTExtraPlayerController_SetServerLevelLoadingMode_Params
|
|
{
|
|
bool bNewLoadAll; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.SetScopeFingerIndex
|
|
struct ASTExtraPlayerController_SetScopeFingerIndex_Params
|
|
{
|
|
bool TouchBegin; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<ETouchIndex> FingerIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.SetPlayerMark
|
|
struct ASTExtraPlayerController_SetPlayerMark_Params
|
|
{
|
|
struct FVector Loc; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.SetPlaneEnabled
|
|
struct ASTExtraPlayerController_SetPlaneEnabled_Params
|
|
{
|
|
bool InEnable; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.SetPeekFingerIndex
|
|
struct ASTExtraPlayerController_SetPeekFingerIndex_Params
|
|
{
|
|
bool TouchBegin; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<ETouchIndex> FingerIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool AutoCancelPeek; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.SetMaxHealth
|
|
struct ASTExtraPlayerController_SetMaxHealth_Params
|
|
{
|
|
float HP; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.SetJoyStickScale
|
|
struct ASTExtraPlayerController_SetJoyStickScale_Params
|
|
{
|
|
float JSScale; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.SetJoystickOperatingMode
|
|
struct ASTExtraPlayerController_SetJoystickOperatingMode_Params
|
|
{
|
|
TEnumAsByte<EJoystickOperatingMode> OperatingMode; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float GoStraightAngle; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.SetJoyStickOpacity
|
|
struct ASTExtraPlayerController_SetJoyStickOpacity_Params
|
|
{
|
|
float JSOpacity; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.SetJoyStickInteractionSize
|
|
struct ASTExtraPlayerController_SetJoyStickInteractionSize_Params
|
|
{
|
|
struct FVector2D JSInteractionSize; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.SetJoystickFireModeIndex
|
|
struct ASTExtraPlayerController_SetJoystickFireModeIndex_Params
|
|
{
|
|
int _index; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.SetJoyStickCenter
|
|
struct ASTExtraPlayerController_SetJoyStickCenter_Params
|
|
{
|
|
struct FVector2D JSCenter; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.SetIsSnowy
|
|
struct ASTExtraPlayerController_SetIsSnowy_Params
|
|
{
|
|
bool bSnowy; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.SetIsRainy
|
|
struct ASTExtraPlayerController_SetIsRainy_Params
|
|
{
|
|
bool bRainy; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.SetIsCanRegion
|
|
struct ASTExtraPlayerController_SetIsCanRegion_Params
|
|
{
|
|
bool CanRegion; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.SetIsBlizzard
|
|
struct ASTExtraPlayerController_SetIsBlizzard_Params
|
|
{
|
|
bool bBlizzard; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.SetGameStateReconnectInfoToClient
|
|
struct ASTExtraPlayerController_SetGameStateReconnectInfoToClient_Params
|
|
{
|
|
struct FReConnectGameStateInfo ReConnectInfo; // (Parm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.SetGameStateModeUI
|
|
struct ASTExtraPlayerController_SetGameStateModeUI_Params
|
|
{
|
|
TArray<struct FString> ModeUIMgr; // (ConstParm, Parm, ZeroConstructor, ReferenceParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.SetEnableVoiceByPlayerKey
|
|
struct ASTExtraPlayerController_SetEnableVoiceByPlayerKey_Params
|
|
{
|
|
class ASTExtraPlayerState* State; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool Enable; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.SetDriverSettingIndex
|
|
struct ASTExtraPlayerController_SetDriverSettingIndex_Params
|
|
{
|
|
int _index; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.SetDriverMode3_Switcher
|
|
struct ASTExtraPlayerController_SetDriverMode3_Switcher_Params
|
|
{
|
|
bool isCheck; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.SetCustomFlightRoute
|
|
struct ASTExtraPlayerController_SetCustomFlightRoute_Params
|
|
{
|
|
float StartX; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float StartY; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float EndX; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float EndY; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.SetCurrentCameraFOV
|
|
struct ASTExtraPlayerController_SetCurrentCameraFOV_Params
|
|
{
|
|
float FOV; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<EPlayerCameraMode> Mode; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.SetControlRotation
|
|
struct ASTExtraPlayerController_SetControlRotation_Params
|
|
{
|
|
struct FRotator NewRotation; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.SetClientSpawnAndBackpackWeaponReplicatedDataArray
|
|
struct ASTExtraPlayerController_SetClientSpawnAndBackpackWeaponReplicatedDataArray_Params
|
|
{
|
|
TArray<struct FItemDefineID> DataList; // (ConstParm, Parm, ZeroConstructor, ReferenceParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.SetCirCenterFixed
|
|
struct ASTExtraPlayerController_SetCirCenterFixed_Params
|
|
{
|
|
bool Enable; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float X; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Y; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.SetAirDropEnable
|
|
struct ASTExtraPlayerController_SetAirDropEnable_Params
|
|
{
|
|
bool Enable; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.SetAirAttackEnable
|
|
struct ASTExtraPlayerController_SetAirAttackEnable_Params
|
|
{
|
|
bool Enable; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.ServerUseItem
|
|
struct ASTExtraPlayerController_ServerUseItem_Params
|
|
{
|
|
struct FItemDefineID DefineID; // (Parm)
|
|
struct FBattleItemUseTarget Target; // (Parm)
|
|
EBattleItemUseReason Reason; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.ServerTriggerSelectGrenade
|
|
struct ASTExtraPlayerController_ServerTriggerSelectGrenade_Params
|
|
{
|
|
int GrenadeID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.ServerTriggerCharacterEntryEvent
|
|
struct ASTExtraPlayerController_ServerTriggerCharacterEntryEvent_Params
|
|
{
|
|
EUTSkillEntry EntryEvent; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.ServerTriggerCharacterCustomEvent
|
|
struct ASTExtraPlayerController_ServerTriggerCharacterCustomEvent_Params
|
|
{
|
|
TEnumAsByte<EUAESkillEvent> SkillEvent; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.ServerStopFire
|
|
struct ASTExtraPlayerController_ServerStopFire_Params
|
|
{
|
|
class ASTExtraBaseCharacter* TargetCharacter; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class ASTExtraShootWeapon* TargetWeapon; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
uint32_t CurClipID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int CurrentBullet; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.ServerStartPreBarrel
|
|
struct ASTExtraPlayerController_ServerStartPreBarrel_Params
|
|
{
|
|
class ASTExtraBaseCharacter* TargetCharacter; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float HandledTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.ServerStartOnPlaneSurvive
|
|
struct ASTExtraPlayerController_ServerStartOnPlaneSurvive_Params
|
|
{
|
|
float P_PlaneFlyHeight; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float P_PlaneStartDistance; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float P_PlaneFlySpeed; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float P_HaveToJumpDistance; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector P_MapCenterLoc; // (Parm, IsPlainOldData)
|
|
struct FVector P_PlaneStartLoc; // (Parm, IsPlainOldData)
|
|
float P_PlaneStartYaw; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.ServerStartFire
|
|
struct ASTExtraPlayerController_ServerStartFire_Params
|
|
{
|
|
class ASTExtraBaseCharacter* TargetCharacter; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class ASTExtraShootWeapon* TargetWeapon; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
uint32_t CurShootID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
uint32_t CurClipID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int CurBulletNumInClip; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<EShootWeaponShootMode> ShootMode; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.ServerStartBarrel
|
|
struct ASTExtraPlayerController_ServerStartBarrel_Params
|
|
{
|
|
class ASTExtraBaseCharacter* TargetCharacter; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.ServerSetShootType
|
|
struct ASTExtraPlayerController_ServerSetShootType_Params
|
|
{
|
|
class ASTExtraBaseCharacter* TargetCharacter; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<ESTEWeaponShootType> shootType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.ServerSetReloadMethod
|
|
struct ASTExtraPlayerController_ServerSetReloadMethod_Params
|
|
{
|
|
class ASTExtraBaseCharacter* TargetCharacter; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<EWeaponReloadMethod> reloadMethod; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.ServerSetObsverLocation
|
|
struct ASTExtraPlayerController_ServerSetObsverLocation_Params
|
|
{
|
|
struct FVector locat; // (ConstParm, Parm, ReferenceParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.ServerSetIsFreeView
|
|
struct ASTExtraPlayerController_ServerSetIsFreeView_Params
|
|
{
|
|
bool isFreeView; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.ServerSetFreeCameraRotationOnVehicle
|
|
struct ASTExtraPlayerController_ServerSetFreeCameraRotationOnVehicle_Params
|
|
{
|
|
struct FRotator InRotation; // (Parm, IsPlainOldData)
|
|
bool IsAutoReturn; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.ServerSetFreeCamera
|
|
struct ASTExtraPlayerController_ServerSetFreeCamera_Params
|
|
{
|
|
struct FRotator InRotation; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.ServerSetControlRotationOnVehicle
|
|
struct ASTExtraPlayerController_ServerSetControlRotationOnVehicle_Params
|
|
{
|
|
struct FRotator InRotation; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.ServerSetControlRotation
|
|
struct ASTExtraPlayerController_ServerSetControlRotation_Params
|
|
{
|
|
struct FRotator NewRotation; // (ConstParm, Parm, ReferenceParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.ServerReportWatchGamePlayerInfoButtonClick
|
|
struct ASTExtraPlayerController_ServerReportWatchGamePlayerInfoButtonClick_Params
|
|
{
|
|
struct FWatchGamePlayerInfoButtonClick PlayerInfoButtonClick; // (Parm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.ServerReplicateExplosionEffect
|
|
struct ASTExtraPlayerController_ServerReplicateExplosionEffect_Params
|
|
{
|
|
class UClass* Template; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FTransform Trans; // (Parm, IsPlainOldData)
|
|
class AActor* ActorOwner; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class APawn* InstigatorPawn; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
ESpawnActorCollisionHandlingMethod method; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.ServerReceiveThePlane
|
|
struct ASTExtraPlayerController_ServerReceiveThePlane_Params
|
|
{
|
|
int64_t TimeStamp; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.ServerReceiveServerStateType
|
|
struct ASTExtraPlayerController_ServerReceiveServerStateType_Params
|
|
{
|
|
EStateType ReceivedType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
EStateType ClientType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int64_t TimeStamp; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.ServerOpenParachute
|
|
struct ASTExtraPlayerController_ServerOpenParachute_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.ServerObserveKiller
|
|
struct ASTExtraPlayerController_ServerObserveKiller_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.ServerObserveCharacter
|
|
struct ASTExtraPlayerController_ServerObserveCharacter_Params
|
|
{
|
|
uint32_t InPlayerKey; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.ServerObserveAirDropBox
|
|
struct ASTExtraPlayerController_ServerObserveAirDropBox_Params
|
|
{
|
|
int boxId; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.ServerNotifyAutoFollowStatus
|
|
struct ASTExtraPlayerController_ServerNotifyAutoFollowStatus_Params
|
|
{
|
|
bool IsStartFollow; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class ASTExtraBaseCharacter* Target; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.ServerJumpFromPlane
|
|
struct ASTExtraPlayerController_ServerJumpFromPlane_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.ServerHearSound
|
|
struct ASTExtraPlayerController_ServerHearSound_Params
|
|
{
|
|
int AkEventID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector AkLocation; // (ConstParm, Parm, ReferenceParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.ServerHandleMsg
|
|
struct ASTExtraPlayerController_ServerHandleMsg_Params
|
|
{
|
|
EMsgType Msg; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.ServerHandleHitDataArray
|
|
struct ASTExtraPlayerController_ServerHandleHitDataArray_Params
|
|
{
|
|
class ASTExtraShootWeapon* TargetWeapon; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<struct FBulletHitInfoUploadData> DataArray; // (ConstParm, Parm, ZeroConstructor, ReferenceParm)
|
|
int ShootTimes; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<struct FLocalShootHitData> ShootHitData; // (ConstParm, Parm, ZeroConstructor, ReferenceParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.ServerGetTotalPlayers
|
|
struct ASTExtraPlayerController_ServerGetTotalPlayers_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.ServerGetCurOBPlayerWeaponSkinID
|
|
struct ASTExtraPlayerController_ServerGetCurOBPlayerWeaponSkinID_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.ServerFight
|
|
struct ASTExtraPlayerController_ServerFight_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.ServerExitFreeCamera
|
|
struct ASTExtraPlayerController_ServerExitFreeCamera_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.ServerDropItem
|
|
struct ASTExtraPlayerController_ServerDropItem_Params
|
|
{
|
|
struct FItemDefineID DefineID; // (Parm)
|
|
int Count; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
EBattleItemDropReason Reason; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.ServerDisuseItem
|
|
struct ASTExtraPlayerController_ServerDisuseItem_Params
|
|
{
|
|
struct FItemDefineID DefineID; // (Parm)
|
|
EBattleItemDisuseReason Reason; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.ServerCMD_RPC
|
|
struct ASTExtraPlayerController_ServerCMD_RPC_Params
|
|
{
|
|
struct FString Cmd; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.ServerCMD
|
|
struct ASTExtraPlayerController_ServerCMD_Params
|
|
{
|
|
struct FString Cmd; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.ServerClearTeammatesCache
|
|
struct ASTExtraPlayerController_ServerClearTeammatesCache_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.SendStringMsg
|
|
struct ASTExtraPlayerController_SendStringMsg_Params
|
|
{
|
|
struct FString Message; // (Parm, ZeroConstructor)
|
|
int msgID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.SendEndTouchScreenUICommand
|
|
struct ASTExtraPlayerController_SendEndTouchScreenUICommand_Params
|
|
{
|
|
struct FString UIMsg; // (Parm, OutParm, ZeroConstructor)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.SendDeviceInfo
|
|
struct ASTExtraPlayerController_SendDeviceInfo_Params
|
|
{
|
|
struct FString PlatformProfileName; // (ConstParm, Parm, ZeroConstructor, ReferenceParm)
|
|
struct FDeviceInfo DeviceInfo; // (ConstParm, Parm, ReferenceParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.ScopeOut
|
|
struct ASTExtraPlayerController_ScopeOut_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.ScopeIn
|
|
struct ASTExtraPlayerController_ScopeIn_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.S2C_ResponseSkillPrompt
|
|
struct ASTExtraPlayerController_S2C_ResponseSkillPrompt_Params
|
|
{
|
|
bool bShow; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float RemainingTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString PromptText; // (Parm, ZeroConstructor)
|
|
float TotalTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.S2C_HelpOther
|
|
struct ASTExtraPlayerController_S2C_HelpOther_Params
|
|
{
|
|
class ACharacter* HelpWho; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool IsTurnInfo; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float RemainingRescueTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.S2C_BeHelpedByOther
|
|
struct ASTExtraPlayerController_S2C_BeHelpedByOther_Params
|
|
{
|
|
class ACharacter* ByWho; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool IsTurnInfo; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float RemainingRescueTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.RunOnNextFrameEvent
|
|
struct ASTExtraPlayerController_RunOnNextFrameEvent_Params
|
|
{
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.STExtraPlayerController.RunOnNextFrame__DelegateSignature
|
|
struct ASTExtraPlayerController_RunOnNextFrame__DelegateSignature_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.RPC_Server_ShootSpecialBullet
|
|
struct ASTExtraPlayerController_RPC_Server_ShootSpecialBullet_Params
|
|
{
|
|
struct FTransform LaunchTrans; // (Parm, IsPlainOldData)
|
|
class ASTExtraShootWeapon* TargetWeapon; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.RPC_Server_NotifySwapMainWeaponFinished
|
|
struct ASTExtraPlayerController_RPC_Server_NotifySwapMainWeaponFinished_Params
|
|
{
|
|
TEnumAsByte<ESurviveWeaponPropSlot> Slot1; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<ESurviveWeaponPropSlot> Slot2; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.RPC_Server_NotifyBreakWindow
|
|
struct ASTExtraPlayerController_RPC_Server_NotifyBreakWindow_Params
|
|
{
|
|
class AUAEHouseActor* OwnerTarget; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FUAEWindowRepData Window; // (Parm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.RPC_Server_NorifyServerClientHasFinishReconnectedWeaponSystem
|
|
struct ASTExtraPlayerController_RPC_Server_NorifyServerClientHasFinishReconnectedWeaponSystem_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.RPC_Server_NorifyServerClientHasFinishedHandleSpawnWeapon
|
|
struct ASTExtraPlayerController_RPC_Server_NorifyServerClientHasFinishedHandleSpawnWeapon_Params
|
|
{
|
|
bool bFinishAllWeapon; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<struct FItemDefineID> WeaponIDArray; // (ConstParm, Parm, ZeroConstructor, ReferenceParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.RPC_Server_NorifyServerAddFirstOpenedAirDropBoxes
|
|
struct ASTExtraPlayerController_RPC_Server_NorifyServerAddFirstOpenedAirDropBoxes_Params
|
|
{
|
|
TArray<int> AirDropBoxIDArray; // (ConstParm, Parm, ZeroConstructor, ReferenceParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.RPC_Server_ClientHasReactivated
|
|
struct ASTExtraPlayerController_RPC_Server_ClientHasReactivated_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.RPC_Server_ClientHasFinishedRecoverWeapon
|
|
struct ASTExtraPlayerController_RPC_Server_ClientHasFinishedRecoverWeapon_Params
|
|
{
|
|
class ASTExtraWeapon* Weapon; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FWeaponReconnectReplicateData RecoverData; // (ConstParm, Parm, ReferenceParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.RPC_RequireDynamicWeatherInfo
|
|
struct ASTExtraPlayerController_RPC_RequireDynamicWeatherInfo_Params
|
|
{
|
|
class ADynamicWeatherMgr* DynamicWeatherMgr; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.RPC_PushDynamicWeatherInfo
|
|
struct ASTExtraPlayerController_RPC_PushDynamicWeatherInfo_Params
|
|
{
|
|
class ADynamicWeatherMgr* DynamicWeatherMgr; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FWeatherControllerRepData RepWeatherInfo; // (Parm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.RPC_OwnerClient_SwapWeaponByPropSlot
|
|
struct ASTExtraPlayerController_RPC_OwnerClient_SwapWeaponByPropSlot_Params
|
|
{
|
|
TEnumAsByte<ESurviveWeaponPropSlot> Slot1; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<ESurviveWeaponPropSlot> Slot2; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bForce; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.RPC_OwnerClient_SetMurderInfo
|
|
struct ASTExtraPlayerController_RPC_OwnerClient_SetMurderInfo_Params
|
|
{
|
|
struct FString murderName; // (Parm, ZeroConstructor)
|
|
bool IsAI; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString murderUID; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.RPC_OwnerClient_SetLastBreathMurder
|
|
struct ASTExtraPlayerController_RPC_OwnerClient_SetLastBreathMurder_Params
|
|
{
|
|
struct FString MurderPlayerName; // (Parm, ZeroConstructor)
|
|
bool IsAI; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString murderUID; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.RPC_OwnerClient_SetCurrentWeaponVisible
|
|
struct ASTExtraPlayerController_RPC_OwnerClient_SetCurrentWeaponVisible_Params
|
|
{
|
|
bool bVisible; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.RPC_OwnerClient_PlayerEnableAttrModifier
|
|
struct ASTExtraPlayerController_RPC_OwnerClient_PlayerEnableAttrModifier_Params
|
|
{
|
|
bool bEnable; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FAttrModifyItem ItemData; // (ConstParm, Parm, ReferenceParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.RPC_OwnerClient_PlayerConsumeItem
|
|
struct ASTExtraPlayerController_RPC_OwnerClient_PlayerConsumeItem_Params
|
|
{
|
|
struct FItemDefineID ID; // (ConstParm, Parm, ReferenceParm)
|
|
int Count; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.RPC_OwnerClient_PlayerAddHealth
|
|
struct ASTExtraPlayerController_RPC_OwnerClient_PlayerAddHealth_Params
|
|
{
|
|
float AddVal; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<ERecoveryReasonType> Reason; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.RPC_OwnerClient_PlayerAddEnergy
|
|
struct ASTExtraPlayerController_RPC_OwnerClient_PlayerAddEnergy_Params
|
|
{
|
|
float AddVal; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<ERecoveryReasonType> Reason; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.RPC_OwnerClient_NotifyClientEquipWeaponAttachment
|
|
struct ASTExtraPlayerController_RPC_OwnerClient_NotifyClientEquipWeaponAttachment_Params
|
|
{
|
|
TEnumAsByte<ESurviveWeaponPropSlot> WeaponPropSlot; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FItemDefineID DefineID; // (ConstParm, Parm, ReferenceParm)
|
|
bool bEquip; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.RPC_OwnerClient_HandleAIShootBulletHit
|
|
struct ASTExtraPlayerController_RPC_OwnerClient_HandleAIShootBulletHit_Params
|
|
{
|
|
struct FVector BulletStart; // (Parm, IsPlainOldData)
|
|
struct FVector BulletEnd; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.RPC_OwnerClient_ClientPlayItemOperationSound
|
|
struct ASTExtraPlayerController_RPC_OwnerClient_ClientPlayItemOperationSound_Params
|
|
{
|
|
struct FString BankName; // (Parm, ZeroConstructor)
|
|
struct FString SoundName; // (Parm, ZeroConstructor)
|
|
class AActor* TargetActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.RPC_OwnerClient_ClearAllInventoryData
|
|
struct ASTExtraPlayerController_RPC_OwnerClient_ClearAllInventoryData_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.RPC_DrawDebug_Sphere
|
|
struct ASTExtraPlayerController_RPC_DrawDebug_Sphere_Params
|
|
{
|
|
struct FVector Center; // (ConstParm, Parm, ReferenceParm, IsPlainOldData)
|
|
float Radius; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FColor Color; // (Parm, IsPlainOldData)
|
|
float LifeTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.RPC_DrawDebug_Line
|
|
struct ASTExtraPlayerController_RPC_DrawDebug_Line_Params
|
|
{
|
|
struct FVector Start; // (ConstParm, Parm, ReferenceParm, IsPlainOldData)
|
|
struct FVector End; // (ConstParm, Parm, ReferenceParm, IsPlainOldData)
|
|
struct FColor Color; // (Parm, IsPlainOldData)
|
|
float LifeTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.RPC_Client_PlayerBulletHitVehicleSound
|
|
struct ASTExtraPlayerController_RPC_Client_PlayerBulletHitVehicleSound_Params
|
|
{
|
|
struct FVector Loc; // (Parm, IsPlainOldData)
|
|
struct FRotator Rot; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.RPC_Client_OnDamageNotifyRecord
|
|
struct ASTExtraPlayerController_RPC_Client_OnDamageNotifyRecord_Params
|
|
{
|
|
int DamagerID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bAI; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float fHealth; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int OtherHealthStatus; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ShootDistance; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int DamageType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FName causerName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.RPC_Client_DestroyWeapon
|
|
struct ASTExtraPlayerController_RPC_Client_DestroyWeapon_Params
|
|
{
|
|
struct FName LogicSocket; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FItemDefineID ID; // (ConstParm, Parm, ReferenceParm)
|
|
bool bEnableBroadcast; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.RPC_Client_ClientDisplayScoreChangeTips
|
|
struct ASTExtraPlayerController_RPC_Client_ClientDisplayScoreChangeTips_Params
|
|
{
|
|
struct FWarPlayerStateScore ScoreStruct; // (Parm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.RPC_Client_CircleRun
|
|
struct ASTExtraPlayerController_RPC_Client_CircleRun_Params
|
|
{
|
|
int Index; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int TotalNum; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.RetriveMobileContentScaleFactor
|
|
struct ASTExtraPlayerController_RetriveMobileContentScaleFactor_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.RestoreDefaultInteractionSize
|
|
struct ASTExtraPlayerController_RestoreDefaultInteractionSize_Params
|
|
{
|
|
int JSIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.RestartAI
|
|
struct ASTExtraPlayerController_RestartAI_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.RespawnRecoverData
|
|
struct ASTExtraPlayerController_RespawnRecoverData_Params
|
|
{
|
|
class AUAEPlayerController* PC; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.ResetMissingUIUpdate
|
|
struct ASTExtraPlayerController_ResetMissingUIUpdate_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.RequireNetCullingDistanceByDevice
|
|
struct ASTExtraPlayerController_RequireNetCullingDistanceByDevice_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.RequireDeviceInfo
|
|
struct ASTExtraPlayerController_RequireDeviceInfo_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.RequestPlayerNewbieInfo
|
|
struct ASTExtraPlayerController_RequestPlayerNewbieInfo_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.ReqSwitchPersonPerspective
|
|
struct ASTExtraPlayerController_ReqSwitchPersonPerspective_Params
|
|
{
|
|
bool IsNewFPP; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.ReportWatchGamePlayerInfoButtonClick
|
|
struct ASTExtraPlayerController_ReportWatchGamePlayerInfoButtonClick_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.RemoveTouchMoveFinger
|
|
struct ASTExtraPlayerController_RemoveTouchMoveFinger_Params
|
|
{
|
|
TEnumAsByte<ETouchIndex> FingerIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.RemoveAllDoors
|
|
struct ASTExtraPlayerController_RemoveAllDoors_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.ReInitUIAfterReCreatePawn
|
|
struct ASTExtraPlayerController_ReInitUIAfterReCreatePawn_Params
|
|
{
|
|
class AUAEPlayerController* UAEPC; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.RefreshTopMostUIPanel
|
|
struct ASTExtraPlayerController_RefreshTopMostUIPanel_Params
|
|
{
|
|
TEnumAsByte<ETopMostUIPanelType> Type; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.RecordPathPoint
|
|
struct ASTExtraPlayerController_RecordPathPoint_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.ReceiveClientRestart
|
|
struct ASTExtraPlayerController_ReceiveClientRestart_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.ReceiveBackpackComponent
|
|
struct ASTExtraPlayerController_ReceiveBackpackComponent_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.PrintStringToScreen
|
|
struct ASTExtraPlayerController_PrintStringToScreen_Params
|
|
{
|
|
struct FString inString; // (Parm, ZeroConstructor)
|
|
struct FLinearColor TextColor; // (Parm, IsPlainOldData)
|
|
float Duration; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.PrintMovementLog
|
|
struct ASTExtraPlayerController_PrintMovementLog_Params
|
|
{
|
|
int PrintLog; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.PrintDownCollision
|
|
struct ASTExtraPlayerController_PrintDownCollision_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.PressGrenade
|
|
struct ASTExtraPlayerController_PressGrenade_Params
|
|
{
|
|
bool isThrow; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.PressFire
|
|
struct ASTExtraPlayerController_PressFire_Params
|
|
{
|
|
int FingerIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.PlayItemOperationSoundByBP
|
|
struct ASTExtraPlayerController_PlayItemOperationSoundByBP_Params
|
|
{
|
|
struct FString BankName; // (Parm, ZeroConstructor)
|
|
struct FString SoundName; // (Parm, ZeroConstructor)
|
|
class AActor* TargetActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.PlayerLiveStateChangedInOB
|
|
struct ASTExtraPlayerController_PlayerLiveStateChangedInOB_Params
|
|
{
|
|
ExtraPlayerLiveState State; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class ACharacter* OwnerCharacter; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.STExtraPlayerController.PlayerKillingDelegate__DelegateSignature
|
|
struct ASTExtraPlayerController_PlayerKillingDelegate__DelegateSignature_Params
|
|
{
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.STExtraPlayerController.PlayerEnterAreaDelegate__DelegateSignature
|
|
struct ASTExtraPlayerController_PlayerEnterAreaDelegate__DelegateSignature_Params
|
|
{
|
|
int AreaID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.STExtraPlayerController.PlayerDoEmoteDelegate__DelegateSignature
|
|
struct ASTExtraPlayerController_PlayerDoEmoteDelegate__DelegateSignature_Params
|
|
{
|
|
int EmoteIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.STExtraPlayerController.PlayerControllerToggleDelegate__DelegateSignature
|
|
struct ASTExtraPlayerController_PlayerControllerToggleDelegate__DelegateSignature_Params
|
|
{
|
|
bool bOpen; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.OpenParachute
|
|
struct ASTExtraPlayerController_OpenParachute_Params
|
|
{
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnWeaponEquipAttachmentDelegate__DelegateSignature
|
|
struct ASTExtraPlayerController_OnWeaponEquipAttachmentDelegate__DelegateSignature_Params
|
|
{
|
|
TEnumAsByte<ESurviveWeaponPropSlot> WeaponPropSlot; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FItemDefineID DefineID; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
bool bEquip; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.OnWeaponEquipAttachment
|
|
struct ASTExtraPlayerController_OnWeaponEquipAttachment_Params
|
|
{
|
|
TEnumAsByte<ESurviveWeaponPropSlot> WeaponPropSlot; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FItemDefineID DefineID; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
bool bEquip; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.OnWallFeedBack
|
|
struct ASTExtraPlayerController_OnWallFeedBack_Params
|
|
{
|
|
bool _WallFeedBack; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.OnViewTargetPoseChanged
|
|
struct ASTExtraPlayerController_OnViewTargetPoseChanged_Params
|
|
{
|
|
TEnumAsByte<ESTEPoseState> LastPose; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<ESTEPoseState> NewPose; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.OnViewTargeteRespawnCDChanged
|
|
struct ASTExtraPlayerController_OnViewTargeteRespawnCDChanged_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.OnViewTargetDetachedFromVehicle
|
|
struct ASTExtraPlayerController_OnViewTargetDetachedFromVehicle_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.OnViewTargetChangeVehicleSeat
|
|
struct ASTExtraPlayerController_OnViewTargetChangeVehicleSeat_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.OnViewTargetAttachedToVehicle
|
|
struct ASTExtraPlayerController_OnViewTargetAttachedToVehicle_Params
|
|
{
|
|
class ASTExtraVehicleBase* InVehicle; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnUseMainSlot__DelegateSignature
|
|
struct ASTExtraPlayerController_OnUseMainSlot__DelegateSignature_Params
|
|
{
|
|
TEnumAsByte<ESurviveWeaponPropSlot> Slot; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnUseInventoryItemDelegate__DelegateSignature
|
|
struct ASTExtraPlayerController_OnUseInventoryItemDelegate__DelegateSignature_Params
|
|
{
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnUnequipWeaponDelegate__DelegateSignature
|
|
struct ASTExtraPlayerController_OnUnequipWeaponDelegate__DelegateSignature_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.OnTeammatesAllDie
|
|
struct ASTExtraPlayerController_OnTeammatesAllDie_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.OnTeammateLogin
|
|
struct ASTExtraPlayerController_OnTeammateLogin_Params
|
|
{
|
|
int InTeamID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnTeammateHPChangeDelegate__DelegateSignature
|
|
struct ASTExtraPlayerController_OnTeammateHPChangeDelegate__DelegateSignature_Params
|
|
{
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnTaskConditionDeactivedDelegate__DelegateSignature
|
|
struct ASTExtraPlayerController_OnTaskConditionDeactivedDelegate__DelegateSignature_Params
|
|
{
|
|
TEnumAsByte<ETaskConditionType> TaskConditionType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UVariableSet* DataSource; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnTaskConditionActivedDelegate__DelegateSignature
|
|
struct ASTExtraPlayerController_OnTaskConditionActivedDelegate__DelegateSignature_Params
|
|
{
|
|
TEnumAsByte<ETaskConditionType> TaskConditionType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UVariableSet* DataSource; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnTakeDamaged__DelegateSignature
|
|
struct ASTExtraPlayerController_OnTakeDamaged__DelegateSignature_Params
|
|
{
|
|
float DamageAngel; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnSwitchWeaponDelegate__DelegateSignature
|
|
struct ASTExtraPlayerController_OnSwitchWeaponDelegate__DelegateSignature_Params
|
|
{
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnSwitchCameraModeStartDelegate__DelegateSignature
|
|
struct ASTExtraPlayerController_OnSwitchCameraModeStartDelegate__DelegateSignature_Params
|
|
{
|
|
TEnumAsByte<EPlayerCameraMode> CameraMode; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnSwitchCameraModeEndDelegate__DelegateSignature
|
|
struct ASTExtraPlayerController_OnSwitchCameraModeEndDelegate__DelegateSignature_Params
|
|
{
|
|
TEnumAsByte<EPlayerCameraMode> CameraMode; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnStopFireDelegate__DelegateSignature
|
|
struct ASTExtraPlayerController_OnStopFireDelegate__DelegateSignature_Params
|
|
{
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnStartFireDelegate__DelegateSignature
|
|
struct ASTExtraPlayerController_OnStartFireDelegate__DelegateSignature_Params
|
|
{
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnStartAutoSprintCountDown__DelegateSignature
|
|
struct ASTExtraPlayerController_OnStartAutoSprintCountDown__DelegateSignature_Params
|
|
{
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnSpectatorChange__DelegateSignature
|
|
struct ASTExtraPlayerController_OnSpectatorChange__DelegateSignature_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.OnSpectatorCameraChange
|
|
struct ASTExtraPlayerController_OnSpectatorCameraChange_Params
|
|
{
|
|
bool bDie; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnShowSkillPromptDelegate__DelegateSignature
|
|
struct ASTExtraPlayerController_OnShowSkillPromptDelegate__DelegateSignature_Params
|
|
{
|
|
bool IsShowPrompt; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float LastTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString PromptText; // (Parm, ZeroConstructor)
|
|
float TotalTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnShowAutoSprintButton__DelegateSignature
|
|
struct ASTExtraPlayerController_OnShowAutoSprintButton__DelegateSignature_Params
|
|
{
|
|
bool Visible; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector2D showPos; // (Parm, IsPlainOldData)
|
|
bool IsInside; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnRepTeammateChange__DelegateSignature
|
|
struct ASTExtraPlayerController_OnRepTeammateChange__DelegateSignature_Params
|
|
{
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnRepPlayerState__DelegateSignature
|
|
struct ASTExtraPlayerController_OnRepPlayerState__DelegateSignature_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.OnRepNotify_SetBattleOwner
|
|
struct ASTExtraPlayerController_OnRepNotify_SetBattleOwner_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.OnRepNotify_ServerHitEnemyReplicatedData
|
|
struct ASTExtraPlayerController_OnRepNotify_ServerHitEnemyReplicatedData_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.OnRep_WeaponSystemReconnectReplicateData
|
|
struct ASTExtraPlayerController_OnRep_WeaponSystemReconnectReplicateData_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.OnRep_STExtraBaseCharacter
|
|
struct ASTExtraPlayerController_OnRep_STExtraBaseCharacter_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.OnRep_ServerStateType
|
|
struct ASTExtraPlayerController_OnRep_ServerStateType_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.OnRep_RefreshTotalPlayers
|
|
struct ASTExtraPlayerController_OnRep_RefreshTotalPlayers_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.OnRep_RefreshAirDropBox
|
|
struct ASTExtraPlayerController_OnRep_RefreshAirDropBox_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.OnRep_Plane
|
|
struct ASTExtraPlayerController_OnRep_Plane_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.OnRep_ObservedItemList
|
|
struct ASTExtraPlayerController_OnRep_ObservedItemList_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.OnRep_KillTipInfoFilterTemplatesPathList
|
|
struct ASTExtraPlayerController_OnRep_KillTipInfoFilterTemplatesPathList_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.OnRep_ImprisonmentTeammateSucess
|
|
struct ASTExtraPlayerController_OnRep_ImprisonmentTeammateSucess_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.OnRep_FiringPlayerList
|
|
struct ASTExtraPlayerController_OnRep_FiringPlayerList_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.OnRep_DeadTombBox
|
|
struct ASTExtraPlayerController_OnRep_DeadTombBox_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.OnRep_CanOpenParachute
|
|
struct ASTExtraPlayerController_OnRep_CanOpenParachute_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.OnRep_CanJump
|
|
struct ASTExtraPlayerController_OnRep_CanJump_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.OnRep_BlackEntTime
|
|
struct ASTExtraPlayerController_OnRep_BlackEntTime_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.OnRep_BackpackComponent
|
|
struct ASTExtraPlayerController_OnRep_BackpackComponent_Params
|
|
{
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnRemoveMainSlot__DelegateSignature
|
|
struct ASTExtraPlayerController_OnRemoveMainSlot__DelegateSignature_Params
|
|
{
|
|
TEnumAsByte<ESurviveWeaponPropSlot> Slot; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnReleaseScreen__DelegateSignature
|
|
struct ASTExtraPlayerController_OnReleaseScreen__DelegateSignature_Params
|
|
{
|
|
TEnumAsByte<ETouchIndex> FingerIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnReleaseFireBtnDelegate__DelegateSignature
|
|
struct ASTExtraPlayerController_OnReleaseFireBtnDelegate__DelegateSignature_Params
|
|
{
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnReconnected__DelegateSignature
|
|
struct ASTExtraPlayerController_OnReconnected__DelegateSignature_Params
|
|
{
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnRank__DelegateSignature
|
|
struct ASTExtraPlayerController_OnRank__DelegateSignature_Params
|
|
{
|
|
int Kills; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int Rank; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.OnPlayerUseRecoverItem
|
|
struct ASTExtraPlayerController_OnPlayerUseRecoverItem_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.OnPlayerStateChanged
|
|
struct ASTExtraPlayerController_OnPlayerStateChanged_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.OnPlayerReConnected
|
|
struct ASTExtraPlayerController_OnPlayerReConnected_Params
|
|
{
|
|
int LostPlayerKey; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnPlayerPutDownAllPropDelegate__DelegateSignature
|
|
struct ASTExtraPlayerController_OnPlayerPutDownAllPropDelegate__DelegateSignature_Params
|
|
{
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnPlayerPutDownActorDelegate__DelegateSignature
|
|
struct ASTExtraPlayerController_OnPlayerPutDownActorDelegate__DelegateSignature_Params
|
|
{
|
|
class ASTExtraBaseCharacter* TargetPlayer; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AActor* TargetActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnPlayerPickUpActorDelegate__DelegateSignature
|
|
struct ASTExtraPlayerController_OnPlayerPickUpActorDelegate__DelegateSignature_Params
|
|
{
|
|
TEnumAsByte<ESurvivePickUpGlobalCategory> SurvivePickUpGlobalCategory; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int ID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnPlayerNameChange__DelegateSignature
|
|
struct ASTExtraPlayerController_OnPlayerNameChange__DelegateSignature_Params
|
|
{
|
|
struct FString changedplayername; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.OnPlayerLostConnection
|
|
struct ASTExtraPlayerController_OnPlayerLostConnection_Params
|
|
{
|
|
int LostPlayerKey; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.OnPlayerHitFireBtn
|
|
struct ASTExtraPlayerController_OnPlayerHitFireBtn_Params
|
|
{
|
|
bool bIsRightBtn; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.OnPlayerClickDriveBtn
|
|
struct ASTExtraPlayerController_OnPlayerClickDriveBtn_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.OnPlayerCanGetInVehicle
|
|
struct ASTExtraPlayerController_OnPlayerCanGetInVehicle_Params
|
|
{
|
|
bool CanGetInVehicle; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnPickupItemDelegate__DelegateSignature
|
|
struct ASTExtraPlayerController_OnPickupItemDelegate__DelegateSignature_Params
|
|
{
|
|
int ItemID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int Count; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class ASTExtraPlayerController* PC; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.OnPickUpExpand
|
|
struct ASTExtraPlayerController_OnPickUpExpand_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.OnPickUpCollapsed
|
|
struct ASTExtraPlayerController_OnPickUpCollapsed_Params
|
|
{
|
|
bool isCollapsed; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.OnObserverLevelLoaded
|
|
struct ASTExtraPlayerController_OnObserverLevelLoaded_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.OnObservedUsingWeaponChanged
|
|
struct ASTExtraPlayerController_OnObservedUsingWeaponChanged_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.OnObservedItemsChanged
|
|
struct ASTExtraPlayerController_OnObservedItemsChanged_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.OnObservedBulletNumChanged
|
|
struct ASTExtraPlayerController_OnObservedBulletNumChanged_Params
|
|
{
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnMapMarkChangeDelegate__DelegateSignature
|
|
struct ASTExtraPlayerController_OnMapMarkChangeDelegate__DelegateSignature_Params
|
|
{
|
|
int TeamMateSerialNumber; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnLostConnection__DelegateSignature
|
|
struct ASTExtraPlayerController_OnLostConnection__DelegateSignature_Params
|
|
{
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnLocalCharacterTemperatureChangeDelegate__DelegateSignature
|
|
struct ASTExtraPlayerController_OnLocalCharacterTemperatureChangeDelegate__DelegateSignature_Params
|
|
{
|
|
float currentTP; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ratioHP; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnLocalCharacterHPChangeDelegate__DelegateSignature
|
|
struct ASTExtraPlayerController_OnLocalCharacterHPChangeDelegate__DelegateSignature_Params
|
|
{
|
|
float currentHP; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ratioHP; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.OnLandOnGroundAfterJumpPlaneEnd
|
|
struct ASTExtraPlayerController_OnLandOnGroundAfterJumpPlaneEnd_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.OnItemOperCount
|
|
struct ASTExtraPlayerController_OnItemOperCount_Params
|
|
{
|
|
struct FItemDefineID DefineID; // (Parm)
|
|
EBattleItemOperationType operationType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int Count; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.OnItemOperation
|
|
struct ASTExtraPlayerController_OnItemOperation_Params
|
|
{
|
|
struct FItemDefineID DefineID; // (Parm)
|
|
EBattleItemOperationType operationType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
unsigned char Reason; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnInterruptAutoSprintCountDown__DelegateSignature
|
|
struct ASTExtraPlayerController_OnInterruptAutoSprintCountDown__DelegateSignature_Params
|
|
{
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnGameStartDelegate__DelegateSignature
|
|
struct ASTExtraPlayerController_OnGameStartDelegate__DelegateSignature_Params
|
|
{
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnGameStartCountDownDelegate__DelegateSignature
|
|
struct ASTExtraPlayerController_OnGameStartCountDownDelegate__DelegateSignature_Params
|
|
{
|
|
float CountDownTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.OnGameModeStateChanged
|
|
struct ASTExtraPlayerController_OnGameModeStateChanged_Params
|
|
{
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnFingerMove__DelegateSignature
|
|
struct ASTExtraPlayerController_OnFingerMove__DelegateSignature_Params
|
|
{
|
|
struct FVector Loc; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnExitGame__DelegateSignature
|
|
struct ASTExtraPlayerController_OnExitGame__DelegateSignature_Params
|
|
{
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnEquipWeaponDelegate__DelegateSignature
|
|
struct ASTExtraPlayerController_OnEquipWeaponDelegate__DelegateSignature_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.OnEnterBattleResultStep
|
|
struct ASTExtraPlayerController_OnEnterBattleResultStep_Params
|
|
{
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnDropItemDelegate__DelegateSignature
|
|
struct ASTExtraPlayerController_OnDropItemDelegate__DelegateSignature_Params
|
|
{
|
|
int ItemID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int Count; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class ASTExtraPlayerController* PC; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnDoubleClickCheckDelegate__DelegateSignature
|
|
struct ASTExtraPlayerController_OnDoubleClickCheckDelegate__DelegateSignature_Params
|
|
{
|
|
TEnumAsByte<ETouchIndex> FingerIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnDeathBoxSpawnedDelegate__DelegateSignature
|
|
struct ASTExtraPlayerController_OnDeathBoxSpawnedDelegate__DelegateSignature_Params
|
|
{
|
|
struct FTransform SpawnTransform; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.OnDeadBoxExpand
|
|
struct ASTExtraPlayerController_OnDeadBoxExpand_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.OnDeadBoxCollapsed
|
|
struct ASTExtraPlayerController_OnDeadBoxCollapsed_Params
|
|
{
|
|
bool isCollpased; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnDamageToOtherDelegate__DelegateSignature
|
|
struct ASTExtraPlayerController_OnDamageToOtherDelegate__DelegateSignature_Params
|
|
{
|
|
float damageToOther; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnCharacterVehicleCheckVoiceTriggerDelegate__DelegateSignature
|
|
struct ASTExtraPlayerController_OnCharacterVehicleCheckVoiceTriggerDelegate__DelegateSignature_Params
|
|
{
|
|
class ASTExtraVehicleBase* nowVehicle; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector posVector; // (Parm, IsPlainOldData)
|
|
float showTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnCharacterShotCheckVoiceTriggerDelegate__DelegateSignature
|
|
struct ASTExtraPlayerController_OnCharacterShotCheckVoiceTriggerDelegate__DelegateSignature_Params
|
|
{
|
|
class ASTExtraShootWeapon* nowWeapon; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector posVector; // (Parm, IsPlainOldData)
|
|
float showTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool isslience; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.OnCharacterRecoveryHealthEvent
|
|
struct ASTExtraPlayerController_OnCharacterRecoveryHealthEvent_Params
|
|
{
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnCharacterRecoveryHealth__DelegateSignature
|
|
struct ASTExtraPlayerController_OnCharacterRecoveryHealth__DelegateSignature_Params
|
|
{
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnCharacterNearDeathOrRescueingOtherNotifyDelegate__DelegateSignature
|
|
struct ASTExtraPlayerController_OnCharacterNearDeathOrRescueingOtherNotifyDelegate__DelegateSignature_Params
|
|
{
|
|
bool IsNearDeath; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool IsRescueingOther; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnCharacterMoveCheckVoiceTriggerDelegate__DelegateSignature
|
|
struct ASTExtraPlayerController_OnCharacterMoveCheckVoiceTriggerDelegate__DelegateSignature_Params
|
|
{
|
|
class ASTExtraBaseCharacter* nowCharacter; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector posVector; // (Parm, IsPlainOldData)
|
|
float showTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnCharacterGlassCheckVoiceTriggerDelegate__DelegateSignature
|
|
struct ASTExtraPlayerController_OnCharacterGlassCheckVoiceTriggerDelegate__DelegateSignature_Params
|
|
{
|
|
struct FVector posVector; // (Parm, IsPlainOldData)
|
|
float showTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnCharacterCheckVoiceTriggerDelegate__DelegateSignature
|
|
struct ASTExtraPlayerController_OnCharacterCheckVoiceTriggerDelegate__DelegateSignature_Params
|
|
{
|
|
class AActor* nowActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float checkDis; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnCharacterBreathChangeDelegate__DelegateSignature
|
|
struct ASTExtraPlayerController_OnCharacterBreathChangeDelegate__DelegateSignature_Params
|
|
{
|
|
float currentBR; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ratioBR; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class ACharacter* OwnerCharacter; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int HealthStatus; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnChangeBattleOwnerDelegate__DelegateSignature
|
|
struct ASTExtraPlayerController_OnChangeBattleOwnerDelegate__DelegateSignature_Params
|
|
{
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnBackpackMainSlot__DelegateSignature
|
|
struct ASTExtraPlayerController_OnBackpackMainSlot__DelegateSignature_Params
|
|
{
|
|
TEnumAsByte<ESurviveWeaponPropSlot> Slot; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnAutoSprintActive__DelegateSignature
|
|
struct ASTExtraPlayerController_OnAutoSprintActive__DelegateSignature_Params
|
|
{
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.STExtraPlayerController.On3DTouchForceChangeDelegate__DelegateSignature
|
|
struct ASTExtraPlayerController_On3DTouchForceChangeDelegate__DelegateSignature_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.ObserveWhoKilledMe
|
|
struct ASTExtraPlayerController_ObserveWhoKilledMe_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.ObserveCharacter
|
|
struct ASTExtraPlayerController_ObserveCharacter_Params
|
|
{
|
|
struct FString InPlayerName; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.ObserveAirDropBox
|
|
struct ASTExtraPlayerController_ObserveAirDropBox_Params
|
|
{
|
|
int boxId; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.NotifyInOutPickUpActorWrapperBP
|
|
struct ASTExtraPlayerController_NotifyInOutPickUpActorWrapperBP_Params
|
|
{
|
|
bool bIsIn; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.MoveUp
|
|
struct ASTExtraPlayerController_MoveUp_Params
|
|
{
|
|
float Rate; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.MoveToAI
|
|
struct ASTExtraPlayerController_MoveToAI_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.MoveTo
|
|
struct ASTExtraPlayerController_MoveTo_Params
|
|
{
|
|
float X; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Y; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Z; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.ModifyTouchIndex
|
|
struct ASTExtraPlayerController_ModifyTouchIndex_Params
|
|
{
|
|
struct FVector Loc; // (Parm, IsPlainOldData)
|
|
TEnumAsByte<ETouchIndex> FingerIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.MemberVoice
|
|
struct ASTExtraPlayerController_MemberVoice_Params
|
|
{
|
|
int member; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int Status; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.MarkStartFireFrame
|
|
struct ASTExtraPlayerController_MarkStartFireFrame_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.LocalProfileFootprint
|
|
struct ASTExtraPlayerController_LocalProfileFootprint_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.LocalGetGameStateReconnectInfo
|
|
struct ASTExtraPlayerController_LocalGetGameStateReconnectInfo_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.LoadAllLand
|
|
struct ASTExtraPlayerController_LoadAllLand_Params
|
|
{
|
|
bool bLoadAll; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.LerpFPPCamera
|
|
struct ASTExtraPlayerController_LerpFPPCamera_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.KillSomeOne
|
|
struct ASTExtraPlayerController_KillSomeOne_Params
|
|
{
|
|
struct FString InPlayerName; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.KillAll
|
|
struct ASTExtraPlayerController_KillAll_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.Kill
|
|
struct ASTExtraPlayerController_Kill_Params
|
|
{
|
|
int GivenNumber; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.JumpFromPlane
|
|
struct ASTExtraPlayerController_JumpFromPlane_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.JoystickTriggerSprint
|
|
struct ASTExtraPlayerController_JoystickTriggerSprint_Params
|
|
{
|
|
bool bIsSprint; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.IsViewTarget
|
|
struct ASTExtraPlayerController_IsViewTarget_Params
|
|
{
|
|
class AActor* pActor; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.IsUse3DTouch
|
|
struct ASTExtraPlayerController_IsUse3DTouch_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.IsStartInRightHalfScreen
|
|
struct ASTExtraPlayerController_IsStartInRightHalfScreen_Params
|
|
{
|
|
float BeginX; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float CurViewPortDPIScale; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.IsSameTeam
|
|
struct ASTExtraPlayerController_IsSameTeam_Params
|
|
{
|
|
class APawn* Other; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.IsSameCamp
|
|
struct ASTExtraPlayerController_IsSameCamp_Params
|
|
{
|
|
class APawn* Other; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.IsReleasePosInAimBtnRange
|
|
struct ASTExtraPlayerController_IsReleasePosInAimBtnRange_Params
|
|
{
|
|
struct FVector Loc; // (Parm, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.IsMoveable
|
|
struct ASTExtraPlayerController_IsMoveable_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.IsLastBreathOrRescueingOther
|
|
struct ASTExtraPlayerController_IsLastBreathOrRescueingOther_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.IsInPlane
|
|
struct ASTExtraPlayerController_IsInPlane_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.IsInParachuteOpen
|
|
struct ASTExtraPlayerController_IsInParachuteOpen_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.IsInParachuteJump
|
|
struct ASTExtraPlayerController_IsInParachuteJump_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.IsInParachute
|
|
struct ASTExtraPlayerController_IsInParachute_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.IsInInitial
|
|
struct ASTExtraPlayerController_IsInInitial_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.IsInFreeCameraView
|
|
struct ASTExtraPlayerController_IsInFreeCameraView_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.IsInFinish
|
|
struct ASTExtraPlayerController_IsInFinish_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.IsInFight
|
|
struct ASTExtraPlayerController_IsInFight_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.IsInDeathReplay
|
|
struct ASTExtraPlayerController_IsInDeathReplay_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.IsInDead
|
|
struct ASTExtraPlayerController_IsInDead_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.IsCanViewEnemy
|
|
struct ASTExtraPlayerController_IsCanViewEnemy_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.IsAllowActorTouchMove
|
|
struct ASTExtraPlayerController_IsAllowActorTouchMove_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.IsAGMPlayer
|
|
struct ASTExtraPlayerController_IsAGMPlayer_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.InsertGrenadeIDToName
|
|
struct ASTExtraPlayerController_InsertGrenadeIDToName_Params
|
|
{
|
|
int GrenadeID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FName Name; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.InsertGrenadeIDInOrder
|
|
struct ASTExtraPlayerController_InsertGrenadeIDInOrder_Params
|
|
{
|
|
int GrenadeID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.InputTouchRepeat
|
|
struct ASTExtraPlayerController_InputTouchRepeat_Params
|
|
{
|
|
TEnumAsByte<ETouchIndex> FingerIndex; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector Location; // (ConstParm, Parm, IsPlainOldData)
|
|
float force; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.InitTaskDatas
|
|
struct ASTExtraPlayerController_InitTaskDatas_Params
|
|
{
|
|
uint32_t InPlayerKey; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.STExtraPlayerController.InitTaskDataDelegate__DelegateSignature
|
|
struct ASTExtraPlayerController_InitTaskDataDelegate__DelegateSignature_Params
|
|
{
|
|
int TaskID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int process; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString ext_info; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.InitTaskData
|
|
struct ASTExtraPlayerController_InitTaskData_Params
|
|
{
|
|
int TaskID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int process; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString ext_info; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.InitTaskComponent
|
|
struct ASTExtraPlayerController_InitTaskComponent_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.InitNewbieComponent
|
|
struct ASTExtraPlayerController_InitNewbieComponent_Params
|
|
{
|
|
TArray<int> FinishedGuide; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
TArray<int> FinishedCounts; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
int PlayerLevel; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int PlayerExperienceType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.InitJoyStickAfterActivation
|
|
struct ASTExtraPlayerController_InitJoyStickAfterActivation_Params
|
|
{
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.STExtraPlayerController.InitCollectionDataDelegate__DelegateSignature
|
|
struct ASTExtraPlayerController_InitCollectionDataDelegate__DelegateSignature_Params
|
|
{
|
|
int ItemID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int CurrentCount; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int TotalCount; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.InitCollectionData
|
|
struct ASTExtraPlayerController_InitCollectionData_Params
|
|
{
|
|
int ItemID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int CurrentCount; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int TotalCount; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.ImprisonmentTeammate
|
|
struct ASTExtraPlayerController_ImprisonmentTeammate_Params
|
|
{
|
|
struct FString TeammateName; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.HandleTogglePlayerListInOB
|
|
struct ASTExtraPlayerController_HandleTogglePlayerListInOB_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.HandleToggleOBTeamList
|
|
struct ASTExtraPlayerController_HandleToggleOBTeamList_Params
|
|
{
|
|
bool InShow; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.HandleToggleMapInOB
|
|
struct ASTExtraPlayerController_HandleToggleMapInOB_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.HandleSwitchToTeammatePrev
|
|
struct ASTExtraPlayerController_HandleSwitchToTeammatePrev_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.HandleSwitchToTeammateNext
|
|
struct ASTExtraPlayerController_HandleSwitchToTeammateNext_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.HandleSwitchToTeam
|
|
struct ASTExtraPlayerController_HandleSwitchToTeam_Params
|
|
{
|
|
int InTeamID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.HandleLeaveFreeViewInOB
|
|
struct ASTExtraPlayerController_HandleLeaveFreeViewInOB_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.HandleLandOnGroundEnd
|
|
struct ASTExtraPlayerController_HandleLandOnGroundEnd_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.HandleEnterFreeViewInOB
|
|
struct ASTExtraPlayerController_HandleEnterFreeViewInOB_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.HandleClientHasReactivated
|
|
struct ASTExtraPlayerController_HandleClientHasReactivated_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.HandleCameraModeChanged
|
|
struct ASTExtraPlayerController_HandleCameraModeChanged_Params
|
|
{
|
|
TEnumAsByte<EPlayerCameraMode> NewMode; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class ASTExtraBaseCharacter* InCharacter; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.GotoSpectating
|
|
struct ASTExtraPlayerController_GotoSpectating_Params
|
|
{
|
|
int TeammatePlayerid; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.GotoFlying
|
|
struct ASTExtraPlayerController_GotoFlying_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.GMTeleport
|
|
struct ASTExtraPlayerController_GMTeleport_Params
|
|
{
|
|
struct FName Teleporter; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.GMSetBoolPoisonCircle
|
|
struct ASTExtraPlayerController_GMSetBoolPoisonCircle_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.GMSetBoolAirDrop
|
|
struct ASTExtraPlayerController_GMSetBoolAirDrop_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.GMSetBoolAirAttack
|
|
struct ASTExtraPlayerController_GMSetBoolAirAttack_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.GMSetBoolAI
|
|
struct ASTExtraPlayerController_GMSetBoolAI_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.GMOpenWeather
|
|
struct ASTExtraPlayerController_GMOpenWeather_Params
|
|
{
|
|
int OpenWeatherID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.GMEnableRandom
|
|
struct ASTExtraPlayerController_GMEnableRandom_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.GMEnableAllComponent
|
|
struct ASTExtraPlayerController_GMEnableAllComponent_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.GMDisableRandom
|
|
struct ASTExtraPlayerController_GMDisableRandom_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.GMDisableAllComponent
|
|
struct ASTExtraPlayerController_GMDisableAllComponent_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.GMCloseWeather
|
|
struct ASTExtraPlayerController_GMCloseWeather_Params
|
|
{
|
|
int CloseWeatherID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.GetWriteCircleDistance
|
|
struct ASTExtraPlayerController_GetWriteCircleDistance_Params
|
|
{
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.GetViewPortDPIScale
|
|
struct ASTExtraPlayerController_GetViewPortDPIScale_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.GetVehicleUserComp
|
|
struct ASTExtraPlayerController_GetVehicleUserComp_Params
|
|
{
|
|
class UVehicleUserComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.GetUseMotionControlLog
|
|
struct ASTExtraPlayerController_GetUseMotionControlLog_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.GetUseMotionControlEnable
|
|
struct ASTExtraPlayerController_GetUseMotionControlEnable_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.GetTouchForce
|
|
struct ASTExtraPlayerController_GetTouchForce_Params
|
|
{
|
|
TEnumAsByte<ETouchIndex> FingerIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.GetThePlane
|
|
struct ASTExtraPlayerController_GetThePlane_Params
|
|
{
|
|
class AActor* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.GetTargetedSpringArm
|
|
struct ASTExtraPlayerController_GetTargetedSpringArm_Params
|
|
{
|
|
class USpringArmComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.GetStatTriangles
|
|
struct ASTExtraPlayerController_GetStatTriangles_Params
|
|
{
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.GetStatMemory
|
|
struct ASTExtraPlayerController_GetStatMemory_Params
|
|
{
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.GetStatDrawCalls
|
|
struct ASTExtraPlayerController_GetStatDrawCalls_Params
|
|
{
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.GetSpecialAreaID
|
|
struct ASTExtraPlayerController_GetSpecialAreaID_Params
|
|
{
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.GetSensibilityRate
|
|
struct ASTExtraPlayerController_GetSensibilityRate_Params
|
|
{
|
|
bool bIsMotionControl; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FRotator ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.GetPlayerInfoInOBByName
|
|
struct ASTExtraPlayerController_GetPlayerInfoInOBByName_Params
|
|
{
|
|
struct FString InPlayerName; // (Parm, ZeroConstructor)
|
|
struct FPlayerInfoInOB ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.GetPlayerCharacterSafety
|
|
struct ASTExtraPlayerController_GetPlayerCharacterSafety_Params
|
|
{
|
|
class ASTExtraBaseCharacter* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.GetNewestAirDropBoxPos
|
|
struct ASTExtraPlayerController_GetNewestAirDropBoxPos_Params
|
|
{
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.GetNearPlayerList
|
|
struct ASTExtraPlayerController_GetNearPlayerList_Params
|
|
{
|
|
TArray<struct FPlayerInfoInOB> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.GetMurderUID
|
|
struct ASTExtraPlayerController_GetMurderUID_Params
|
|
{
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.GetMurderName
|
|
struct ASTExtraPlayerController_GetMurderName_Params
|
|
{
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.GetMurderIsAI
|
|
struct ASTExtraPlayerController_GetMurderIsAI_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.GetMultiItemFromItemList
|
|
struct ASTExtraPlayerController_GetMultiItemFromItemList_Params
|
|
{
|
|
TArray<int> ItemSpecifiedID; // (Parm, ZeroConstructor)
|
|
TArray<struct FBattleItemData> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.GetMaxTouchForceFinger
|
|
struct ASTExtraPlayerController_GetMaxTouchForceFinger_Params
|
|
{
|
|
TEnumAsByte<ETouchIndex> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.GetKillerTrackerTemplateForCauser
|
|
struct ASTExtraPlayerController_GetKillerTrackerTemplateForCauser_Params
|
|
{
|
|
class APawn* FatalDamageCauser; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UClass* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.GetJoyStickVisualSize
|
|
struct ASTExtraPlayerController_GetJoyStickVisualSize_Params
|
|
{
|
|
struct FVector2D ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.GetJoyStickCenter
|
|
struct ASTExtraPlayerController_GetJoyStickCenter_Params
|
|
{
|
|
struct FVector2D ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.GetIsRespawn
|
|
struct ASTExtraPlayerController_GetIsRespawn_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.GetIsFreeCamera
|
|
struct ASTExtraPlayerController_GetIsFreeCamera_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.GetGameStateReconnectInfoOnServer
|
|
struct ASTExtraPlayerController_GetGameStateReconnectInfoOnServer_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.GetGameScreenSize
|
|
struct ASTExtraPlayerController_GetGameScreenSize_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.GetFriendDistance
|
|
struct ASTExtraPlayerController_GetFriendDistance_Params
|
|
{
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.GetFocalLocation
|
|
struct ASTExtraPlayerController_GetFocalLocation_Params
|
|
{
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.GetCurPlayerState
|
|
struct ASTExtraPlayerController_GetCurPlayerState_Params
|
|
{
|
|
class ASTExtraPlayerState* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.GetCurPlayerId
|
|
struct ASTExtraPlayerController_GetCurPlayerId_Params
|
|
{
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.GetCurPlayerCharacter
|
|
struct ASTExtraPlayerController_GetCurPlayerCharacter_Params
|
|
{
|
|
class ASTExtraBaseCharacter* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.GetCurPawnLocation
|
|
struct ASTExtraPlayerController_GetCurPawnLocation_Params
|
|
{
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.GetCurPawn
|
|
struct ASTExtraPlayerController_GetCurPawn_Params
|
|
{
|
|
class APawn* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.GetCurFPS
|
|
struct ASTExtraPlayerController_GetCurFPS_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.GetControlLookRotation
|
|
struct ASTExtraPlayerController_GetControlLookRotation_Params
|
|
{
|
|
struct FRotator ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.GetControlLookPoint
|
|
struct ASTExtraPlayerController_GetControlLookPoint_Params
|
|
{
|
|
int LineTraceRange; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool HitTaget; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.GetChatComponent
|
|
struct ASTExtraPlayerController_GetChatComponent_Params
|
|
{
|
|
class UChatComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.GetBackpackComponent
|
|
struct ASTExtraPlayerController_GetBackpackComponent_Params
|
|
{
|
|
class UBackpackComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.GenerateAirDropData
|
|
struct ASTExtraPlayerController_GenerateAirDropData_Params
|
|
{
|
|
int boxId; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<struct FSearchedTombBoxAndWrapperListResult> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.GameModeGotoNextState
|
|
struct ASTExtraPlayerController_GameModeGotoNextState_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.GameModeGotoFightingState
|
|
struct ASTExtraPlayerController_GameModeGotoFightingState_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.FreeCameraTouchMove
|
|
struct ASTExtraPlayerController_FreeCameraTouchMove_Params
|
|
{
|
|
struct FVector Loc; // (Parm, IsPlainOldData)
|
|
TEnumAsByte<ETouchIndex> FingerIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.ForceReleaseCurTouchMoveFinger
|
|
struct ASTExtraPlayerController_ForceReleaseCurTouchMoveFinger_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.FireTakeDamagedEvent
|
|
struct ASTExtraPlayerController_FireTakeDamagedEvent_Params
|
|
{
|
|
struct FVector CauserLocation; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.FireOrGrenade
|
|
struct ASTExtraPlayerController_FireOrGrenade_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.Fight
|
|
struct ASTExtraPlayerController_Fight_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.ExitFreeCamera
|
|
struct ASTExtraPlayerController_ExitFreeCamera_Params
|
|
{
|
|
bool IsForceReset; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.ExecDSCommand
|
|
struct ASTExtraPlayerController_ExecDSCommand_Params
|
|
{
|
|
struct FString DSCommand; // (ConstParm, Parm, ZeroConstructor, ReferenceParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.EndTouchScreen
|
|
struct ASTExtraPlayerController_EndTouchScreen_Params
|
|
{
|
|
TEnumAsByte<ETouchIndex> FingerIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.EndSpectatingWithoutDeadBox
|
|
struct ASTExtraPlayerController_EndSpectatingWithoutDeadBox_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.EndForceTouchFire
|
|
struct ASTExtraPlayerController_EndForceTouchFire_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.EnablePlayerInHouse
|
|
struct ASTExtraPlayerController_EnablePlayerInHouse_Params
|
|
{
|
|
bool bIsIn; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.EnableMyLandscapeDraw
|
|
struct ASTExtraPlayerController_EnableMyLandscapeDraw_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.EmulatorSettingFireMode
|
|
struct ASTExtraPlayerController_EmulatorSettingFireMode_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.DoUITouchMove
|
|
struct ASTExtraPlayerController_DoUITouchMove_Params
|
|
{
|
|
struct FVector Loc; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.DoubleClickCancel
|
|
struct ASTExtraPlayerController_DoubleClickCancel_Params
|
|
{
|
|
TEnumAsByte<ETouchIndex> FingerIndex; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.DoTouchMove
|
|
struct ASTExtraPlayerController_DoTouchMove_Params
|
|
{
|
|
float Yaw; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Pitch; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.DisplayGameTipWithMsgIDAndString
|
|
struct ASTExtraPlayerController_DisplayGameTipWithMsgIDAndString_Params
|
|
{
|
|
int ID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString Param1; // (Parm, ZeroConstructor)
|
|
struct FString Param2; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.DisplayGameTipWithMsgID
|
|
struct ASTExtraPlayerController_DisplayGameTipWithMsgID_Params
|
|
{
|
|
int ID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.DisplayGameTipForLowFPSWarning
|
|
struct ASTExtraPlayerController_DisplayGameTipForLowFPSWarning_Params
|
|
{
|
|
int ID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString Param1; // (Parm, ZeroConstructor)
|
|
struct FString Param2; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.DispatchPlayerReconnectedEvent
|
|
struct ASTExtraPlayerController_DispatchPlayerReconnectedEvent_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.DispatchPlayerLostEvent
|
|
struct ASTExtraPlayerController_DispatchPlayerLostEvent_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.DispatchPlayerExitEvent
|
|
struct ASTExtraPlayerController_DispatchPlayerExitEvent_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.DisableSequencePlayer
|
|
struct ASTExtraPlayerController_DisableSequencePlayer_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.DisableMyLandscapeDraw
|
|
struct ASTExtraPlayerController_DisableMyLandscapeDraw_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.DelayForceExitFreeCamera
|
|
struct ASTExtraPlayerController_DelayForceExitFreeCamera_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.DebugWorldPlayerAvatarInfo
|
|
struct ASTExtraPlayerController_DebugWorldPlayerAvatarInfo_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.DebugSetUIVisibility
|
|
struct ASTExtraPlayerController_DebugSetUIVisibility_Params
|
|
{
|
|
bool bUIVisibility; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.DealGetAllNearShotWeapon
|
|
struct ASTExtraPlayerController_DealGetAllNearShotWeapon_Params
|
|
{
|
|
float disRate; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.DealGetAllNearMoveVehicle
|
|
struct ASTExtraPlayerController_DealGetAllNearMoveVehicle_Params
|
|
{
|
|
float checkDis; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float minSpeed; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.DealGetAllNearMoveCharacter
|
|
struct ASTExtraPlayerController_DealGetAllNearMoveCharacter_Params
|
|
{
|
|
float checkDis; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.DeactiveTaskTrigger
|
|
struct ASTExtraPlayerController_DeactiveTaskTrigger_Params
|
|
{
|
|
TEnumAsByte<ETaskConditionType> ConditionType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UVariableSet* InDataSource; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.CorrectVehicleState
|
|
struct ASTExtraPlayerController_CorrectVehicleState_Params
|
|
{
|
|
int InCorrectionId; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector_NetQuantize100 ServerLocation; // (ConstParm, Parm, ReferenceParm)
|
|
struct FVector_NetQuantize100 ServerLinearVelocity; // (ConstParm, Parm, ReferenceParm)
|
|
struct FVector_NetQuantizeNormal ServerRotator; // (ConstParm, Parm, ReferenceParm)
|
|
struct FVector_NetQuantize100 ServerAngularVelocity; // (ConstParm, Parm, ReferenceParm)
|
|
bool bIsSnap; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.CloseCostedUI
|
|
struct ASTExtraPlayerController_CloseCostedUI_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.ClientStartOnlineGame
|
|
struct ASTExtraPlayerController_ClientStartOnlineGame_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.ClientSetTotalPlayers
|
|
struct ASTExtraPlayerController_ClientSetTotalPlayers_Params
|
|
{
|
|
TArray<struct FPlayerStaticInfoInOB> InPlayerStaticInfoList; // (ConstParm, Parm, ZeroConstructor, ReferenceParm)
|
|
TArray<struct FPlayerBaseInfoInOB> InTotalPlayers; // (ConstParm, Parm, ZeroConstructor, ReferenceParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.ClientSetAIPosToTarget
|
|
struct ASTExtraPlayerController_ClientSetAIPosToTarget_Params
|
|
{
|
|
struct FVector startPos; // (Parm, IsPlainOldData)
|
|
struct FVector targetPos; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.ClientSetAIPos
|
|
struct ASTExtraPlayerController_ClientSetAIPos_Params
|
|
{
|
|
uint32_t keyID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector pos; // (Parm, IsPlainOldData)
|
|
bool isStart; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.ClientSendRoundEndEvent
|
|
struct ASTExtraPlayerController_ClientSendRoundEndEvent_Params
|
|
{
|
|
bool bIsWinner; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int ExpendedTimeInSeconds; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.ClientRefreshOBPlayerShowWeaponInfo
|
|
struct ASTExtraPlayerController_ClientRefreshOBPlayerShowWeaponInfo_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.ClientQuitViewEnemy
|
|
struct ASTExtraPlayerController_ClientQuitViewEnemy_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.ClientOnHurt
|
|
struct ASTExtraPlayerController_ClientOnHurt_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.ClientOnDamageToOther
|
|
struct ASTExtraPlayerController_ClientOnDamageToOther_Params
|
|
{
|
|
float _DamageToOther; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.ClientObserveCharacter
|
|
struct ASTExtraPlayerController_ClientObserveCharacter_Params
|
|
{
|
|
uint32_t InPlayerKey; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool IsOnPlane; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.ClientHearSound
|
|
struct ASTExtraPlayerController_ClientHearSound_Params
|
|
{
|
|
int AkEventID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector AkLocation; // (ConstParm, Parm, ReferenceParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.ClientHandleMsg
|
|
struct ASTExtraPlayerController_ClientHandleMsg_Params
|
|
{
|
|
EMsgType Msg; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.ClientGameStarted
|
|
struct ASTExtraPlayerController_ClientGameStarted_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.ClientFriendBattleEnd
|
|
struct ASTExtraPlayerController_ClientFriendBattleEnd_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.ClientEnterViewBox
|
|
struct ASTExtraPlayerController_ClientEnterViewBox_Params
|
|
{
|
|
int boxId; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.ClientEndOnlineGame
|
|
struct ASTExtraPlayerController_ClientEndOnlineGame_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.ClientDisplayGameTipWithMsgIDAndStringReliable
|
|
struct ASTExtraPlayerController_ClientDisplayGameTipWithMsgIDAndStringReliable_Params
|
|
{
|
|
int ID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString Param1; // (Parm, ZeroConstructor)
|
|
struct FString Param2; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.ClientDisplayGameTipWithMsgIDAndString
|
|
struct ASTExtraPlayerController_ClientDisplayGameTipWithMsgIDAndString_Params
|
|
{
|
|
int ID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString Param1; // (Parm, ZeroConstructor)
|
|
struct FString Param2; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.ClientDisplayGameTipWithMsgID
|
|
struct ASTExtraPlayerController_ClientDisplayGameTipWithMsgID_Params
|
|
{
|
|
int ID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.ClientChangeStatePC
|
|
struct ASTExtraPlayerController_ClientChangeStatePC_Params
|
|
{
|
|
EStateType TargetStateType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.ClampFreeCamIconOffset
|
|
struct ASTExtraPlayerController_ClampFreeCamIconOffset_Params
|
|
{
|
|
struct FGeometry MyGeometry; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FVector2D ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.ChangeSpectatorStateToFreeView
|
|
struct ASTExtraPlayerController_ChangeSpectatorStateToFreeView_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.CanSeeAllUI
|
|
struct ASTExtraPlayerController_CanSeeAllUI_Params
|
|
{
|
|
bool bUIVisibility; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.CallTeamMateStateChanged
|
|
struct ASTExtraPlayerController_CallTeamMateStateChanged_Params
|
|
{
|
|
class ASTExtraPlayerState* STPlayerState; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector Location; // (Parm, IsPlainOldData)
|
|
struct FRotator Rotation; // (Parm, IsPlainOldData)
|
|
float Health; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int VoiceID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.CallShowTouchInterface
|
|
struct ASTExtraPlayerController_CallShowTouchInterface_Params
|
|
{
|
|
bool InShow; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.CalInputFromRotaionRate
|
|
struct ASTExtraPlayerController_CalInputFromRotaionRate_Params
|
|
{
|
|
float OutPitch; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
float OutYaw; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
bool bIsAddPitch; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
bool bIsAddYaw; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector CurMotionData; // (Parm, IsPlainOldData)
|
|
float PitchReverce; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float MotionTouchRate_Pitch; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float MotionTouchAimRate_Pitch; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float MotionRate_Pitch; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float MotionAimRate_Pitch; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float MotionTouchRate_Yaw; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float MotionTouchAimRate_Yaw; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float MotionRate_Yaw; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float MotionAimRate_Yaw; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float MotionRate_Pitch_Threshold; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float MotionRate_Yaw_Threshold; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Left; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Right; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bLandScapeOrientation; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.CalcAttactBtnPos
|
|
struct ASTExtraPlayerController_CalcAttactBtnPos_Params
|
|
{
|
|
float locX; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float locY; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float SizeX; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float SizeY; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector2D ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.C2S_RequestSkillPrompt
|
|
struct ASTExtraPlayerController_C2S_RequestSkillPrompt_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.C2S_RequestBeingRescuedRemainingTime
|
|
struct ASTExtraPlayerController_C2S_RequestBeingRescuedRemainingTime_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.BroadcastFatalDamageToClient
|
|
struct ASTExtraPlayerController_BroadcastFatalDamageToClient_Params
|
|
{
|
|
struct FString causerName; // (Parm, ZeroConstructor)
|
|
struct FString victimName; // (Parm, ZeroConstructor)
|
|
int DamageType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int AdditionalParam; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int DamageWeaponSkin; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool IsHeadshot; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int ResultHealthStatus; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int Relationship; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int PreviousHealthStatus; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString realKillerName; // (Parm, ZeroConstructor)
|
|
int realKillerNewKillNum; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool IsCauserMonster; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
uint32_t causerKey; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
uint32_t victimKey; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int causerAnchorPlatformResID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int causerAnchorPlatformColorID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int victimAnchorPlatformResID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int victimAnchorPlatformColorID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int realKillerAnchorPlatformResID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int realKillerAnchorPlatformColorID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString CauseUID; // (Parm, ZeroConstructor)
|
|
struct FString VictimUID; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.BroadcastClientsSpawnExplosionEffect
|
|
struct ASTExtraPlayerController_BroadcastClientsSpawnExplosionEffect_Params
|
|
{
|
|
class UClass* Template; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FTransform Trans; // (Parm, IsPlainOldData)
|
|
class AActor* ActorOwner; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class APawn* InstigatorPawn; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
ESpawnActorCollisionHandlingMethod method; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.BPGetIsAndroidSimulator
|
|
struct ASTExtraPlayerController_BPGetIsAndroidSimulator_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.BP_OceanSideDetected
|
|
struct ASTExtraPlayerController_BP_OceanSideDetected_Params
|
|
{
|
|
struct FVector OceansideLocation; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
bool bDetectedRiver; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.BleTurnInput
|
|
struct ASTExtraPlayerController_BleTurnInput_Params
|
|
{
|
|
struct FVector2D DeltaDirection; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
TEnumAsByte<EInputEvent> EventType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.BeginTouchScreen
|
|
struct ASTExtraPlayerController_BeginTouchScreen_Params
|
|
{
|
|
struct FVector Loc; // (Parm, IsPlainOldData)
|
|
TEnumAsByte<ETouchIndex> FingerIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.BeginSpectatingWithoutDeadBox
|
|
struct ASTExtraPlayerController_BeginSpectatingWithoutDeadBox_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.BackToGameDataRefresh
|
|
struct ASTExtraPlayerController_BackToGameDataRefresh_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.AutoSelectViewTarget
|
|
struct ASTExtraPlayerController_AutoSelectViewTarget_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.AddTouchMoveFinger
|
|
struct ASTExtraPlayerController_AddTouchMoveFinger_Params
|
|
{
|
|
TEnumAsByte<ETouchIndex> FingerIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
unsigned char Priority; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector TouchLoc; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.AddItem
|
|
struct ASTExtraPlayerController_AddItem_Params
|
|
{
|
|
int ID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int Count; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.ActiveTaskTrigger
|
|
struct ASTExtraPlayerController_ActiveTaskTrigger_Params
|
|
{
|
|
TEnumAsByte<ETaskConditionType> ConditionType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UVariableSet* InDataSource; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerController.ActivateTouchInterface
|
|
struct ASTExtraPlayerController_ActivateTouchInterface_Params
|
|
{
|
|
class UTouchInterface* NewTouchInterface; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GMCheatManager.YBTimerSkill
|
|
struct UGMCheatManager_YBTimerSkill_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GMCheatManager.YBSkill
|
|
struct UGMCheatManager_YBSkill_Params
|
|
{
|
|
int SkillIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Timer; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GMCheatManager.YBIgnorePlayer
|
|
struct UGMCheatManager_YBIgnorePlayer_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GMCheatManager.ToggleSpringMode
|
|
struct UGMCheatManager_ToggleSpringMode_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GMCheatManager.ToggleSpringDebug
|
|
struct UGMCheatManager_ToggleSpringDebug_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GMCheatManager.ToggleShootVertify
|
|
struct UGMCheatManager_ToggleShootVertify_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GMCheatManager.TogglePawnInfo
|
|
struct UGMCheatManager_TogglePawnInfo_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GMCheatManager.TestWeaponAttachment
|
|
struct UGMCheatManager_TestWeaponAttachment_Params
|
|
{
|
|
bool bEquip; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GMCheatManager.TestLineTrace
|
|
struct UGMCheatManager_TestLineTrace_Params
|
|
{
|
|
float X; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Y; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Z; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GMCheatManager.TestGameplayDataRecord
|
|
struct UGMCheatManager_TestGameplayDataRecord_Params
|
|
{
|
|
int UID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int RecordType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GMCheatManager.TeleportTo
|
|
struct UGMCheatManager_TeleportTo_Params
|
|
{
|
|
float X; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Y; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Z; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GMCheatManager.StopBigYearBeast
|
|
struct UGMCheatManager_StopBigYearBeast_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GMCheatManager.StatVehicle
|
|
struct UGMCheatManager_StatVehicle_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GMCheatManager.StartMainTriggerClock
|
|
struct UGMCheatManager_StartMainTriggerClock_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GMCheatManager.SpawnLevelDirector
|
|
struct UGMCheatManager_SpawnLevelDirector_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GMCheatManager.SpawnFakePlayer
|
|
struct UGMCheatManager_SpawnFakePlayer_Params
|
|
{
|
|
int Num; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GMCheatManager.SpawnBotForTest
|
|
struct UGMCheatManager_SpawnBotForTest_Params
|
|
{
|
|
int Num; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GMCheatManager.SpawnBigYearBeast
|
|
struct UGMCheatManager_SpawnBigYearBeast_Params
|
|
{
|
|
int Num; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GMCheatManager.ShowResultAvatarInfo
|
|
struct UGMCheatManager_ShowResultAvatarInfo_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GMCheatManager.ShowParachuteJumpDebugLine
|
|
struct UGMCheatManager_ShowParachuteJumpDebugLine_Params
|
|
{
|
|
bool IsShow; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GMCheatManager.ShowNearbyCharHP
|
|
struct UGMCheatManager_ShowNearbyCharHP_Params
|
|
{
|
|
float Radius; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GMCheatManager.ShowBigYearBeastData
|
|
struct UGMCheatManager_ShowBigYearBeastData_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GMCheatManager.SetViewFPP
|
|
struct UGMCheatManager_SetViewFPP_Params
|
|
{
|
|
bool IsFPP; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GMCheatManager.SetTouchMoveLog
|
|
struct UGMCheatManager_SetTouchMoveLog_Params
|
|
{
|
|
bool Enable; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GMCheatManager.SetTouchMoveDelay
|
|
struct UGMCheatManager_SetTouchMoveDelay_Params
|
|
{
|
|
int DelayFrame; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GMCheatManager.SetSkillDup
|
|
struct UGMCheatManager_SetSkillDup_Params
|
|
{
|
|
int Count; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GMCheatManager.SetSequencerPlaybackPosition
|
|
struct UGMCheatManager_SetSequencerPlaybackPosition_Params
|
|
{
|
|
float Percent; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GMCheatManager.SetRateScore
|
|
struct UGMCheatManager_SetRateScore_Params
|
|
{
|
|
float RankScore; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GMCheatManager.SetNeckUp
|
|
struct UGMCheatManager_SetNeckUp_Params
|
|
{
|
|
float UpAngle; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GMCheatManager.SetNeckSpeed
|
|
struct UGMCheatManager_SetNeckSpeed_Params
|
|
{
|
|
float Speed; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GMCheatManager.SetNeckRight
|
|
struct UGMCheatManager_SetNeckRight_Params
|
|
{
|
|
float RightAngle; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GMCheatManager.SetNeckMax
|
|
struct UGMCheatManager_SetNeckMax_Params
|
|
{
|
|
float MaxAngle; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GMCheatManager.SetNeckLeft
|
|
struct UGMCheatManager_SetNeckLeft_Params
|
|
{
|
|
float LeftAngle; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GMCheatManager.SetGVMemberID
|
|
struct UGMCheatManager_SetGVMemberID_Params
|
|
{
|
|
int memberID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GMCheatManager.SetDeliver
|
|
struct UGMCheatManager_SetDeliver_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GMCheatManager.SetCameraLagEnable
|
|
struct UGMCheatManager_SetCameraLagEnable_Params
|
|
{
|
|
bool Enable; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GMCheatManager.SetCacheInputNum
|
|
struct UGMCheatManager_SetCacheInputNum_Params
|
|
{
|
|
int CacheNum; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GMCheatManager.SetBigYearBeastHP
|
|
struct UGMCheatManager_SetBigYearBeastHP_Params
|
|
{
|
|
int InHealth; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GMCheatManager.SetBigYearBeastDamageScale
|
|
struct UGMCheatManager_SetBigYearBeastDamageScale_Params
|
|
{
|
|
float DamageScale; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GMCheatManager.SetAnimEnable
|
|
struct UGMCheatManager_SetAnimEnable_Params
|
|
{
|
|
bool Enable; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GMCheatManager.RefreshReconnectUI
|
|
struct UGMCheatManager_RefreshReconnectUI_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GMCheatManager.PrintWeaponAllState
|
|
struct UGMCheatManager_PrintWeaponAllState_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GMCheatManager.PrintMainCharAllAvatar
|
|
struct UGMCheatManager_PrintMainCharAllAvatar_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GMCheatManager.PrintAllAnim
|
|
struct UGMCheatManager_PrintAllAnim_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GMCheatManager.PauseAnim
|
|
struct UGMCheatManager_PauseAnim_Params
|
|
{
|
|
bool bPause; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GMCheatManager.OpenHitTest
|
|
struct UGMCheatManager_OpenHitTest_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GMCheatManager.OBKill
|
|
struct UGMCheatManager_OBKill_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GMCheatManager.MoveToYearBeast
|
|
struct UGMCheatManager_MoveToYearBeast_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GMCheatManager.KillBigYearBeast
|
|
struct UGMCheatManager_KillBigYearBeast_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GMCheatManager.GotoSpectating
|
|
struct UGMCheatManager_GotoSpectating_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GMCheatManager.GMSuicide
|
|
struct UGMCheatManager_GMSuicide_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GMCheatManager.GMSpeedUp
|
|
struct UGMCheatManager_GMSpeedUp_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GMCheatManager.GMSetSpeed
|
|
struct UGMCheatManager_GMSetSpeed_Params
|
|
{
|
|
float WalkSpeed; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GMCheatManager.GMSetServerLevelLoadingMode
|
|
struct UGMCheatManager_GMSetServerLevelLoadingMode_Params
|
|
{
|
|
bool bNewLoadAll; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GMCheatManager.GMSetJoystickEightDirection
|
|
struct UGMCheatManager_GMSetJoystickEightDirection_Params
|
|
{
|
|
bool IsNeedEightDirection; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GMCheatManager.GMSetJoystickActivatedRange
|
|
struct UGMCheatManager_GMSetJoystickActivatedRange_Params
|
|
{
|
|
bool IsNeedActivatedRange; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ActivatedRange; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GMCheatManager.GMSetHealth
|
|
struct UGMCheatManager_GMSetHealth_Params
|
|
{
|
|
float Val; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GMCheatManager.GMSetCircleTime
|
|
struct UGMCheatManager_GMSetCircleTime_Params
|
|
{
|
|
float CDTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float LastTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GMCheatManager.GMRainCount
|
|
struct UGMCheatManager_GMRainCount_Params
|
|
{
|
|
float Count; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GMCheatManager.GMIOSFrameRateLock
|
|
struct UGMCheatManager_GMIOSFrameRateLock_Params
|
|
{
|
|
int FrameRateLock; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GMCheatManager.GMInvincible
|
|
struct UGMCheatManager_GMInvincible_Params
|
|
{
|
|
bool IsInvincible; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GMCheatManager.GMFollow
|
|
struct UGMCheatManager_GMFollow_Params
|
|
{
|
|
struct FString TargetName; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GMCheatManager.GMDecreaseHealth
|
|
struct UGMCheatManager_GMDecreaseHealth_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GMCheatManager.GetGVMemberID
|
|
struct UGMCheatManager_GetGVMemberID_Params
|
|
{
|
|
int memberID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GMCheatManager.ForceGC
|
|
struct UGMCheatManager_ForceGC_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GMCheatManager.ForceEndInputForAppWillDeactivate
|
|
struct UGMCheatManager_ForceEndInputForAppWillDeactivate_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GMCheatManager.FallKill
|
|
struct UGMCheatManager_FallKill_Params
|
|
{
|
|
int Type; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GMCheatManager.EnterPawnState
|
|
struct UGMCheatManager_EnterPawnState_Params
|
|
{
|
|
EPawnState InState; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool IsEnter; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GMCheatManager.EnableFWAct
|
|
struct UGMCheatManager_EnableFWAct_Params
|
|
{
|
|
bool IsEnable; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GMCheatManager.DumpVehicleAnimInstance
|
|
struct UGMCheatManager_DumpVehicleAnimInstance_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GMCheatManager.DumpVehicle
|
|
struct UGMCheatManager_DumpVehicle_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GMCheatManager.DumpPlayerController
|
|
struct UGMCheatManager_DumpPlayerController_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GMCheatManager.DumpObservingCharacter
|
|
struct UGMCheatManager_DumpObservingCharacter_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GMCheatManager.DumpObjectProperties
|
|
struct UGMCheatManager_DumpObjectProperties_Params
|
|
{
|
|
struct FString ObjectName; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GMCheatManager.DumpCharacterAnimInstance
|
|
struct UGMCheatManager_DumpCharacterAnimInstance_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GMCheatManager.DumpCharacter
|
|
struct UGMCheatManager_DumpCharacter_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GMCheatManager.DebugStopEMote
|
|
struct UGMCheatManager_DebugStopEMote_Params
|
|
{
|
|
int Index; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GMCheatManager.DebugStopCapture
|
|
struct UGMCheatManager_DebugStopCapture_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GMCheatManager.DebugStartEMote
|
|
struct UGMCheatManager_DebugStartEMote_Params
|
|
{
|
|
int Index; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GMCheatManager.DebugSpeed
|
|
struct UGMCheatManager_DebugSpeed_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GMCheatManager.DebugOBNearPlayerList
|
|
struct UGMCheatManager_DebugOBNearPlayerList_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GMCheatManager.DebugLocation
|
|
struct UGMCheatManager_DebugLocation_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GMCheatManager.DebugFPPAnim
|
|
struct UGMCheatManager_DebugFPPAnim_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GMCheatManager.DebugEnableSkeletalMeshAnimInitOptimization
|
|
struct UGMCheatManager_DebugEnableSkeletalMeshAnimInitOptimization_Params
|
|
{
|
|
int bEnabled; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GMCheatManager.DebugEnableFerrisWheelTick
|
|
struct UGMCheatManager_DebugEnableFerrisWheelTick_Params
|
|
{
|
|
bool bEnable; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GMCheatManager.DebugEnableDrawSearchLine
|
|
struct UGMCheatManager_DebugEnableDrawSearchLine_Params
|
|
{
|
|
int bEnabled; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GMCheatManager.DebugEnableBulletImpact
|
|
struct UGMCheatManager_DebugEnableBulletImpact_Params
|
|
{
|
|
int bEnabled; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GMCheatManager.DebugCamera
|
|
struct UGMCheatManager_DebugCamera_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GMCheatManager.DebugAirDropPickInfo
|
|
struct UGMCheatManager_DebugAirDropPickInfo_Params
|
|
{
|
|
float DrawTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float BoxDrawSize; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float BoxDrawLineLength; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ListWrapperDrawSize; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ListWrapperDrawLineLength; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GMCheatManager.CollectAllPlayerWeaponPosInfo
|
|
struct UGMCheatManager_CollectAllPlayerWeaponPosInfo_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GMCheatManager.ChangeViewTarget
|
|
struct UGMCheatManager_ChangeViewTarget_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GMCheatManager.CallOnReconnect
|
|
struct UGMCheatManager_CallOnReconnect_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GMCheatManager.CallLuaTableFunction
|
|
struct UGMCheatManager_CallLuaTableFunction_Params
|
|
{
|
|
struct FString TableName; // (Parm, ZeroConstructor)
|
|
struct FString FunctionName; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GMCheatManager.CallLuaGlobalFunction
|
|
struct UGMCheatManager_CallLuaGlobalFunction_Params
|
|
{
|
|
struct FString FunctionName; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GMCheatManager.BuildingCollide
|
|
struct UGMCheatManager_BuildingCollide_Params
|
|
{
|
|
bool InCollide; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GMCheatManager.AutoSetPlayerLocation
|
|
struct UGMCheatManager_AutoSetPlayerLocation_Params
|
|
{
|
|
bool bEnable; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GMCheatManager.AILog
|
|
struct UGMCheatManager_AILog_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GMCheatManager.AddWeaponAvatar
|
|
struct UGMCheatManager_AddWeaponAvatar_Params
|
|
{
|
|
int WeaponSkin; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GMCheatManager.AddScore
|
|
struct UGMCheatManager_AddScore_Params
|
|
{
|
|
int Score; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GrayPushCommand.InitConfigFile
|
|
struct UGrayPushCommand_InitConfigFile_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GrayPushCommand.GetPushCommands
|
|
struct UGrayPushCommand_GetPushCommands_Params
|
|
{
|
|
struct FString MapShortName; // (Parm, ZeroConstructor)
|
|
struct FString GameModeName; // (Parm, ZeroConstructor)
|
|
struct FString ProfileName; // (Parm, ZeroConstructor)
|
|
struct FDeviceInfo DeviceInfo; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
TArray<struct FString> PushComands; // (Parm, OutParm, ZeroConstructor)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GroundFlagWidget.SetWorldPos
|
|
struct UGroundFlagWidget_SetWorldPos_Params
|
|
{
|
|
struct FVector Loc; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STNewbieGuideSuccessListenerBase.ReconnectRecover
|
|
struct USTNewbieGuideSuccessListenerBase_ReconnectRecover_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STNewbieGuideSuccessListenerBase.GuideFinishedByPlayer
|
|
struct USTNewbieGuideSuccessListenerBase_GuideFinishedByPlayer_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STNewbieGuideSuccessListenerBase.EnableListener
|
|
struct USTNewbieGuideSuccessListenerBase_EnableListener_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STNewbieGuideSuccessListenerBase.DisableListener
|
|
struct USTNewbieGuideSuccessListenerBase_DisableListener_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GSListener_JoystickActive.ReceiveJoystickInput
|
|
struct UGSListener_JoystickActive_ReceiveJoystickInput_Params
|
|
{
|
|
struct FVector2D JSInput; // (Parm, IsPlainOldData)
|
|
struct FVector2D Size; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GSListener_PlayerUseRecoverItem.OnPlayerUseRecoverItem
|
|
struct UGSListener_PlayerUseRecoverItem_OnPlayerUseRecoverItem_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GSListener_ShakeCamera.ReceiveCameraShake
|
|
struct UGSListener_ShakeCamera_ReceiveCameraShake_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GSListener_SwitchToMainWeapon.OnCurUsingWeaponChange
|
|
struct UGSListener_SwitchToMainWeapon_OnCurUsingWeaponChange_Params
|
|
{
|
|
TEnumAsByte<ESurviveWeaponPropSlot> targetSlot; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GuideComponent.SetMaskWidgetOnTop
|
|
struct UGuideComponent_SetMaskWidgetOnTop_Params
|
|
{
|
|
bool bTop; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.GuideComponent.CreateGuideUI
|
|
struct UGuideComponent_CreateGuideUI_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.IdeaFence.GetSplineComponent
|
|
struct AIdeaFence_GetSplineComponent_Params
|
|
{
|
|
class USplineComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.InGameReconnectingInterface.RetriveDataAfterReconnecting
|
|
struct UInGameReconnectingInterface_RetriveDataAfterReconnecting_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.InGameReconnectingInterface.RecoverStatusAfterReconnecting
|
|
struct UInGameReconnectingInterface_RecoverStatusAfterReconnecting_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ItemGeneratorBase.ForceUpdate
|
|
struct AItemGeneratorBase_ForceUpdate_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ItemsBoxConfigDataAsset.GetTreasureBoxGenerateDataList
|
|
struct UItemsBoxConfigDataAsset_GetTreasureBoxGenerateDataList_Params
|
|
{
|
|
struct FString GroupName; // (Parm, ZeroConstructor)
|
|
TArray<struct FAirDropBoxGenerateWrapperItemData> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ItemsBoxConfigDataAsset.GetTargetItemsDataFromTableByCategoryFilter
|
|
struct UItemsBoxConfigDataAsset_GetTargetItemsDataFromTableByCategoryFilter_Params
|
|
{
|
|
struct FString CategoryFilter; // (Parm, ZeroConstructor)
|
|
TArray<struct FAirDropBoxGenerateWrapperItemData> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ItemsBoxConfigDataAsset.GetSuperAirDropBoxGenerateDataList
|
|
struct UItemsBoxConfigDataAsset_GetSuperAirDropBoxGenerateDataList_Params
|
|
{
|
|
int GroupIdx; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<struct FAirDropBoxGenerateWrapperItemData> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ItemsBoxConfigDataAsset.GetAirDropBoxGenerateDataList
|
|
struct UItemsBoxConfigDataAsset_GetAirDropBoxGenerateDataList_Params
|
|
{
|
|
TArray<struct FAirDropBoxGenerateWrapperItemData> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.LagCompensationComponent.SimulatedCharacterServerTime
|
|
struct ULagCompensationComponent_SimulatedCharacterServerTime_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.LagCompensationComponent.RPC_DrawHeadBox
|
|
struct ULagCompensationComponent_RPC_DrawHeadBox_Params
|
|
{
|
|
struct FCharacterHistoryData DataToDraw; // (Parm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.LandScapeLODByHeight.Stop
|
|
struct ULandScapeLODByHeight_Stop_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.LandScapeLODByHeight.Start
|
|
struct ULandScapeLODByHeight_Start_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.LandScapeLODByHeight.MappingLODByHeight
|
|
struct ULandScapeLODByHeight_MappingLODByHeight_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.LobbyMatChgActor.ChangeMaterialToIdx
|
|
struct ALobbyMatChgActor_ChangeMaterialToIdx_Params
|
|
{
|
|
int Idx; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.LobbyNianMonster.GetMonsterStatus
|
|
struct ALobbyNianMonster_GetMonsterStatus_Params
|
|
{
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.LobbyNianMonster.ChangeNianStatus
|
|
struct ALobbyNianMonster_ChangeNianStatus_Params
|
|
{
|
|
int Status; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.LockAndObsOptComponent.SetTeammateForbitPick
|
|
struct ULockAndObsOptComponent_SetTeammateForbitPick_Params
|
|
{
|
|
bool bForbit; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int LogType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.LockAndObsOptComponent.OnRep_ForbitPickEffect
|
|
struct ULockAndObsOptComponent_OnRep_ForbitPickEffect_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.LockAndObsOptComponent.OnRep_ForbitPick
|
|
struct ULockAndObsOptComponent_OnRep_ForbitPick_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.LockAndObsOptComponent.OnRep_CanImprisonmentTeammate
|
|
struct ULockAndObsOptComponent_OnRep_CanImprisonmentTeammate_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.LockAndObsOptComponent.IsForbitPickMakeEffect
|
|
struct ULockAndObsOptComponent_IsForbitPickMakeEffect_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.LockAndObsOptComponent.IsForbitPick
|
|
struct ULockAndObsOptComponent_IsForbitPick_Params
|
|
{
|
|
struct FName tombName; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.LockAndObsOptComponent.IsCanImprisonmentTeammate
|
|
struct ULockAndObsOptComponent_IsCanImprisonmentTeammate_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.MathUtils.AngleDis
|
|
struct UMathUtils_AngleDis_Params
|
|
{
|
|
float angleA; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float angleB; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.MeleeWeaponToSkillInterface.GetSkillEntryForMeleeWeapon
|
|
struct UMeleeWeaponToSkillInterface_GetSkillEntryForMeleeWeapon_Params
|
|
{
|
|
bool IsPressed; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
EUTSkillEntry ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.MinimapWidget.UpdatePlayersLocAndRotC
|
|
struct UMinimapWidget_UpdatePlayersLocAndRotC_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.MinimapWidget.UpdateLeftRouteLengthC
|
|
struct UMinimapWidget_UpdateLeftRouteLengthC_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.MinimapWidget.UpdateLastDriveVehicleC
|
|
struct UMinimapWidget_UpdateLastDriveVehicleC_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.MinimapWidget.UpdateAirIconC
|
|
struct UMinimapWidget_UpdateAirIconC_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.MinimapWidget.TickDynamicScaleC
|
|
struct UMinimapWidget_TickDynamicScaleC_Params
|
|
{
|
|
float DeltaSec; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.MinimapWidget.TickCircleC
|
|
struct UMinimapWidget_TickCircleC_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.MinimapWidget.RepositionItemOnMapC
|
|
struct UMinimapWidget_RepositionItemOnMapC_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.MinimapWidget.ReCalMapInfoC
|
|
struct UMinimapWidget_ReCalMapInfoC_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.MinimapWidget.MapResizeC
|
|
struct UMinimapWidget_MapResizeC_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.MinimapWidget.LerpDynamicScaleC
|
|
struct UMinimapWidget_LerpDynamicScaleC_Params
|
|
{
|
|
float DeltaSec; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.MinimapWidget.HandleTeammateOutOfRangeC
|
|
struct UMinimapWidget_HandleTeammateOutOfRangeC_Params
|
|
{
|
|
class UWidget* Widget; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
bool bIsInRange; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.MinimapWidget.FindScaleFactorByVelocityC
|
|
struct UMinimapWidget_FindScaleFactorByVelocityC_Params
|
|
{
|
|
float Velocity; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.MinimapWidget.ChangeDynamicScaleC
|
|
struct UMinimapWidget_ChangeDynamicScaleC_Params
|
|
{
|
|
float NewScale; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.MinimapWidget.AdjustMapPositionC
|
|
struct UMinimapWidget_AdjustMapPositionC_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.MonsterGeneratorComponent.StartGeneratorMonster
|
|
struct UMonsterGeneratorComponent_StartGeneratorMonster_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.MonsterGeneratorComponent.RegisterSpotComponent
|
|
struct UMonsterGeneratorComponent_RegisterSpotComponent_Params
|
|
{
|
|
class UMonsterSpotComponent* MonsterSpotComponent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.MonsterGeneratorComponent.GeneratorMonser
|
|
struct UMonsterGeneratorComponent_GeneratorMonser_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.MonsterPlayerState.UpdateDamageRanking
|
|
struct AMonsterPlayerState_UpdateDamageRanking_Params
|
|
{
|
|
class ABRPlayerState_YearBeast* YearBeastPlayerState; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float FinalDamage; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.MonsterPlayerState.OutputDebugInfo
|
|
struct AMonsterPlayerState_OutputDebugInfo_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.MonsterPlayerState.OnTakeDamage
|
|
struct AMonsterPlayerState_OnTakeDamage_Params
|
|
{
|
|
float FinalDamage; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class ASTExtraPlayerState* EventInstigator; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString HurtTime; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.MonsterPlayerState.OnRep_InstigatorList
|
|
struct AMonsterPlayerState_OnRep_InstigatorList_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.MonsterPlayerState.OnRep_DamageFlows
|
|
struct AMonsterPlayerState_OnRep_DamageFlows_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.MonsterPlayerState.InitDamageRanking
|
|
struct AMonsterPlayerState_InitDamageRanking_Params
|
|
{
|
|
TArray<class ABRPlayerState_YearBeast*> PlayerStateList; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.MonsterProbeComponent.InitialItemTable
|
|
struct UMonsterProbeComponent_InitialItemTable_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.MonsterSpotComponent.LineTraceSingle
|
|
struct UMonsterSpotComponent_LineTraceSingle_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector Start; // (ConstParm, Parm, IsPlainOldData)
|
|
struct FVector End; // (ConstParm, Parm, IsPlainOldData)
|
|
bool bTraceComplex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<class AActor*> ActorsToIgnore; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
struct FHitResult OutHit; // (Parm, OutParm, IsPlainOldData)
|
|
bool bIgnoreSelf; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.MonsterSpotComponent.GeneratorMonster
|
|
struct UMonsterSpotComponent_GeneratorMonster_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.MonsterSpotComponent.GenerateActor
|
|
struct UMonsterSpotComponent_GenerateActor_Params
|
|
{
|
|
class UClass* ActorClass; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector ActorLocation; // (Parm, IsPlainOldData)
|
|
struct FRotator ActorRotator; // (Parm, IsPlainOldData)
|
|
ESpawnActorCollisionHandlingMethod SpawnActorCollisionHandlingMethod; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AActor* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.MonsterSpotComponent.CleanUpMonsters
|
|
struct UMonsterSpotComponent_CleanUpMonsters_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.MoveAntiCheatComponent.Ping2Server
|
|
struct UMoveAntiCheatComponent_Ping2Server_Params
|
|
{
|
|
float ServerTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ClientTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector_NetQuantize100 ClientLoc; // (ConstParm, Parm, ReferenceParm)
|
|
float MaxSpeed; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.MoveAntiCheatComponent.Ping2Client
|
|
struct UMoveAntiCheatComponent_Ping2Client_Params
|
|
{
|
|
float ServerTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.MoveAntiCheatComponent.OnPreReconnectOnServer
|
|
struct UMoveAntiCheatComponent_OnPreReconnectOnServer_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.MoveAntiCheatComponent.DebugDrawLine
|
|
struct UMoveAntiCheatComponent_DebugDrawLine_Params
|
|
{
|
|
struct FVector Start; // (ConstParm, Parm, ReferenceParm, IsPlainOldData)
|
|
struct FVector End; // (ConstParm, Parm, ReferenceParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.MyLandscape.GameEventFlying
|
|
struct AMyLandscape_GameEventFlying_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.MyLandscape.GameEventFighting
|
|
struct AMyLandscape_GameEventFighting_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.MyLandscape.AboutToSwitchViewTargetPlayer
|
|
struct AMyLandscape_AboutToSwitchViewTargetPlayer_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.NavigatorPannelUAEUserWidget.UpdateSafeZoneGuideVisibilityAndPosition
|
|
struct UNavigatorPannelUAEUserWidget_UpdateSafeZoneGuideVisibilityAndPosition_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.NavigatorPannelUAEUserWidget.UpdateMapMarkVisibility
|
|
struct UNavigatorPannelUAEUserWidget_UpdateMapMarkVisibility_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.NavigatorPannelUAEUserWidget.UpdateMapMarkPosition
|
|
struct UNavigatorPannelUAEUserWidget_UpdateMapMarkPosition_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.NavigatorPannelUAEUserWidget.SetCompassMat
|
|
struct UNavigatorPannelUAEUserWidget_SetCompassMat_Params
|
|
{
|
|
class UMaterialInstanceDynamic* InCompassMat; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.NavigatorPannelUAEUserWidget.OnMapMarkChange_NoParam
|
|
struct UNavigatorPannelUAEUserWidget_OnMapMarkChange_NoParam_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.NavigatorPannelUAEUserWidget.OnMapMarkChange
|
|
struct UNavigatorPannelUAEUserWidget_OnMapMarkChange_Params
|
|
{
|
|
int MarkIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.NavigatorPannelUAEUserWidget.GetPlayerLookRotation
|
|
struct UNavigatorPannelUAEUserWidget_GetPlayerLookRotation_Params
|
|
{
|
|
struct FRotator ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.NavigatorPannelUAEUserWidget.BindMapMarkChangeDelegate
|
|
struct UNavigatorPannelUAEUserWidget_BindMapMarkChangeDelegate_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.NetworkOnlineDriver.SwitchPoseStateServer
|
|
struct ANetworkOnlineDriver_SwitchPoseStateServer_Params
|
|
{
|
|
class ASTExtraBaseCharacter* TargetCharacter; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<ESTEPoseState> PoseState; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.NetworkOnlineDriver.SwitchPoseStateClient
|
|
struct ANetworkOnlineDriver_SwitchPoseStateClient_Params
|
|
{
|
|
class ASTExtraBaseCharacter* TargetCharacter; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<ESTEPoseState> PoseState; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.NetworkOnlineDriver.ServerStopFire
|
|
struct ANetworkOnlineDriver_ServerStopFire_Params
|
|
{
|
|
class ASTExtraBaseCharacter* TargetCharacter; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int CurrentBullet; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.NetworkOnlineDriver.ServerStartFire
|
|
struct ANetworkOnlineDriver_ServerStartFire_Params
|
|
{
|
|
class ASTExtraBaseCharacter* TargetCharacter; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int BurstShootBulletsLimit; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float BurstShootTimeLimit; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<EShootWeaponShootMode> ShootMode; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector SimpleShootTarget; // (Parm, IsPlainOldData)
|
|
struct FVector2D ClientScreenSize; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.NetworkOnlineDriver.ServerStartBarrel
|
|
struct ANetworkOnlineDriver_ServerStartBarrel_Params
|
|
{
|
|
class ASTExtraBaseCharacter* TargetCharacter; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.NetworkOnlineDriver.ServerSetShootType
|
|
struct ANetworkOnlineDriver_ServerSetShootType_Params
|
|
{
|
|
class ASTExtraBaseCharacter* TargetCharacter; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<ESTEWeaponShootType> shootType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.NetworkOnlineDriver.ServerSetReloadMethod
|
|
struct ANetworkOnlineDriver_ServerSetReloadMethod_Params
|
|
{
|
|
class ASTExtraBaseCharacter* TargetCharacter; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<EWeaponReloadMethod> reloadMethod; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.NetworkOnlineDriver.ServerReplicateExplosionEffect
|
|
struct ANetworkOnlineDriver_ServerReplicateExplosionEffect_Params
|
|
{
|
|
class UClass* Template; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FTransform Trans; // (Parm, IsPlainOldData)
|
|
class AActor* ActorOwner; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class APawn* InstigatorPawn; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
ESpawnActorCollisionHandlingMethod method; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.NetworkOnlineDriver.BroadcastClientsSpawnExplosionEffect
|
|
struct ANetworkOnlineDriver_BroadcastClientsSpawnExplosionEffect_Params
|
|
{
|
|
class UClass* Template; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FTransform Trans; // (Parm, IsPlainOldData)
|
|
class AActor* ActorOwner; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class APawn* InstigatorPawn; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
ESpawnActorCollisionHandlingMethod method; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STNewbieGuideConditionBase.ReconnectRecover
|
|
struct USTNewbieGuideConditionBase_ReconnectRecover_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STNewbieGuideConditionBase.IsOK
|
|
struct USTNewbieGuideConditionBase_IsOK_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.NewbieGuideComponent.SendNewbieMsg
|
|
struct UNewbieGuideComponent_SendNewbieMsg_Params
|
|
{
|
|
int tipsID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool isStart; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int tipsIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.NewbieGuideComponent.InitComponent
|
|
struct UNewbieGuideComponent_InitComponent_Params
|
|
{
|
|
class ASTExtraPlayerController* _OwnerController; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<int> _FinishedTips; // (Parm, ZeroConstructor)
|
|
TArray<int> _FinishedCounts; // (Parm, ZeroConstructor)
|
|
TEnumAsByte<ENewbieGuidePlayerCategory> curPlayerCategory; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.NightVisionComponent.SetActivate
|
|
struct UNightVisionComponent_SetActivate_Params
|
|
{
|
|
bool _IsActivate; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.OBModeAirDropWidget.SetAirDrop
|
|
struct UOBModeAirDropWidget_SetAirDrop_Params
|
|
{
|
|
class AAirDropBoxActor* DropBox; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.OBModeAirDropWidget.OnItemClicked
|
|
struct UOBModeAirDropWidget_OnItemClicked_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.OBModePositionWidget.SetPlayerCharacter
|
|
struct UOBModePositionWidget_SetPlayerCharacter_Params
|
|
{
|
|
class ASTExtraPlayerController* Controller; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int Idx; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.OBModePositionWidget.RefreshPlayerHealth
|
|
struct UOBModePositionWidget_RefreshPlayerHealth_Params
|
|
{
|
|
float hpRatio; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float breathRatio; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool IsNearDeath; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.OBModePositionWidget.OnItemClicked
|
|
struct UOBModePositionWidget_OnItemClicked_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ObserverCameraComponent.GetCameraView
|
|
struct UObserverCameraComponent_GetCameraView_Params
|
|
{
|
|
float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FMinimalViewInfo DesiredView; // (Parm, OutParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.OnTimeSpawnChallengeLevelRules.SpawnLevelDirector
|
|
struct UOnTimeSpawnChallengeLevelRules_SpawnLevelDirector_Params
|
|
{
|
|
class UClass* LevelDirectorClass; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.OnTimeSpawnChallengeLevelRules.OnReceiveTriggerMsg
|
|
struct UOnTimeSpawnChallengeLevelRules_OnReceiveTriggerMsg_Params
|
|
{
|
|
class UTriggerAction* TriggerAction; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString Msg; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.OnTimeSpawnChallengeLevelRules.InitLevel
|
|
struct UOnTimeSpawnChallengeLevelRules_InitLevel_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PhaseActorInterface.SetSkillOwnerActor
|
|
struct UPhaseActorInterface_SetSkillOwnerActor_Params
|
|
{
|
|
class AActor* soa; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PhaseActorInterface.SendPhaseEvent
|
|
struct UPhaseActorInterface_SendPhaseEvent_Params
|
|
{
|
|
TEnumAsByte<EUTSkillEventType> _type; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PhaseActorInterface.GetSkillOwnerActor
|
|
struct UPhaseActorInterface_GetSkillOwnerActor_Params
|
|
{
|
|
class AActor* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PickupManagerComponent.ServerPutDownTargetWithLocation
|
|
struct UPickupManagerComponent_ServerPutDownTargetWithLocation_Params
|
|
{
|
|
class AActor* Target; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector Loc; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PickupManagerComponent.ServerPutDownTarget
|
|
struct UPickupManagerComponent_ServerPutDownTarget_Params
|
|
{
|
|
class AActor* Target; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PickupManagerComponent.ServerPickUpTarget
|
|
struct UPickupManagerComponent_ServerPickUpTarget_Params
|
|
{
|
|
class AActor* Target; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int AdditionalParam; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int pickCount; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PickupManagerComponent.PutDownTargetWithLocation
|
|
struct UPickupManagerComponent_PutDownTargetWithLocation_Params
|
|
{
|
|
class AActor* Target; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector Loc; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PickupManagerComponent.PutDownTarget
|
|
struct UPickupManagerComponent_PutDownTarget_Params
|
|
{
|
|
class AActor* Target; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PickupManagerComponent.PickUpTarget
|
|
struct UPickupManagerComponent_PickUpTarget_Params
|
|
{
|
|
class AActor* Target; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int AdditionalParam; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int pickCount; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PickupManagerComponent.NotifyMissPickupAvailableActor
|
|
struct UPickupManagerComponent_NotifyMissPickupAvailableActor_Params
|
|
{
|
|
class AActor* Target; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PickupManagerComponent.NotifyMeetPickupAvailableActor
|
|
struct UPickupManagerComponent_NotifyMeetPickupAvailableActor_Params
|
|
{
|
|
class AActor* Target; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PickupManagerComponent.GetRandomPutDownLocation
|
|
struct UPickupManagerComponent_GetRandomPutDownLocation_Params
|
|
{
|
|
float OverrideFindPutDownPointZThreshold; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PickupManagerComponent.GetConfirmedPickupAvailableActors
|
|
struct UPickupManagerComponent_GetConfirmedPickupAvailableActors_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PickupManagerComponent.ControlClientPutDownTargetWithLocation
|
|
struct UPickupManagerComponent_ControlClientPutDownTargetWithLocation_Params
|
|
{
|
|
class AActor* Target; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector Loc; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PickupManagerComponent.ControlClientPutDownTarget
|
|
struct UPickupManagerComponent_ControlClientPutDownTarget_Params
|
|
{
|
|
class AActor* Target; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PickupManagerComponent.ControlClientPickUpTarget
|
|
struct UPickupManagerComponent_ControlClientPickUpTarget_Params
|
|
{
|
|
class AActor* Target; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int AdditionalParam; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PickupManagerComponent.ClampWorldLocation
|
|
struct UPickupManagerComponent_ClampWorldLocation_Params
|
|
{
|
|
struct FVector OutVector; // (Parm, OutParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PlaneCharacter.OnRequestImgSuccess
|
|
struct APlaneCharacter_OnRequestImgSuccess_Params
|
|
{
|
|
class UTexture2D* Texture; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString RequestedURL; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PlaneCharacter.OnRep_GetHttpPlaneBannerRightImg
|
|
struct APlaneCharacter_OnRep_GetHttpPlaneBannerRightImg_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PlaneCharacter.OnRep_GetHttpPlaneBannerLeftImg
|
|
struct APlaneCharacter_OnRep_GetHttpPlaneBannerLeftImg_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PlaneCharacter.OnRep_EnableBanner
|
|
struct APlaneCharacter_OnRep_EnableBanner_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PlayerGunCollosionComp.SetEffect
|
|
struct UPlayerGunCollosionComp_SetEffect_Params
|
|
{
|
|
bool Visbile; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector EffectLoc; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PlayerGunCollosionComp.CheckCollision
|
|
struct UPlayerGunCollosionComp_CheckCollision_Params
|
|
{
|
|
int InFoldFactor; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData)
|
|
struct FVector FoldPoint; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FVector FoldNormal; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PlayerSecurityInfoCollector.StartOnPlane
|
|
struct UPlayerSecurityInfoCollector_StartOnPlane_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PlayerSecurityInfoCollector.PlayerCanJump
|
|
struct UPlayerSecurityInfoCollector_PlayerCanJump_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PlayerSecurityInfoCollector.HandleSyncCircleInfo
|
|
struct UPlayerSecurityInfoCollector_HandleSyncCircleInfo_Params
|
|
{
|
|
int Index; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PlayerSecurityInfoCollector.HandleCharacterSafeZoneTips
|
|
struct UPlayerSecurityInfoCollector_HandleCharacterSafeZoneTips_Params
|
|
{
|
|
float SafeZoneTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PlayerSecurityInfoCollector.HandleCharacterCircleWaveOver
|
|
struct UPlayerSecurityInfoCollector_HandleCharacterCircleWaveOver_Params
|
|
{
|
|
int Index; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PlayerSecurityInfoCollector.HandleCharacterCircleSizeAndPosition
|
|
struct UPlayerSecurityInfoCollector_HandleCharacterCircleSizeAndPosition_Params
|
|
{
|
|
struct FVector BlueCircleSync; // (Parm, IsPlainOldData)
|
|
struct FVector WhiteCircleSync; // (Parm, IsPlainOldData)
|
|
int Index; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PlayerSecurityInfoCollector.HandleCharacterBlueCircleRun
|
|
struct UPlayerSecurityInfoCollector_HandleCharacterBlueCircleRun_Params
|
|
{
|
|
float BlueCircleRunTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PlayerSecurityInfoCollector.HandleCharacterBlueCirclePreWarning
|
|
struct UPlayerSecurityInfoCollector_HandleCharacterBlueCirclePreWarning_Params
|
|
{
|
|
float BlueCirclePreWarningTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PlayerSecurityInfoCollector.HandleCharacterAttrChangedWithDetail
|
|
struct UPlayerSecurityInfoCollector_HandleCharacterAttrChangedWithDetail_Params
|
|
{
|
|
class AActor* nowActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString AttrName; // (Parm, ZeroConstructor)
|
|
float ValueDelta; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ResultValue; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PlayerSecurityInfoCollector.ExitParachute
|
|
struct UPlayerSecurityInfoCollector_ExitParachute_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PlayerSecurityInfoCollector.EnterParachute
|
|
struct UPlayerSecurityInfoCollector_EnterParachute_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PlayerSecurityInfoCollector.EnterJumping
|
|
struct UPlayerSecurityInfoCollector_EnterJumping_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PlayerSwimComponent.UpdateSwimMove_BluePrint
|
|
struct UPlayerSwimComponent_UpdateSwimMove_BluePrint_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PlayerSwimComponent.UpdateSwimCollisionHeightCpp
|
|
struct UPlayerSwimComponent_UpdateSwimCollisionHeightCpp_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PlayerSwimComponent.UpdatePlayerState_BluePrint
|
|
struct UPlayerSwimComponent_UpdatePlayerState_BluePrint_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PlayerSwimComponent.UpdateCameraState_BluePrint
|
|
struct UPlayerSwimComponent_UpdateCameraState_BluePrint_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PlayerSwimComponent.UpdateBreath_BluePrint
|
|
struct UPlayerSwimComponent_UpdateBreath_BluePrint_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PlayerSwimComponent.SyncWaterObject_BluePrint
|
|
struct UPlayerSwimComponent_SyncWaterObject_BluePrint_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PlayerSwimComponent.SetDeltTime_BluePrint
|
|
struct UPlayerSwimComponent_SetDeltTime_BluePrint_Params
|
|
{
|
|
float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PlayerSwimComponent.GetWaterObject
|
|
struct UPlayerSwimComponent_GetWaterObject_Params
|
|
{
|
|
class AActor* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PlayerSwimComponent.CheckCanProne
|
|
struct UPlayerSwimComponent_CheckCanProne_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PlayerSwimComponent.CheckCanCrouch
|
|
struct UPlayerSwimComponent_CheckCanCrouch_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PlayerTombBox.SwitchToDeadTombBox
|
|
struct APlayerTombBox_SwitchToDeadTombBox_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PlayerTombBox.SetVisible
|
|
struct APlayerTombBox_SetVisible_Params
|
|
{
|
|
bool IsVisible; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PlayerTombBox.RegisterToPlayerPickUpList
|
|
struct APlayerTombBox_RegisterToPlayerPickUpList_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PlayerTombBox.OnRep_VisibilityChange
|
|
struct APlayerTombBox_OnRep_VisibilityChange_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PlayerTombBox.OnRep_ChangeBoxMesh
|
|
struct APlayerTombBox_OnRep_ChangeBoxMesh_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PlayerTombBox.OnRep_BoxLifeSpan
|
|
struct APlayerTombBox_OnRep_BoxLifeSpan_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PlayerTombBox.OnRep_AttachmentReplication
|
|
struct APlayerTombBox_OnRep_AttachmentReplication_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PlayerTombBox.OnRep_AttachedActor
|
|
struct APlayerTombBox_OnRep_AttachedActor_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PlayerTombBox.HideDeadTombApparence
|
|
struct APlayerTombBox_HideDeadTombApparence_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PlayerTombBox.GetTombboxLifespan
|
|
struct APlayerTombBox_GetTombboxLifespan_Params
|
|
{
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PlayerTombBox.GetBoxPickupWrapperActor
|
|
struct APlayerTombBox_GetBoxPickupWrapperActor_Params
|
|
{
|
|
class APickUpListWrapperActor* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PlayerTombBox.GenerateTreasureBoxWrappers
|
|
struct APlayerTombBox_GenerateTreasureBoxWrappers_Params
|
|
{
|
|
TArray<struct FAirDropBoxGenerateWrapperItemData> DataList; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
struct FName AirBoxName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PlayerTombBox.GeneratePlayerBackpackWrappers
|
|
struct APlayerTombBox_GeneratePlayerBackpackWrappers_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PlayerTombBox.GenerateBoxWrappersInner
|
|
struct APlayerTombBox_GenerateBoxWrappersInner_Params
|
|
{
|
|
class UClass* WrapperClass; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<struct FPickUpItemData> DataList; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
struct FName BoxName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool AttachToBox; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class APickUpListWrapperActor* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PlayerTombBox.GenerateBoxWrappersByPickUpItemDataListAndWrapper
|
|
struct APlayerTombBox_GenerateBoxWrappersByPickUpItemDataListAndWrapper_Params
|
|
{
|
|
class UClass* WrapperClass; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<struct FPickUpItemData> DataList; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
struct FName BoxName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PlayerTombBox.GenerateBoxWrappersByPickUpItemDataList
|
|
struct APlayerTombBox_GenerateBoxWrappersByPickUpItemDataList_Params
|
|
{
|
|
TArray<struct FPickUpItemData> DataList; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
struct FName BoxName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PlayerTombBox.GenerateAirDropBoxWrappers
|
|
struct APlayerTombBox_GenerateAirDropBoxWrappers_Params
|
|
{
|
|
TArray<struct FAirDropBoxGenerateWrapperItemData> DataList; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
struct FName AirBoxName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int AirDropBoxID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PlayerVaultComponent.VaultFromCPP
|
|
struct UPlayerVaultComponent_VaultFromCPP_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PlayerVaultComponent.UpdateVault_BluePrint
|
|
struct UPlayerVaultComponent_UpdateVault_BluePrint_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ProduceDropItemComponent.StartDrop
|
|
struct UProduceDropItemComponent_StartDrop_Params
|
|
{
|
|
class AActor* DeadCharacter; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AController* Killer; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ProduceDropItemComponent.SetProduceID
|
|
struct UProduceDropItemComponent_SetProduceID_Params
|
|
{
|
|
int produceID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ProduceDropItemComponent.PickItemByUnionRandom
|
|
struct UProduceDropItemComponent_PickItemByUnionRandom_Params
|
|
{
|
|
int WeightCount; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<struct FRandomPropData> WeightMap; // (Parm, OutParm, ZeroConstructor)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ProduceDropItemComponent.PickItemByIndependentRandom
|
|
struct UProduceDropItemComponent_PickItemByIndependentRandom_Params
|
|
{
|
|
int Weight; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ProduceDropItemComponent.OnOwnerActorDead
|
|
struct UProduceDropItemComponent_OnOwnerActorDead_Params
|
|
{
|
|
class ASTExtraBaseCharacter* DeadCharacter; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AController* Killer; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AActor* DamageCauser; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FHitResult KillingHitInfo; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FVector KillingHitImpulseDir; // (Parm, IsPlainOldData)
|
|
class UClass* DamageType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ProduceDropItemComponent.NineGridDrop
|
|
struct UProduceDropItemComponent_NineGridDrop_Params
|
|
{
|
|
TArray<struct FPickUpItemData> PropDatas; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
struct FTransform PawnTrans; // (Parm, IsPlainOldData)
|
|
class AActor* IgnorePawn; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AActor* KillerActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ProduceDropItemComponent.GetWrapperActorPath
|
|
struct UProduceDropItemComponent_GetWrapperActorPath_Params
|
|
{
|
|
struct FItemDefineID DefineID; // (Parm)
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ProduceDropItemComponent.GetWrapperActorClass
|
|
struct UProduceDropItemComponent_GetWrapperActorClass_Params
|
|
{
|
|
struct FItemDefineID DefineID; // (Parm)
|
|
class UClass* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ProduceDropItemComponent.GetDropItemCfgList
|
|
struct UProduceDropItemComponent_GetDropItemCfgList_Params
|
|
{
|
|
TArray<struct FDropItemConfig> DropList; // (Parm, OutParm, ZeroConstructor)
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ProduceDropItemComponent.GenerateDropItemByOwner
|
|
struct UProduceDropItemComponent_GenerateDropItemByOwner_Params
|
|
{
|
|
TArray<struct FDropPropData> FinalDropItems; // (Parm, OutParm, ZeroConstructor)
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ProduceDropItemComponent.DropToTreasureBox
|
|
struct UProduceDropItemComponent_DropToTreasureBox_Params
|
|
{
|
|
TArray<struct FDropPropData> PropData; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
class AActor* TargetActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString BoxName; // (Parm, ZeroConstructor)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ProduceDropItemComponent.DropToTombBox
|
|
struct UProduceDropItemComponent_DropToTombBox_Params
|
|
{
|
|
TArray<struct FPickUpItemData> PropData; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
class ACharacter* DeadPawn; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString BoxName; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ProduceDropItemComponent.DropToTarget
|
|
struct UProduceDropItemComponent_DropToTarget_Params
|
|
{
|
|
struct FItemDefineID DefineID; // (Parm)
|
|
int Count; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UBackpackComponent* Backpack; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ProduceDropItemComponent.DropToGround
|
|
struct UProduceDropItemComponent_DropToGround_Params
|
|
{
|
|
struct FPickUpItemData PropData; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
struct FTransform WrapperTrans; // (Parm, IsPlainOldData)
|
|
bool ShowGroundEffect; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ProduceDropItemComponent.DropOutProps
|
|
struct UProduceDropItemComponent_DropOutProps_Params
|
|
{
|
|
TArray<struct FDropPropData> PropData; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
class ACharacter* KillerPawn; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AActor* DeadPawn; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString BoxName; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ProduceDropItemComponent.CircleDrop
|
|
struct UProduceDropItemComponent_CircleDrop_Params
|
|
{
|
|
TArray<struct FPickUpItemData> PropDatas; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
struct FTransform PawnTrans; // (Parm, IsPlainOldData)
|
|
class AActor* IgnorePawn; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AActor* KillerActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ProduceDropItemComponent.CalcDropItemListByDropRule
|
|
struct UProduceDropItemComponent_CalcDropItemListByDropRule_Params
|
|
{
|
|
struct FDropItemConfig DropRuleCfg; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
TArray<struct FDropPropData> DropItemList; // (Parm, OutParm, ZeroConstructor)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PropDropOutMethodInterface.NineGridDrop
|
|
struct UPropDropOutMethodInterface_NineGridDrop_Params
|
|
{
|
|
TArray<struct FPickUpItemData> PropDatas; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
struct FTransform PawnTrans; // (Parm, IsPlainOldData)
|
|
class AActor* ignoreActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AActor* KillerActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PropDropOutMethodInterface.DropToTreasureBox
|
|
struct UPropDropOutMethodInterface_DropToTreasureBox_Params
|
|
{
|
|
TArray<struct FDropPropData> PropData; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
class AActor* TargetActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString BoxName; // (Parm, ZeroConstructor)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PropDropOutMethodInterface.DropToTombBox
|
|
struct UPropDropOutMethodInterface_DropToTombBox_Params
|
|
{
|
|
TArray<struct FPickUpItemData> PropData; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
class ACharacter* DeadPawn; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString BoxName; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PropDropOutMethodInterface.DropToTarget
|
|
struct UPropDropOutMethodInterface_DropToTarget_Params
|
|
{
|
|
struct FItemDefineID DefineID; // (Parm)
|
|
int Count; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UBackpackComponent* Backpack; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PropDropOutMethodInterface.DropToGround
|
|
struct UPropDropOutMethodInterface_DropToGround_Params
|
|
{
|
|
struct FPickUpItemData PropData; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
struct FTransform WrapperTrans; // (Parm, IsPlainOldData)
|
|
bool ShowGroundEffect; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PropDropOutMethodInterface.DropOutProps
|
|
struct UPropDropOutMethodInterface_DropOutProps_Params
|
|
{
|
|
TArray<struct FDropPropData> PropData; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
class ACharacter* KillerPawn; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AActor* DeadPawn; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString BoxName; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PropDropOutMethodInterface.CircleDrop
|
|
struct UPropDropOutMethodInterface_CircleDrop_Params
|
|
{
|
|
TArray<struct FPickUpItemData> PropDatas; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
struct FTransform PawnTrans; // (Parm, IsPlainOldData)
|
|
class AActor* IgnorePawn; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AActor* KillerActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PUBGDoor.SetDoorBroken
|
|
struct APUBGDoor_SetDoorBroken_Params
|
|
{
|
|
bool bExtraDoor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AActor* brokenCauser; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PUBGDoor.RefreshUIOnClient
|
|
struct APUBGDoor_RefreshUIOnClient_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PUBGDoor.Refresh_DoorIgnore
|
|
struct APUBGDoor_Refresh_DoorIgnore_Params
|
|
{
|
|
bool InIsExDoor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float InDoorAng; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PUBGDoor.OpenDoorBy
|
|
struct APUBGDoor_OpenDoorBy_Params
|
|
{
|
|
class ACharacter* Character; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool extraDoor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PUBGDoor.OnRep_RepDoorStateEx
|
|
struct APUBGDoor_OnRep_RepDoorStateEx_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PUBGDoor.OnRep_RepDoorState
|
|
struct APUBGDoor_OnRep_RepDoorState_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PUBGDoor.OnRep_RepDoorBrokenEx
|
|
struct APUBGDoor_OnRep_RepDoorBrokenEx_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PUBGDoor.OnRep_RepDoorBroken
|
|
struct APUBGDoor_OnRep_RepDoorBroken_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PUBGDoor.OnEndOverlapEx
|
|
struct APUBGDoor_OnEndOverlapEx_Params
|
|
{
|
|
class UPrimitiveComponent* activatedComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
class AActor* OtherActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UPrimitiveComponent* OtherComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
int OtherBodyIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PUBGDoor.OnEndOverlap
|
|
struct APUBGDoor_OnEndOverlap_Params
|
|
{
|
|
class UPrimitiveComponent* activatedComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
class AActor* OtherActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UPrimitiveComponent* OtherComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
int OtherBodyIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PUBGDoor.OnDoorRPC
|
|
struct APUBGDoor_OnDoorRPC_Params
|
|
{
|
|
class ACharacter* Character; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bAimingExtraDoor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.PUBGDoor.OnDoorAniFinsihDelegate__DelegateSignature
|
|
struct APUBGDoor_OnDoorAniFinsihDelegate__DelegateSignature_Params
|
|
{
|
|
class APUBGDoor* door; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PUBGDoor.OnBeginOverlapEx
|
|
struct APUBGDoor_OnBeginOverlapEx_Params
|
|
{
|
|
class UPrimitiveComponent* activatedComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
class AActor* OtherActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UPrimitiveComponent* OtherComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
int OtherBodyIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bFromSweep; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FHitResult SweepResult; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PUBGDoor.OnBeginOverlap
|
|
struct APUBGDoor_OnBeginOverlap_Params
|
|
{
|
|
class UPrimitiveComponent* activatedComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
class AActor* OtherActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UPrimitiveComponent* OtherComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
int OtherBodyIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bFromSweep; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FHitResult SweepResult; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PUBGDoor.On_DoorAniFinsih
|
|
struct APUBGDoor_On_DoorAniFinsih_Params
|
|
{
|
|
class UBoxComponent* InDoorCheckBox; // (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
bool extraDoor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PUBGDoor.Init
|
|
struct APUBGDoor_Init_Params
|
|
{
|
|
class UBoxComponent* interactionBox; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
class UStaticMeshComponent* doorMesh; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
bool inDoubleDoor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UBoxComponent* interactionBoxEx; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
class UStaticMeshComponent* doorMeshEx; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PUBGDoor.ForceNetUpdate
|
|
struct APUBGDoor_ForceNetUpdate_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PUBGDoor.CloseDoorBy
|
|
struct APUBGDoor_CloseDoorBy_Params
|
|
{
|
|
class ACharacter* Character; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool extraDoor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PUBGDoor.BP_DoorBroken
|
|
struct APUBGDoor_BP_DoorBroken_Params
|
|
{
|
|
bool isBeginPlay; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bExtraDoor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PUBGDoor.ActionDoorOnClient
|
|
struct APUBGDoor_ActionDoorOnClient_Params
|
|
{
|
|
int doorStateDst; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bExtraDoor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.PUBGDoor.ActionDoorImmediatly
|
|
struct APUBGDoor_ActionDoorImmediatly_Params
|
|
{
|
|
int doorStateDst; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bExtraDoor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.RadiationCircle.InitRadiationCircle
|
|
struct ARadiationCircle_InitRadiationCircle_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.RadiationCircle.HandleOnSafeZoneTips
|
|
struct ARadiationCircle_HandleOnSafeZoneTips_Params
|
|
{
|
|
float Val; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.RecyclableNetActor.ReceiveOnRespawned
|
|
struct ARecyclableNetActor_ReceiveOnRespawned_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.RecyclableNetActor.ReceiveOnRecycled
|
|
struct ARecyclableNetActor_ReceiveOnRecycled_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.RecyclableNetActor.ReceiveOnOwnerChanged
|
|
struct ARecyclableNetActor_ReceiveOnOwnerChanged_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.RecyclableNetActor.OnRep_Owner
|
|
struct ARecyclableNetActor_OnRep_Owner_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.RespawnRulesComponent.InitRespawnRuleTimer
|
|
struct URespawnRulesComponent_InitRespawnRuleTimer_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.RespawnRulesComponent.ApplyRespawnRule
|
|
struct URespawnRulesComponent_ApplyRespawnRule_Params
|
|
{
|
|
int Index; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.SecurityLogWeaponCollector.OnCharacterWeaponStartFire
|
|
struct USecurityLogWeaponCollector_OnCharacterWeaponStartFire_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.SecurityLogWeaponCollector.OnCharacterWeaponShootHit
|
|
struct USecurityLogWeaponCollector_OnCharacterWeaponShootHit_Params
|
|
{
|
|
struct FShootWeaponDamageEvent DamageDetail; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
struct FBulletHitInfoUploadData HitData; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
struct FLocalShootHitData LocalHitData; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.SecurityLogWeaponCollector.OnCharacterUsingWeaponChanged
|
|
struct USecurityLogWeaponCollector_OnCharacterUsingWeaponChanged_Params
|
|
{
|
|
TEnumAsByte<ESurviveWeaponPropSlot> TargetChangeSlot; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.SecurityLogWeaponCollector.OnCharacterShootTarget
|
|
struct USecurityLogWeaponCollector_OnCharacterShootTarget_Params
|
|
{
|
|
class AActor* InHitActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FSecurityLogHitTargetInfo TargetInfo; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.SecurityLogWeaponCollector.OnCharacterAimModeChanged
|
|
struct USecurityLogWeaponCollector_OnCharacterAimModeChanged_Params
|
|
{
|
|
TEnumAsByte<EPlayerCameraMode> Mode; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.SecurityLogWeaponCollector.IsInADSAimState
|
|
struct USecurityLogWeaponCollector_IsInADSAimState_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.SecuryInfoComponent.ReportVerifyInfoFlow
|
|
struct USecuryInfoComponent_ReportVerifyInfoFlow_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.SecuryInfoComponent.ReportPlayerKillFlow
|
|
struct USecuryInfoComponent_ReportPlayerKillFlow_Params
|
|
{
|
|
struct FClientSecPlayerKillFlow PlayerKillFlow; // (ConstParm, Parm, ReferenceParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.SecuryInfoComponent.ReportMrpcsFlow
|
|
struct USecuryInfoComponent_ReportMrpcsFlow_Params
|
|
{
|
|
struct FClientSecMrpcsFlow MrpcsFlow; // (ConstParm, Parm, ReferenceParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.SecuryInfoComponent.ReportJumpFlow
|
|
struct USecuryInfoComponent_ReportJumpFlow_Params
|
|
{
|
|
struct FClientJumpFlow JumpFlow; // (ConstParm, Parm, ReferenceParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.SecuryInfoComponent.ReportHurtFlow
|
|
struct USecuryInfoComponent_ReportHurtFlow_Params
|
|
{
|
|
struct FHurtFlow HurtFlow; // (ConstParm, Parm, ReferenceParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.SecuryInfoComponent.ReportGvoiceTeamQuit
|
|
struct USecuryInfoComponent_ReportGvoiceTeamQuit_Params
|
|
{
|
|
struct FGvoiceTeamQuit teamQuit; // (ConstParm, Parm, ReferenceParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.SecuryInfoComponent.ReportGvoiceTeamCreate
|
|
struct USecuryInfoComponent_ReportGvoiceTeamCreate_Params
|
|
{
|
|
struct FGvoiceTeamCreate teamCreate; // (ConstParm, Parm, ReferenceParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.SecuryInfoComponent.ReportGameStartFlow
|
|
struct USecuryInfoComponent_ReportGameStartFlow_Params
|
|
{
|
|
struct FClientGameStartFlow GameStartFlow; // (ConstParm, Parm, ReferenceParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.SecuryInfoComponent.ReportGameSetting
|
|
struct USecuryInfoComponent_ReportGameSetting_Params
|
|
{
|
|
struct FGameSetting GameSetting; // (ConstParm, Parm, ReferenceParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.SecuryInfoComponent.ReportGameEndFlow
|
|
struct USecuryInfoComponent_ReportGameEndFlow_Params
|
|
{
|
|
struct FClientGameEndFlow GameEndFlow; // (ConstParm, Parm, ReferenceParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.SecuryInfoComponent.ReportGameBaseInfo
|
|
struct USecuryInfoComponent_ReportGameBaseInfo_Params
|
|
{
|
|
struct FGameBaseInfo BaseInfo; // (ConstParm, Parm, ReferenceParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.SecuryInfoComponent.ReportCircleFlow
|
|
struct USecuryInfoComponent_ReportCircleFlow_Params
|
|
{
|
|
struct FClientCircleFlow CircleFlow; // (ConstParm, Parm, ReferenceParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.SecuryInfoComponent.ReportAttackFlow
|
|
struct USecuryInfoComponent_ReportAttackFlow_Params
|
|
{
|
|
struct FAttackFlow AttackFlow; // (ConstParm, Parm, ReferenceParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.SecuryInfoComponent.ReportAimFlow
|
|
struct USecuryInfoComponent_ReportAimFlow_Params
|
|
{
|
|
struct FAimFlow AimFlow; // (ConstParm, Parm, ReferenceParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ServerSwitchComponent.RequireConfigRPC
|
|
struct UServerSwitchComponent_RequireConfigRPC_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ServerSwitchComponent.OnUserQualitySettingChanged
|
|
struct UServerSwitchComponent_OnUserQualitySettingChanged_Params
|
|
{
|
|
int renderlevel; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ServerSwitchComponent.MakeLowFPSWarningEx
|
|
struct UServerSwitchComponent_MakeLowFPSWarningEx_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ServerSwitchComponent.MakeLowFPSWarning
|
|
struct UServerSwitchComponent_MakeLowFPSWarning_Params
|
|
{
|
|
float targetFPS; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float currentFPS; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ServerSwitchComponent.CountingDown
|
|
struct UServerSwitchComponent_CountingDown_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ServerSwitchComponent.CloseFPSCheck
|
|
struct UServerSwitchComponent_CloseFPSCheck_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ServerSwitchComponent.AnswerconfigRPC
|
|
struct UServerSwitchComponent_AnswerconfigRPC_Params
|
|
{
|
|
struct FFPSMonitorConfigSwitch configswitch; // (Parm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ShakeComponent.GetVNInstigator_Implementation
|
|
struct UShakeComponent_GetVNInstigator_Implementation_Params
|
|
{
|
|
class AController* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ShakeComponent.EndShaking
|
|
struct UShakeComponent_EndShaking_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ShootingPracticeTarget.SetUpOrDownOnServer
|
|
struct AShootingPracticeTarget_SetUpOrDownOnServer_Params
|
|
{
|
|
bool bUp; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ShootingPracticeTarget.RPC_NetMulticast_SetUpOrDownOnServer
|
|
struct AShootingPracticeTarget_RPC_NetMulticast_SetUpOrDownOnServer_Params
|
|
{
|
|
bool bUp; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ShootingPracticeTarget.RPC_NetMulticast_NotifyBroken
|
|
struct AShootingPracticeTarget_RPC_NetMulticast_NotifyBroken_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ShootingPracticeTarget.ResetAndGetUpOnServer
|
|
struct AShootingPracticeTarget_ResetAndGetUpOnServer_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ShootingPracticeTarget.OnRep_bIsUp
|
|
struct AShootingPracticeTarget_OnRep_bIsUp_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ShootingPracticeTarget.OnRep_bHasActivatedMove
|
|
struct AShootingPracticeTarget_OnRep_bHasActivatedMove_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ShootingPracticeTarget.HandleBroken
|
|
struct AShootingPracticeTarget_HandleBroken_Params
|
|
{
|
|
bool bFromClientBeginPlay; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponEffectComponent.HandleWeaponAction
|
|
struct UWeaponEffectComponent_HandleWeaponAction_Params
|
|
{
|
|
TEnumAsByte<EWeaponAction> Action; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ShootWeaponEffectComponent.OnWeaponUnEquiped
|
|
struct UShootWeaponEffectComponent_OnWeaponUnEquiped_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ShootWeaponEffectComponent.OnWeaponEuiped
|
|
struct UShootWeaponEffectComponent_OnWeaponEuiped_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ShootWeaponEffectComponent.HandleWeaponAction
|
|
struct UShootWeaponEffectComponent_HandleWeaponAction_Params
|
|
{
|
|
TEnumAsByte<EWeaponAction> Action; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.ShootWeaponEffectComponent.ActiveLocalShellDropFX
|
|
struct UShootWeaponEffectComponent_ActiveLocalShellDropFX_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponStateManager.GetCurrentState
|
|
struct UWeaponStateManager_GetCurrentState_Params
|
|
{
|
|
class UWeaponStateBase* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponStateManager.GetCurrentFreshWeaponStateType
|
|
struct UWeaponStateManager_GetCurrentFreshWeaponStateType_Params
|
|
{
|
|
TEnumAsByte<EFreshWeaponStateType> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.SimpleProjectileActor.SetVelocity
|
|
struct ASimpleProjectileActor_SetVelocity_Params
|
|
{
|
|
struct FVector NewVelocity; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.SimpleProjectileActor.ReceiveOnRespawned
|
|
struct ASimpleProjectileActor_ReceiveOnRespawned_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.SimpleProjectileActor.ReceiveOnRecycled
|
|
struct ASimpleProjectileActor_ReceiveOnRecycled_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.SimpleProjectileActor.ReceiveOnOwnerChanged
|
|
struct ASimpleProjectileActor_ReceiveOnOwnerChanged_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.SimpleProjectileActor.OnRep_Owner
|
|
struct ASimpleProjectileActor_OnRep_Owner_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.SkillUtils.IsCurUseGrenade
|
|
struct USkillUtils_IsCurUseGrenade_Params
|
|
{
|
|
class ASTExtraBaseCharacter* pChar; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.SkillUtils.GetPlayerController
|
|
struct USkillUtils_GetPlayerController_Params
|
|
{
|
|
class APawn* OwnerPawn; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class ASTExtraPlayerController* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.SkillUtils.GetParticleComps
|
|
struct USkillUtils_GetParticleComps_Params
|
|
{
|
|
class AActor* UserActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FName ParticleTagName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<class UParticleSystemComponent*> OutParArr; // (Parm, OutParm, ZeroConstructor)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.SkillUtils.GetMeshCompFromCharacter
|
|
struct USkillUtils_GetMeshCompFromCharacter_Params
|
|
{
|
|
class ASTExtraBaseCharacter* pChar; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FName MeshTagName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UMeshComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.SmoothActorMoveComponent.StopMove
|
|
struct USmoothActorMoveComponent_StopMove_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.SmoothActorMoveComponent.StartMove
|
|
struct USmoothActorMoveComponent_StartMove_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.SRadarChartUserWidget.OnHide
|
|
struct USRadarChartUserWidget_OnHide_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.SRadarChartUserWidget.FreshChartDataToContent
|
|
struct USRadarChartUserWidget_FreshChartDataToContent_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.StatePC_Fight.DelayStopSound
|
|
struct UStatePC_Fight_DelayStopSound_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.StatHUD.ToggleSlateStat
|
|
struct AStatHUD_ToggleSlateStat_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.TslDamageField.SetParentGrenade
|
|
struct ATslDamageField_SetParentGrenade_Params
|
|
{
|
|
class AActor* Val; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.TslDamageField.GetParentGrenade
|
|
struct ATslDamageField_GetParentGrenade_Params
|
|
{
|
|
class AActor* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STBuffApplifierSpreading.TickDamageFields
|
|
struct ASTBuffApplifierSpreading_TickDamageFields_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STBuffApplifierSpreading.SetParentGrenade
|
|
struct ASTBuffApplifierSpreading_SetParentGrenade_Params
|
|
{
|
|
class AActor* Val; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STBuffApplifierSpreading.SetMaxMaterialAdditiveInstanceCount
|
|
struct ASTBuffApplifierSpreading_SetMaxMaterialAdditiveInstanceCount_Params
|
|
{
|
|
int Val; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STBuffApplifierSpreading.SetLastImpactVelocity
|
|
struct ASTBuffApplifierSpreading_SetLastImpactVelocity_Params
|
|
{
|
|
struct FVector InVelocity; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STBuffApplifierSpreading.SetInitialEffectLifetime
|
|
struct ASTBuffApplifierSpreading_SetInitialEffectLifetime_Params
|
|
{
|
|
float Val; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STBuffApplifierSpreading.GetParentGrenade
|
|
struct ASTBuffApplifierSpreading_GetParentGrenade_Params
|
|
{
|
|
class AActor* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STBuffApplifierSpreading.GetMaxMaterialAdditiveInstanceCount
|
|
struct ASTBuffApplifierSpreading_GetMaxMaterialAdditiveInstanceCount_Params
|
|
{
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STBuffApplifierSpreading.GetInitialEffectLifetime
|
|
struct ASTBuffApplifierSpreading_GetInitialEffectLifetime_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STBuffApplifierSpreading.Client_ShowDebugString
|
|
struct ASTBuffApplifierSpreading_Client_ShowDebugString_Params
|
|
{
|
|
struct FVector InLocation; // (Parm, IsPlainOldData)
|
|
struct FString InText; // (Parm, ZeroConstructor)
|
|
class AActor* InActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FColor InColor; // (Parm, IsPlainOldData)
|
|
float InTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STBuffApplifierSpreading.Client_ShowDebugSphere
|
|
struct ASTBuffApplifierSpreading_Client_ShowDebugSphere_Params
|
|
{
|
|
struct FVector InLocation; // (Parm, IsPlainOldData)
|
|
float InRadius; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FColor InColor; // (Parm, IsPlainOldData)
|
|
float InTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STBuffApplifierSpreading.Client_ShowDebugLine
|
|
struct ASTBuffApplifierSpreading_Client_ShowDebugLine_Params
|
|
{
|
|
struct FVector InStart; // (Parm, IsPlainOldData)
|
|
struct FVector InEnd; // (Parm, IsPlainOldData)
|
|
struct FColor InColor; // (Parm, IsPlainOldData)
|
|
float InTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STCharacterFollowComp.WaitingConfirmState_IsConditionSatisfied
|
|
struct USTCharacterFollowComp_WaitingConfirmState_IsConditionSatisfied_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STCharacterFollowComp.WaitingConfirmState_ActOnUnsatisfied
|
|
struct USTCharacterFollowComp_WaitingConfirmState_ActOnUnsatisfied_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STCharacterFollowComp.WaitingConfirmState_ActOnSatisfied
|
|
struct USTCharacterFollowComp_WaitingConfirmState_ActOnSatisfied_Params
|
|
{
|
|
float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STCharacterFollowComp.TargetStartVault
|
|
struct USTCharacterFollowComp_TargetStartVault_Params
|
|
{
|
|
struct FVector vaultStartPos; // (Parm, IsPlainOldData)
|
|
class UTargetJumpOperation* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STCharacterFollowComp.SetInterruptAutoFollowByInput
|
|
struct USTCharacterFollowComp_SetInterruptAutoFollowByInput_Params
|
|
{
|
|
int InterrupteReason; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STCharacterFollowComp.SelectedPickedTargetChangeNotifyHUD
|
|
struct USTCharacterFollowComp_SelectedPickedTargetChangeNotifyHUD_Params
|
|
{
|
|
class APawn* previousTarget; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STCharacterFollowComp.PlayerStopFollow
|
|
struct USTCharacterFollowComp_PlayerStopFollow_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STCharacterFollowComp.PlayerConfirmToFollow
|
|
struct USTCharacterFollowComp_PlayerConfirmToFollow_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STCharacterFollowComp.InitializeOwner
|
|
struct USTCharacterFollowComp_InitializeOwner_Params
|
|
{
|
|
class APawn* _TempPawn; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STCharacterFollowComp.FollowingTargetChangeNotifyHUD
|
|
struct USTCharacterFollowComp_FollowingTargetChangeNotifyHUD_Params
|
|
{
|
|
class APawn* previousTarget; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STCharacterFollowComp.FollowingState_IsConditionSatisfied
|
|
struct USTCharacterFollowComp_FollowingState_IsConditionSatisfied_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STCharacterFollowComp.FollowingState_ActOnUnsatisfied
|
|
struct USTCharacterFollowComp_FollowingState_ActOnUnsatisfied_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STCharacterFollowComp.FollowingState_ActOnSatisfied
|
|
struct USTCharacterFollowComp_FollowingState_ActOnSatisfied_Params
|
|
{
|
|
float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STCharacterGiftGiverComp.WaitingFroAcceptState_ActOnSatisfied
|
|
struct USTCharacterGiftGiverComp_WaitingFroAcceptState_ActOnSatisfied_Params
|
|
{
|
|
float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STCharacterGiftGiverComp.WaitingForAcceptState_ActOnUnsatisfied
|
|
struct USTCharacterGiftGiverComp_WaitingForAcceptState_ActOnUnsatisfied_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STCharacterGiftGiverComp.WaitingConfirmState_IsConditionSatisfied
|
|
struct USTCharacterGiftGiverComp_WaitingConfirmState_IsConditionSatisfied_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STCharacterGiftGiverComp.TickGiveComp
|
|
struct USTCharacterGiftGiverComp_TickGiveComp_Params
|
|
{
|
|
float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STCharacterGiftGiverComp.SetGiftGivingDuration
|
|
struct USTCharacterGiftGiverComp_SetGiftGivingDuration_Params
|
|
{
|
|
float Val; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STCharacterGiftGiverComp.ReceiverConfirmReceiving
|
|
struct USTCharacterGiftGiverComp_ReceiverConfirmReceiving_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STCharacterGiftGiverComp.ReceiverAccept
|
|
struct USTCharacterGiftGiverComp_ReceiverAccept_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STCharacterGiftGiverComp.PickTargetsAsReceiver
|
|
struct USTCharacterGiftGiverComp_PickTargetsAsReceiver_Params
|
|
{
|
|
TArray<class ASTExtraBaseCharacter*> pickedTargets; // (Parm, OutParm, ZeroConstructor)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STCharacterGiftGiverComp.MyReceiverReceivingStateInterrupted
|
|
struct USTCharacterGiftGiverComp_MyReceiverReceivingStateInterrupted_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STCharacterGiftGiverComp.IsGiftGivingStatus
|
|
struct USTCharacterGiftGiverComp_IsGiftGivingStatus_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STCharacterGiftGiverComp.IsGiftCanGiveStatus
|
|
struct USTCharacterGiftGiverComp_IsGiftCanGiveStatus_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STCharacterGiftGiverComp.InitializeOwner
|
|
struct USTCharacterGiftGiverComp_InitializeOwner_Params
|
|
{
|
|
class APawn* _TempPawn; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STCharacterGiftGiverComp.InGivingState_IsConditionSatisfied
|
|
struct USTCharacterGiftGiverComp_InGivingState_IsConditionSatisfied_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STCharacterGiftGiverComp.InGivingState_ActOnUnsatisfied
|
|
struct USTCharacterGiftGiverComp_InGivingState_ActOnUnsatisfied_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STCharacterGiftGiverComp.InGivingState_ActOnSatisfied
|
|
struct USTCharacterGiftGiverComp_InGivingState_ActOnSatisfied_Params
|
|
{
|
|
float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STCharacterGiftGiverComp.GivingStateInterrupted
|
|
struct USTCharacterGiftGiverComp_GivingStateInterrupted_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STCharacterGiftGiverComp.GivingFinished
|
|
struct USTCharacterGiftGiverComp_GivingFinished_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STCharacterGiftGiverComp.GetGivingStatusDuration
|
|
struct USTCharacterGiftGiverComp_GetGivingStatusDuration_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STCharacterGiftGiverComp.CanGiveStateInterrupted
|
|
struct USTCharacterGiftGiverComp_CanGiveStateInterrupted_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STCharacterMovementComponent.ToggleUserCmdDelta
|
|
struct USTCharacterMovementComponent_ToggleUserCmdDelta_Params
|
|
{
|
|
bool Val; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STCharacterMovementComponent.TimeSpeedCheck
|
|
struct USTCharacterMovementComponent_TimeSpeedCheck_Params
|
|
{
|
|
bool Val; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STCharacterMovementComponent.SeverAddRotationVelocity
|
|
struct USTCharacterMovementComponent_SeverAddRotationVelocity_Params
|
|
{
|
|
struct FVector RotationVelocity; // (ConstParm, Parm, ReferenceParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STCharacterMovementComponent.SetProneFloorZ
|
|
struct USTCharacterMovementComponent_SetProneFloorZ_Params
|
|
{
|
|
float InProneFloorZ; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STCharacterMovementComponent.SetProneFloorAngle
|
|
struct USTCharacterMovementComponent_SetProneFloorAngle_Params
|
|
{
|
|
float InProneFloorAngle; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STCharacterMovementComponent.SetJumpFloorZ
|
|
struct USTCharacterMovementComponent_SetJumpFloorZ_Params
|
|
{
|
|
float InJumpFloorZ; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STCharacterMovementComponent.SetJumpFloorAngle
|
|
struct USTCharacterMovementComponent_SetJumpFloorAngle_Params
|
|
{
|
|
float InJumpFloorAngle; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STCharacterMovementComponent.ServerUserMoveCmdOld
|
|
struct USTCharacterMovementComponent_ServerUserMoveCmdOld_Params
|
|
{
|
|
int ClientApplySequence; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<unsigned char> UserCmdDelta; // (ConstParm, Parm, ZeroConstructor, ReferenceParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STCharacterMovementComponent.ServerUserMoveCmdDual
|
|
struct USTCharacterMovementComponent_ServerUserMoveCmdDual_Params
|
|
{
|
|
uint32_t Sequence; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
uint32_t Checksum; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UPrimitiveComponent* ClientMovementBase; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
TArray<unsigned char> UserCmd; // (ConstParm, Parm, ZeroConstructor, ReferenceParm)
|
|
TArray<unsigned char> UserCmdDelta; // (ConstParm, Parm, ZeroConstructor, ReferenceParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STCharacterMovementComponent.ServerUserMoveCmd
|
|
struct USTCharacterMovementComponent_ServerUserMoveCmd_Params
|
|
{
|
|
uint32_t Sequence; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
uint32_t Checksum; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UPrimitiveComponent* ClientMovementBase; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
TArray<unsigned char> UserCmd; // (ConstParm, Parm, ZeroConstructor, ReferenceParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STCharacterMovementComponent.Ping2Server
|
|
struct USTCharacterMovementComponent_Ping2Server_Params
|
|
{
|
|
float ServerTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ClientTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STCharacterMovementComponent.Ping2Client
|
|
struct USTCharacterMovementComponent_Ping2Client_Params
|
|
{
|
|
float ServerTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STCharacterMovementComponent.PhysicsFlyDistance
|
|
struct USTCharacterMovementComponent_PhysicsFlyDistance_Params
|
|
{
|
|
float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector flyVelocity; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STCharacterMovementComponent.OnRecoverOnServer
|
|
struct USTCharacterMovementComponent_OnRecoverOnServer_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STCharacterMovementComponent.OnPreReconnectOnServer
|
|
struct USTCharacterMovementComponent_OnPreReconnectOnServer_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STCharacterMovementComponent.OnClientCloseUserCmdDelta
|
|
struct USTCharacterMovementComponent_OnClientCloseUserCmdDelta_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STCharacterMovementComponent.K2_GetProneFloorZ
|
|
struct USTCharacterMovementComponent_K2_GetProneFloorZ_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STCharacterMovementComponent.K2_GetProneFloorAngle
|
|
struct USTCharacterMovementComponent_K2_GetProneFloorAngle_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STCharacterMovementComponent.K2_GetJumpFloorZ
|
|
struct USTCharacterMovementComponent_K2_GetJumpFloorZ_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STCharacterMovementComponent.K2_GetJumpFloorAngle
|
|
struct USTCharacterMovementComponent_K2_GetJumpFloorAngle_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STCharacterMovementComponent.IsWalkable
|
|
struct USTCharacterMovementComponent_IsWalkable_Params
|
|
{
|
|
struct FHitResult Hit; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STCharacterMovementComponent.IsProning
|
|
struct USTCharacterMovementComponent_IsProning_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STCharacterMovementComponent.GetSTCharacter
|
|
struct USTCharacterMovementComponent_GetSTCharacter_Params
|
|
{
|
|
class ASTExtraBaseCharacter* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STCharacterMovementComponent.GetLastServerMoveTime
|
|
struct USTCharacterMovementComponent_GetLastServerMoveTime_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STCharacterMovementComponent.DragOnGround
|
|
struct USTCharacterMovementComponent_DragOnGround_Params
|
|
{
|
|
float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STCharacterMovementComponent.ClientVeryShortAdjustPositionAndRotation
|
|
struct USTCharacterMovementComponent_ClientVeryShortAdjustPositionAndRotation_Params
|
|
{
|
|
float TimeStamp; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector NewLoc; // (Parm, IsPlainOldData)
|
|
struct FRotator NewRot; // (Parm, IsPlainOldData)
|
|
class UPrimitiveComponent* NewBase; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
struct FName NewBaseBoneName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bHasBase; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bBaseRelativePosition; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
unsigned char ServerMovementMode; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STCharacterMovementComponent.ClientUserMoveCmdAck
|
|
struct USTCharacterMovementComponent_ClientUserMoveCmdAck_Params
|
|
{
|
|
int Sequence; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STCharacterMovementComponent.ClientAdjustPositionAndRotation
|
|
struct USTCharacterMovementComponent_ClientAdjustPositionAndRotation_Params
|
|
{
|
|
float TimeStamp; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector NewLoc; // (Parm, IsPlainOldData)
|
|
struct FRotator NewRot; // (Parm, IsPlainOldData)
|
|
struct FVector NewVel; // (Parm, IsPlainOldData)
|
|
class UPrimitiveComponent* NewBase; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
struct FName NewBaseBoneName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bHasBase; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bBaseRelativePosition; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
unsigned char ServerMovementMode; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STCharacterMovementComponent.ChangePhysxShapeFlag
|
|
struct USTCharacterMovementComponent_ChangePhysxShapeFlag_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STCharacterNearDeathComp.SetHealthSafety
|
|
struct USTCharacterNearDeathComp_SetHealthSafety_Params
|
|
{
|
|
float AddVal; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STCharacterNearDeathComp.S2C_HelpOther
|
|
struct USTCharacterNearDeathComp_S2C_HelpOther_Params
|
|
{
|
|
class ACharacter* HelpWho; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool IsTurnInfo; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float RemainingRescueTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STCharacterNearDeathComp.S2C_BeHelpedByOther
|
|
struct USTCharacterNearDeathComp_S2C_BeHelpedByOther_Params
|
|
{
|
|
class ACharacter* ByWho; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool IsTurnInfo; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float RemainingRescueTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STCharacterNearDeathComp.RescueFinishSuccessfully
|
|
struct USTCharacterNearDeathComp_RescueFinishSuccessfully_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STCharacterNearDeathComp.OnRep_BreathChanged
|
|
struct USTCharacterNearDeathComp_OnRep_BreathChanged_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STCharacterNearDeathComp.IsNearDeathInvincible
|
|
struct USTCharacterNearDeathComp_IsNearDeathInvincible_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STCharacterNearDeathComp.IsHealthAlive
|
|
struct USTCharacterNearDeathComp_IsHealthAlive_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STCharacterNearDeathComp.IsHaveLastBreathStatus
|
|
struct USTCharacterNearDeathComp_IsHaveLastBreathStatus_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STCharacterNearDeathComp.IsFinishedLastBreathStatus
|
|
struct USTCharacterNearDeathComp_IsFinishedLastBreathStatus_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STCharacterNearDeathComp.InitializeOwner
|
|
struct USTCharacterNearDeathComp_InitializeOwner_Params
|
|
{
|
|
class APawn* TempPawn; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STCharacterNearDeathComp.GotoLastBreathStatus
|
|
struct USTCharacterNearDeathComp_GotoLastBreathStatus_Params
|
|
{
|
|
class AController* EventInstigator; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AActor* DamageCauser; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FDamageEvent DamageEvent; // (Parm)
|
|
float _finalDamage; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool IsDamageFromVehicleExplode; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STCharacterNearDeathComp.GetBreathMax
|
|
struct USTCharacterNearDeathComp_GetBreathMax_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STCharacterNearDeathComp.GetBreath
|
|
struct USTCharacterNearDeathComp_GetBreath_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STCharacterNearDeathComp.EnterSwimWhileDying
|
|
struct USTCharacterNearDeathComp_EnterSwimWhileDying_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STCharacterNearDeathComp.DoFinishLastBreath
|
|
struct USTCharacterNearDeathComp_DoFinishLastBreath_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STCharacterNearDeathComp.ClearNearDeathTeammate
|
|
struct USTCharacterNearDeathComp_ClearNearDeathTeammate_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STCharacterNearDeathComp.AddHealthSafety
|
|
struct USTCharacterNearDeathComp_AddHealthSafety_Params
|
|
{
|
|
float AddVal; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ForceIgnoreInvinceTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STCharacterNearDeathComp.AddDeadBuff
|
|
struct USTCharacterNearDeathComp_AddDeadBuff_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STCharacterRescueOtherComp.WaitingConfirmState_IsConditionSatisfied
|
|
struct USTCharacterRescueOtherComp_WaitingConfirmState_IsConditionSatisfied_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STCharacterRescueOtherComp.WaitingConfirmState_ActOnUnsatisfied
|
|
struct USTCharacterRescueOtherComp_WaitingConfirmState_ActOnUnsatisfied_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STCharacterRescueOtherComp.WaitingConfirmState_ActOnSatisfied
|
|
struct USTCharacterRescueOtherComp_WaitingConfirmState_ActOnSatisfied_Params
|
|
{
|
|
float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STCharacterRescueOtherComp.TickAsHelper
|
|
struct USTCharacterRescueOtherComp_TickAsHelper_Params
|
|
{
|
|
float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STCharacterRescueOtherComp.ServerPlayerConfirm
|
|
struct USTCharacterRescueOtherComp_ServerPlayerConfirm_Params
|
|
{
|
|
class ASTExtraBaseCharacter* _RescueWho; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STCharacterRescueOtherComp.SelectedPickedTargetChangeNotifyHUD
|
|
struct USTCharacterRescueOtherComp_SelectedPickedTargetChangeNotifyHUD_Params
|
|
{
|
|
class APawn* previousTarget; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STCharacterRescueOtherComp.RescueingState_IsConditionSatisfied
|
|
struct USTCharacterRescueOtherComp_RescueingState_IsConditionSatisfied_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STCharacterRescueOtherComp.RescueingState_ActOnUnsatisfied
|
|
struct USTCharacterRescueOtherComp_RescueingState_ActOnUnsatisfied_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STCharacterRescueOtherComp.RescueingState_ActOnSatisfied
|
|
struct USTCharacterRescueOtherComp_RescueingState_ActOnSatisfied_Params
|
|
{
|
|
float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STCharacterRescueOtherComp.RescueingProcessFinished
|
|
struct USTCharacterRescueOtherComp_RescueingProcessFinished_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STCharacterRescueOtherComp.PlayerConfirmToRescueClientSide
|
|
struct USTCharacterRescueOtherComp_PlayerConfirmToRescueClientSide_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STCharacterRescueOtherComp.PickTargetsAsHelper
|
|
struct USTCharacterRescueOtherComp_PickTargetsAsHelper_Params
|
|
{
|
|
TArray<class ASTExtraBaseCharacter*> pickedTargets; // (Parm, OutParm, ZeroConstructor)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STCharacterRescueOtherComp.OnRep_IsRescueingOtherStatusChange
|
|
struct USTCharacterRescueOtherComp_OnRep_IsRescueingOtherStatusChange_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STCharacterRescueOtherComp.IsInRescueingStatus
|
|
struct USTCharacterRescueOtherComp_IsInRescueingStatus_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STCharacterRescueOtherComp.InitializeOwner
|
|
struct USTCharacterRescueOtherComp_InitializeOwner_Params
|
|
{
|
|
class APawn* _TempPawn; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class USTCharacterNearDeathComp* _Outer; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STCharacterRescueOtherComp.GetRestoringDuration
|
|
struct USTCharacterRescueOtherComp_GetRestoringDuration_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STCharacterRescueOtherComp.DrawDebugFan
|
|
struct USTCharacterRescueOtherComp_DrawDebugFan_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STEActorCacheComponent.PushActorToPool
|
|
struct USTEActorCacheComponent_PushActorToPool_Params
|
|
{
|
|
TEnumAsByte<EActorCacheID> ID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class ASTECachableActor* Target; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STEActorCacheComponent.GetActorFromPool
|
|
struct USTEActorCacheComponent_GetActorFromPool_Params
|
|
{
|
|
TEnumAsByte<EActorCacheID> ID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class ASTECachableActor* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STECachableActor.RegisterCachePool
|
|
struct ASTECachableActor_RegisterCachePool_Params
|
|
{
|
|
class USTEActorCacheComponent* Pool; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STECachableActor.PushToPool
|
|
struct ASTECachableActor_PushToPool_Params
|
|
{
|
|
TEnumAsByte<EActorCacheID> ID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.STExtraShootWeaponComponent.ShootDelegate__DelegateSignature
|
|
struct USTExtraShootWeaponComponent_ShootDelegate__DelegateSignature_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraShootWeaponComponent.OnWeaponClipMaxBulletChanged
|
|
struct USTExtraShootWeaponComponent_OnWeaponClipMaxBulletChanged_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraShootWeaponComponent.OnWeaponBulletChanged
|
|
struct USTExtraShootWeaponComponent_OnWeaponBulletChanged_Params
|
|
{
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.STExtraShootWeaponComponent.OnContinuousShootStateChangedDelegate__DelegateSignature
|
|
struct USTExtraShootWeaponComponent_OnContinuousShootStateChangedDelegate__DelegateSignature_Params
|
|
{
|
|
bool bIsContinuousShooting; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.STExtraShootWeaponComponent.OnContinuousShootDelegate__DelegateSignature
|
|
struct USTExtraShootWeaponComponent_OnContinuousShootDelegate__DelegateSignature_Params
|
|
{
|
|
int BulletsNum; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STEShootWeaponBulletImpactEffect.TimerHideDecal
|
|
struct ASTEShootWeaponBulletImpactEffect_TimerHideDecal_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraAirborne.SwitchCameraFromBP
|
|
struct ASTExtraAirborne_SwitchCameraFromBP_Params
|
|
{
|
|
struct FCameraSettings CameraSetting; // (Parm, OutParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraAirborne.StateChangeServerFromBP
|
|
struct ASTExtraAirborne_StateChangeServerFromBP_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraAirborne.StateChangeClientFromBP
|
|
struct ASTExtraAirborne_StateChangeClientFromBP_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraAirborne.ServerSetStateFromBP
|
|
struct ASTExtraAirborne_ServerSetStateFromBP_Params
|
|
{
|
|
TEnumAsByte<EAirborne2> AirborneStateBP; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraAirborne.ServerAndAirbornAfterLand
|
|
struct ASTExtraAirborne_ServerAndAirbornAfterLand_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraAirborne.RotateMulticastFromBP
|
|
struct ASTExtraAirborne_RotateMulticastFromBP_Params
|
|
{
|
|
struct FRotator Rotator; // (ConstParm, Parm, ReferenceParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraAirborne.OnStateChangeServerFromBP
|
|
struct ASTExtraAirborne_OnStateChangeServerFromBP_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraAirborne.OnStateChangeMultiCastFromBP
|
|
struct ASTExtraAirborne_OnStateChangeMultiCastFromBP_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraAirborne.OnRep_AirbornStateChange
|
|
struct ASTExtraAirborne_OnRep_AirbornStateChange_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraAirborne.OnCameraSettingLerp
|
|
struct ASTExtraAirborne_OnCameraSettingLerp_Params
|
|
{
|
|
float LerpAlpha; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraAirborne.NormalSpeedFromBP
|
|
struct ASTExtraAirborne_NormalSpeedFromBP_Params
|
|
{
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraAirborne.MoveRight
|
|
struct ASTExtraAirborne_MoveRight_Params
|
|
{
|
|
float Rate; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraAirborne.MoveForward
|
|
struct ASTExtraAirborne_MoveForward_Params
|
|
{
|
|
float Rate; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraAirborne.IsAutonomousFromBP
|
|
struct ASTExtraAirborne_IsAutonomousFromBP_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraAirborne.GetVerticalSpeed2
|
|
struct ASTExtraAirborne_GetVerticalSpeed2_Params
|
|
{
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraAirborne.GetAirborneVelocity2
|
|
struct ASTExtraAirborne_GetAirborneVelocity2_Params
|
|
{
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraAirborne.DoMoveRight
|
|
struct ASTExtraAirborne_DoMoveRight_Params
|
|
{
|
|
float Rate; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraAirborne.DoMoveForward
|
|
struct ASTExtraAirborne_DoMoveForward_Params
|
|
{
|
|
float Rate; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraAirborne.ChangeCurForwardSpeedVFromBP
|
|
struct ASTExtraAirborne_ChangeCurForwardSpeedVFromBP_Params
|
|
{
|
|
struct FVector Speed; // (ConstParm, Parm, ReferenceParm, IsPlainOldData)
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.STExtraWeapon.WeaponNotifyChangeStateDelegate__DelegateSignature
|
|
struct ASTExtraWeapon_WeaponNotifyChangeStateDelegate__DelegateSignature_Params
|
|
{
|
|
TEnumAsByte<EFreshWeaponStateType> State; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.STExtraWeapon.WeaponEffectActionDelegate__DelegateSignature
|
|
struct ASTExtraWeapon_WeaponEffectActionDelegate__DelegateSignature_Params
|
|
{
|
|
TEnumAsByte<EWeaponAction> Action; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraWeapon.RPC_ClientSyncPostFireHandledTime
|
|
struct ASTExtraWeapon_RPC_ClientSyncPostFireHandledTime_Params
|
|
{
|
|
float InPostFireHandledTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraWeapon.RPC_ClientChangeFreshWeaponState
|
|
struct ASTExtraWeapon_RPC_ClientChangeFreshWeaponState_Params
|
|
{
|
|
TEnumAsByte<EFreshWeaponStateType> State; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraWeapon.PlayLocalShellDropFX
|
|
struct ASTExtraWeapon_PlayLocalShellDropFX_Params
|
|
{
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.STExtraWeapon.OnShootWeaponChangeStateDelegate__DelegateSignature
|
|
struct ASTExtraWeapon_OnShootWeaponChangeStateDelegate__DelegateSignature_Params
|
|
{
|
|
TEnumAsByte<EFreshWeaponStateType> State; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraWeapon.OnRep_WeaponReconnectReplicateData
|
|
struct ASTExtraWeapon_OnRep_WeaponReconnectReplicateData_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraWeapon.OnRep_SimulatedOwnerPawn
|
|
struct ASTExtraWeapon_OnRep_SimulatedOwnerPawn_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraWeapon.OnRep_OwnerClientCreateWeaponData
|
|
struct ASTExtraWeapon_OnRep_OwnerClientCreateWeaponData_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraWeapon.OnRep_AvatarMeshChanged
|
|
struct ASTExtraWeapon_OnRep_AvatarMeshChanged_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraWeapon.OnRep_AttachmentReplication
|
|
struct ASTExtraWeapon_OnRep_AttachmentReplication_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraWeapon.OnReleaseTrigger
|
|
struct ASTExtraWeapon_OnReleaseTrigger_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraWeapon.OnPushTrigger
|
|
struct ASTExtraWeapon_OnPushTrigger_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraWeapon.JudgeHasEquipedComponentSlot
|
|
struct ASTExtraWeapon_JudgeHasEquipedComponentSlot_Params
|
|
{
|
|
TEnumAsByte<EWeaponComponentType> Slot; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraWeapon.HasComponentSlot
|
|
struct ASTExtraWeapon_HasComponentSlot_Params
|
|
{
|
|
TEnumAsByte<EWeaponComponentType> Slot; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraWeapon.GetWeaponStaticMeshComponent
|
|
struct ASTExtraWeapon_GetWeaponStaticMeshComponent_Params
|
|
{
|
|
class UStaticMeshComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraWeapon.GetWeaponSkeletalMeshComponent
|
|
struct ASTExtraWeapon_GetWeaponSkeletalMeshComponent_Params
|
|
{
|
|
class USkeletalMeshComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraWeapon.GetWeaponName
|
|
struct ASTExtraWeapon_GetWeaponName_Params
|
|
{
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraWeapon.GetWeaponMeshComponent
|
|
struct ASTExtraWeapon_GetWeaponMeshComponent_Params
|
|
{
|
|
class UMeshComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraWeapon.GetWeaponEntityComponent
|
|
struct ASTExtraWeapon_GetWeaponEntityComponent_Params
|
|
{
|
|
class UWeaponEntity* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraWeapon.GetWeaponAttachSocket
|
|
struct ASTExtraWeapon_GetWeaponAttachSocket_Params
|
|
{
|
|
struct FName ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraWeapon.GetSpecificHandler
|
|
struct ASTExtraWeapon_GetSpecificHandler_Params
|
|
{
|
|
class UWeaponSpecificHandler* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraWeapon.GetOwnerPlayerName
|
|
struct ASTExtraWeapon_GetOwnerPlayerName_Params
|
|
{
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraWeapon.GetOwnerPlayerController
|
|
struct ASTExtraWeapon_GetOwnerPlayerController_Params
|
|
{
|
|
class APlayerController* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraWeapon.GetOwnerPawn
|
|
struct ASTExtraWeapon_GetOwnerPawn_Params
|
|
{
|
|
class APawn* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraWeapon.GetOwnerName
|
|
struct ASTExtraWeapon_GetOwnerName_Params
|
|
{
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraWeapon.GetOwnerController
|
|
struct ASTExtraWeapon_GetOwnerController_Params
|
|
{
|
|
class AController* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraWeapon.GetOwnerActor
|
|
struct ASTExtraWeapon_GetOwnerActor_Params
|
|
{
|
|
class AActor* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraWeapon.GetItemDefineID
|
|
struct ASTExtraWeapon_GetItemDefineID_Params
|
|
{
|
|
struct FItemDefineID ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraWeapon.GetComponentSlotTarget
|
|
struct ASTExtraWeapon_GetComponentSlotTarget_Params
|
|
{
|
|
TEnumAsByte<EWeaponComponentType> Slot; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FWeaponComponentItemData ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraWeapon.GetColorByTeamID
|
|
struct ASTExtraWeapon_GetColorByTeamID_Params
|
|
{
|
|
int TeamID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FLinearColor ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraWeapon.GetBackpackItemHandle
|
|
struct ASTExtraWeapon_GetBackpackItemHandle_Params
|
|
{
|
|
class UItemHandleBase* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraWeapon.ChangeSequenceState
|
|
struct ASTExtraWeapon_ChangeSequenceState_Params
|
|
{
|
|
TEnumAsByte<EFreshWeaponStateType> StateType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraShootWeapon.StopFireFilter
|
|
struct ASTExtraShootWeapon_StopFireFilter_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraShootWeapon.StopFire
|
|
struct ASTExtraShootWeapon_StopFire_Params
|
|
{
|
|
TEnumAsByte<EFreshWeaponStateType> ToState; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraShootWeapon.StartReload
|
|
struct ASTExtraShootWeapon_StartReload_Params
|
|
{
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraShootWeapon.StartFireFilter
|
|
struct ASTExtraShootWeapon_StartFireFilter_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraShootWeapon.StartFire
|
|
struct ASTExtraShootWeapon_StartFire_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraShootWeapon.StartDoPreBarrel
|
|
struct ASTExtraShootWeapon_StartDoPreBarrel_Params
|
|
{
|
|
float HandledTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraShootWeapon.StartDoBarrel
|
|
struct ASTExtraShootWeapon_StartDoBarrel_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraShootWeapon.ShowDefaultScope
|
|
struct ASTExtraShootWeapon_ShowDefaultScope_Params
|
|
{
|
|
bool bShow; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraShootWeapon.ShowDefaultAttachmentComponentByType
|
|
struct ASTExtraShootWeapon_ShowDefaultAttachmentComponentByType_Params
|
|
{
|
|
EWeaponAttachmentSocketType Type; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bVisible; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraShootWeapon.SetWeaponAttrModifierEnable
|
|
struct ASTExtraShootWeapon_SetWeaponAttrModifierEnable_Params
|
|
{
|
|
struct FString AttrModifierID; // (Parm, ZeroConstructor)
|
|
bool Enable; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraShootWeapon.SetCurShootType
|
|
struct ASTExtraShootWeapon_SetCurShootType_Params
|
|
{
|
|
TEnumAsByte<ESTEWeaponShootType> shootType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraShootWeapon.SetCurrentBulletNumInClipOnServer
|
|
struct ASTExtraShootWeapon_SetCurrentBulletNumInClipOnServer_Params
|
|
{
|
|
int Count; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraShootWeapon.SetCurrentBulletNumInClipOnClient
|
|
struct ASTExtraShootWeapon_SetCurrentBulletNumInClipOnClient_Params
|
|
{
|
|
int Count; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraShootWeapon.SetCurReloadMethod
|
|
struct ASTExtraShootWeapon_SetCurReloadMethod_Params
|
|
{
|
|
TEnumAsByte<EWeaponReloadMethod> method; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraShootWeapon.SetAvailableWeaponAttachmentSocketTypeList
|
|
struct ASTExtraShootWeapon_SetAvailableWeaponAttachmentSocketTypeList_Params
|
|
{
|
|
TArray<EWeaponAttachmentSocketType> List; // (Parm, OutParm, ZeroConstructor)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraShootWeapon.RPC_ClientSetCurShootType
|
|
struct ASTExtraShootWeapon_RPC_ClientSetCurShootType_Params
|
|
{
|
|
TEnumAsByte<ESTEWeaponShootType> shootType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraShootWeapon.RPC_ClientSetCurReloadMethod
|
|
struct ASTExtraShootWeapon_RPC_ClientSetCurReloadMethod_Params
|
|
{
|
|
TEnumAsByte<EWeaponReloadMethod> method; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraShootWeapon.RPC_Client_SetBulletNumInClip
|
|
struct ASTExtraShootWeapon_RPC_Client_SetBulletNumInClip_Params
|
|
{
|
|
int Count; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraShootWeapon.ResetInitialBulletNumInClip
|
|
struct ASTExtraShootWeapon_ResetInitialBulletNumInClip_Params
|
|
{
|
|
bool bSetZero; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.STExtraShootWeapon.OnWeaponUnEquipDelegate__DelegateSignature
|
|
struct ASTExtraShootWeapon_OnWeaponUnEquipDelegate__DelegateSignature_Params
|
|
{
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.STExtraShootWeapon.OnWeaponShootHitDelegate__DelegateSignature
|
|
struct ASTExtraShootWeapon_OnWeaponShootHitDelegate__DelegateSignature_Params
|
|
{
|
|
struct FShootWeaponDamageEvent DamageDetail; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
struct FBulletHitInfoUploadData HitData; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
struct FLocalShootHitData LocalHitData; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.STExtraShootWeapon.OnWeaponShootDelegate__DelegateSignature
|
|
struct ASTExtraShootWeapon_OnWeaponShootDelegate__DelegateSignature_Params
|
|
{
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.STExtraShootWeapon.OnWeaponSecurityLogShootActorDelegate__DelegateSignature
|
|
struct ASTExtraShootWeapon_OnWeaponSecurityLogShootActorDelegate__DelegateSignature_Params
|
|
{
|
|
class AActor* InHitActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FSecurityLogHitTargetInfo TargetInfo; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.STExtraShootWeapon.OnWeaponReloadStartDelegate__DelegateSignature
|
|
struct ASTExtraShootWeapon_OnWeaponReloadStartDelegate__DelegateSignature_Params
|
|
{
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.STExtraShootWeapon.OnWeaponReloadEndDelegage__DelegateSignature
|
|
struct ASTExtraShootWeapon_OnWeaponReloadEndDelegage__DelegateSignature_Params
|
|
{
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.STExtraShootWeapon.OnWeaponEquipDelegate__DelegateSignature
|
|
struct ASTExtraShootWeapon_OnWeaponEquipDelegate__DelegateSignature_Params
|
|
{
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.STExtraShootWeapon.OnStopFireDelegate__DelegateSignature
|
|
struct ASTExtraShootWeapon_OnStopFireDelegate__DelegateSignature_Params
|
|
{
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.STExtraShootWeapon.OnStartFireDelegate__DelegateSignature
|
|
struct ASTExtraShootWeapon_OnStartFireDelegate__DelegateSignature_Params
|
|
{
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.STExtraShootWeapon.OnShootWeaponAutoReloadDelegate__DelegateSignature
|
|
struct ASTExtraShootWeapon_OnShootWeaponAutoReloadDelegate__DelegateSignature_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraShootWeapon.OnRep_HitDataArray
|
|
struct ASTExtraShootWeapon_OnRep_HitDataArray_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraShootWeapon.OnRep_CurMaxBulletNumChange
|
|
struct ASTExtraShootWeapon_OnRep_CurMaxBulletNumChange_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraShootWeapon.OnRep_CurBulletNumInClipOnSimulatedClients
|
|
struct ASTExtraShootWeapon_OnRep_CurBulletNumInClipOnSimulatedClients_Params
|
|
{
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.STExtraShootWeapon.OnMaxBulletChange__DelegateSignature
|
|
struct ASTExtraShootWeapon_OnMaxBulletChange__DelegateSignature_Params
|
|
{
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.STExtraShootWeapon.OnCurBulletChange__DelegateSignature
|
|
struct ASTExtraShootWeapon_OnCurBulletChange__DelegateSignature_Params
|
|
{
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.STExtraShootWeapon.OnBulletNumChangeDelegate__DelegateSignature
|
|
struct ASTExtraShootWeapon_OnBulletNumChangeDelegate__DelegateSignature_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraShootWeapon.NotifyServerNoneShootAction
|
|
struct ASTExtraShootWeapon_NotifyServerNoneShootAction_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraShootWeapon.NotifyClientNoneShootAction
|
|
struct ASTExtraShootWeapon_NotifyClientNoneShootAction_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraShootWeapon.LocalSetBulletNumInClip
|
|
struct ASTExtraShootWeapon_LocalSetBulletNumInClip_Params
|
|
{
|
|
int Count; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraShootWeapon.IsInPreFire
|
|
struct ASTExtraShootWeapon_IsInPreFire_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraShootWeapon.HandleWeaponScopeEquiped
|
|
struct ASTExtraShootWeapon_HandleWeaponScopeEquiped_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraShootWeapon.GetWeaponReloadType
|
|
struct ASTExtraShootWeapon_GetWeaponReloadType_Params
|
|
{
|
|
TEnumAsByte<EWeaponReloadType> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraShootWeapon.GetWeaponID
|
|
struct ASTExtraShootWeapon_GetWeaponID_Params
|
|
{
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraShootWeapon.GetWeaponBodyLength
|
|
struct ASTExtraShootWeapon_GetWeaponBodyLength_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraShootWeapon.GetTraceDistanceFromEntity
|
|
struct ASTExtraShootWeapon_GetTraceDistanceFromEntity_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraShootWeapon.GetSilencerSocketNameFromEntity
|
|
struct ASTExtraShootWeapon_GetSilencerSocketNameFromEntity_Params
|
|
{
|
|
struct FName ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraShootWeapon.GetShootWeaponEntityComponent
|
|
struct ASTExtraShootWeapon_GetShootWeaponEntityComponent_Params
|
|
{
|
|
class UShootWeaponEntity* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraShootWeapon.GetShootWeaponEffectComponent
|
|
struct ASTExtraShootWeapon_GetShootWeaponEffectComponent_Params
|
|
{
|
|
class UShootWeaponEffectComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraShootWeapon.GetShootTypeFromEntity
|
|
struct ASTExtraShootWeapon_GetShootTypeFromEntity_Params
|
|
{
|
|
TEnumAsByte<ESTEWeaponShootType> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraShootWeapon.GetShootIntervalFromEntity
|
|
struct ASTExtraShootWeapon_GetShootIntervalFromEntity_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraShootWeapon.GetShellDropSocketNameFromEntity
|
|
struct ASTExtraShootWeapon_GetShellDropSocketNameFromEntity_Params
|
|
{
|
|
struct FName ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraShootWeapon.GetScopeID
|
|
struct ASTExtraShootWeapon_GetScopeID_Params
|
|
{
|
|
bool bIsAngledOpticalSight; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraShootWeapon.GetScopeAimCameraTransform
|
|
struct ASTExtraShootWeapon_GetScopeAimCameraTransform_Params
|
|
{
|
|
struct FName SocketName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int SocketIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UMeshComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraShootWeapon.GetScopeAimCameraSecondScope2
|
|
struct ASTExtraShootWeapon_GetScopeAimCameraSecondScope2_Params
|
|
{
|
|
struct FName SocketName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int SocketIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UMeshComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraShootWeapon.GetReloadTimeMagOutFromEntity
|
|
struct ASTExtraShootWeapon_GetReloadTimeMagOutFromEntity_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraShootWeapon.GetReloadTimeFromEntity
|
|
struct ASTExtraShootWeapon_GetReloadTimeFromEntity_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraShootWeapon.GetReloadTIDName
|
|
struct ASTExtraShootWeapon_GetReloadTIDName_Params
|
|
{
|
|
TEnumAsByte<EWeaponReloadMethod> method; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FName ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraShootWeapon.GetReloadTacticalTimeFromEntity
|
|
struct ASTExtraShootWeapon_GetReloadTacticalTimeFromEntity_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraShootWeapon.GetReloadDurationStartFromEntity
|
|
struct ASTExtraShootWeapon_GetReloadDurationStartFromEntity_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraShootWeapon.GetReloadDurationLoopFromEntity
|
|
struct ASTExtraShootWeapon_GetReloadDurationLoopFromEntity_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraShootWeapon.GetRelativeMuzzleTransform
|
|
struct ASTExtraShootWeapon_GetRelativeMuzzleTransform_Params
|
|
{
|
|
struct FTransform ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraShootWeapon.GetReferenceDistance
|
|
struct ASTExtraShootWeapon_GetReferenceDistance_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraShootWeapon.GetRangeModifier
|
|
struct ASTExtraShootWeapon_GetRangeModifier_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraShootWeapon.GetRangeAttenuateFromEntity
|
|
struct ASTExtraShootWeapon_GetRangeAttenuateFromEntity_Params
|
|
{
|
|
TArray<struct FSRangeAttenuateConfig> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraShootWeapon.GetPreFireTimeFromEntity
|
|
struct ASTExtraShootWeapon_GetPreFireTimeFromEntity_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraShootWeapon.GetPostReloadTimeFromEntity
|
|
struct ASTExtraShootWeapon_GetPostReloadTimeFromEntity_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraShootWeapon.GetPostFireTimeFromEntity
|
|
struct ASTExtraShootWeapon_GetPostFireTimeFromEntity_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraShootWeapon.GetMuzzleTransform
|
|
struct ASTExtraShootWeapon_GetMuzzleTransform_Params
|
|
{
|
|
struct FTransform ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraShootWeapon.GetMuzzleSocketNameFromEntity
|
|
struct ASTExtraShootWeapon_GetMuzzleSocketNameFromEntity_Params
|
|
{
|
|
struct FName ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraShootWeapon.GetMaxValidHitTimeFromEntity
|
|
struct ASTExtraShootWeapon_GetMaxValidHitTimeFromEntity_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraShootWeapon.GetMaxImpactEffectSkipTimeFromEntity
|
|
struct ASTExtraShootWeapon_GetMaxImpactEffectSkipTimeFromEntity_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraShootWeapon.GetMaxBulletNumInOneClipFromEntity
|
|
struct ASTExtraShootWeapon_GetMaxBulletNumInOneClipFromEntity_Params
|
|
{
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraShootWeapon.GetImpactEffectSkipDistanceFromEntity
|
|
struct ASTExtraShootWeapon_GetImpactEffectSkipDistanceFromEntity_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraShootWeapon.GetHitPartCoff
|
|
struct ASTExtraShootWeapon_GetHitPartCoff_Params
|
|
{
|
|
struct FWeaponHitPartCoff ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraShootWeapon.GetGameDeviationFactor
|
|
struct ASTExtraShootWeapon_GetGameDeviationFactor_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraShootWeapon.GetFiringSuppressorSocketNameFromEntity
|
|
struct ASTExtraShootWeapon_GetFiringSuppressorSocketNameFromEntity_Params
|
|
{
|
|
struct FName ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraShootWeapon.GetFireSensitiveYawRate
|
|
struct ASTExtraShootWeapon_GetFireSensitiveYawRate_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraShootWeapon.GetFireSensitivePitchRate
|
|
struct ASTExtraShootWeapon_GetFireSensitivePitchRate_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraShootWeapon.GetDefaultAttachmentComponentByType
|
|
struct ASTExtraShootWeapon_GetDefaultAttachmentComponentByType_Params
|
|
{
|
|
EWeaponAttachmentSocketType Type; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UMeshComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraShootWeapon.GetCurSightType
|
|
struct ASTExtraShootWeapon_GetCurSightType_Params
|
|
{
|
|
TEnumAsByte<ESightType> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraShootWeapon.GetCurReloadTime
|
|
struct ASTExtraShootWeapon_GetCurReloadTime_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraShootWeapon.GetCurReloadMethod
|
|
struct ASTExtraShootWeapon_GetCurReloadMethod_Params
|
|
{
|
|
TEnumAsByte<EWeaponReloadMethod> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraShootWeapon.GetCrossHairInitSize
|
|
struct ASTExtraShootWeapon_GetCrossHairInitSize_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraShootWeapon.GetCrossHairBurstSpeed
|
|
struct ASTExtraShootWeapon_GetCrossHairBurstSpeed_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraShootWeapon.GetCrossHairBurstIncreaseSpeed
|
|
struct ASTExtraShootWeapon_GetCrossHairBurstIncreaseSpeed_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraShootWeapon.GetClipHasInfiniteBulletsFromEntity
|
|
struct ASTExtraShootWeapon_GetClipHasInfiniteBulletsFromEntity_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraShootWeapon.GetChildMeshComp
|
|
struct ASTExtraShootWeapon_GetChildMeshComp_Params
|
|
{
|
|
struct FName compTag; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UMeshComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraShootWeapon.GetBurstShootIntervalFromEntity
|
|
struct ASTExtraShootWeapon_GetBurstShootIntervalFromEntity_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraShootWeapon.GetBurstShootBulletsNumFromEntity
|
|
struct ASTExtraShootWeapon_GetBurstShootBulletsNumFromEntity_Params
|
|
{
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraShootWeapon.GetBulletTypeFromEntity
|
|
struct ASTExtraShootWeapon_GetBulletTypeFromEntity_Params
|
|
{
|
|
struct FItemDefineID ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraShootWeapon.GetBulletRangeEntity
|
|
struct ASTExtraShootWeapon_GetBulletRangeEntity_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraShootWeapon.GetBulletNumSingleShotFromEntity
|
|
struct ASTExtraShootWeapon_GetBulletNumSingleShotFromEntity_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraShootWeapon.GetBulletFireSpeedFromEntity
|
|
struct ASTExtraShootWeapon_GetBulletFireSpeedFromEntity_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraShootWeapon.GetBaseImpactDamageEntity
|
|
struct ASTExtraShootWeapon_GetBaseImpactDamageEntity_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraShootWeapon.GetAvailableWeaponAttachmentSocketTypeList
|
|
struct ASTExtraShootWeapon_GetAvailableWeaponAttachmentSocketTypeList_Params
|
|
{
|
|
TArray<EWeaponAttachmentSocketType> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraShootWeapon.GetAutoReloadFromEntity
|
|
struct ASTExtraShootWeapon_GetAutoReloadFromEntity_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraShootWeapon.GetADSManualStop
|
|
struct ASTExtraShootWeapon_GetADSManualStop_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraShootWeapon.GetAccessoriesVRecoilFactor
|
|
struct ASTExtraShootWeapon_GetAccessoriesVRecoilFactor_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraShootWeapon.GetAccessoriesRecoveryFactor
|
|
struct ASTExtraShootWeapon_GetAccessoriesRecoveryFactor_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraShootWeapon.GetAccessoriesHRecoilFactor
|
|
struct ASTExtraShootWeapon_GetAccessoriesHRecoilFactor_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraShootWeapon.GetAccessoriesDeviationFactor
|
|
struct ASTExtraShootWeapon_GetAccessoriesDeviationFactor_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraShootWeapon.FixBulletNumWithValideData
|
|
struct ASTExtraShootWeapon_FixBulletNumWithValideData_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraShootWeapon.EnableInfiniteBullets
|
|
struct ASTExtraShootWeapon_EnableInfiniteBullets_Params
|
|
{
|
|
bool bEnable; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraShootWeapon.ClearWeaponAttrModifier
|
|
struct ASTExtraShootWeapon_ClearWeaponAttrModifier_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraAnimInstanceBase.HandlePlayerAnimMontagePlayDelegate
|
|
struct USTExtraAnimInstanceBase_HandlePlayerAnimMontagePlayDelegate_Params
|
|
{
|
|
class UAnimMontage* MontageToPlay; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bWantsPlay; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float PlayRate; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FName StartSection; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraAnimInstanceBase.HandleOwnerAnimEvent
|
|
struct USTExtraAnimInstanceBase_HandleOwnerAnimEvent_Params
|
|
{
|
|
struct FName EventMsg; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraAnimInstanceBase.HandleAnimPlaySlotAnimDelegate
|
|
struct USTExtraAnimInstanceBase_HandleAnimPlaySlotAnimDelegate_Params
|
|
{
|
|
class UAnimSequenceBase* AnimSequence; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bWantsPlay; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FName SlotName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float PlayRate; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float blendTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraAnimInstance.TryToFireFlareGun
|
|
struct USTExtraAnimInstance_TryToFireFlareGun_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraAnimInstance.SetVelocityZFactor
|
|
struct USTExtraAnimInstance_SetVelocityZFactor_Params
|
|
{
|
|
float NewFactor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraAnimInstance.SetC_ViewRotation
|
|
struct USTExtraAnimInstance_SetC_ViewRotation_Params
|
|
{
|
|
struct FRotator NewRotator; // (Parm, IsPlainOldData)
|
|
float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraAnimInstance.SetC_PoseType
|
|
struct USTExtraAnimInstance_SetC_PoseType_Params
|
|
{
|
|
TEnumAsByte<ECharacterPoseType> NewECharacterPoseType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraAnimInstance.DumpAllProperties
|
|
struct USTExtraAnimInstance_DumpAllProperties_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraAnimInstance.DumpAllAnimInstancesInThisWorld
|
|
struct USTExtraAnimInstance_DumpAllAnimInstancesInThisWorld_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraAnimInstance.CacheParamList
|
|
struct USTExtraAnimInstance_CacheParamList_Params
|
|
{
|
|
float DeltaSeconds; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraAnimInstance.CacheAnimVarList
|
|
struct USTExtraAnimInstance_CacheAnimVarList_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraAnimInstance_YearBeast.CacheAnimVarList
|
|
struct USTExtraAnimInstance_YearBeast_CacheAnimVarList_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraCharacter.TriggerEntryEvent_Implementation
|
|
struct ASTExtraCharacter_TriggerEntryEvent_Implementation_Params
|
|
{
|
|
EUTSkillEntry EntryEvent; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraCharacter.TriggerCustomEvent_Implementation
|
|
struct ASTExtraCharacter_TriggerCustomEvent_Implementation_Params
|
|
{
|
|
TEnumAsByte<EUAESkillEvent> EventType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraCharacter.SetBuffExpiry
|
|
struct ASTExtraCharacter_SetBuffExpiry_Params
|
|
{
|
|
struct FName BuffName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ExpirySecondsFromNow; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraCharacter.RemoveBuff
|
|
struct ASTExtraCharacter_RemoveBuff_Params
|
|
{
|
|
struct FName BuffName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool RemoveLayerOnly; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AActor* BuffApplierActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraCharacter.OnRep_Temperature
|
|
struct ASTExtraCharacter_OnRep_Temperature_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraCharacter.OnRep_Health
|
|
struct ASTExtraCharacter_OnRep_Health_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraCharacter.IsAlive
|
|
struct ASTExtraCharacter_IsAlive_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraCharacter.HasBuff
|
|
struct ASTExtraCharacter_HasBuff_Params
|
|
{
|
|
struct FName BuffName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraCharacter.GetPlayerNameSafety
|
|
struct ASTExtraCharacter_GetPlayerNameSafety_Params
|
|
{
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraCharacter.GetInitialCustomPlayerName
|
|
struct ASTExtraCharacter_GetInitialCustomPlayerName_Params
|
|
{
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraCharacter.GetCurSkill
|
|
struct ASTExtraCharacter_GetCurSkill_Params
|
|
{
|
|
class AUTSkill* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraCharacter.ExtractDamageParams
|
|
struct ASTExtraCharacter_ExtractDamageParams_Params
|
|
{
|
|
struct FDamageEvent DamageEvent; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
class AActor* DamagetCauser; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int DamageType; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraCharacter.DelayHidden
|
|
struct ASTExtraCharacter_DelayHidden_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraCharacter.BPReceiveDamage
|
|
struct ASTExtraCharacter_BPReceiveDamage_Params
|
|
{
|
|
float Damage; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UDamageType* DamageType; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
class AController* InstigatedBy; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AActor* DamageCauser; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraCharacter.AddBuff
|
|
struct ASTExtraCharacter_AddBuff_Params
|
|
{
|
|
struct FName BuffName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AController* BuffCauser; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int LayerCount; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AActor* BuffApplierActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.VaultStartPosNotifyBPToCpp
|
|
struct ASTExtraBaseCharacter_VaultStartPosNotifyBPToCpp_Params
|
|
{
|
|
bool isvaultting; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool IsValidVault; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class ASTExtraBaseCharacter* vaultCharacter; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector startPos; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.VaultFailPawnCPP
|
|
struct ASTExtraBaseCharacter_VaultFailPawnCPP_Params
|
|
{
|
|
struct FString content; // (ConstParm, Parm, ZeroConstructor, ReferenceParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.VaultFailPawnBluePrint
|
|
struct ASTExtraBaseCharacter_VaultFailPawnBluePrint_Params
|
|
{
|
|
struct FString content; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.UserCancelRescue
|
|
struct ASTExtraBaseCharacter_UserCancelRescue_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.UpdatePoseCollisionCpp
|
|
struct ASTExtraBaseCharacter_UpdatePoseCollisionCpp_Params
|
|
{
|
|
TEnumAsByte<ESTEPoseState> CurState; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<ESTEPoseState> preState; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.UpdateAllInstanceBodyTransform
|
|
struct ASTExtraBaseCharacter_UpdateAllInstanceBodyTransform_Params
|
|
{
|
|
int Type; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.UnequipWeaponFinish
|
|
struct ASTExtraBaseCharacter_UnequipWeaponFinish_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.UnequipWeapon
|
|
struct ASTExtraBaseCharacter_UnequipWeapon_Params
|
|
{
|
|
TEnumAsByte<ESurviveWeaponPropSlot> Slot; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bSwitchWeapon; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.TryToBroadcastFatalDamageEvent
|
|
struct ASTExtraBaseCharacter_TryToBroadcastFatalDamageEvent_Params
|
|
{
|
|
class AController* causer; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int HSChangeMargin; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FDamageEvent DamageEvent; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
bool IsHeadshot; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AActor* DamageCauser; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.TryPeek
|
|
struct ASTExtraBaseCharacter_TryPeek_Params
|
|
{
|
|
bool IsLeft; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ButtonDown; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.TriggerEntryEvent_Implementation
|
|
struct ASTExtraBaseCharacter_TriggerEntryEvent_Implementation_Params
|
|
{
|
|
EUTSkillEntry EntryEvent; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.STExtraBaseCharacter.TakeDamageWhenThrowedDelegate__DelegateSignature
|
|
struct ASTExtraBaseCharacter_TakeDamageWhenThrowedDelegate__DelegateSignature_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.SyncServerTagsChange
|
|
struct ASTExtraBaseCharacter_SyncServerTagsChange_Params
|
|
{
|
|
TArray<struct FName> newTags; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
TArray<struct FName> oldTags; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.SyncDeadTombBoxToController
|
|
struct ASTExtraBaseCharacter_SyncDeadTombBoxToController_Params
|
|
{
|
|
class APlayerTombBox* _DeadTombBox; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.SwitchWeaponBySlot
|
|
struct ASTExtraBaseCharacter_SwitchWeaponBySlot_Params
|
|
{
|
|
TEnumAsByte<ESurviveWeaponPropSlot> Slot; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bUseAnimation; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bForceFinishPreviousSwitch; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ignoreState; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ignoreCreatingWeapon; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.SwitchToLastWeapon
|
|
struct ASTExtraBaseCharacter_SwitchToLastWeapon_Params
|
|
{
|
|
bool bUseAnimation; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bForceFinishPreviousSwitch; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.SwitchToLastNoneGrenageWeapon
|
|
struct ASTExtraBaseCharacter_SwitchToLastNoneGrenageWeapon_Params
|
|
{
|
|
bool bUseAnimation; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bForceFinishPreviousSwitch; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.SwitchPoseState
|
|
struct ASTExtraBaseCharacter_SwitchPoseState_Params
|
|
{
|
|
TEnumAsByte<ESTEPoseState> State; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bIgnoreCD; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bIgnoreCheck; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ShouldShowPrompt; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool IsTriggerByPressBtn; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.SwapMainWeapon
|
|
struct ASTExtraBaseCharacter_SwapMainWeapon_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.STServerUpdateState
|
|
struct ASTExtraBaseCharacter_STServerUpdateState_Params
|
|
{
|
|
float InThrottleInput; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float InSteeringInput; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int8_t State; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FRotator ControlRotation; // (ConstParm, Parm, ReferenceParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.StopSlotAnim
|
|
struct ASTExtraBaseCharacter_StopSlotAnim_Params
|
|
{
|
|
class UAnimSequenceBase* AnimSequence; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FName SlotName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float blendTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.StopPlayEmoteAnim
|
|
struct ASTExtraBaseCharacter_StopPlayEmoteAnim_Params
|
|
{
|
|
int EmoteIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.StopFireFilter
|
|
struct ASTExtraBaseCharacter_StopFireFilter_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.StopFire
|
|
struct ASTExtraBaseCharacter_StopFire_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.StartPlayEmoteAnim
|
|
struct ASTExtraBaseCharacter_StartPlayEmoteAnim_Params
|
|
{
|
|
int EmoteIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.StartFireSimple
|
|
struct ASTExtraBaseCharacter_StartFireSimple_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.StartFireFilter
|
|
struct ASTExtraBaseCharacter_StartFireFilter_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.StartFire
|
|
struct ASTExtraBaseCharacter_StartFire_Params
|
|
{
|
|
int BurstShootBulletsLimit; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float BurstShootTimeLimit; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<EShootWeaponShootMode> ShootMode; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector SimpleShootTarget; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.SpawnFootprint
|
|
struct ASTExtraBaseCharacter_SpawnFootprint_Params
|
|
{
|
|
EFootprintType FootprintType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.SpawnAndSwithToGrenadeServerCall
|
|
struct ASTExtraBaseCharacter_SpawnAndSwithToGrenadeServerCall_Params
|
|
{
|
|
TEnumAsByte<EGrenadeType> grenadeType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.SpawnAndSwitchToGrenadeOnServer
|
|
struct ASTExtraBaseCharacter_SpawnAndSwitchToGrenadeOnServer_Params
|
|
{
|
|
struct FName SpesificLogicGrenadeSlot; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class ASTExtraWeapon* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.SpawnAndSwitchToGrenadeOnClient
|
|
struct ASTExtraBaseCharacter_SpawnAndSwitchToGrenadeOnClient_Params
|
|
{
|
|
struct FName SpesificLogicGrenadeSlot; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class ASTExtraWeapon* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.SpawnAndBackpackWeaponOnServer
|
|
struct ASTExtraBaseCharacter_SpawnAndBackpackWeaponOnServer_Params
|
|
{
|
|
class UClass* Template; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FItemDefineID ID; // (Parm)
|
|
struct FName LogicSocket; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bAutoUse; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bResetBulletNum; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class ASTExtraWeapon* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.ShowNightVisionFrame
|
|
struct ASTExtraBaseCharacter_ShowNightVisionFrame_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.ShowDebugRole
|
|
struct ASTExtraBaseCharacter_ShowDebugRole_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.ShowDebugRecordData
|
|
struct ASTExtraBaseCharacter_ShowDebugRecordData_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.ShowDebugPickUpFlow
|
|
struct ASTExtraBaseCharacter_ShowDebugPickUpFlow_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.ShowDebugEquipOrUnequipFlow
|
|
struct ASTExtraBaseCharacter_ShowDebugEquipOrUnequipFlow_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.ShouldUpdateHPOnUI
|
|
struct ASTExtraBaseCharacter_ShouldUpdateHPOnUI_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.ShouldShowCorp
|
|
struct ASTExtraBaseCharacter_ShouldShowCorp_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.ShouldShowAnchor
|
|
struct ASTExtraBaseCharacter_ShouldShowAnchor_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.ShouldAutoScopeWhenPeek
|
|
struct ASTExtraBaseCharacter_ShouldAutoScopeWhenPeek_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.SetWeaponShootType
|
|
struct ASTExtraBaseCharacter_SetWeaponShootType_Params
|
|
{
|
|
TEnumAsByte<ESTEWeaponShootType> shootType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.SetViewTargetAgainForOB
|
|
struct ASTExtraBaseCharacter_SetViewTargetAgainForOB_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.SetThrowGrenadeMode
|
|
struct ASTExtraBaseCharacter_SetThrowGrenadeMode_Params
|
|
{
|
|
TEnumAsByte<EThrowGrenadeMode> ThrowMode; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.SetReloadMethod
|
|
struct ASTExtraBaseCharacter_SetReloadMethod_Params
|
|
{
|
|
TEnumAsByte<EWeaponReloadMethod> reloadMethod; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.SetMyGiftGiverCandidate
|
|
struct ASTExtraBaseCharacter_SetMyGiftGiverCandidate_Params
|
|
{
|
|
class ASTExtraBaseCharacter* candidate; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<EUTGiftType> GiftType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.SetIsAutoFollow
|
|
struct ASTExtraBaseCharacter_SetIsAutoFollow_Params
|
|
{
|
|
bool Val; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class ASTExtraBaseCharacter* IFollowWho; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.SetHighWalkSpeed
|
|
struct ASTExtraBaseCharacter_SetHighWalkSpeed_Params
|
|
{
|
|
float WalkSpeed; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.SetHealthSafety
|
|
struct ASTExtraBaseCharacter_SetHealthSafety_Params
|
|
{
|
|
float NewHealth; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<ERecoveryReasonType> Reason; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.SetHandFoldRatio
|
|
struct ASTExtraBaseCharacter_SetHandFoldRatio_Params
|
|
{
|
|
int Ratio; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.SetExitingParachute
|
|
struct ASTExtraBaseCharacter_SetExitingParachute_Params
|
|
{
|
|
bool ExitParachute; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.SetDelayStateSwitchTime
|
|
struct ASTExtraBaseCharacter_SetDelayStateSwitchTime_Params
|
|
{
|
|
float DelayTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.SetCurrentPersonPerspective
|
|
struct ASTExtraBaseCharacter_SetCurrentPersonPerspective_Params
|
|
{
|
|
bool IsNewFPP; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool IsInitSetting; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.SetComponentsActive
|
|
struct ASTExtraBaseCharacter_SetComponentsActive_Params
|
|
{
|
|
class UClass* ComponentClass; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool IsActive; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.SetCheatSpeedModifier
|
|
struct ASTExtraBaseCharacter_SetCheatSpeedModifier_Params
|
|
{
|
|
float NewModifier; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.SetAnimParamIsRescueing
|
|
struct ASTExtraBaseCharacter_SetAnimParamIsRescueing_Params
|
|
{
|
|
bool Val; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.SetAnimParamIsNearDeathStatus
|
|
struct ASTExtraBaseCharacter_SetAnimParamIsNearDeathStatus_Params
|
|
{
|
|
bool Val; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.SetAnimMontagePlayRate
|
|
struct ASTExtraBaseCharacter_SetAnimMontagePlayRate_Params
|
|
{
|
|
class UAnimMontage* AnimMontage; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float InPlayRate; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.SetAmbientRTPC
|
|
struct ASTExtraBaseCharacter_SetAmbientRTPC_Params
|
|
{
|
|
struct FString RTPC; // (Parm, ZeroConstructor)
|
|
float Value; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.ServerTriggerJump
|
|
struct ASTExtraBaseCharacter_ServerTriggerJump_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.ServerSetPeekState
|
|
struct ASTExtraBaseCharacter_ServerSetPeekState_Params
|
|
{
|
|
bool IsLeft; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ButtonDown; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.ServerSetPeekCollision
|
|
struct ASTExtraBaseCharacter_ServerSetPeekCollision_Params
|
|
{
|
|
bool HasCollision; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.ServerSetMovementState
|
|
struct ASTExtraBaseCharacter_ServerSetMovementState_Params
|
|
{
|
|
struct FVector Input; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.ServerSendToLobbyServerUseItem
|
|
struct ASTExtraBaseCharacter_ServerSendToLobbyServerUseItem_Params
|
|
{
|
|
int ItemID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int Count; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.ServerSendToLobbyServerUseGiftItem
|
|
struct ASTExtraBaseCharacter_ServerSendToLobbyServerUseGiftItem_Params
|
|
{
|
|
int ItemID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int Count; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class ASTExtraBaseCharacter* receiver; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.ServerResponseInvite
|
|
struct ASTExtraBaseCharacter_ServerResponseInvite_Params
|
|
{
|
|
struct FString SomeOne; // (Parm, ZeroConstructor)
|
|
EInviteResponceType res; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool NotAllowInvitedLater; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.ServerNightVisionUse
|
|
struct ASTExtraBaseCharacter_ServerNightVisionUse_Params
|
|
{
|
|
bool bUse; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.ServerInviteTeammate
|
|
struct ASTExtraBaseCharacter_ServerInviteTeammate_Params
|
|
{
|
|
TArray<struct FString> Names; // (ConstParm, Parm, ZeroConstructor, ReferenceParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.ServerFollowTeammate
|
|
struct ASTExtraBaseCharacter_ServerFollowTeammate_Params
|
|
{
|
|
struct FString Name; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.ServerChangeThrowGrenadeMode
|
|
struct ASTExtraBaseCharacter_ServerChangeThrowGrenadeMode_Params
|
|
{
|
|
TEnumAsByte<EThrowGrenadeMode> ThrowMode; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.ServerCancelFollow
|
|
struct ASTExtraBaseCharacter_ServerCancelFollow_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.SendServerMoveToClientUnreliaby
|
|
struct ASTExtraBaseCharacter_SendServerMoveToClientUnreliaby_Params
|
|
{
|
|
float TimeStamp; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector Position; // (ConstParm, Parm, ReferenceParm, IsPlainOldData)
|
|
struct FRotator Rotation; // (ConstParm, Parm, ReferenceParm, IsPlainOldData)
|
|
struct FVector Velocity; // (ConstParm, Parm, ReferenceParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.SendClientMoveToServerUnreliaby
|
|
struct ASTExtraBaseCharacter_SendClientMoveToServerUnreliaby_Params
|
|
{
|
|
float TimeStamp; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector Position; // (ConstParm, Parm, ReferenceParm, IsPlainOldData)
|
|
struct FRotator Rotation; // (ConstParm, Parm, ReferenceParm, IsPlainOldData)
|
|
struct FVector Velocity; // (ConstParm, Parm, ReferenceParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.SendClientMoveToServerReliaby
|
|
struct ASTExtraBaseCharacter_SendClientMoveToServerReliaby_Params
|
|
{
|
|
float TimeStamp; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector Position; // (ConstParm, Parm, ReferenceParm, IsPlainOldData)
|
|
struct FRotator Rotation; // (ConstParm, Parm, ReferenceParm, IsPlainOldData)
|
|
struct FVector Velocity; // (ConstParm, Parm, ReferenceParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.SearchTombBoxes
|
|
struct ASTExtraBaseCharacter_SearchTombBoxes_Params
|
|
{
|
|
TArray<struct FSearchedTombBoxAndWrapperListResult> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.SearchPickUpWrapperActors
|
|
struct ASTExtraBaseCharacter_SearchPickUpWrapperActors_Params
|
|
{
|
|
bool bIncludeWrapprsOnGround; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bIncludeWrapprsInBox; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<struct FSearchedPickUpItemResult> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.Scoping
|
|
struct ASTExtraBaseCharacter_Scoping_Params
|
|
{
|
|
TEnumAsByte<ESTEScopeType> NewType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.ScopeOut
|
|
struct ASTExtraBaseCharacter_ScopeOut_Params
|
|
{
|
|
TEnumAsByte<ESTEScopeType> NewType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.ScopeInterrupt
|
|
struct ASTExtraBaseCharacter_ScopeInterrupt_Params
|
|
{
|
|
TEnumAsByte<ESTEScopeType> NewType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.ScopeIn
|
|
struct ASTExtraBaseCharacter_ScopeIn_Params
|
|
{
|
|
TEnumAsByte<ESTEScopeType> NewType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.SaveMeshUpdateFlag
|
|
struct ASTExtraBaseCharacter_SaveMeshUpdateFlag_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.S2C_InterruptState
|
|
struct ASTExtraBaseCharacter_S2C_InterruptState_Params
|
|
{
|
|
int stateID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int interruptedBy; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.RPC_Server_SwitchWeapon
|
|
struct ASTExtraBaseCharacter_RPC_Server_SwitchWeapon_Params
|
|
{
|
|
TEnumAsByte<ESurviveWeaponPropSlot> Slot; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bUseAnimation; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bForceFinishPreviousSwitch; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ignoreState; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ignoreCreatingWeapon; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.RPC_Server_SwapMainWeapon
|
|
struct ASTExtraBaseCharacter_RPC_Server_SwapMainWeapon_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.RPC_Server_SpawnAndSwitchToGrenade
|
|
struct ASTExtraBaseCharacter_RPC_Server_SpawnAndSwitchToGrenade_Params
|
|
{
|
|
struct FName SpesificLogicGrenadeSlot; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.RPC_Server_SetHandFoldRatio
|
|
struct ASTExtraBaseCharacter_RPC_Server_SetHandFoldRatio_Params
|
|
{
|
|
int Ratio; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.RPC_Server_SetCurScopeFov
|
|
struct ASTExtraBaseCharacter_RPC_Server_SetCurScopeFov_Params
|
|
{
|
|
float InFov; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.RPC_Server_EnableCurrentWeaponInfiniteBullets
|
|
struct ASTExtraBaseCharacter_RPC_Server_EnableCurrentWeaponInfiniteBullets_Params
|
|
{
|
|
bool bEnable; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.RPC_Server_DestroyGrenadeAndSwitchBackToPreviousWeapon
|
|
struct ASTExtraBaseCharacter_RPC_Server_DestroyGrenadeAndSwitchBackToPreviousWeapon_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.RPC_NetMulticast_HandlePlayerPickUpActor
|
|
struct ASTExtraBaseCharacter_RPC_NetMulticast_HandlePlayerPickUpActor_Params
|
|
{
|
|
float TargetZLoc; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.RPC_CollideByTeamMate
|
|
struct ASTExtraBaseCharacter_RPC_CollideByTeamMate_Params
|
|
{
|
|
class ASTExtraBaseCharacter* pOtherChar; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.RPC_ClientSimpleDamageCache
|
|
struct ASTExtraBaseCharacter_RPC_ClientSimpleDamageCache_Params
|
|
{
|
|
TArray<struct FSimpleDamageRepData> DamageData; // (ConstParm, Parm, ZeroConstructor, ReferenceParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.RPC_Client_SwitchWeapon
|
|
struct ASTExtraBaseCharacter_RPC_Client_SwitchWeapon_Params
|
|
{
|
|
TEnumAsByte<ESurviveWeaponPropSlot> Slot; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bUseAnimation; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bForceFinishPreviousSwitch; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ignoreState; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.RPC_Client_SwapMainWeapon
|
|
struct ASTExtraBaseCharacter_RPC_Client_SwapMainWeapon_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.RPC_Client_SpawnAndSwitchToGrenade
|
|
struct ASTExtraBaseCharacter_RPC_Client_SpawnAndSwitchToGrenade_Params
|
|
{
|
|
struct FName SpesificLogicGrenadeSlot; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.RPC_Client_ShootVertifyRes
|
|
struct ASTExtraBaseCharacter_RPC_Client_ShootVertifyRes_Params
|
|
{
|
|
TEnumAsByte<EShootVertifyRes> VertifyRes; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FBulletHitInfoUploadData HistoryShootData; // (ConstParm, Parm, ReferenceParm)
|
|
struct FCharacterHistoryData HistoryChData; // (ConstParm, Parm, ReferenceParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.RPC_Client_SetReloadCurWeapon
|
|
struct ASTExtraBaseCharacter_RPC_Client_SetReloadCurWeapon_Params
|
|
{
|
|
class ASTExtraWeapon* Weapon; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.RPC_Client_ReportPlayerKillFlow
|
|
struct ASTExtraBaseCharacter_RPC_Client_ReportPlayerKillFlow_Params
|
|
{
|
|
class ASTExtraBaseCharacter* killedPlayer; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.RPC_Client_OnNearDeathRecordingNotify
|
|
struct ASTExtraBaseCharacter_RPC_Client_OnNearDeathRecordingNotify_Params
|
|
{
|
|
struct FString SpectatorName; // (Parm, ZeroConstructor)
|
|
bool bSpectatorIsAI; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.RPC_Client_OnDeathStopRecordingNotify
|
|
struct ASTExtraBaseCharacter_RPC_Client_OnDeathStopRecordingNotify_Params
|
|
{
|
|
struct FString SpectatorName; // (Parm, ZeroConstructor)
|
|
bool bSpectatorIsAI; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bForce; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.RPC_Client_OnDamageNotifyRecord
|
|
struct ASTExtraBaseCharacter_RPC_Client_OnDamageNotifyRecord_Params
|
|
{
|
|
int DamagerID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bAI; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float fHealth; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int OtherHealthStatus; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ShootDistance; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int DamageType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FName causerName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.RPC_Client_EnableCurrentWeaponInfiniteBullets
|
|
struct ASTExtraBaseCharacter_RPC_Client_EnableCurrentWeaponInfiniteBullets_Params
|
|
{
|
|
bool bEnable; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.RPC_Client_DestroyGrenadeAndSwitchBackToPreviousWeapon
|
|
struct ASTExtraBaseCharacter_RPC_Client_DestroyGrenadeAndSwitchBackToPreviousWeapon_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.RestoreMeshUpdateFlag
|
|
struct ASTExtraBaseCharacter_RestoreMeshUpdateFlag_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.ResponceInvite
|
|
struct ASTExtraBaseCharacter_ResponceInvite_Params
|
|
{
|
|
struct FString SomeOne; // (Parm, ZeroConstructor)
|
|
EInviteResponceType res; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool NotAllowInvitedLater; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.ResetValueLimitForHealthPredict
|
|
struct ASTExtraBaseCharacter_ResetValueLimitForHealthPredict_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.ResetCharacterEnergy
|
|
struct ASTExtraBaseCharacter_ResetCharacterEnergy_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.ResetCamera
|
|
struct ASTExtraBaseCharacter_ResetCamera_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.RequestUserCancleRescue
|
|
struct ASTExtraBaseCharacter_RequestUserCancleRescue_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.ReqStartPlayEmote
|
|
struct ASTExtraBaseCharacter_ReqStartPlayEmote_Params
|
|
{
|
|
int EmoteIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.ReqInteruptPlayEmote
|
|
struct ASTExtraBaseCharacter_ReqInteruptPlayEmote_Params
|
|
{
|
|
int EmoteIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.ReqEmotePlayFinished
|
|
struct ASTExtraBaseCharacter_ReqEmotePlayFinished_Params
|
|
{
|
|
int EmoteIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.ReportAntiCheatInfo
|
|
struct ASTExtraBaseCharacter_ReportAntiCheatInfo_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.ReloadWeaponFilter
|
|
struct ASTExtraBaseCharacter_ReloadWeaponFilter_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.ReloadCurrentWeapon
|
|
struct ASTExtraBaseCharacter_ReloadCurrentWeapon_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.RegisterPlayerPickUpList
|
|
struct ASTExtraBaseCharacter_RegisterPlayerPickUpList_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.RefreshPersonPerspective
|
|
struct ASTExtraBaseCharacter_RefreshPersonPerspective_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.RefreshMoveAttrModifier
|
|
struct ASTExtraBaseCharacter_RefreshMoveAttrModifier_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.RefreshAvatar
|
|
struct ASTExtraBaseCharacter_RefreshAvatar_Params
|
|
{
|
|
EAvatarSlotType slotType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool isEquipped; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.PrintAIPolicyDecisionData
|
|
struct ASTExtraBaseCharacter_PrintAIPolicyDecisionData_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.PostGetPlayerAnimation
|
|
struct ASTExtraBaseCharacter_PostGetPlayerAnimation_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.PlaySwitchSightSound
|
|
struct ASTExtraBaseCharacter_PlaySwitchSightSound_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.PlaySwitchFireModeSound
|
|
struct ASTExtraBaseCharacter_PlaySwitchFireModeSound_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.PlaySpecialAmbientSound
|
|
struct ASTExtraBaseCharacter_PlaySpecialAmbientSound_Params
|
|
{
|
|
class UAkAudioEvent* TargetSound; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.PlaySlotAnim
|
|
struct ASTExtraBaseCharacter_PlaySlotAnim_Params
|
|
{
|
|
class UAnimSequenceBase* AnimSequence; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FName SlotName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float InPlayRate; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float blendTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.PlaySelfThrowAwayWeaponSound
|
|
struct ASTExtraBaseCharacter_PlaySelfThrowAwayWeaponSound_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.PlayPullBoltSound
|
|
struct ASTExtraBaseCharacter_PlayPullBoltSound_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.PlayOperateItemSound
|
|
struct ASTExtraBaseCharacter_PlayOperateItemSound_Params
|
|
{
|
|
struct FString BankName; // (Parm, ZeroConstructor)
|
|
struct FString SoundName; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.PlayMountAccessoriesSound
|
|
struct ASTExtraBaseCharacter_PlayMountAccessoriesSound_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.PlayMagOUTSound
|
|
struct ASTExtraBaseCharacter_PlayMagOUTSound_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.PlayMagINSound
|
|
struct ASTExtraBaseCharacter_PlayMagINSound_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.PlayLocalShellDropFX
|
|
struct ASTExtraBaseCharacter_PlayLocalShellDropFX_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.PlayLoadBulletSound
|
|
struct ASTExtraBaseCharacter_PlayLoadBulletSound_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.PlayFootstepSound
|
|
struct ASTExtraBaseCharacter_PlayFootstepSound_Params
|
|
{
|
|
TEnumAsByte<EFootStepState> FootStepState; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.PlayerConfirmToRescue
|
|
struct ASTExtraBaseCharacter_PlayerConfirmToRescue_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.PlayChangeMagazineSound
|
|
struct ASTExtraBaseCharacter_PlayChangeMagazineSound_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.PlayAmbientSound
|
|
struct ASTExtraBaseCharacter_PlayAmbientSound_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.PickUpWrapperActor
|
|
struct ASTExtraBaseCharacter_PickUpWrapperActor_Params
|
|
{
|
|
class AActor* Target; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FPickUpItemData ItemData; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
int pickCount; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.PickUpActor
|
|
struct ASTExtraBaseCharacter_PickUpActor_Params
|
|
{
|
|
class AActor* Target; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int AdditionalParam; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int pickCount; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.PawnVaultServerCPP
|
|
struct ASTExtraBaseCharacter_PawnVaultServerCPP_Params
|
|
{
|
|
float dis; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Height; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Length; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString VaultKey; // (ConstParm, Parm, ZeroConstructor, ReferenceParm)
|
|
struct FVector startPos; // (Parm, IsPlainOldData)
|
|
class AActor* checkActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float crossblockMaxFall; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float crossblockMaxDis; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector hitpoint; // (Parm, IsPlainOldData)
|
|
class AActor* WindowActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FRotator MoveDir; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.PawnVaultServerBluePrint
|
|
struct ASTExtraBaseCharacter_PawnVaultServerBluePrint_Params
|
|
{
|
|
float dis; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Height; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Length; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString VaultKey; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
struct FVector startPos; // (Parm, IsPlainOldData)
|
|
class AActor* checkActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float crossblockMaxFall; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float crossblockMaxDis; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector hitpoint; // (Parm, IsPlainOldData)
|
|
class AActor* WindowActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FRotator MoveDir; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.PawnVaultAllCPP
|
|
struct ASTExtraBaseCharacter_PawnVaultAllCPP_Params
|
|
{
|
|
float dis; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Height; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Length; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString VaultKey; // (ConstParm, Parm, ZeroConstructor, ReferenceParm)
|
|
struct FVector startPos; // (Parm, IsPlainOldData)
|
|
class AActor* checkActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float crossblockMaxFall; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float crossblockMaxDis; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector hitpoint; // (Parm, IsPlainOldData)
|
|
struct FRotator MoveDir; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.PawnVaultAllBluePrint
|
|
struct ASTExtraBaseCharacter_PawnVaultAllBluePrint_Params
|
|
{
|
|
float dis; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Height; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Length; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString VaultKey; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
struct FVector startPos; // (Parm, IsPlainOldData)
|
|
class AActor* checkActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float crossblockMaxFall; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float crossblockMaxDis; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector hitpoint; // (Parm, IsPlainOldData)
|
|
struct FRotator MoveDir; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.OpenWorldPawnCollision
|
|
struct ASTExtraBaseCharacter_OpenWorldPawnCollision_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.OnWeaponEquipmentUpdate
|
|
struct ASTExtraBaseCharacter_OnWeaponEquipmentUpdate_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.OnUnEquipWeapon
|
|
struct ASTExtraBaseCharacter_OnUnEquipWeapon_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.OnStopFire
|
|
struct ASTExtraBaseCharacter_OnStopFire_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.OnStateLeave
|
|
struct ASTExtraBaseCharacter_OnStateLeave_Params
|
|
{
|
|
EPawnState EnteredState; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.OnStateEnter
|
|
struct ASTExtraBaseCharacter_OnStateEnter_Params
|
|
{
|
|
EPawnState EnteredState; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.OnStartFire
|
|
struct ASTExtraBaseCharacter_OnStartFire_Params
|
|
{
|
|
TEnumAsByte<ESTEWeaponShootType> isAuto; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.OnSleepByBorth
|
|
struct ASTExtraBaseCharacter_OnSleepByBorth_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.OnShowName
|
|
struct ASTExtraBaseCharacter_OnShowName_Params
|
|
{
|
|
bool _IsShow; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString _Name; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.OnScopeNotHandFold
|
|
struct ASTExtraBaseCharacter_OnScopeNotHandFold_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.OnScopeHandFold
|
|
struct ASTExtraBaseCharacter_OnScopeHandFold_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_VehicleSeatIdx
|
|
struct ASTExtraBaseCharacter_OnRep_VehicleSeatIdx_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_ThrowGrenadeMode
|
|
struct ASTExtraBaseCharacter_OnRep_ThrowGrenadeMode_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_Temperature
|
|
struct ASTExtraBaseCharacter_OnRep_Temperature_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_StatusChanged
|
|
struct ASTExtraBaseCharacter_OnRep_StatusChanged_Params
|
|
{
|
|
TEnumAsByte<ECharacterHealthStatus> prevStatus; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_SimpleDamageData
|
|
struct ASTExtraBaseCharacter_OnRep_SimpleDamageData_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_ScopeFov
|
|
struct ASTExtraBaseCharacter_OnRep_ScopeFov_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_ReplicatedParachuteState
|
|
struct ASTExtraBaseCharacter_OnRep_ReplicatedParachuteState_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_ReplicatedMoveState
|
|
struct ASTExtraBaseCharacter_OnRep_ReplicatedMoveState_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_ReplicatedIsStartParachute
|
|
struct ASTExtraBaseCharacter_OnRep_ReplicatedIsStartParachute_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_PoseStateNotify
|
|
struct ASTExtraBaseCharacter_OnRep_PoseStateNotify_Params
|
|
{
|
|
TEnumAsByte<ESTEPoseState> LastState; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_PlayerName
|
|
struct ASTExtraBaseCharacter_OnRep_PlayerName_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_PlayerKey
|
|
struct ASTExtraBaseCharacter_OnRep_PlayerKey_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_PeekHasCollision
|
|
struct ASTExtraBaseCharacter_OnRep_PeekHasCollision_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_MoneyNotify
|
|
struct ASTExtraBaseCharacter_OnRep_MoneyNotify_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_KillTipsNotify
|
|
struct ASTExtraBaseCharacter_OnRep_KillTipsNotify_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_IsRescueingOtherStatusChange
|
|
struct ASTExtraBaseCharacter_OnRep_IsRescueingOtherStatusChange_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_IsInvincible
|
|
struct ASTExtraBaseCharacter_OnRep_IsInvincible_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_IsFPPChanged
|
|
struct ASTExtraBaseCharacter_OnRep_IsFPPChanged_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_IsBeingRescuedStatusChange
|
|
struct ASTExtraBaseCharacter_OnRep_IsBeingRescuedStatusChange_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_HealthPredict
|
|
struct ASTExtraBaseCharacter_OnRep_HealthPredict_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_Health
|
|
struct ASTExtraBaseCharacter_OnRep_Health_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_HandFolderRatio
|
|
struct ASTExtraBaseCharacter_OnRep_HandFolderRatio_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_GiftGiverCandidateTypeChanged
|
|
struct ASTExtraBaseCharacter_OnRep_GiftGiverCandidateTypeChanged_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_GiftGiverCandidateChanged
|
|
struct ASTExtraBaseCharacter_OnRep_GiftGiverCandidateChanged_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_FollowState
|
|
struct ASTExtraBaseCharacter_OnRep_FollowState_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_EnergyChange
|
|
struct ASTExtraBaseCharacter_OnRep_EnergyChange_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_CurrentVehicle
|
|
struct ASTExtraBaseCharacter_OnRep_CurrentVehicle_Params
|
|
{
|
|
class ASTExtraVehicleBase* LastVehicle; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_CurrentStates
|
|
struct ASTExtraBaseCharacter_OnRep_CurrentStates_Params
|
|
{
|
|
uint64_t prevStates; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_CharacterFallingVelocityZFactor
|
|
struct ASTExtraBaseCharacter_OnRep_CharacterFallingVelocityZFactor_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_BreathAmmountChange
|
|
struct ASTExtraBaseCharacter_OnRep_BreathAmmountChange_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_bNightVisionUseTest
|
|
struct ASTExtraBaseCharacter_OnRep_bNightVisionUseTest_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_bNightVisionUse
|
|
struct ASTExtraBaseCharacter_OnRep_bNightVisionUse_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_AnchorPlat
|
|
struct ASTExtraBaseCharacter_OnRep_AnchorPlat_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_AKEventNotify
|
|
struct ASTExtraBaseCharacter_OnRep_AKEventNotify_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.OnPoseStateChange
|
|
struct ASTExtraBaseCharacter_OnPoseStateChange_Params
|
|
{
|
|
TEnumAsByte<ESTEPoseState> LastState; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<ESTEPoseState> CurState; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.OnPlayEmote
|
|
struct ASTExtraBaseCharacter_OnPlayEmote_Params
|
|
{
|
|
int EmoteId; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.OnOpenDoor
|
|
struct ASTExtraBaseCharacter_OnOpenDoor_Params
|
|
{
|
|
class APUBGDoor* door; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int doorState; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.OnNotifyHurt
|
|
struct ASTExtraBaseCharacter_OnNotifyHurt_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.OnInterruptCurrentEmote
|
|
struct ASTExtraBaseCharacter_OnInterruptCurrentEmote_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.OnFollowStateChange
|
|
struct ASTExtraBaseCharacter_OnFollowStateChange_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.OnEquipWeapon
|
|
struct ASTExtraBaseCharacter_OnEquipWeapon_Params
|
|
{
|
|
TEnumAsByte<ESurviveWeaponPropSlot> Slot; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.OnEndCurrentEmote
|
|
struct ASTExtraBaseCharacter_OnEndCurrentEmote_Params
|
|
{
|
|
int EmoteIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int StopReason; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.OnCurEquipedShootWeaponChangeState
|
|
struct ASTExtraBaseCharacter_OnCurEquipedShootWeaponChangeState_Params
|
|
{
|
|
TEnumAsByte<EFreshWeaponStateType> State; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.OnBPMoneyChange
|
|
struct ASTExtraBaseCharacter_OnBPMoneyChange_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.OnBPHealthChange
|
|
struct ASTExtraBaseCharacter_OnBPHealthChange_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.OnBeforeGetUp
|
|
struct ASTExtraBaseCharacter_OnBeforeGetUp_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.OnAsyncLoadEmoteAnim
|
|
struct ASTExtraBaseCharacter_OnAsyncLoadEmoteAnim_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.OnActorHitHandle
|
|
struct ASTExtraBaseCharacter_OnActorHitHandle_Params
|
|
{
|
|
class AActor* SelfActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AActor* OtherActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector NormalImpulse; // (Parm, IsPlainOldData)
|
|
struct FHitResult Hit; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.NM_SetPeekState
|
|
struct ASTExtraBaseCharacter_NM_SetPeekState_Params
|
|
{
|
|
bool Enable; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool IsLeft; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.MulticastStartPlayEmote
|
|
struct ASTExtraBaseCharacter_MulticastStartPlayEmote_Params
|
|
{
|
|
int EmoteIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.MulticastInteruptPlayEmoteOnServer
|
|
struct ASTExtraBaseCharacter_MulticastInteruptPlayEmoteOnServer_Params
|
|
{
|
|
int EmoteIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.MulticastInteruptPlayEmote
|
|
struct ASTExtraBaseCharacter_MulticastInteruptPlayEmote_Params
|
|
{
|
|
int EmoteIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.MeleeServer
|
|
struct ASTExtraBaseCharacter_MeleeServer_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.MeleeReleased
|
|
struct ASTExtraBaseCharacter_MeleeReleased_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.MeleeLocal
|
|
struct ASTExtraBaseCharacter_MeleeLocal_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.MeleeBroadcastOtherClients
|
|
struct ASTExtraBaseCharacter_MeleeBroadcastOtherClients_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.Melee
|
|
struct ASTExtraBaseCharacter_Melee_Params
|
|
{
|
|
bool IsForCE; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.LogWeaponsDataInWeaponManagerAndBackpack
|
|
struct ASTExtraBaseCharacter_LogWeaponsDataInWeaponManagerAndBackpack_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.LocalUnEquipWeapon
|
|
struct ASTExtraBaseCharacter_LocalUnEquipWeapon_Params
|
|
{
|
|
class ASTExtraWeapon* Weapon; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.LocalSwitchPersonPerspective
|
|
struct ASTExtraBaseCharacter_LocalSwitchPersonPerspective_Params
|
|
{
|
|
bool IsNewFPP; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool IsUseLerp; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool IsForceSwitch; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.LocalStartPlayEmote
|
|
struct ASTExtraBaseCharacter_LocalStartPlayEmote_Params
|
|
{
|
|
int EmoteIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.LocalInteruptPlayEmote
|
|
struct ASTExtraBaseCharacter_LocalInteruptPlayEmote_Params
|
|
{
|
|
int EmoteIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.LocalEquipWeapon
|
|
struct ASTExtraBaseCharacter_LocalEquipWeapon_Params
|
|
{
|
|
class ASTExtraWeapon* Weapon; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<ESurviveWeaponPropSlot> Slot; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.LeaveState
|
|
struct ASTExtraBaseCharacter_LeaveState_Params
|
|
{
|
|
EPawnState State; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.LeaveServerState
|
|
struct ASTExtraBaseCharacter_LeaveServerState_Params
|
|
{
|
|
EPawnState State; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.IsUsingGrenade
|
|
struct ASTExtraBaseCharacter_IsUsingGrenade_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.IsSameTeamWithPlayerState
|
|
struct ASTExtraBaseCharacter_IsSameTeamWithPlayerState_Params
|
|
{
|
|
class APlayerState* otherPS; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.IsSameTeam
|
|
struct ASTExtraBaseCharacter_IsSameTeam_Params
|
|
{
|
|
class APawn* Other; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.IsSameCamp
|
|
struct ASTExtraBaseCharacter_IsSameCamp_Params
|
|
{
|
|
class APawn* Other; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.IsProneMove
|
|
struct ASTExtraBaseCharacter_IsProneMove_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.IsPlayer
|
|
struct ASTExtraBaseCharacter_IsPlayer_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.IsOnVehicle
|
|
struct ASTExtraBaseCharacter_IsOnVehicle_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.IsNearDeath
|
|
struct ASTExtraBaseCharacter_IsNearDeath_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.IsMutexSkillCoolDownFinished
|
|
struct ASTExtraBaseCharacter_IsMutexSkillCoolDownFinished_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.IsLocalViewed
|
|
struct ASTExtraBaseCharacter_IsLocalViewed_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.IsInFlyingTeam
|
|
struct ASTExtraBaseCharacter_IsInFlyingTeam_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.IsInEditor
|
|
struct ASTExtraBaseCharacter_IsInEditor_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.IsHealthyAlive
|
|
struct ASTExtraBaseCharacter_IsHealthyAlive_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.IsHandleInFold
|
|
struct ASTExtraBaseCharacter_IsHandleInFold_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.IsFirstPerson
|
|
struct ASTExtraBaseCharacter_IsFirstPerson_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.IsExitingParachute
|
|
struct ASTExtraBaseCharacter_IsExitingParachute_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.IsDeathPlayViewTarget
|
|
struct ASTExtraBaseCharacter_IsDeathPlayViewTarget_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.IsCharacterSprinting
|
|
struct ASTExtraBaseCharacter_IsCharacterSprinting_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.IsAllowScopeIn
|
|
struct ASTExtraBaseCharacter_IsAllowScopeIn_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.IsAlive
|
|
struct ASTExtraBaseCharacter_IsAlive_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.InviteTeammate
|
|
struct ASTExtraBaseCharacter_InviteTeammate_Params
|
|
{
|
|
TArray<struct FString> Names; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.InsertDelayStateRelation
|
|
struct ASTExtraBaseCharacter_InsertDelayStateRelation_Params
|
|
{
|
|
EPawnState OldState; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
EPawnState NewState; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.InitBodyBoneMap
|
|
struct ASTExtraBaseCharacter_InitBodyBoneMap_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.HidePlayerMagOnGunReload
|
|
struct ASTExtraBaseCharacter_HidePlayerMagOnGunReload_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.HideNightVisionFrame
|
|
struct ASTExtraBaseCharacter_HideNightVisionFrame_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.HasState
|
|
struct ASTExtraBaseCharacter_HasState_Params
|
|
{
|
|
EPawnState State; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.HandleWeaponOnShoot
|
|
struct ASTExtraBaseCharacter_HandleWeaponOnShoot_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.HandlePlayOperateItemSoundOnServer
|
|
struct ASTExtraBaseCharacter_HandlePlayOperateItemSoundOnServer_Params
|
|
{
|
|
struct FString BankName; // (Parm, ZeroConstructor)
|
|
struct FString SoundName; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.HandlePlayerPoseChanged
|
|
struct ASTExtraBaseCharacter_HandlePlayerPoseChanged_Params
|
|
{
|
|
TEnumAsByte<ESTEPoseState> LastPose; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<ESTEPoseState> NewPose; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.HandlePlayerPickUpActor
|
|
struct ASTExtraBaseCharacter_HandlePlayerPickUpActor_Params
|
|
{
|
|
class AActor* WrapperActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float TargetZLoc; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.HandleOpenPickUpBoxAction
|
|
struct ASTExtraBaseCharacter_HandleOpenPickUpBoxAction_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.HandleOnCharAnimLoadingFinished
|
|
struct ASTExtraBaseCharacter_HandleOnCharAnimLoadingFinished_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.HandleConsumeItemSkillBreak
|
|
struct ASTExtraBaseCharacter_HandleConsumeItemSkillBreak_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.HandleAutoSwitchWeaponDelay
|
|
struct ASTExtraBaseCharacter_HandleAutoSwitchWeaponDelay_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.GrenadeBackToWeaponServerCall
|
|
struct ASTExtraBaseCharacter_GrenadeBackToWeaponServerCall_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.GMTestZengzuo
|
|
struct ASTExtraBaseCharacter_GMTestZengzuo_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.GMShowName
|
|
struct ASTExtraBaseCharacter_GMShowName_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.GetWeaponManager
|
|
struct ASTExtraBaseCharacter_GetWeaponManager_Params
|
|
{
|
|
class UWeaponManagerComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.GetViewRotation
|
|
struct ASTExtraBaseCharacter_GetViewRotation_Params
|
|
{
|
|
struct FRotator ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.GetValueLimitForHealthPredict
|
|
struct ASTExtraBaseCharacter_GetValueLimitForHealthPredict_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.GetThrowGrenadeMode
|
|
struct ASTExtraBaseCharacter_GetThrowGrenadeMode_Params
|
|
{
|
|
TEnumAsByte<EThrowGrenadeMode> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.GetTeamMateIndex
|
|
struct ASTExtraBaseCharacter_GetTeamMateIndex_Params
|
|
{
|
|
class ASTExtraBaseCharacter* Teammate; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.GetShootWeaponNameByWeapon
|
|
struct ASTExtraBaseCharacter_GetShootWeaponNameByWeapon_Params
|
|
{
|
|
int ItemDefineID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.GetRandomPutDownLocation
|
|
struct ASTExtraBaseCharacter_GetRandomPutDownLocation_Params
|
|
{
|
|
float OverrideFindPutDownPointZThreshold; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.GetPlayerWeaponFireMode
|
|
struct ASTExtraBaseCharacter_GetPlayerWeaponFireMode_Params
|
|
{
|
|
TEnumAsByte<ESTEWeaponShootType> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.GetPlayerWeaponEquipSlot
|
|
struct ASTExtraBaseCharacter_GetPlayerWeaponEquipSlot_Params
|
|
{
|
|
TEnumAsByte<ESurviveWeaponPropSlot> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.GetPlayerVehAnimParam
|
|
struct ASTExtraBaseCharacter_GetPlayerVehAnimParam_Params
|
|
{
|
|
float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FAnimVehParamList ReturnValue; // (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.GetPlayerVehAnimation
|
|
struct ASTExtraBaseCharacter_GetPlayerVehAnimation_Params
|
|
{
|
|
struct FPlayerVehAnimList ReturnValue; // (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.GetPlayerTeamIndex
|
|
struct ASTExtraBaseCharacter_GetPlayerTeamIndex_Params
|
|
{
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.GetPlayerStateSafety
|
|
struct ASTExtraBaseCharacter_GetPlayerStateSafety_Params
|
|
{
|
|
class ASTExtraPlayerState* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.GetPlayerJumpType
|
|
struct ASTExtraBaseCharacter_GetPlayerJumpType_Params
|
|
{
|
|
TEnumAsByte<ECharacterJumpType> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.GetPlayerControllerSafety
|
|
struct ASTExtraBaseCharacter_GetPlayerControllerSafety_Params
|
|
{
|
|
class ASTExtraPlayerController* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.GetPlayerControllerInReplay
|
|
struct ASTExtraBaseCharacter_GetPlayerControllerInReplay_Params
|
|
{
|
|
class ASTExtraPlayerController* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.GetPlayerAnimParam
|
|
struct ASTExtraBaseCharacter_GetPlayerAnimParam_Params
|
|
{
|
|
float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FAnimParamList ReturnValue; // (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.GetPlayerAnimationByEventType
|
|
struct ASTExtraBaseCharacter_GetPlayerAnimationByEventType_Params
|
|
{
|
|
TEnumAsByte<ECharAnimEventType> AnimEventType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FPlayerAnimData ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.GetPlayerAnimation
|
|
struct ASTExtraBaseCharacter_GetPlayerAnimation_Params
|
|
{
|
|
struct FPlayerAnimList ReturnValue; // (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.GetLatestInviter
|
|
struct ASTExtraBaseCharacter_GetLatestInviter_Params
|
|
{
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.GetIsPlayingEmote
|
|
struct ASTExtraBaseCharacter_GetIsPlayingEmote_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.GetIsFPP
|
|
struct ASTExtraBaseCharacter_GetIsFPP_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.GetHitBoxByState
|
|
struct ASTExtraBaseCharacter_GetHitBoxByState_Params
|
|
{
|
|
EPawnState InPoseState; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UPrimitiveComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.GetHitBodyTypeByHitPos
|
|
struct ASTExtraBaseCharacter_GetHitBodyTypeByHitPos_Params
|
|
{
|
|
struct FVector InHitPos; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
EAvatarDamagePosition ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.GetHitBodyTypeByBoneName
|
|
struct ASTExtraBaseCharacter_GetHitBodyTypeByBoneName_Params
|
|
{
|
|
struct FString InBoneName; // (Parm, ZeroConstructor)
|
|
EAvatarDamagePosition ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.GetHitBodyType
|
|
struct ASTExtraBaseCharacter_GetHitBodyType_Params
|
|
{
|
|
struct FVector InHitPos; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FString InBoneName; // (Parm, ZeroConstructor)
|
|
EAvatarDamagePosition ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.GetHeadLocation
|
|
struct ASTExtraBaseCharacter_GetHeadLocation_Params
|
|
{
|
|
bool bUseHeadBone; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.GetGrenadeNameByGrenadeType
|
|
struct ASTExtraBaseCharacter_GetGrenadeNameByGrenadeType_Params
|
|
{
|
|
TEnumAsByte<EGrenadeType> grenadeType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.GetFPPComp
|
|
struct ASTExtraBaseCharacter_GetFPPComp_Params
|
|
{
|
|
class UBaseFPPComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.GetFollowerLocOffset
|
|
struct ASTExtraBaseCharacter_GetFollowerLocOffset_Params
|
|
{
|
|
class ASTExtraBaseCharacter* follower; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.GetFollowerLoc
|
|
struct ASTExtraBaseCharacter_GetFollowerLoc_Params
|
|
{
|
|
class ASTExtraBaseCharacter* follower; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.GetEmoteHandle
|
|
struct ASTExtraBaseCharacter_GetEmoteHandle_Params
|
|
{
|
|
int ItemID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UBackpackEmoteHandle* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.GetEmote
|
|
struct ASTExtraBaseCharacter_GetEmote_Params
|
|
{
|
|
int ItemDefineID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.GetCurrentWeapon
|
|
struct ASTExtraBaseCharacter_GetCurrentWeapon_Params
|
|
{
|
|
class ASTExtraWeapon* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.GetCurrentVehicle
|
|
struct ASTExtraBaseCharacter_GetCurrentVehicle_Params
|
|
{
|
|
class ASTExtraVehicleBase* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.GetCurrentShootWeapon
|
|
struct ASTExtraBaseCharacter_GetCurrentShootWeapon_Params
|
|
{
|
|
class ASTExtraShootWeapon* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.GetCurrentShieldWeapon
|
|
struct ASTExtraBaseCharacter_GetCurrentShieldWeapon_Params
|
|
{
|
|
class ASTExtraWeapon* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.GetCurHitPartJugementType
|
|
struct ASTExtraBaseCharacter_GetCurHitPartJugementType_Params
|
|
{
|
|
TEnumAsByte<EHitPartJugementType> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.GetCorpName
|
|
struct ASTExtraBaseCharacter_GetCorpName_Params
|
|
{
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.GetControllerSafety
|
|
struct ASTExtraBaseCharacter_GetControllerSafety_Params
|
|
{
|
|
class AController* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.GetCharacterXYPlaneVelocity
|
|
struct ASTExtraBaseCharacter_GetCharacterXYPlaneVelocity_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.GetCharacterEnergy
|
|
struct ASTExtraBaseCharacter_GetCharacterEnergy_Params
|
|
{
|
|
struct FCharacterEnergyData ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.GetCachedControlRotation
|
|
struct ASTExtraBaseCharacter_GetCachedControlRotation_Params
|
|
{
|
|
struct FRotator ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.GetActiveSpringArm
|
|
struct ASTExtraBaseCharacter_GetActiveSpringArm_Params
|
|
{
|
|
class USpringArmComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.ForcePlayerUpdateAnimation
|
|
struct ASTExtraBaseCharacter_ForcePlayerUpdateAnimation_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.ForceDestroyWeaponInventoryAndClearData
|
|
struct ASTExtraBaseCharacter_ForceDestroyWeaponInventoryAndClearData_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.ForceCorrectClient
|
|
struct ASTExtraBaseCharacter_ForceCorrectClient_Params
|
|
{
|
|
struct FVector Postion; // (ConstParm, Parm, ReferenceParm, IsPlainOldData)
|
|
struct FRotator Rotation; // (ConstParm, Parm, ReferenceParm, IsPlainOldData)
|
|
struct FVector Velocity; // (ConstParm, Parm, ReferenceParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.FollowTeammate
|
|
struct ASTExtraBaseCharacter_FollowTeammate_Params
|
|
{
|
|
struct FString Name; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.FindBuffRelatedPawnState
|
|
struct ASTExtraBaseCharacter_FindBuffRelatedPawnState_Params
|
|
{
|
|
struct FName _buffName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
EPawnState ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.FillPlayerAnimRate
|
|
struct ASTExtraBaseCharacter_FillPlayerAnimRate_Params
|
|
{
|
|
struct FPlayerAnimList InAnimList; // (Parm, OutParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.ExecFollowTeammate
|
|
struct ASTExtraBaseCharacter_ExecFollowTeammate_Params
|
|
{
|
|
struct FString Name; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.EquipZoomScope
|
|
struct ASTExtraBaseCharacter_EquipZoomScope_Params
|
|
{
|
|
int WeaponID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int ScopeID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.EquipWeaponFinish
|
|
struct ASTExtraBaseCharacter_EquipWeaponFinish_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.EquipWeapon
|
|
struct ASTExtraBaseCharacter_EquipWeapon_Params
|
|
{
|
|
TEnumAsByte<ESurviveWeaponPropSlot> Slot; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bSwitchWeapon; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.EnterState
|
|
struct ASTExtraBaseCharacter_EnterState_Params
|
|
{
|
|
EPawnState State; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.EnterServerState
|
|
struct ASTExtraBaseCharacter_EnterServerState_Params
|
|
{
|
|
EPawnState State; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.EnableCurrentWeaponInfiniteBullets
|
|
struct ASTExtraBaseCharacter_EnableCurrentWeaponInfiniteBullets_Params
|
|
{
|
|
bool bEnable; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.EmoteAnimFinishedSuccessfully
|
|
struct ASTExtraBaseCharacter_EmoteAnimFinishedSuccessfully_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.DisappearOnDeath
|
|
struct ASTExtraBaseCharacter_DisappearOnDeath_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.DettachWeapon
|
|
struct ASTExtraBaseCharacter_DettachWeapon_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.DestroyWeaponOnServerByPropSlot
|
|
struct ASTExtraBaseCharacter_DestroyWeaponOnServerByPropSlot_Params
|
|
{
|
|
TEnumAsByte<ESurviveWeaponPropSlot> Slot; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bEnableBroadcast; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.DestroyWeaponOnServer
|
|
struct ASTExtraBaseCharacter_DestroyWeaponOnServer_Params
|
|
{
|
|
struct FName LogicSocket; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bEnableBroadcast; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.DestroyGrenadeAndSwitchBackToPreviousWeaponOnServer
|
|
struct ASTExtraBaseCharacter_DestroyGrenadeAndSwitchBackToPreviousWeaponOnServer_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.DelayMoveEnd
|
|
struct ASTExtraBaseCharacter_DelayMoveEnd_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.DelayMove
|
|
struct ASTExtraBaseCharacter_DelayMove_Params
|
|
{
|
|
float Time; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.DelayCustomDepth
|
|
struct ASTExtraBaseCharacter_DelayCustomDepth_Params
|
|
{
|
|
float Time; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.ConvertWeaponSlotToCharacterAnimType
|
|
struct ASTExtraBaseCharacter_ConvertWeaponSlotToCharacterAnimType_Params
|
|
{
|
|
TEnumAsByte<ESurviveWeaponPropSlot> WeaponSlot; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<ECharacterAnimType> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.ConvertWeaponFireModeToWeaponAnimType
|
|
struct ASTExtraBaseCharacter_ConvertWeaponFireModeToWeaponAnimType_Params
|
|
{
|
|
TEnumAsByte<ESTEWeaponShootType> FireMode; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<ECharacterAnimType> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.ConvertCharacterPoseStateToPoseType
|
|
struct ASTExtraBaseCharacter_ConvertCharacterPoseStateToPoseType_Params
|
|
{
|
|
TEnumAsByte<ESTEPoseState> InPoseState; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<ECharacterPoseType> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.CloseWorldPawnCollision
|
|
struct ASTExtraBaseCharacter_CloseWorldPawnCollision_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.ClientSyncServerTagsChange
|
|
struct ASTExtraBaseCharacter_ClientSyncServerTagsChange_Params
|
|
{
|
|
TArray<struct FName> newTags; // (ConstParm, Parm, ZeroConstructor, ReferenceParm)
|
|
TArray<struct FName> oldTags; // (ConstParm, Parm, ZeroConstructor, ReferenceParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.ClientSomeOneResponseMe
|
|
struct ASTExtraBaseCharacter_ClientSomeOneResponseMe_Params
|
|
{
|
|
struct FString BeInvitedName; // (Parm, ZeroConstructor)
|
|
EInviteResponceType res; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.ClientSomeOneInviteMe
|
|
struct ASTExtraBaseCharacter_ClientSomeOneInviteMe_Params
|
|
{
|
|
struct FString SomeOne; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.ClientSetLeaveVehicleLocation
|
|
struct ASTExtraBaseCharacter_ClientSetLeaveVehicleLocation_Params
|
|
{
|
|
struct FVector LeaveLocation; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.ClientResponseFeedback
|
|
struct ASTExtraBaseCharacter_ClientResponseFeedback_Params
|
|
{
|
|
EInviteResponceType res; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.ClientOnPossessBy
|
|
struct ASTExtraBaseCharacter_ClientOnPossessBy_Params
|
|
{
|
|
class AController* NewController; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.ClientHealthMaxChanged
|
|
struct ASTExtraBaseCharacter_ClientHealthMaxChanged_Params
|
|
{
|
|
TArray<struct FAttrAffected> AffectedAttrS; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.ClientBulletLineTrace
|
|
struct ASTExtraBaseCharacter_ClientBulletLineTrace_Params
|
|
{
|
|
struct FVector BornPos; // (Parm, IsPlainOldData)
|
|
struct FVector EndPos; // (Parm, IsPlainOldData)
|
|
class ASTExtraBaseCharacter* InstigatorCharacter; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.Client_ShowDebugString
|
|
struct ASTExtraBaseCharacter_Client_ShowDebugString_Params
|
|
{
|
|
struct FVector InLocation; // (Parm, IsPlainOldData)
|
|
struct FString InText; // (Parm, ZeroConstructor)
|
|
class AActor* InActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FColor InColor; // (Parm, IsPlainOldData)
|
|
float InTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.Client_ShowDebugSphere
|
|
struct ASTExtraBaseCharacter_Client_ShowDebugSphere_Params
|
|
{
|
|
struct FVector InLocation; // (Parm, IsPlainOldData)
|
|
float InRadius; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FColor InColor; // (Parm, IsPlainOldData)
|
|
float InTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.Client_ShowDebugLine
|
|
struct ASTExtraBaseCharacter_Client_ShowDebugLine_Params
|
|
{
|
|
struct FVector InStart; // (Parm, IsPlainOldData)
|
|
struct FVector InEnd; // (Parm, IsPlainOldData)
|
|
struct FColor InColor; // (Parm, IsPlainOldData)
|
|
float InTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.Client_ShowDebugCone
|
|
struct ASTExtraBaseCharacter_Client_ShowDebugCone_Params
|
|
{
|
|
struct FVector InLocation; // (Parm, IsPlainOldData)
|
|
float InRadius; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FColor InColor; // (Parm, IsPlainOldData)
|
|
float InTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector forwardDir; // (Parm, IsPlainOldData)
|
|
float ang; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.Client_ShowDebugBox
|
|
struct ASTExtraBaseCharacter_Client_ShowDebugBox_Params
|
|
{
|
|
struct FVector Center; // (Parm, IsPlainOldData)
|
|
struct FColor InColor; // (Parm, IsPlainOldData)
|
|
float InTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector Extent; // (Parm, IsPlainOldData)
|
|
struct FQuat Rot; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.ClearOnDeath
|
|
struct ASTExtraBaseCharacter_ClearOnDeath_Params
|
|
{
|
|
class AController* EventInstigater; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.ClearHPUI
|
|
struct ASTExtraBaseCharacter_ClearHPUI_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.ClearClientJump
|
|
struct ASTExtraBaseCharacter_ClearClientJump_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.CheckPlayerNeedUpdateAnimation
|
|
struct ASTExtraBaseCharacter_CheckPlayerNeedUpdateAnimation_Params
|
|
{
|
|
unsigned char OutForceUpdateFlag; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.CharacterMovementUpdatedCallback
|
|
struct ASTExtraBaseCharacter_CharacterMovementUpdatedCallback_Params
|
|
{
|
|
float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector OldLocation; // (Parm, IsPlainOldData)
|
|
struct FVector OldVelocity; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.CanStartReceive
|
|
struct ASTExtraBaseCharacter_CanStartReceive_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.CanEnterState
|
|
struct ASTExtraBaseCharacter_CanEnterState_Params
|
|
{
|
|
EPawnState NewState; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.CanChangeThrowMode
|
|
struct ASTExtraBaseCharacter_CanChangeThrowMode_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.CancelFollow
|
|
struct ASTExtraBaseCharacter_CancelFollow_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.BulletLineTrace
|
|
struct ASTExtraBaseCharacter_BulletLineTrace_Params
|
|
{
|
|
struct FVector BornPos; // (Parm, IsPlainOldData)
|
|
struct FVector EndPos; // (Parm, IsPlainOldData)
|
|
class UPrimitiveComponent* meshComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
class AActor* BulletActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.BulletChange
|
|
struct ASTExtraBaseCharacter_BulletChange_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.BroadcastOtherClientsDie
|
|
struct ASTExtraBaseCharacter_BroadcastOtherClientsDie_Params
|
|
{
|
|
class AController* Killer; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AActor* DamageCauser; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FHitResult KillingHitInfo; // (ConstParm, Parm, ReferenceParm, IsPlainOldData)
|
|
struct FVector KillingHitImpulseDir; // (Parm, IsPlainOldData)
|
|
struct FDamageEvent DamageEvent; // (ConstParm, Parm, ReferenceParm)
|
|
bool bIsPointDamage; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.BroadcastFatalDamageInfoWrapper
|
|
struct ASTExtraBaseCharacter_BroadcastFatalDamageInfoWrapper_Params
|
|
{
|
|
class AUAECharacter* causer; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AUAECharacter* victimName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int DamageType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int AdditionalParam; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool IsHeadshot; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int ResultHealthStatus; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int PreviousHealthStatus; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AUAECharacter* WhoKillMe; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int KillerKillCount; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.BroadcastFatalDamageInfo
|
|
struct ASTExtraBaseCharacter_BroadcastFatalDamageInfo_Params
|
|
{
|
|
class AUAECharacter* causer; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AUAECharacter* Victim; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString causerName; // (Parm, ZeroConstructor)
|
|
struct FString victimName; // (Parm, ZeroConstructor)
|
|
int DamageType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int AdditionalParam; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int DamageWeaponSkin; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool IsHeadshot; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int ResultHealthStatus; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int PreviousHealthStatus; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString realKillerName; // (Parm, ZeroConstructor)
|
|
int realKillerNewKillNum; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool IsCauserMonster; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
uint32_t causerKey; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
uint32_t victimKey; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int causerAnchorPlatformResID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int causerAnchorPlatformColorID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int victimAnchorPlatformResID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int victimAnchorPlatformColorID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int realKillerAnchorPlatformResID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int realKillerAnchorPlatformColorID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString CauseUID; // (Parm, ZeroConstructor)
|
|
struct FString VictimUID; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.BroadcastClientsSimulateVehicleDamage
|
|
struct ASTExtraBaseCharacter_BroadcastClientsSimulateVehicleDamage_Params
|
|
{
|
|
float BaseDamage; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVehicleDamageEvent VehicleDamageEvent; // (ConstParm, Parm, ReferenceParm)
|
|
class APawn* DamageInstigatorPawn; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ServerCurHealth; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool _isFatalHealthCost; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool IsHeadShotDamage; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.BroadcastClientsSimulateRadialDamage
|
|
struct ASTExtraBaseCharacter_BroadcastClientsSimulateRadialDamage_Params
|
|
{
|
|
float BaseDamage; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FRadialDamageEvent PointDamageEvent; // (ConstParm, Parm, ReferenceParm)
|
|
class APawn* DamageInstigatorPawn; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ServerCurHeath; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool _isFatalHealthCost; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool IsHeadShotDamage; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.BroadcastClientsSimulatePoisonDamage
|
|
struct ASTExtraBaseCharacter_BroadcastClientsSimulatePoisonDamage_Params
|
|
{
|
|
float BaseDamage; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FPoisonDamageEvent PoisonDamageEvent; // (ConstParm, Parm, ReferenceParm)
|
|
class APawn* DamageInstigatorPawn; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ServerCurHealth; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool _isFatalHealthCost; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool IsHeadShotDamage; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.BroadcastClientsSimulatePointDamage
|
|
struct ASTExtraBaseCharacter_BroadcastClientsSimulatePointDamage_Params
|
|
{
|
|
float BaseDamage; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FSTPointDamageEvent PointDamageEvent; // (ConstParm, Parm, ReferenceParm)
|
|
class APawn* DamageInstigatorPawn; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ServerCurHeath; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool _isFatalHealthCost; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool IsHeadShotDamage; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.BroadcastClientsSimulateMeleeDamage
|
|
struct ASTExtraBaseCharacter_BroadcastClientsSimulateMeleeDamage_Params
|
|
{
|
|
float BaseDamage; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FMeleeDamageEvent MeleeDamageEvent; // (ConstParm, Parm, ReferenceParm)
|
|
class APawn* DamageInstigatorPawn; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ServerCurHealth; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool _isFatalHealthCost; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool IsHeadShotDamage; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.BroadcastClientsSimulateFallingDamage
|
|
struct ASTExtraBaseCharacter_BroadcastClientsSimulateFallingDamage_Params
|
|
{
|
|
float BaseDamage; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FFallingDamageEvent FallingDamageEvent; // (ConstParm, Parm, ReferenceParm)
|
|
class APawn* DamageInstigatorPawn; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ServerCurHealth; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool _isFatalHealthCost; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool IsHeadShotDamage; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.BroadcastClientsSimulateDrowningDamage
|
|
struct ASTExtraBaseCharacter_BroadcastClientsSimulateDrowningDamage_Params
|
|
{
|
|
float BaseDamage; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FDrowningDamageEvent DrowningDamageEvent; // (ConstParm, Parm, ReferenceParm)
|
|
class APawn* DamageInstigatorPawn; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ServerCurHealth; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool _isFatalHealthCost; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool IsHeadShotDamage; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.BroadcastClientsSimulateBurningDamage
|
|
struct ASTExtraBaseCharacter_BroadcastClientsSimulateBurningDamage_Params
|
|
{
|
|
float BaseDamage; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FSTBurningDamageEvent BurningDamageEvent; // (ConstParm, Parm, ReferenceParm)
|
|
class APawn* DamageInstigatorPawn; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ServerCurHealth; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool _isFatalHealthCost; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool IsHeadShotDamage; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.BroadcastClientsSimulateAirAttackDamage
|
|
struct ASTExtraBaseCharacter_BroadcastClientsSimulateAirAttackDamage_Params
|
|
{
|
|
float BaseDamage; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FSTAirAttackRadialDamageEvent AirAttackDamageEvent; // (ConstParm, Parm, ReferenceParm)
|
|
class APawn* DamageInstigatorPawn; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ServerCurHealth; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool _isFatalHealthCost; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool IsHeadShotDamage; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.BroadcastClientSimulateAnyDamage
|
|
struct ASTExtraBaseCharacter_BroadcastClientSimulateAnyDamage_Params
|
|
{
|
|
float BaseDamage; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FDamageEvent DamageEvent; // (ConstParm, Parm, ReferenceParm)
|
|
class APawn* DamageInstigatorPawn; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ServerCurHealth; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bIsFetalHealthCost; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bIsHeadShotDamage; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.BroadcastClientSimpleDamageCache
|
|
struct ASTExtraBaseCharacter_BroadcastClientSimpleDamageCache_Params
|
|
{
|
|
TArray<struct FSimpleDamageRepData> DamageData; // (ConstParm, Parm, ZeroConstructor, ReferenceParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.BPTakeDamage
|
|
struct ASTExtraBaseCharacter_BPTakeDamage_Params
|
|
{
|
|
float Damage; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AController* EventInstigator; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
class AActor* DamageCauser; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FDamageEvent DamageEvent; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.BPResetCharacter
|
|
struct ASTExtraBaseCharacter_BPResetCharacter_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.BPReceiveRadialDamage
|
|
struct ASTExtraBaseCharacter_BPReceiveRadialDamage_Params
|
|
{
|
|
float DamageReceived; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UDamageType* DamageType; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector Origin; // (Parm, IsPlainOldData)
|
|
float Radius; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FHitResult HitInfo; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
class AController* InstigatedBy; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AActor* DamageCauser; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector ImpulseDir; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.BPReceivePointDamage
|
|
struct ASTExtraBaseCharacter_BPReceivePointDamage_Params
|
|
{
|
|
float Damage; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UDamageType* DamageType; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector HitLocation; // (Parm, IsPlainOldData)
|
|
struct FVector HitNormal; // (Parm, IsPlainOldData)
|
|
class UPrimitiveComponent* HitComponent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector ShotFromDirection; // (Parm, IsPlainOldData)
|
|
class AController* InstigatedBy; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AActor* DamageCauser; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FHitResult HitInfo; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.BPReceiveMeleeDamage
|
|
struct ASTExtraBaseCharacter_BPReceiveMeleeDamage_Params
|
|
{
|
|
float Damage; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UDamageType* DamageType; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
class AController* InstigatedBy; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AActor* DamageCauser; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.BPReceiveDamage
|
|
struct ASTExtraBaseCharacter_BPReceiveDamage_Params
|
|
{
|
|
float Damage; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UDamageType* DamageType; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
class AController* InstigatedBy; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AActor* DamageCauser; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.BPNotifyStartDying
|
|
struct ASTExtraBaseCharacter_BPNotifyStartDying_Params
|
|
{
|
|
class AController* Killer; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AActor* DamageCauser; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FHitResult KillingHitInfo; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FVector KillingHitImpulseDir; // (Parm, IsPlainOldData)
|
|
class UClass* KillingHitDamageType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.BPNotifyDeathEnd
|
|
struct ASTExtraBaseCharacter_BPNotifyDeathEnd_Params
|
|
{
|
|
class AController* Killer; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AActor* DamageCauser; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FHitResult KillingHitInfo; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FVector KillingHitImpulseDir; // (Parm, IsPlainOldData)
|
|
class UClass* KillingHitDamageType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.BPDie
|
|
struct ASTExtraBaseCharacter_BPDie_Params
|
|
{
|
|
float KillingDamage; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AController* EventInstigator; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
class AActor* DamageCauser; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FDamageEvent DamageEvent; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.AutoScopeWhenPeek
|
|
struct ASTExtraBaseCharacter_AutoScopeWhenPeek_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.AttachWeapon
|
|
struct ASTExtraBaseCharacter_AttachWeapon_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.AsyncAnimOpenDoorCallback
|
|
struct ASTExtraBaseCharacter_AsyncAnimOpenDoorCallback_Params
|
|
{
|
|
class UAnimationAsset* retAsset; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.AllowState
|
|
struct ASTExtraBaseCharacter_AllowState_Params
|
|
{
|
|
EPawnState State; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool withLog; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.AIStartFireOnServer
|
|
struct ASTExtraBaseCharacter_AIStartFireOnServer_Params
|
|
{
|
|
int BurstShootBulletsLimit; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float BurstShootTimeLimit; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<EShootWeaponShootMode> ShootMode; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector SimpleShootTarget; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.AddOneDamageCauserRecord
|
|
struct ASTExtraBaseCharacter_AddOneDamageCauserRecord_Params
|
|
{
|
|
class AController* causer; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int HSChangeMargin; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FDamageEvent DamageEvent; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
bool IsHeadshot; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AActor* DamageCauser; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBaseCharacter.AddMoveOffSet
|
|
struct ASTExtraBaseCharacter_AddMoveOffSet_Params
|
|
{
|
|
float Forward; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Right; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Up; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.Vector2Rotator
|
|
struct USTExtraBlueprintFunctionLibrary_Vector2Rotator_Params
|
|
{
|
|
struct FVector ver; // (Parm, IsPlainOldData)
|
|
struct FRotator ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.UpdateComponentOverlaps
|
|
struct USTExtraBlueprintFunctionLibrary_UpdateComponentOverlaps_Params
|
|
{
|
|
class USceneComponent* Comp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.TraceGround
|
|
struct USTExtraBlueprintFunctionLibrary_TraceGround_Params
|
|
{
|
|
class UObject* ContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector AboveGroundLoc; // (Parm, IsPlainOldData)
|
|
float TraceDeepDis; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FHitResult HitInfo; // (Parm, OutParm, IsPlainOldData)
|
|
bool bForceStatic; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.TraceBlock
|
|
struct USTExtraBlueprintFunctionLibrary_TraceBlock_Params
|
|
{
|
|
class UObject* ContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector Start; // (Parm, IsPlainOldData)
|
|
struct FVector End; // (Parm, IsPlainOldData)
|
|
struct FHitResult HitInfo; // (Parm, OutParm, IsPlainOldData)
|
|
TArray<class AActor*> IgnoreActors; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
bool bForceStatic; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.SpawnCustomEmitterAttached
|
|
struct USTExtraBlueprintFunctionLibrary_SpawnCustomEmitterAttached_Params
|
|
{
|
|
class UParticleSystem* EmitterTemplate; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class USceneComponent* AttachToComponent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
struct FName AttachPointName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector Location; // (Parm, IsPlainOldData)
|
|
struct FRotator Rotation; // (Parm, IsPlainOldData)
|
|
TEnumAsByte<EAttachLocation> LocationType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bAutoDestroy; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UCustomParticleSystemComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.SpawnCustomEmitterAtLocation
|
|
struct USTExtraBlueprintFunctionLibrary_SpawnCustomEmitterAtLocation_Params
|
|
{
|
|
class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
class UParticleSystem* EmitterTemplate; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector Location; // (Parm, IsPlainOldData)
|
|
struct FRotator Rotation; // (Parm, IsPlainOldData)
|
|
bool bAutoDestroy; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UCustomParticleSystemComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.SpawnActorFromString
|
|
struct USTExtraBlueprintFunctionLibrary_SpawnActorFromString_Params
|
|
{
|
|
struct FString ActorPath; // (ConstParm, Parm, ZeroConstructor)
|
|
struct FTransform SpawnTransform; // (ConstParm, Parm, IsPlainOldData)
|
|
class AActor* Owner; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class APawn* Instigator; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AActor* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.SortCorpsByKilledPlayer
|
|
struct USTExtraBlueprintFunctionLibrary_SortCorpsByKilledPlayer_Params
|
|
{
|
|
TArray<struct FGameModeCorpsDetailData> CorpsInfo; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
TArray<struct FGameModeCorpsDetailData> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.SetUpPostProcessSetting
|
|
struct USTExtraBlueprintFunctionLibrary_SetUpPostProcessSetting_Params
|
|
{
|
|
class APostProcessVolume* PostProcessVolume; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<class UMaterialInstanceDynamic*> Blends; // (Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.SetPostProcessBlendEffectWeightByIndex
|
|
struct USTExtraBlueprintFunctionLibrary_SetPostProcessBlendEffectWeightByIndex_Params
|
|
{
|
|
class APostProcessVolume* PostProcessVolume; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
unsigned char Index; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Weight; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.SetMeleeweaponMultiplier
|
|
struct USTExtraBlueprintFunctionLibrary_SetMeleeweaponMultiplier_Params
|
|
{
|
|
class ASTExtraBaseCharacter* Character; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Val; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.SetCollisionResponseForBodies
|
|
struct USTExtraBlueprintFunctionLibrary_SetCollisionResponseForBodies_Params
|
|
{
|
|
class USkeletalMeshComponent* SkelMesh; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
TEnumAsByte<ECollisionChannel> Channel; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<ECollisionResponse> NewResponse; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<struct FName> BodyNames; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.LoadCDOByPath
|
|
struct USTExtraBlueprintFunctionLibrary_LoadCDOByPath_Params
|
|
{
|
|
struct FString PathName; // (Parm, ZeroConstructor)
|
|
class UObject* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.LimitVector
|
|
struct USTExtraBlueprintFunctionLibrary_LimitVector_Params
|
|
{
|
|
struct FVector CurVec; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FVector MaxVec; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.LimitRotator
|
|
struct USTExtraBlueprintFunctionLibrary_LimitRotator_Params
|
|
{
|
|
struct FRotator CurRot; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FRotator MaxRot; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FRotator ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.IsTerminatorSelf
|
|
struct USTExtraBlueprintFunctionLibrary_IsTerminatorSelf_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.IsSamePlayerState
|
|
struct USTExtraBlueprintFunctionLibrary_IsSamePlayerState_Params
|
|
{
|
|
class AUAEPlayerState* stateA; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AUAEPlayerState* stateB; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.IsPlayerCantBlock
|
|
struct USTExtraBlueprintFunctionLibrary_IsPlayerCantBlock_Params
|
|
{
|
|
class AActor* DamageCauser; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FHitResult HitResult; // (Parm, OutParm, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.IsHiddenByOtherSlot
|
|
struct USTExtraBlueprintFunctionLibrary_IsHiddenByOtherSlot_Params
|
|
{
|
|
class ACharacter* Character; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int itemResID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.HasTeammateAlive
|
|
struct USTExtraBlueprintFunctionLibrary_HasTeammateAlive_Params
|
|
{
|
|
class ASTExtraPlayerState* PS; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.GetWorldToUIShowLocationRect
|
|
struct USTExtraBlueprintFunctionLibrary_GetWorldToUIShowLocationRect_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector WorldLocation; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FVector4 Limit; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FVector2D UIOffset; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FVector2D OutPosition; // (Parm, OutParm, IsPlainOldData)
|
|
float angle; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.GetUIShowLocationAngle
|
|
struct USTExtraBlueprintFunctionLibrary_GetUIShowLocationAngle_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector2D InPosition; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FVector4 Limit; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.GetSphereOverlappingActors
|
|
struct USTExtraBlueprintFunctionLibrary_GetSphereOverlappingActors_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Radius; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float CollisionFreeRadius; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector Origin; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
class AActor* DamageCauser; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<class AActor*> IgnoreActors; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
bool DrawVisibleTraceDebugLine; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<class AActor*> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.GetRadialDamageImpulseAtLocation
|
|
struct USTExtraBlueprintFunctionLibrary_GetRadialDamageImpulseAtLocation_Params
|
|
{
|
|
struct FVector Location; // (Parm, IsPlainOldData)
|
|
class UDamageType* DamageType; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector Origin; // (Parm, IsPlainOldData)
|
|
float Radius; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.GetPostProcessBlendEffectWeightByIndex
|
|
struct USTExtraBlueprintFunctionLibrary_GetPostProcessBlendEffectWeightByIndex_Params
|
|
{
|
|
class APostProcessVolume* PostProcessVolume; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
unsigned char Index; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FWeightedBlendable ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.GetMaterialFromString
|
|
struct USTExtraBlueprintFunctionLibrary_GetMaterialFromString_Params
|
|
{
|
|
struct FString Name; // (ConstParm, Parm, ZeroConstructor)
|
|
class UMaterialInterface* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.GetLockAndObsOptCompFromController
|
|
struct USTExtraBlueprintFunctionLibrary_GetLockAndObsOptCompFromController_Params
|
|
{
|
|
class AController* Controller; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class ULockAndObsOptComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.GetDeviceName
|
|
struct USTExtraBlueprintFunctionLibrary_GetDeviceName_Params
|
|
{
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.GetClassByPath
|
|
struct USTExtraBlueprintFunctionLibrary_GetClassByPath_Params
|
|
{
|
|
struct FString PathName; // (Parm, ZeroConstructor)
|
|
class UClass* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.GetChatComponentFromController
|
|
struct USTExtraBlueprintFunctionLibrary_GetChatComponentFromController_Params
|
|
{
|
|
class AController* Controller; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UChatComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.GetChatComponentFromCharacter
|
|
struct USTExtraBlueprintFunctionLibrary_GetChatComponentFromCharacter_Params
|
|
{
|
|
class ACharacter* Character; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UChatComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.GetCakePlacer
|
|
struct USTExtraBlueprintFunctionLibrary_GetCakePlacer_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class ASTExtraBaseCharacter* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.GetBackpackComponentFromController
|
|
struct USTExtraBlueprintFunctionLibrary_GetBackpackComponentFromController_Params
|
|
{
|
|
class AController* Controller; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UBackpackComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.GetBackpackComponentFromCharacter
|
|
struct USTExtraBlueprintFunctionLibrary_GetBackpackComponentFromCharacter_Params
|
|
{
|
|
class ACharacter* Character; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UBackpackComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.GetAssetByAssetReferenceAsyncWithID
|
|
struct USTExtraBlueprintFunctionLibrary_GetAssetByAssetReferenceAsyncWithID_Params
|
|
{
|
|
struct FSoftObjectPath AssetReference; // (Parm)
|
|
struct FScriptDelegate AssetLoadSuccessDelegate; // (Parm, ZeroConstructor)
|
|
int resID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.GetAssetByAssetReferenceAsync
|
|
struct USTExtraBlueprintFunctionLibrary_GetAssetByAssetReferenceAsync_Params
|
|
{
|
|
struct FSoftObjectPath AssetReference; // (Parm)
|
|
struct FScriptDelegate AssetLoadSuccessDelegate; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.GetAssetByAssetReference
|
|
struct USTExtraBlueprintFunctionLibrary_GetAssetByAssetReference_Params
|
|
{
|
|
struct FSoftObjectPath AssetReference; // (Parm)
|
|
class UObject* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.Generate3StageBezierPointsSrcToDst
|
|
struct USTExtraBlueprintFunctionLibrary_Generate3StageBezierPointsSrcToDst_Params
|
|
{
|
|
struct FVector Src; // (Parm, IsPlainOldData)
|
|
struct FVector Ctl; // (Parm, IsPlainOldData)
|
|
struct FVector Dst; // (Parm, IsPlainOldData)
|
|
int Num; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<struct FVector> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.FlushSlateZBufferWriteState
|
|
struct USTExtraBlueprintFunctionLibrary_FlushSlateZBufferWriteState_Params
|
|
{
|
|
class UWorld* World; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.DestroyActorWithParam
|
|
struct USTExtraBlueprintFunctionLibrary_DestroyActorWithParam_Params
|
|
{
|
|
class AActor* Target; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bForce; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bModifyLevel; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.CreateMyLandscape
|
|
struct USTExtraBlueprintFunctionLibrary_CreateMyLandscape_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString MatPath; // (Parm, ZeroConstructor)
|
|
struct FString GeoPath; // (Parm, ZeroConstructor)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.ComponentIsVisibleFromExplosionWithEndPosition
|
|
struct USTExtraBlueprintFunctionLibrary_ComponentIsVisibleFromExplosionWithEndPosition_Params
|
|
{
|
|
class UPrimitiveComponent* VictimComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
struct FVector Origin; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FVector EndPos; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
class AActor* IgnoredActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<class AActor*> IgnoreActors; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
TEnumAsByte<ECollisionChannel> TraceChannel; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool DrawVisibleTraceDebugLine; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool IsConsideringVehicleBlock; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.ComponentIsVisibleFromExplosion
|
|
struct USTExtraBlueprintFunctionLibrary_ComponentIsVisibleFromExplosion_Params
|
|
{
|
|
class UPrimitiveComponent* VictimComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
struct FVector Origin; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
class AActor* IgnoredActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<class AActor*> IgnoreActors; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
TEnumAsByte<ECollisionChannel> TraceChannel; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool DrawVisibleTraceDebugLine; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool IsConsideringVehicleBlock; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.ApplyRadiusDamageSTEWithMomentum
|
|
struct USTExtraBlueprintFunctionLibrary_ApplyRadiusDamageSTEWithMomentum_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float BaseDamage; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float MinimumDamage; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float BaseMomentumMag; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector Origin; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
float DamageInnerRadius; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float DamageOuterRadius; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float DamageFalloff; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UClass* DamageTypeClass; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<class AActor*> IgnoreActors; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
class AActor* DamageCauser; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AController* InstigatedByController; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float CollisionFreeRadius; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<class AActor*> DamagedTarget; // (Parm, OutParm, ZeroConstructor)
|
|
float AddtionalDamage; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool IsVehicleExplode; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool DrawVisibleTraceDebugLine; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.ApplyRadiusDamageSTE
|
|
struct USTExtraBlueprintFunctionLibrary_ApplyRadiusDamageSTE_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float BaseDamage; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float MinimumDamage; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector Origin; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
float DamageInnerRadius; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float DamageOuterRadius; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float DamageFalloff; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UClass* DamageTypeClass; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<class AActor*> IgnoreActors; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
class AActor* DamageCauser; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AController* InstigatedByController; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float CollisionFreeRadius; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool DrawVisibleTraceDebugLine; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.AddDistributedImpulseAtLocation
|
|
struct USTExtraBlueprintFunctionLibrary_AddDistributedImpulseAtLocation_Params
|
|
{
|
|
class USkeletalMeshComponent* SkelMesh; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
struct FVector Impulse; // (Parm, IsPlainOldData)
|
|
struct FVector Location; // (Parm, IsPlainOldData)
|
|
struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float DistriburedImpulseScale; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBuffApplierComponent.SetIsEnableChecking
|
|
struct USTExtraBuffApplierComponent_SetIsEnableChecking_Params
|
|
{
|
|
bool Enable; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBuffApplierComponent.OverlapCheckerOneTarget
|
|
struct USTExtraBuffApplierComponent_OverlapCheckerOneTarget_Params
|
|
{
|
|
class AActor* OtherActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBuffLibrary.GetBuffLayer
|
|
struct USTExtraBuffLibrary_GetBuffLayer_Params
|
|
{
|
|
class USTBaseBuff* Buff; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBuffLibrary.GetBuffByName
|
|
struct USTExtraBuffLibrary_GetBuffByName_Params
|
|
{
|
|
class AActor* BuffOwner; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FName Name; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData)
|
|
class USTBaseBuff* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraBuffLibrary.GetBuffActions
|
|
struct USTExtraBuffLibrary_GetBuffActions_Params
|
|
{
|
|
class USTBaseBuff* Buff; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
TArray<class UUTSkillAction*> BuffActions; // (Parm, OutParm, ZeroConstructor)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraDelegateMgr.STExtraDelegateMgrInstance
|
|
struct USTExtraDelegateMgr_STExtraDelegateMgrInstance_Params
|
|
{
|
|
class USTExtraDelegateMgr* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraExplosiveActor.Explode
|
|
struct ASTExtraExplosiveActor_Explode_Params
|
|
{
|
|
class APawn* InstigatorPawn; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AActor* DamageCauser; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<class AActor*> IgnoreActors; // (Parm, ZeroConstructor)
|
|
struct FVector Origin; // (Parm, IsPlainOldData)
|
|
bool bReplicateToClients; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraFlareGunBullet.RPC_Multicast_EnterPhase2
|
|
struct ASTExtraFlareGunBullet_RPC_Multicast_EnterPhase2_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraFlareGunBullet.OnBounce
|
|
struct ASTExtraFlareGunBullet_OnBounce_Params
|
|
{
|
|
struct FHitResult _ImpactResult; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FVector _ImpactVelocity; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraVehicleBase.VehicleBeenDestroyedCleanInfoDisplay
|
|
struct ASTExtraVehicleBase_VehicleBeenDestroyedCleanInfoDisplay_Params
|
|
{
|
|
ESTExtraVehicleHealthState InVehicleHealthState; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraVehicleBase.StartAirDrop
|
|
struct ASTExtraVehicleBase_StartAirDrop_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraVehicleBase.ServerSetUsingHorn
|
|
struct ASTExtraVehicleBase_ServerSetUsingHorn_Params
|
|
{
|
|
bool bUse; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraVehicleBase.ServerSetIsVehicleSpringArmAutoReturn
|
|
struct ASTExtraVehicleBase_ServerSetIsVehicleSpringArmAutoReturn_Params
|
|
{
|
|
bool bEnalbed; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraVehicleBase.ServerSetBoosting
|
|
struct ASTExtraVehicleBase_ServerSetBoosting_Params
|
|
{
|
|
bool bEnalbed; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraVehicleBase.SendTriggerEventToServer
|
|
struct ASTExtraVehicleBase_SendTriggerEventToServer_Params
|
|
{
|
|
class UVehicleTriggerComponent* VTComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraVehicleBase.RemoveAntiStuckBox
|
|
struct ASTExtraVehicleBase_RemoveAntiStuckBox_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraVehicleBase.PostLoadFPPMesh
|
|
struct ASTExtraVehicleBase_PostLoadFPPMesh_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraVehicleBase.PlaySfxOneShot
|
|
struct ASTExtraVehicleBase_PlaySfxOneShot_Params
|
|
{
|
|
class UAkAudioEvent* AkEvent; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraVehicleBase.OnUpdateEffects
|
|
struct ASTExtraVehicleBase_OnUpdateEffects_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraVehicleBase.OnSetTailLightValue
|
|
struct ASTExtraVehicleBase_OnSetTailLightValue_Params
|
|
{
|
|
float LightValue; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraVehicleBase.OnRep_VehicleHealthState
|
|
struct ASTExtraVehicleBase_OnRep_VehicleHealthState_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraVehicleBase.OnRep_SimulateViewData
|
|
struct ASTExtraVehicleBase_OnRep_SimulateViewData_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraVehicleBase.OnRep_SimulateFreeCameraViewData
|
|
struct ASTExtraVehicleBase_OnRep_SimulateFreeCameraViewData_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraVehicleBase.OnRep_IsVehicleSpringArmAutoReturn
|
|
struct ASTExtraVehicleBase_OnRep_IsVehicleSpringArmAutoReturn_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraVehicleBase.OnRep_IsEngineStarted
|
|
struct ASTExtraVehicleBase_OnRep_IsEngineStarted_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraVehicleBase.OnRep_IsBoosting
|
|
struct ASTExtraVehicleBase_OnRep_IsBoosting_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraVehicleBase.OnRep_IsAirdroppingVehicle
|
|
struct ASTExtraVehicleBase_OnRep_IsAirdroppingVehicle_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraVehicleBase.OnMeshLoaded
|
|
struct ASTExtraVehicleBase_OnMeshLoaded_Params
|
|
{
|
|
struct FSoftObjectPath AssetRef; // (Parm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraVehicleBase.OnEngineStop
|
|
struct ASTExtraVehicleBase_OnEngineStop_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraVehicleBase.OnEngineStart
|
|
struct ASTExtraVehicleBase_OnEngineStart_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraVehicleBase.OnBoostingChanged
|
|
struct ASTExtraVehicleBase_OnBoostingChanged_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraVehicleBase.MultiCast_ApplyImpulse
|
|
struct ASTExtraVehicleBase_MultiCast_ApplyImpulse_Params
|
|
{
|
|
struct FVector Origin; // (ConstParm, Parm, ReferenceParm, IsPlainOldData)
|
|
float DamageOuterRadius; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float BaseMomentumMag; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraVehicleBase.LoadFPPVehicleModel
|
|
struct ASTExtraVehicleBase_LoadFPPVehicleModel_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraVehicleBase.IsUsingFPPModel
|
|
struct ASTExtraVehicleBase_IsUsingFPPModel_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraVehicleBase.IsInMidAir
|
|
struct ASTExtraVehicleBase_IsInMidAir_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraVehicleBase.IsEntirelyUnderWater
|
|
struct ASTExtraVehicleBase_IsEntirelyUnderWater_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraVehicleBase.InitVehicle
|
|
struct ASTExtraVehicleBase_InitVehicle_Params
|
|
{
|
|
int FuelPercent; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bEngineOn; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraVehicleBase.InitSkeletalMesh
|
|
struct ASTExtraVehicleBase_InitSkeletalMesh_Params
|
|
{
|
|
struct FName SubobjectName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class USkeletalMeshComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraVehicleBase.HandleOnVehicleHealthStateChanged
|
|
struct ASTExtraVehicleBase_HandleOnVehicleHealthStateChanged_Params
|
|
{
|
|
ESTExtraVehicleHealthState InVehicleHealthState; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraVehicleBase.HandleOnSeatDetached
|
|
struct ASTExtraVehicleBase_HandleOnSeatDetached_Params
|
|
{
|
|
class ASTExtraPlayerCharacter* Character; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
ESTExtraVehicleSeatType SeatType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int SeatIdx; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraVehicleBase.HandleOnSeatChanged
|
|
struct ASTExtraVehicleBase_HandleOnSeatChanged_Params
|
|
{
|
|
class ASTExtraPlayerCharacter* Character; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
ESTExtraVehicleSeatType LastSeatType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int LastSeatIdx; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
ESTExtraVehicleSeatType NewSeatType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int NewSeatIdx; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraVehicleBase.HandleOnSeatAttached
|
|
struct ASTExtraVehicleBase_HandleOnSeatAttached_Params
|
|
{
|
|
class ASTExtraPlayerCharacter* Character; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
ESTExtraVehicleSeatType SeatType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int SeatIdx; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraVehicleBase.HandleOnMeshHit
|
|
struct ASTExtraVehicleBase_HandleOnMeshHit_Params
|
|
{
|
|
class UPrimitiveComponent* HitComponent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
class AActor* OtherActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UPrimitiveComponent* OtherComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
struct FVector NormalImpulse; // (Parm, IsPlainOldData)
|
|
struct FHitResult Hit; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraVehicleBase.GetSoftRefObj
|
|
struct ASTExtraVehicleBase_GetSoftRefObj_Params
|
|
{
|
|
struct FSoftObjectPath AssetRef; // (Parm, OutParm)
|
|
class UObject* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraVehicleBase.GetRotationInputDir
|
|
struct ASTExtraVehicleBase_GetRotationInputDir_Params
|
|
{
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraVehicleBase.GetForwardSpeed
|
|
struct ASTExtraVehicleBase_GetForwardSpeed_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraVehicleBase.ExitFPPVehicle
|
|
struct ASTExtraVehicleBase_ExitFPPVehicle_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraVehicleBase.EnterFPPVehicle
|
|
struct ASTExtraVehicleBase_EnterFPPVehicle_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraVehicleBase.DestroyAndRespawnSelf
|
|
struct ASTExtraVehicleBase_DestroyAndRespawnSelf_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraVehicleBase.CreateAntiStuckBox
|
|
struct ASTExtraVehicleBase_CreateAntiStuckBox_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraVehicleBase.ClearInputs
|
|
struct ASTExtraVehicleBase_ClearInputs_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraVehicleBase.BroadcastClientVehicleExplosionEffect
|
|
struct ASTExtraVehicleBase_BroadcastClientVehicleExplosionEffect_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraVehicleBase.ApplyAnimation
|
|
struct ASTExtraVehicleBase_ApplyAnimation_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraVehicleBase.AfterBeginPlay
|
|
struct ASTExtraVehicleBase_AfterBeginPlay_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraFloatingVehicle.HandleOnMeshAwake
|
|
struct ASTExtraFloatingVehicle_HandleOnMeshAwake_Params
|
|
{
|
|
class UPrimitiveComponent* WakingComponent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraFloatingVehicle.GetRotationInputDir
|
|
struct ASTExtraFloatingVehicle_GetRotationInputDir_Params
|
|
{
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraFloatingVehicleMovementComponent.ServerUpdateInput
|
|
struct USTExtraFloatingVehicleMovementComponent_ServerUpdateInput_Params
|
|
{
|
|
float InSteeringInput; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float InThrottleInput; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraFloatingVehicleMovementComponent.GetThrottleInput
|
|
struct USTExtraFloatingVehicleMovementComponent_GetThrottleInput_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraFloatingVehicleMovementComponent.GetSteeringInput
|
|
struct USTExtraFloatingVehicleMovementComponent_GetSteeringInput_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraFPPAnimInstance.CacheParamList
|
|
struct USTExtraFPPAnimInstance_CacheParamList_Params
|
|
{
|
|
float DeltaSeconds; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.STExtraGameInstance.UserQualitySettingChanged__DelegateSignature
|
|
struct USTExtraGameInstance_UserQualitySettingChanged__DelegateSignature_Params
|
|
{
|
|
int UserQualitySettingLevel; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameInstance.SetWorldCompositionRelativeDistance
|
|
struct USTExtraGameInstance_SetWorldCompositionRelativeDistance_Params
|
|
{
|
|
int LODIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Distance; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameInstance.SetUserSetingShadowQuality
|
|
struct USTExtraGameInstance_SetUserSetingShadowQuality_Params
|
|
{
|
|
bool bShadow; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameInstance.SetUserSetingMobilceContentSCale
|
|
struct USTExtraGameInstance_SetUserSetingMobilceContentSCale_Params
|
|
{
|
|
float mcs; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameInstance.SetSoundEffectQuality
|
|
struct USTExtraGameInstance_SetSoundEffectQuality_Params
|
|
{
|
|
int Type; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameInstance.SetRenderQuality
|
|
struct USTExtraGameInstance_SetRenderQuality_Params
|
|
{
|
|
struct FRenderQualitySettings RenderQualitySettings; // (Parm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameInstance.SetIsEmulatorInitFireMode
|
|
struct USTExtraGameInstance_SetIsEmulatorInitFireMode_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameInstance.SetHZBMobileState
|
|
struct USTExtraGameInstance_SetHZBMobileState_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameInstance.SetFOVScreenSizeCullingFactor
|
|
struct USTExtraGameInstance_SetFOVScreenSizeCullingFactor_Params
|
|
{
|
|
float FOV; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameInstance.SetCustomRouteLine
|
|
struct USTExtraGameInstance_SetCustomRouteLine_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameInstance.SetAutoMissionType
|
|
struct USTExtraGameInstance_SetAutoMissionType_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameInstance.ReSetFOVScreenSizeCullingFactor
|
|
struct USTExtraGameInstance_ReSetFOVScreenSizeCullingFactor_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameInstance.RenderForLowFPS
|
|
struct USTExtraGameInstance_RenderForLowFPS_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameInstance.RefuseRenderForLowFPS
|
|
struct USTExtraGameInstance_RefuseRenderForLowFPS_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameInstance.QuitGame
|
|
struct USTExtraGameInstance_QuitGame_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameInstance.PreSetRenderQuality
|
|
struct USTExtraGameInstance_PreSetRenderQuality_Params
|
|
{
|
|
struct FRenderQualitySettings RenderQualitySettings; // (Parm)
|
|
bool renderLevelChanged; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameInstance.isUsingAssumedNameInReplay
|
|
struct USTExtraGameInstance_isUsingAssumedNameInReplay_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameInstance.IsSupportTagCulling
|
|
struct USTExtraGameInstance_IsSupportTagCulling_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameInstance.IsSupportSwitchSoundEffectQuality
|
|
struct USTExtraGameInstance_IsSupportSwitchSoundEffectQuality_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameInstance.IsSupportSwitchRenderLevelRuntime
|
|
struct USTExtraGameInstance_IsSupportSwitchRenderLevelRuntime_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameInstance.IsSupportMSAA
|
|
struct USTExtraGameInstance_IsSupportMSAA_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameInstance.IsSupportLDR
|
|
struct USTExtraGameInstance_IsSupportLDR_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameInstance.IsOpenHDR
|
|
struct USTExtraGameInstance_IsOpenHDR_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameInstance.IsAutoRunTestGame
|
|
struct USTExtraGameInstance_IsAutoRunTestGame_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameInstance.GMStandalone
|
|
struct USTExtraGameInstance_GMStandalone_Params
|
|
{
|
|
struct FString Map; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameInstance.GetWonderfulRecordingCut
|
|
struct USTExtraGameInstance_GetWonderfulRecordingCut_Params
|
|
{
|
|
class UWonderfulRecordingCut* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameInstance.GetUserSetingShadowQuality
|
|
struct USTExtraGameInstance_GetUserSetingShadowQuality_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameInstance.GetUserQualitySettingLevel
|
|
struct USTExtraGameInstance_GetUserQualitySettingLevel_Params
|
|
{
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameInstance.GetSoundEffectQuality
|
|
struct USTExtraGameInstance_GetSoundEffectQuality_Params
|
|
{
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameInstance.GetRenderQualityLastSet
|
|
struct USTExtraGameInstance_GetRenderQualityLastSet_Params
|
|
{
|
|
struct FRenderQualitySettings ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameInstance.GetRenderQualityApplying
|
|
struct USTExtraGameInstance_GetRenderQualityApplying_Params
|
|
{
|
|
struct FRenderQualitySettings ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameInstance.GetIsEmulatorInitFireMode
|
|
struct USTExtraGameInstance_GetIsEmulatorInitFireMode_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameInstance.GetDeviceUpdateVersionFlag
|
|
struct USTExtraGameInstance_GetDeviceUpdateVersionFlag_Params
|
|
{
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameInstance.GetDeviceMaxSupportLevel
|
|
struct USTExtraGameInstance_GetDeviceMaxSupportLevel_Params
|
|
{
|
|
TEnumAsByte<ERenderQuality> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameInstance.GetDeviceMaxFPSByDeviceLevel
|
|
struct USTExtraGameInstance_GetDeviceMaxFPSByDeviceLevel_Params
|
|
{
|
|
TEnumAsByte<ERenderQuality> renderlevel; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameInstance.GetDeviceLimit
|
|
struct USTExtraGameInstance_GetDeviceLimit_Params
|
|
{
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameInstance.GetDeviceLevel
|
|
struct USTExtraGameInstance_GetDeviceLevel_Params
|
|
{
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameInstance.GetDefaultSoundEffectQuality
|
|
struct USTExtraGameInstance_GetDefaultSoundEffectQuality_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameInstance.GetDeathPlayback
|
|
struct USTExtraGameInstance_GetDeathPlayback_Params
|
|
{
|
|
class UDeathPlayback* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameInstance.GetCompletePlayback
|
|
struct USTExtraGameInstance_GetCompletePlayback_Params
|
|
{
|
|
class UCompletePlayback* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameInstance.GetAutoRunTestServerIdx
|
|
struct USTExtraGameInstance_GetAutoRunTestServerIdx_Params
|
|
{
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameInstance.GetAutoRunPassWD
|
|
struct USTExtraGameInstance_GetAutoRunPassWD_Params
|
|
{
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameInstance.GetAutoRunLuaTest
|
|
struct USTExtraGameInstance_GetAutoRunLuaTest_Params
|
|
{
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameInstance.GetAutoRunAccount
|
|
struct USTExtraGameInstance_GetAutoRunAccount_Params
|
|
{
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameInstance.GetApplyingShadowQuality
|
|
struct USTExtraGameInstance_GetApplyingShadowQuality_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameInstance.ExecuteCMD
|
|
struct USTExtraGameInstance_ExecuteCMD_Params
|
|
{
|
|
struct FString CMDkey; // (Parm, ZeroConstructor)
|
|
struct FString CMDvalue; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameInstance.EnableStreamingLevelLOD
|
|
struct USTExtraGameInstance_EnableStreamingLevelLOD_Params
|
|
{
|
|
bool bEnable; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameInstance.EnableDeathPlayback
|
|
struct USTExtraGameInstance_EnableDeathPlayback_Params
|
|
{
|
|
bool bEnable; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bFlush; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameInstance.DeleteSavedFiles
|
|
struct USTExtraGameInstance_DeleteSavedFiles_Params
|
|
{
|
|
bool allfilesSaved; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameInstance.AutoActiveLDR
|
|
struct USTExtraGameInstance_AutoActiveLDR_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameInstance.ActiveStyle_PP
|
|
struct USTExtraGameInstance_ActiveStyle_PP_Params
|
|
{
|
|
TEnumAsByte<ERenderStyle> Level; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameInstance.ActiveStyle
|
|
struct USTExtraGameInstance_ActiveStyle_Params
|
|
{
|
|
TEnumAsByte<ERenderStyle> Level; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameInstance.ActiveNightVision
|
|
struct USTExtraGameInstance_ActiveNightVision_Params
|
|
{
|
|
bool bSet; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameInstance.ActiveMSAA
|
|
struct USTExtraGameInstance_ActiveMSAA_Params
|
|
{
|
|
bool bOpenMSAA; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameMode.OnGameEnd
|
|
struct ASTExtraGameMode_OnGameEnd_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameplayStatics.StopSyncSound
|
|
struct USTExtraGameplayStatics_StopSyncSound_Params
|
|
{
|
|
class AActor* pSouceActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameplayStatics.STApplyPointDamage
|
|
struct USTExtraGameplayStatics_STApplyPointDamage_Params
|
|
{
|
|
class AActor* DamagedActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float BaseDamage; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector HitFromDirection; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FHitResult HitInfo; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
class AController* EventInstigator; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AActor* DamageCauser; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UClass* DamageTypeClass; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameplayStatics.SetWetness
|
|
struct USTExtraGameplayStatics_SetWetness_Params
|
|
{
|
|
float Wetness; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameplayStatics.SetScreenSizeModifier
|
|
struct USTExtraGameplayStatics_SetScreenSizeModifier_Params
|
|
{
|
|
bool bActive; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector2D Center; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
float Radius; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ScreenSizeFactor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameplayStatics.PostSyncAkEvent
|
|
struct USTExtraGameplayStatics_PostSyncAkEvent_Params
|
|
{
|
|
int AkEventID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AActor* pSouceActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector AkLocation; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
bool IsFireSound; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameplayStatics.IsPlayerPawnOverlappedThunderBall
|
|
struct USTExtraGameplayStatics_IsPlayerPawnOverlappedThunderBall_Params
|
|
{
|
|
class ASTExtraBaseCharacter* PlayerPawn; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ThunderBallRadius; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGameplayStatics.GetAllPlayerPawnsOfClass
|
|
struct USTExtraGameplayStatics_GetAllPlayerPawnsOfClass_Params
|
|
{
|
|
class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
class UClass* PawnClass; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<class APawn*> OutPawns; // (Parm, OutParm, ZeroConstructor)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGlobalData.STExtraGlobalDataInstance
|
|
struct USTExtraGlobalData_STExtraGlobalDataInstance_Params
|
|
{
|
|
class USTExtraGlobalData* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraGlobalData.CurVersionNumber
|
|
struct USTExtraGlobalData_CurVersionNumber_Params
|
|
{
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraInputInterface.MoveUp
|
|
struct USTExtraInputInterface_MoveUp_Params
|
|
{
|
|
float Rate; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraInputInterface.MoveRight
|
|
struct USTExtraInputInterface_MoveRight_Params
|
|
{
|
|
float Rate; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraInputInterface.MoveForward
|
|
struct USTExtraInputInterface_MoveForward_Params
|
|
{
|
|
float Rate; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraLobbyCharacter.UnequipWeapon
|
|
struct ASTExtraLobbyCharacter_UnequipWeapon_Params
|
|
{
|
|
class ASTExtraWeapon* Weapon; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraLobbyCharacter.SetLobbyPosIndexInAvatarScene
|
|
struct ASTExtraLobbyCharacter_SetLobbyPosIndexInAvatarScene_Params
|
|
{
|
|
int pos; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraLobbyCharacter.SetLobbyPosIndex
|
|
struct ASTExtraLobbyCharacter_SetLobbyPosIndex_Params
|
|
{
|
|
TEnumAsByte<ELobbyCharacterPosIndex> pos; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraLobbyCharacter.PlayEmoteSound
|
|
struct ASTExtraLobbyCharacter_PlayEmoteSound_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraLobbyCharacter.PlayEmoteInterruptSound
|
|
struct ASTExtraLobbyCharacter_PlayEmoteInterruptSound_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraLobbyCharacter.OnPlayEmote
|
|
struct ASTExtraLobbyCharacter_OnPlayEmote_Params
|
|
{
|
|
int EmoteId; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraLobbyCharacter.OnAsyncLoadEmoteAnimList
|
|
struct ASTExtraLobbyCharacter_OnAsyncLoadEmoteAnimList_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraLobbyCharacter.OnAsyncLoadEmoteAnim
|
|
struct ASTExtraLobbyCharacter_OnAsyncLoadEmoteAnim_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraLobbyCharacter.LoadAnimSoftPtrListFromIndex
|
|
struct ASTExtraLobbyCharacter_LoadAnimSoftPtrListFromIndex_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraLobbyCharacter.LoadAnimSoftPtrFromIndex
|
|
struct ASTExtraLobbyCharacter_LoadAnimSoftPtrFromIndex_Params
|
|
{
|
|
int Index; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraLobbyCharacter.HandleOnCharAnimLoadingFinished
|
|
struct ASTExtraLobbyCharacter_HandleOnCharAnimLoadingFinished_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraLobbyCharacter.GetWeaponAnimComponent
|
|
struct ASTExtraLobbyCharacter_GetWeaponAnimComponent_Params
|
|
{
|
|
class UAELobbyCharAnimListComp* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraLobbyCharacter.GetWeaponAnimByAnimTypeAndPosType
|
|
struct ASTExtraLobbyCharacter_GetWeaponAnimByAnimTypeAndPosType_Params
|
|
{
|
|
TEnumAsByte<ECharacterAnimType> AnimType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<ECharacterPoseType> PoseType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UAnimationAsset* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraLobbyCharacter.GetLobbyPosIndex
|
|
struct ASTExtraLobbyCharacter_GetLobbyPosIndex_Params
|
|
{
|
|
TEnumAsByte<ELobbyCharacterPosIndex> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraLobbyCharacter.GetEmoteHandle
|
|
struct ASTExtraLobbyCharacter_GetEmoteHandle_Params
|
|
{
|
|
int ItemID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UBackpackEmoteHandle* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraLobbyCharacter.GetCurrentWeapon
|
|
struct ASTExtraLobbyCharacter_GetCurrentWeapon_Params
|
|
{
|
|
class ASTExtraWeapon* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraLobbyCharacter.GetCurrentEmoteId
|
|
struct ASTExtraLobbyCharacter_GetCurrentEmoteId_Params
|
|
{
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraLobbyCharacter.GetCharacterAnimByAnimTypeAndPosType
|
|
struct ASTExtraLobbyCharacter_GetCharacterAnimByAnimTypeAndPosType_Params
|
|
{
|
|
TEnumAsByte<ECharacterAnimType> AnimType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<ECharacterPoseType> PoseType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UAnimationAsset* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraLobbyCharacter.EquipWeapon
|
|
struct ASTExtraLobbyCharacter_EquipWeapon_Params
|
|
{
|
|
class ASTExtraWeapon* Weapon; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraLobbyCharacter.EmoteAnimFinishedSuccessfully
|
|
struct ASTExtraLobbyCharacter_EmoteAnimFinishedSuccessfully_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraMapFunctionLibrary.UpdateTeamMateLocAndRot
|
|
struct USTExtraMapFunctionLibrary_UpdateTeamMateLocAndRot_Params
|
|
{
|
|
TArray<class ASTExtraPlayerState*> TeamMateStateArray; // (Parm, ZeroConstructor)
|
|
TArray<class UPanelWidget*> TeamMateInfoGridArray; // (ConstParm, Parm, ZeroConstructor)
|
|
struct FVector LevelLandscapeCenter; // (Parm, IsPlainOldData)
|
|
float CorrectMapScale; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float RotateAngle; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class ASTExtraPlayerState* myPS; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<class UImage*> ArrowImageArray; // (Parm, ZeroConstructor)
|
|
struct FVector2D MapAdjustOffset; // (Parm, IsPlainOldData)
|
|
float MapWindowHalfExtent; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<int> OutOfRangeTeammateIndex; // (Parm, OutParm, ZeroConstructor)
|
|
bool isEntireMap; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraMapFunctionLibrary.UpdatePlayersLocAndRot
|
|
struct USTExtraMapFunctionLibrary_UpdatePlayersLocAndRot_Params
|
|
{
|
|
TArray<class ASTExtraPlayerState*> TeamMateStateArray; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
TArray<class UWidget*> PlayerInfoWidgetArray; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
struct FVector LevelLandscapeCenter; // (ConstParm, Parm, IsPlainOldData)
|
|
float CorrectMapScale; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float RotateAngle; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class ASTExtraPlayerState* myPS; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<class UWidget*> PlayerRotWidgetArray; // (Parm, ZeroConstructor)
|
|
struct FVector2D MapAdjustOffset; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
float MapWindowHalfExtent; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<int> OutOfRangeTeammateIndex; // (Parm, OutParm, ZeroConstructor)
|
|
bool isEntireMap; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraMapFunctionLibrary.SetLeftRouteLength
|
|
struct USTExtraMapFunctionLibrary_SetLeftRouteLength_Params
|
|
{
|
|
class UCanvasPanelSlot* LeftRouteSlot; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
class UCanvasPanelSlot* PassedRouteSlot; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
float FlyingProcess; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float RouteTotalLengthInMap; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float MapScale; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float TopOffset; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float BottomOffset; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bIsWar; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraMapFunctionLibrary.RnederThreadSetBigCore
|
|
struct USTExtraMapFunctionLibrary_RnederThreadSetBigCore_Params
|
|
{
|
|
bool isbig; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraMapFunctionLibrary.MapFuncLibInstance
|
|
struct USTExtraMapFunctionLibrary_MapFuncLibInstance_Params
|
|
{
|
|
class USTExtraMapFunctionLibrary* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraMapFunctionLibrary.MapCenterToPointVector
|
|
struct USTExtraMapFunctionLibrary_MapCenterToPointVector_Params
|
|
{
|
|
struct FVector PointLocationInLevel; // (Parm, IsPlainOldData)
|
|
struct FVector LevelLandscapeCenter; // (Parm, IsPlainOldData)
|
|
float LevelToMapScale; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraMapFunctionLibrary.IsPlayerOutSafeZone
|
|
struct USTExtraMapFunctionLibrary_IsPlayerOutSafeZone_Params
|
|
{
|
|
class APlayerController* PC; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class ASTExtraGameStateBase* GS; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraMapFunctionLibrary.IsNeedDrawGuideLine
|
|
struct USTExtraMapFunctionLibrary_IsNeedDrawGuideLine_Params
|
|
{
|
|
float WhiteCircleRadius; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector2D PlayerCoord; // (Parm, IsPlainOldData)
|
|
struct FVector2D WhiteCircleCoord; // (Parm, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraMapFunctionLibrary.GetRotatedVector2D
|
|
struct USTExtraMapFunctionLibrary_GetRotatedVector2D_Params
|
|
{
|
|
struct FVector2D InputVector; // (Parm, IsPlainOldData)
|
|
float RotateAngle; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector2D ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraMapFunctionLibrary.GetMapStandardPoint
|
|
struct USTExtraMapFunctionLibrary_GetMapStandardPoint_Params
|
|
{
|
|
class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
class AMiniMapStandardPoint* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraMapFunctionLibrary.GetMapRealTimeInfo
|
|
struct USTExtraMapFunctionLibrary_GetMapRealTimeInfo_Params
|
|
{
|
|
class ASTExtraPlayerController* PC; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class ASTExtraGameStateBase* GS; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector LevelLandscapeCenter; // (Parm, IsPlainOldData)
|
|
float LevelToMapScale; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float RotateAngle; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FMapRealTimeInfo CacheMapInfo; // (Parm)
|
|
bool isEntireMap; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FMapRealTimeInfo ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraMapFunctionLibrary.GetLevelLandscapeBounds
|
|
struct USTExtraMapFunctionLibrary_GetLevelLandscapeBounds_Params
|
|
{
|
|
class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraMapFunctionLibrary.GetLandscapeMidPoint
|
|
struct USTExtraMapFunctionLibrary_GetLandscapeMidPoint_Params
|
|
{
|
|
class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector2D ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraMapFunctionLibrary.GetCircleMapLocation
|
|
struct USTExtraMapFunctionLibrary_GetCircleMapLocation_Params
|
|
{
|
|
struct FVector CirclePositionInWorld; // (Parm, IsPlainOldData)
|
|
struct FVector LevelLandscapeCenter; // (Parm, IsPlainOldData)
|
|
float LevelToMapScale; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float RotateAngle; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector2D ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraMapFunctionLibrary.GetAlivePlayerNumber
|
|
struct USTExtraMapFunctionLibrary_GetAlivePlayerNumber_Params
|
|
{
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraMapFunctionLibrary.GameThreadSetBigCore
|
|
struct USTExtraMapFunctionLibrary_GameThreadSetBigCore_Params
|
|
{
|
|
bool isbig; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraMapFunctionLibrary.FindPointInWhichLandscape
|
|
struct USTExtraMapFunctionLibrary_FindPointInWhichLandscape_Params
|
|
{
|
|
struct FVector TargetPoint; // (Parm, IsPlainOldData)
|
|
class UObject* ContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector2D ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraMapFunctionLibrary.DrawPlayerMarkerInGrid
|
|
struct USTExtraMapFunctionLibrary_DrawPlayerMarkerInGrid_Params
|
|
{
|
|
class ASTExtraPlayerController* PC; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UGridSlot* PlayerMarkerPanelSlot; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
struct FVector2D PlayerCoord; // (Parm, IsPlainOldData)
|
|
class UPanelWidget* PlayerMarkerImagePanel; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
TEnumAsByte<EPlayerOperation> PlayerOperation; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float RotateAngle; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraMapFunctionLibrary.DrawPlayerMarker
|
|
struct USTExtraMapFunctionLibrary_DrawPlayerMarker_Params
|
|
{
|
|
class ASTExtraPlayerController* PC; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UPanelWidget* PlayerMarkerPanel; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
struct FVector2D PlayerCoord; // (Parm, IsPlainOldData)
|
|
TEnumAsByte<EPlayerOperation> PlayerOperation; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float RotateAngle; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UPanelWidget* selfArrow; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
bool isEntireMap; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraMapFunctionLibrary.DrawPlayerItineraryInMap
|
|
struct USTExtraMapFunctionLibrary_DrawPlayerItineraryInMap_Params
|
|
{
|
|
struct FPaintContext InContext; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
TArray<struct FVector> PlayerPosList; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
struct FVector2D MapSize; // (Parm, IsPlainOldData)
|
|
struct FVector LevelLandscapeCenter; // (Parm, IsPlainOldData)
|
|
float LevelToMapScale; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FLinearColor LineColor; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraMapFunctionLibrary.DrawGuideLine
|
|
struct USTExtraMapFunctionLibrary_DrawGuideLine_Params
|
|
{
|
|
struct FPaintContext InContext; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
float DashSize; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FLinearColor DashColor; // (Parm, IsPlainOldData)
|
|
float MapWindowExtent; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float MapImageExtent; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector2D WhiteCircleCenter; // (Parm, IsPlainOldData)
|
|
struct FVector2D PlayerCoord; // (Parm, IsPlainOldData)
|
|
TEnumAsByte<EMapType> MapType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float LineThickness; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bAntiAlias; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraMapFunctionLibrary.DrawCircle
|
|
struct USTExtraMapFunctionLibrary_DrawCircle_Params
|
|
{
|
|
struct FPaintContext InContext; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
struct FVector2D CircleCenter; // (Parm, IsPlainOldData)
|
|
struct FLinearColor CircleColor; // (Parm, IsPlainOldData)
|
|
float CircleRadius; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float MapWindowExtent; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector2D PlayerCoord; // (Parm, IsPlainOldData)
|
|
TEnumAsByte<EMapType> MapType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bAntiAlias; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraMapFunctionLibrary.DrawAirplaneRouteInMiniMap
|
|
struct USTExtraMapFunctionLibrary_DrawAirplaneRouteInMiniMap_Params
|
|
{
|
|
struct FPaintContext InContext; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
float DashSize; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FLinearColor DashColor; // (Parm, IsPlainOldData)
|
|
float MapWindowExtent; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float MapImageExtent; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector MapCenterToPlayer; // (Parm, IsPlainOldData)
|
|
struct FVector2D EndCoord; // (Parm, IsPlainOldData)
|
|
struct FVector2D PlayerCoord; // (Parm, IsPlainOldData)
|
|
struct FVector2D RouteVelocity; // (Parm, IsPlainOldData)
|
|
float LineThickness; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bAntiAlias; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraMapFunctionLibrary.DrawAirplaneRouteInEntiremap
|
|
struct USTExtraMapFunctionLibrary_DrawAirplaneRouteInEntiremap_Params
|
|
{
|
|
struct FPaintContext InContext; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
float DashSize; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FLinearColor DashColor; // (Parm, IsPlainOldData)
|
|
float MapWindowExtent; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float MapImageExtent; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float MiniMapWindowExtent; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float MiniMapImageExtent; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector MapCenterToPlayer; // (Parm, IsPlainOldData)
|
|
struct FVector2D StartCoord; // (Parm, IsPlainOldData)
|
|
struct FVector2D EndCoord; // (Parm, IsPlainOldData)
|
|
float LineThickness; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bAntiAlias; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraMapFunctionLibrary.CalPlayerToMarkerDist
|
|
struct USTExtraMapFunctionLibrary_CalPlayerToMarkerDist_Params
|
|
{
|
|
class APlayerController* PC; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float LevelLandscapeExtent; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector2D MarkerInMap; // (Parm, IsPlainOldData)
|
|
struct FVector LevelLandscapeCenter; // (Parm, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraMapFunctionLibrary.CalPlayerToMarkerDelYawAndDist
|
|
struct USTExtraMapFunctionLibrary_CalPlayerToMarkerDelYawAndDist_Params
|
|
{
|
|
class APlayerController* PC; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector MarkerAlign; // (Parm, IsPlainOldData)
|
|
float LevelLandscapeExtent; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector LandscapeCenter; // (Parm, IsPlainOldData)
|
|
float DelYaw; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
float Dist; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraMapFunctionLibrary.CalPlayerRotationToPointDelYaw
|
|
struct USTExtraMapFunctionLibrary_CalPlayerRotationToPointDelYaw_Params
|
|
{
|
|
class APlayerController* PC; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector TargetPoint; // (Parm, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraMapFunctionLibrary.AdjustMapPosition
|
|
struct USTExtraMapFunctionLibrary_AdjustMapPosition_Params
|
|
{
|
|
class UCanvasPanelSlot* MapCanvas; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
struct FVector2D MapCenterToPlayer; // (Parm, IsPlainOldData)
|
|
float RotateAngle; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float MiniMapWindowHalfSize; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float MapImageSize; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector2D ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerCharacter.UpdateParachuteFallingCameraDistance
|
|
struct ASTExtraPlayerCharacter_UpdateParachuteFallingCameraDistance_Params
|
|
{
|
|
float alpha; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerCharacter.UpdateIndoorState
|
|
struct ASTExtraPlayerCharacter_UpdateIndoorState_Params
|
|
{
|
|
bool isIndoor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerCharacter.TouchCancelSkillLock
|
|
struct ASTExtraPlayerCharacter_TouchCancelSkillLock_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerCharacter.SyncDeadTombBoxToController
|
|
struct ASTExtraPlayerCharacter_SyncDeadTombBoxToController_Params
|
|
{
|
|
class APlayerTombBox* _DeadTombBox; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerCharacter.SwitchCameraToParachuteOpening
|
|
struct ASTExtraPlayerCharacter_SwitchCameraToParachuteOpening_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerCharacter.SwitchCameraToParachuteFalling
|
|
struct ASTExtraPlayerCharacter_SwitchCameraToParachuteFalling_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerCharacter.SwitchCameraToNormal
|
|
struct ASTExtraPlayerCharacter_SwitchCameraToNormal_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerCharacter.SwitchCameraFromParachuteOpeningToTPPUpdate
|
|
struct ASTExtraPlayerCharacter_SwitchCameraFromParachuteOpeningToTPPUpdate_Params
|
|
{
|
|
float alpha; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerCharacter.SwitchCameraFromParachuteOpeningToTPPStop
|
|
struct ASTExtraPlayerCharacter_SwitchCameraFromParachuteOpeningToTPPStop_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerCharacter.SwitchCameraFromParachuteOpeningToTPPFinish
|
|
struct ASTExtraPlayerCharacter_SwitchCameraFromParachuteOpeningToTPPFinish_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerCharacter.SwitchCameraFromParachuteOpeningToTPPBeginPlay
|
|
struct ASTExtraPlayerCharacter_SwitchCameraFromParachuteOpeningToTPPBeginPlay_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerCharacter.StopCamShake
|
|
struct ASTExtraPlayerCharacter_StopCamShake_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerCharacter.StartUpdatingParachuteFallingCameraDistance
|
|
struct ASTExtraPlayerCharacter_StartUpdatingParachuteFallingCameraDistance_Params
|
|
{
|
|
int nearPlaneDistance; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerCharacter.StartCamShake
|
|
struct ASTExtraPlayerCharacter_StartCamShake_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerCharacter.ShowNightVisionFrame
|
|
struct ASTExtraPlayerCharacter_ShowNightVisionFrame_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerCharacter.ShouldTriggerEntryEvent
|
|
struct ASTExtraPlayerCharacter_ShouldTriggerEntryEvent_Params
|
|
{
|
|
EUTSkillEntry EntryEvent; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerCharacter.ShouldDropBagItem
|
|
struct ASTExtraPlayerCharacter_ShouldDropBagItem_Params
|
|
{
|
|
struct FItemDefineID SkillItemID; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerCharacter.SetSwimRotateX_Ex
|
|
struct ASTExtraPlayerCharacter_SetSwimRotateX_Ex_Params
|
|
{
|
|
float NewSwimRotateX; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerCharacter.SetRainyEffectParam
|
|
struct ASTExtraPlayerCharacter_SetRainyEffectParam_Params
|
|
{
|
|
TEnumAsByte<EScreenParticleEffectType> EffectType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float InRainyEffectParam; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerCharacter.SetRainyEffectEnable
|
|
struct ASTExtraPlayerCharacter_SetRainyEffectEnable_Params
|
|
{
|
|
TEnumAsByte<EScreenParticleEffectType> EffectType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool InEnable; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float InRainyEffectParam; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerCharacter.SetPitchViewAngle
|
|
struct ASTExtraPlayerCharacter_SetPitchViewAngle_Params
|
|
{
|
|
float MinPitch; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float MaxPitch; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerCharacter.SetParachuteState
|
|
struct ASTExtraPlayerCharacter_SetParachuteState_Params
|
|
{
|
|
TEnumAsByte<EParachuteState> State; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerCharacter.ServerSetBulletFlySoundData
|
|
struct ASTExtraPlayerCharacter_ServerSetBulletFlySoundData_Params
|
|
{
|
|
class ASTExtraPlayerCharacter* PlayerCharacter; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class ASTExtraShootWeapon* InstigateWeapon; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector FlySoundPos; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerCharacter.ReleaseTrigger
|
|
struct ASTExtraPlayerCharacter_ReleaseTrigger_Params
|
|
{
|
|
EControllerHand Hand; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerCharacter.PushTrigger
|
|
struct ASTExtraPlayerCharacter_PushTrigger_Params
|
|
{
|
|
EControllerHand Hand; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerCharacter.ProneWithTerrain
|
|
struct ASTExtraPlayerCharacter_ProneWithTerrain_Params
|
|
{
|
|
struct FRotator CharacterRotation; // (Parm, IsPlainOldData)
|
|
bool isMoving; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Offset; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float deap; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerCharacter.PlayParticleInFrontOfCamera
|
|
struct ASTExtraPlayerCharacter_PlayParticleInFrontOfCamera_Params
|
|
{
|
|
struct FTransform Offset; // (ConstParm, Parm, ReferenceParm, IsPlainOldData)
|
|
struct FName AtachSocket; // (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData)
|
|
class UParticleSystem* ParticleTemplate; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerCharacter.ParachutePlaySound
|
|
struct ASTExtraPlayerCharacter_ParachutePlaySound_Params
|
|
{
|
|
class UAkAudioEvent* LocalAkEvent; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UAkAudioEvent* RemoteAkEvent; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.STExtraPlayerCharacter.OnSkillFinishedDelegate__DelegateSignature
|
|
struct ASTExtraPlayerCharacter_OnSkillFinishedDelegate__DelegateSignature_Params
|
|
{
|
|
EUTSkillStopReason StopReason; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int SkillID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool HasThrownGrenade; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerCharacter.OnRep_STPlayerController
|
|
struct ASTExtraPlayerCharacter_OnRep_STPlayerController_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerCharacter.OnRep_ParachuteState
|
|
struct ASTExtraPlayerCharacter_OnRep_ParachuteState_Params
|
|
{
|
|
TEnumAsByte<EParachuteState> State; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerCharacter.OnRank
|
|
struct ASTExtraPlayerCharacter_OnRank_Params
|
|
{
|
|
int Kills; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int Rank; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.STExtraPlayerCharacter.OnHasTombBoxesAvailableChanged__DelegateSignature
|
|
struct ASTExtraPlayerCharacter_OnHasTombBoxesAvailableChanged__DelegateSignature_Params
|
|
{
|
|
bool bIsAvailable; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.STExtraPlayerCharacter.OnHasPickupPropsAvailableChanged__DelegateSignature
|
|
struct ASTExtraPlayerCharacter_OnHasPickupPropsAvailableChanged__DelegateSignature_Params
|
|
{
|
|
bool bIsAvailable; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerCharacter.OnAvatarEquippedSucc
|
|
struct ASTExtraPlayerCharacter_OnAvatarEquippedSucc_Params
|
|
{
|
|
EAvatarSlotType slotType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool isEquipped; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerCharacter.IsGrenadeEmpty
|
|
struct ASTExtraPlayerCharacter_IsGrenadeEmpty_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerCharacter.HideNightVisionFrame
|
|
struct ASTExtraPlayerCharacter_HideNightVisionFrame_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerCharacter.HandleParachuteStateChanged
|
|
struct ASTExtraPlayerCharacter_HandleParachuteStateChanged_Params
|
|
{
|
|
TEnumAsByte<EParachuteState> NewState; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerCharacter.HandleBulletOverlap
|
|
struct ASTExtraPlayerCharacter_HandleBulletOverlap_Params
|
|
{
|
|
class AActor* BulletActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FHitResult HitResult; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
TArray<struct FHitResult> HitResults; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerCharacter.HandleAIInstigateBulletOverlap
|
|
struct ASTExtraPlayerCharacter_HandleAIInstigateBulletOverlap_Params
|
|
{
|
|
class ASTExtraBaseCharacter* InstigatorCharacter; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FHitResult HitResult; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
TArray<struct FHitResult> HitResults; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerCharacter.GetThirdPersonSpringArm
|
|
struct ASTExtraPlayerCharacter_GetThirdPersonSpringArm_Params
|
|
{
|
|
class USpringArmComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerCharacter.GetThirdPersonCamera
|
|
struct ASTExtraPlayerCharacter_GetThirdPersonCamera_Params
|
|
{
|
|
class UCameraComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerCharacter.GetSwimRotateX_Ex
|
|
struct ASTExtraPlayerCharacter_GetSwimRotateX_Ex_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerCharacter.GetScopeSpringArm
|
|
struct ASTExtraPlayerCharacter_GetScopeSpringArm_Params
|
|
{
|
|
class USpringArmComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerCharacter.GetScopeCamera
|
|
struct ASTExtraPlayerCharacter_GetScopeCamera_Params
|
|
{
|
|
class UCameraComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerCharacter.GetPlayerControllerSafety
|
|
struct ASTExtraPlayerCharacter_GetPlayerControllerSafety_Params
|
|
{
|
|
class ASTExtraPlayerController* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerCharacter.GetFPPSpringArm
|
|
struct ASTExtraPlayerCharacter_GetFPPSpringArm_Params
|
|
{
|
|
class USpringArmComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerCharacter.GetFPPCamera
|
|
struct ASTExtraPlayerCharacter_GetFPPCamera_Params
|
|
{
|
|
class UCameraComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerCharacter.GetFirstPersonSpringArm
|
|
struct ASTExtraPlayerCharacter_GetFirstPersonSpringArm_Params
|
|
{
|
|
class USpringArmComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerCharacter.GetFirstPersonCamera
|
|
struct ASTExtraPlayerCharacter_GetFirstPersonCamera_Params
|
|
{
|
|
class UCameraComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerCharacter.GetBonePos
|
|
struct ASTExtraPlayerCharacter_GetBonePos_Params
|
|
{
|
|
struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerCharacter.FreeFallShakeCam
|
|
struct ASTExtraPlayerCharacter_FreeFallShakeCam_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerCharacter.FinishUpdatingParachuteFallingCameraDistance
|
|
struct ASTExtraPlayerCharacter_FinishUpdatingParachuteFallingCameraDistance_Params
|
|
{
|
|
int nearPlaneDistance; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerCharacter.ClientPlayEarSound
|
|
struct ASTExtraPlayerCharacter_ClientPlayEarSound_Params
|
|
{
|
|
class ASTExtraShootWeapon* InstigateWeapon; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector FlySoundPos; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraPlayerCharacter.ClearHPUI
|
|
struct ASTExtraPlayerCharacter_ClearHPUI_Params
|
|
{
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.STExtraShootWeaponBulletBase.ResetBulletDelegate__DelegateSignature
|
|
struct ASTExtraShootWeaponBulletBase_ResetBulletDelegate__DelegateSignature_Params
|
|
{
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.STExtraShootWeaponBulletBase.OnImpactDelegate__DelegateSignature
|
|
struct ASTExtraShootWeaponBulletBase_OnImpactDelegate__DelegateSignature_Params
|
|
{
|
|
struct FHitResult HitInfo; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraShootWeaponBulletBase.OnImpact
|
|
struct ASTExtraShootWeaponBulletBase_OnImpact_Params
|
|
{
|
|
struct FHitResult _ImpactResult; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.STExtraShootWeaponBulletBase.LaunchBulletDelegate__DelegateSignature
|
|
struct ASTExtraShootWeaponBulletBase_LaunchBulletDelegate__DelegateSignature_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraSimpleCharacter.OnRep_SimpleDamageData
|
|
struct ASTExtraSimpleCharacter_OnRep_SimpleDamageData_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraSimpleCharacter.GetAnimParam
|
|
struct ASTExtraSimpleCharacter_GetAnimParam_Params
|
|
{
|
|
float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FSimpleCharAnimParamList ReturnValue; // (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraSimpleCharacter.DisappearOnDeath
|
|
struct ASTExtraSimpleCharacter_DisappearOnDeath_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraSimpleCharacter.ClearOnDeath
|
|
struct ASTExtraSimpleCharacter_ClearOnDeath_Params
|
|
{
|
|
class AController* EventInstigater; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraSimpleCharacter.BroadcastClientsSimulateVehicleDamage
|
|
struct ASTExtraSimpleCharacter_BroadcastClientsSimulateVehicleDamage_Params
|
|
{
|
|
float BaseDamage; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVehicleDamageEvent VehicleDamageEvent; // (ConstParm, Parm, ReferenceParm)
|
|
class APawn* DamageInstigatorPawn; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ServerCurHealth; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool _isFatalHealthCost; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool IsHeadShotDamage; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraSimpleCharacter.BroadcastClientsSimulateRadialDamage
|
|
struct ASTExtraSimpleCharacter_BroadcastClientsSimulateRadialDamage_Params
|
|
{
|
|
float BaseDamage; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FRadialDamageEvent PointDamageEvent; // (ConstParm, Parm, ReferenceParm)
|
|
class APawn* DamageInstigatorPawn; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ServerCurHeath; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool _isFatalHealthCost; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool IsHeadShotDamage; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraSimpleCharacter.BroadcastClientsSimulatePoisonDamage
|
|
struct ASTExtraSimpleCharacter_BroadcastClientsSimulatePoisonDamage_Params
|
|
{
|
|
float BaseDamage; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FPoisonDamageEvent PoisonDamageEvent; // (ConstParm, Parm, ReferenceParm)
|
|
class APawn* DamageInstigatorPawn; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ServerCurHealth; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool _isFatalHealthCost; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool IsHeadShotDamage; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraSimpleCharacter.BroadcastClientsSimulatePointDamage
|
|
struct ASTExtraSimpleCharacter_BroadcastClientsSimulatePointDamage_Params
|
|
{
|
|
float BaseDamage; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FSTPointDamageEvent PointDamageEvent; // (ConstParm, Parm, ReferenceParm)
|
|
class APawn* DamageInstigatorPawn; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ServerCurHeath; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool _isFatalHealthCost; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool IsHeadShotDamage; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraSimpleCharacter.BroadcastClientsSimulateMeleeDamage
|
|
struct ASTExtraSimpleCharacter_BroadcastClientsSimulateMeleeDamage_Params
|
|
{
|
|
float BaseDamage; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FMeleeDamageEvent MeleeDamageEvent; // (ConstParm, Parm, ReferenceParm)
|
|
class APawn* DamageInstigatorPawn; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ServerCurHealth; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool _isFatalHealthCost; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool IsHeadShotDamage; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraSimpleCharacter.BroadcastClientsSimulateFallingDamage
|
|
struct ASTExtraSimpleCharacter_BroadcastClientsSimulateFallingDamage_Params
|
|
{
|
|
float BaseDamage; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FFallingDamageEvent FallingDamageEvent; // (ConstParm, Parm, ReferenceParm)
|
|
class APawn* DamageInstigatorPawn; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ServerCurHealth; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool _isFatalHealthCost; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool IsHeadShotDamage; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraSimpleCharacter.BroadcastClientsSimulateDrowningDamage
|
|
struct ASTExtraSimpleCharacter_BroadcastClientsSimulateDrowningDamage_Params
|
|
{
|
|
float BaseDamage; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FDrowningDamageEvent DrowningDamageEvent; // (ConstParm, Parm, ReferenceParm)
|
|
class APawn* DamageInstigatorPawn; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ServerCurHealth; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool _isFatalHealthCost; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool IsHeadShotDamage; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraSimpleCharacter.BroadcastClientsSimulateBurningDamage
|
|
struct ASTExtraSimpleCharacter_BroadcastClientsSimulateBurningDamage_Params
|
|
{
|
|
float BaseDamage; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FSTBurningDamageEvent BurningDamageEvent; // (ConstParm, Parm, ReferenceParm)
|
|
class APawn* DamageInstigatorPawn; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ServerCurHealth; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool _isFatalHealthCost; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool IsHeadShotDamage; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraSimpleCharacter.BroadcastClientsSimulateAirAttackDamage
|
|
struct ASTExtraSimpleCharacter_BroadcastClientsSimulateAirAttackDamage_Params
|
|
{
|
|
float BaseDamage; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FSTAirAttackRadialDamageEvent AirAttackDamageEvent; // (ConstParm, Parm, ReferenceParm)
|
|
class APawn* DamageInstigatorPawn; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ServerCurHealth; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool _isFatalHealthCost; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool IsHeadShotDamage; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraSimpleCharacter.BPNotifyStartDying
|
|
struct ASTExtraSimpleCharacter_BPNotifyStartDying_Params
|
|
{
|
|
class AController* Killer; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AActor* DamageCauser; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FHitResult KillingHitInfo; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FVector KillingHitImpulseDir; // (Parm, IsPlainOldData)
|
|
class UClass* KillingHitDamageType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraSimpleCharacter.BPNotifyDeathEnd
|
|
struct ASTExtraSimpleCharacter_BPNotifyDeathEnd_Params
|
|
{
|
|
class AController* Killer; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AActor* DamageCauser; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FHitResult KillingHitInfo; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FVector KillingHitImpulseDir; // (Parm, IsPlainOldData)
|
|
class UClass* KillingHitDamageType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraSimpleCharacter.BPDie
|
|
struct ASTExtraSimpleCharacter_BPDie_Params
|
|
{
|
|
float KillingDamage; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AController* EventInstigator; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
class AActor* DamageCauser; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FDamageEvent DamageEvent; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraSimpleCharacter.AddHealthSafety
|
|
struct ASTExtraSimpleCharacter_AddHealthSafety_Params
|
|
{
|
|
float AddVal; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AController* DamageInstigator; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool IsDamageFromVehicleExplode; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraUIUtils.PrintGameLog
|
|
struct USTExtraUIUtils_PrintGameLog_Params
|
|
{
|
|
struct FString LogContent; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraUIUtils.GetOwningPlayerRoleID
|
|
struct USTExtraUIUtils_GetOwningPlayerRoleID_Params
|
|
{
|
|
class UUAEUserWidget* UAEUserWidget; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraUIUtils.GetOwningPlayerPawnOrVehicleDriver
|
|
struct USTExtraUIUtils_GetOwningPlayerPawnOrVehicleDriver_Params
|
|
{
|
|
class UUAEUserWidget* UAEUserWidget; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
class ASTExtraPlayerCharacter* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraUIUtils.GetOwningPlayerOpenID
|
|
struct USTExtraUIUtils_GetOwningPlayerOpenID_Params
|
|
{
|
|
class UUAEUserWidget* UAEUserWidget; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraUIUtils.GetOwningPlayerNoDefault
|
|
struct USTExtraUIUtils_GetOwningPlayerNoDefault_Params
|
|
{
|
|
class UUAEUserWidget* UAEUserWidget; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
class ASTExtraPlayerController* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraUIUtils.GetOwningPlayer
|
|
struct USTExtraUIUtils_GetOwningPlayer_Params
|
|
{
|
|
class UUAEUserWidget* UAEUserWidget; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
class ASTExtraPlayerController* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraUIUtils.GetFloatAsStringWithPrecision
|
|
struct USTExtraUIUtils_GetFloatAsStringWithPrecision_Params
|
|
{
|
|
float TheFloat; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int Precision; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool IncludeLeadingZero; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FText ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraUIUtils.GetCurPlayerState
|
|
struct USTExtraUIUtils_GetCurPlayerState_Params
|
|
{
|
|
class UUAEUserWidget* UAEUserWidget; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
class ASTExtraPlayerState* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraUIUtils.GetBattleID
|
|
struct USTExtraUIUtils_GetBattleID_Params
|
|
{
|
|
class UUAEUserWidget* UAEUserWidget; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraUIUtils.CreateModeUAEUserWidget
|
|
struct USTExtraUIUtils_CreateModeUAEUserWidget_Params
|
|
{
|
|
class UUAEUserWidget* UAEUserWidget; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
struct FString Path; // (Parm, ZeroConstructor)
|
|
class UUAEUserWidget* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraVehicleMovementComponent4W.OnExpoldeStopWheel
|
|
struct USTExtraVehicleMovementComponent4W_OnExpoldeStopWheel_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraVehicleMovementComponent4W.HandleOnSeatDetached
|
|
struct USTExtraVehicleMovementComponent4W_HandleOnSeatDetached_Params
|
|
{
|
|
class ASTExtraPlayerCharacter* Character; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
ESTExtraVehicleSeatType SeatType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int SeatIdx; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraVehicleMovementComponent4W.HandleOnSeatChanged
|
|
struct USTExtraVehicleMovementComponent4W_HandleOnSeatChanged_Params
|
|
{
|
|
class ASTExtraPlayerCharacter* Character; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
ESTExtraVehicleSeatType LastSeatType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int LastSeatIdx; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
ESTExtraVehicleSeatType NewSeatType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int NewSeatIdx; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraVehicleMovementComponent4W.HandleOnSeatAttached
|
|
struct USTExtraVehicleMovementComponent4W_HandleOnSeatAttached_Params
|
|
{
|
|
class ASTExtraPlayerCharacter* Character; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
ESTExtraVehicleSeatType SeatType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int SeatIdx; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraVehicleMovementComponent4W.ForceWheelsRotate
|
|
struct USTExtraVehicleMovementComponent4W_ForceWheelsRotate_Params
|
|
{
|
|
float DriveTorque; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraVehicleMovementComponent4W.ClearDestroyedWheel
|
|
struct USTExtraVehicleMovementComponent4W_ClearDestroyedWheel_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraVehicleUtils.IsPassenger
|
|
struct USTExtraVehicleUtils_IsPassenger_Params
|
|
{
|
|
class ASTExtraBaseCharacter* Character; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraVehicleUtils.IsDriver
|
|
struct USTExtraVehicleUtils_IsDriver_Params
|
|
{
|
|
class ASTExtraBaseCharacter* Character; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraVehicleUtils.GetWorldFromActor
|
|
struct USTExtraVehicleUtils_GetWorldFromActor_Params
|
|
{
|
|
class AActor* Actor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UWorld* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraVehicleUtils.GetVehicleUserComp
|
|
struct USTExtraVehicleUtils_GetVehicleUserComp_Params
|
|
{
|
|
class ASTExtraBaseCharacter* Character; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UVehicleUserComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraVehicleUtils.GetVehiclePartByBoneName
|
|
struct USTExtraVehicleUtils_GetVehiclePartByBoneName_Params
|
|
{
|
|
class ASTExtraVehicleBase* Vehicle; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
EAvatarDamagePosition ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraVehicleUtils.GetVehicleInfo
|
|
struct USTExtraVehicleUtils_GetVehicleInfo_Params
|
|
{
|
|
class ASTExtraVehicleBase* VH; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraVehicleUtils.GetFirstVehicleUserComp
|
|
struct USTExtraVehicleUtils_GetFirstVehicleUserComp_Params
|
|
{
|
|
class UWorld* World; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UVehicleUserComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraVehicleUtils.GetController
|
|
struct USTExtraVehicleUtils_GetController_Params
|
|
{
|
|
class ASTExtraBaseCharacter* Character; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class ASTExtraPlayerController* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraVehicleUtils.GetCharacterInfo
|
|
struct USTExtraVehicleUtils_GetCharacterInfo_Params
|
|
{
|
|
class ASTExtraBaseCharacter* CH; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraVehicleUtils.GetCharacter
|
|
struct USTExtraVehicleUtils_GetCharacter_Params
|
|
{
|
|
class ASTExtraPlayerController* PC; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class ASTExtraBaseCharacter* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraVehicleUtils.AirDropVehicle
|
|
struct USTExtraVehicleUtils_AirDropVehicle_Params
|
|
{
|
|
class UWorld* World; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector SpawnLoc; // (Parm, IsPlainOldData)
|
|
struct FVehicleGenerateRandomInfo generateInfo; // (Parm)
|
|
class ASTExtraVehicleBase* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraWheeledVehicle.STServerUpdateState
|
|
struct ASTExtraWheeledVehicle_STServerUpdateState_Params
|
|
{
|
|
int8_t InSteeringInput; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int8_t InThrottleInput; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int8_t InBrakeInput; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int8_t InHandbrakeInput; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int8_t CurrentGear; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraWheeledVehicle.PostLoadFPPMesh
|
|
struct ASTExtraWheeledVehicle_PostLoadFPPMesh_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraWheeledVehicle.OnWheelsLanded
|
|
struct ASTExtraWheeledVehicle_OnWheelsLanded_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraWheeledVehicle.OnRep_ReplicatedState
|
|
struct ASTExtraWheeledVehicle_OnRep_ReplicatedState_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraWheeledVehicle.OnGearChanged
|
|
struct ASTExtraWheeledVehicle_OnGearChanged_Params
|
|
{
|
|
bool bIsUp; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraWheeledVehicle.GetVehicleSpeed
|
|
struct ASTExtraWheeledVehicle_GetVehicleSpeed_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraWheeledVehicle.GetRotationInputDir
|
|
struct ASTExtraWheeledVehicle_GetRotationInputDir_Params
|
|
{
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STExtraWheeledVehicle.BroadcastClientVehicleWheelDestroyEffect
|
|
struct ASTExtraWheeledVehicle_BroadcastClientVehicleWheelDestroyEffect_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STPlayerCameraManager.SetClientSimulatingViewTarget
|
|
struct ASTPlayerCameraManager_SetClientSimulatingViewTarget_Params
|
|
{
|
|
bool bNewValue; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STScreenAppearanceComponent.StopScreenParticleEffect
|
|
struct USTScreenAppearanceComponent_StopScreenParticleEffect_Params
|
|
{
|
|
TEnumAsByte<EScreenParticleEffectType> EffectType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STScreenAppearanceComponent.StopScreenAppearance
|
|
struct USTScreenAppearanceComponent_StopScreenAppearance_Params
|
|
{
|
|
struct FString AppearanceName; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STScreenAppearanceComponent.SetScreenParticleParam
|
|
struct USTScreenAppearanceComponent_SetScreenParticleParam_Params
|
|
{
|
|
TEnumAsByte<EScreenParticleEffectType> EffectType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float InEffectValue; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STScreenAppearanceComponent.PlayScreenParticleEffect
|
|
struct USTScreenAppearanceComponent_PlayScreenParticleEffect_Params
|
|
{
|
|
TEnumAsByte<EScreenParticleEffectType> EffectType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float InEffectValue; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STScreenAppearanceComponent.PlayPresentScreenAppearance
|
|
struct USTScreenAppearanceComponent_PlayPresentScreenAppearance_Params
|
|
{
|
|
struct FString AppearanceName; // (Parm, ZeroConstructor)
|
|
class UMaterialInstanceDynamic* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STScreenAppearanceComponent.PlayCustomScreenAppearance
|
|
struct USTScreenAppearanceComponent_PlayCustomScreenAppearance_Params
|
|
{
|
|
struct FString AppearanceName; // (Parm, ZeroConstructor)
|
|
class UMaterialInterface* MatToPlay; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float LifeSpan; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UMaterialInstanceDynamic* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STScreenAppearanceComponent.IsScreenAppearancePlaying
|
|
struct USTScreenAppearanceComponent_IsScreenAppearancePlaying_Params
|
|
{
|
|
struct FString AppearanceName; // (Parm, ZeroConstructor)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STScreenAppearanceComponent.HandleEffectLoadFinish
|
|
struct USTScreenAppearanceComponent_HandleEffectLoadFinish_Params
|
|
{
|
|
TEnumAsByte<EScreenParticleEffectType> EffectType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STScreenAppearanceComponentAdditional.StopScreenAppearanceWithTag
|
|
struct USTScreenAppearanceComponentAdditional_StopScreenAppearanceWithTag_Params
|
|
{
|
|
struct FString AppearanceName; // (Parm, ZeroConstructor)
|
|
struct FString TagString; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STScreenAppearanceComponentAdditional.PlayCustomScreenAppearanceWithTag
|
|
struct USTScreenAppearanceComponentAdditional_PlayCustomScreenAppearanceWithTag_Params
|
|
{
|
|
struct FString AppearanceName; // (Parm, ZeroConstructor)
|
|
struct FString TagString; // (Parm, ZeroConstructor)
|
|
struct FName paramShaderUniformName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UMaterialInterface* MatToPlay; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float LifeSpan; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UMaterialInstanceDynamic* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STSpectatorPawn.OnStopWalking
|
|
struct ASTSpectatorPawn_OnStopWalking_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STSpectatorPawn.OnStopRunning
|
|
struct ASTSpectatorPawn_OnStopRunning_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STSpectatorPawn.OnStartWalking
|
|
struct ASTSpectatorPawn_OnStartWalking_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STSpectatorPawn.OnStartRunning
|
|
struct ASTSpectatorPawn_OnStartRunning_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.STSpectatorPawn.MoveUp
|
|
struct ASTSpectatorPawn_MoveUp_Params
|
|
{
|
|
float AxisValue; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.SurviveHUD.OnAsyncLoadingFinished
|
|
struct ASurviveHUD_OnAsyncLoadingFinished_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.SurviveHUD.EnableCrosshair
|
|
struct ASurviveHUD_EnableCrosshair_Params
|
|
{
|
|
bool bEnable; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.TargetKeyOperation.Update
|
|
struct UTargetKeyOperation_Update_Params
|
|
{
|
|
float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<EOperationRunResult> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.TargetKeyOperation.ToString
|
|
struct UTargetKeyOperation_ToString_Params
|
|
{
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.TargetKeyOperation.TaskRemoved
|
|
struct UTargetKeyOperation_TaskRemoved_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.TargetKeyOperation.Start
|
|
struct UTargetKeyOperation_Start_Params
|
|
{
|
|
TEnumAsByte<EOperationRunResult> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.TargetKeyOperation.IsValidate
|
|
struct UTargetKeyOperation_IsValidate_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.TargetKeyOperation.IsReachable
|
|
struct UTargetKeyOperation_IsReachable_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.TargetKeyOperation.Finish
|
|
struct UTargetKeyOperation_Finish_Params
|
|
{
|
|
TEnumAsByte<EOperationRunResult> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.TargetKeyOperation.DebugDraw
|
|
struct UTargetKeyOperation_DebugDraw_Params
|
|
{
|
|
struct FColor debugColor; // (Parm, IsPlainOldData)
|
|
bool isPersist; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.TargetKeyOperation.Awake
|
|
struct UTargetKeyOperation_Awake_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.TargetMoveOperation.Update
|
|
struct UTargetMoveOperation_Update_Params
|
|
{
|
|
float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<EOperationRunResult> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.TargetMoveOperation.Start
|
|
struct UTargetMoveOperation_Start_Params
|
|
{
|
|
TEnumAsByte<EOperationRunResult> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.TargetMoveOperation.MoveCloseToTargetWithSprint
|
|
struct UTargetMoveOperation_MoveCloseToTargetWithSprint_Params
|
|
{
|
|
float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<EOperationRunResult> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.TargetMoveOperation.MoveCloseToTarget
|
|
struct UTargetMoveOperation_MoveCloseToTarget_Params
|
|
{
|
|
float DletaTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<EOperationRunResult> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.TargetMoveOperation.IsValidate
|
|
struct UTargetMoveOperation_IsValidate_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.TargetMoveOperation.IsReachable
|
|
struct UTargetMoveOperation_IsReachable_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.TargetMoveOperation.Finish
|
|
struct UTargetMoveOperation_Finish_Params
|
|
{
|
|
TEnumAsByte<EOperationRunResult> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.TargetSprintOperation.Start
|
|
struct UTargetSprintOperation_Start_Params
|
|
{
|
|
TEnumAsByte<EOperationRunResult> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.TargetSprintOperation.IsValidate
|
|
struct UTargetSprintOperation_IsValidate_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.TargetJumpOperation.TaskRemoved
|
|
struct UTargetJumpOperation_TaskRemoved_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.TargetJumpOperation.Start
|
|
struct UTargetJumpOperation_Start_Params
|
|
{
|
|
TEnumAsByte<EOperationRunResult> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.TargetJumpOperation.IsValidate
|
|
struct UTargetJumpOperation_IsValidate_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.TargetJumpOperation.DebugDraw
|
|
struct UTargetJumpOperation_DebugDraw_Params
|
|
{
|
|
struct FColor debugColor; // (Parm, IsPlainOldData)
|
|
bool isPersist; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.TargetJumpOperation.Awake
|
|
struct UTargetJumpOperation_Awake_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.TargetCrouchOperation.Update
|
|
struct UTargetCrouchOperation_Update_Params
|
|
{
|
|
float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<EOperationRunResult> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.TargetCrouchOperation.Start
|
|
struct UTargetCrouchOperation_Start_Params
|
|
{
|
|
TEnumAsByte<EOperationRunResult> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.TargetCrouchOperation.IsValidate
|
|
struct UTargetCrouchOperation_IsValidate_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.TargetVehicleOperation.Update
|
|
struct UTargetVehicleOperation_Update_Params
|
|
{
|
|
float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<EOperationRunResult> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.TargetVehicleOperation.Start
|
|
struct UTargetVehicleOperation_Start_Params
|
|
{
|
|
TEnumAsByte<EOperationRunResult> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.TargetVehicleOperation.IsValidate
|
|
struct UTargetVehicleOperation_IsValidate_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.TeammatePositionWidget.SetSavedPlayerState
|
|
struct UTeammatePositionWidget_SetSavedPlayerState_Params
|
|
{
|
|
class ASTExtraPlayerState* SPS; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.TeammatePositionWidget.SetCurrentWidgetVisible
|
|
struct UTeammatePositionWidget_SetCurrentWidgetVisible_Params
|
|
{
|
|
bool Visible; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.TerminatorWidget.SetBaseCharacter
|
|
struct UTerminatorWidget_SetBaseCharacter_Params
|
|
{
|
|
class ASTExtraBaseCharacter* BC; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.TirggerItem_TriggerBox.OnTriggerExit
|
|
struct ATirggerItem_TriggerBox_OnTriggerExit_Params
|
|
{
|
|
class AActor* OverlappedActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AActor* Other; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.TirggerItem_TriggerBox.OnTriggerEnter
|
|
struct ATirggerItem_TriggerBox_OnTriggerEnter_Params
|
|
{
|
|
class AActor* OverlappedActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AActor* Other; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.TrailMarkActor.UpdateInput
|
|
struct ATrailMarkActor_UpdateInput_Params
|
|
{
|
|
TArray<struct FTrailMarkInputData> NewInput; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.TrailMarkActor.StopUpdate
|
|
struct ATrailMarkActor_StopUpdate_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.TrailMarkActor.IsUpdating
|
|
struct ATrailMarkActor_IsUpdating_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.TreasureBox.OnPickUpDataEmptyOnServer
|
|
struct ATreasureBox_OnPickUpDataEmptyOnServer_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.TreasureBox.GenerateWrappersBox
|
|
struct ATreasureBox_GenerateWrappersBox_Params
|
|
{
|
|
TArray<struct FAirDropBoxGenerateWrapperItemData> DataList; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
struct FVector BoxLoc; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.TriggerCondition_Task.SetTargetParam
|
|
struct UTriggerCondition_Task_SetTargetParam_Params
|
|
{
|
|
int Value; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.TriggerCondition_Task.SetConditionParam
|
|
struct UTriggerCondition_Task_SetConditionParam_Params
|
|
{
|
|
int Value; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.TriggerCondition_Task.IsSatisfy
|
|
struct UTriggerCondition_Task_IsSatisfy_Params
|
|
{
|
|
class UTriggerEvent* Event; // (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.TriggerCondition_Task.IsSameCondition
|
|
struct UTriggerCondition_Task_IsSameCondition_Params
|
|
{
|
|
TEnumAsByte<ETaskConditionType> InTaskConditionType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.TriggerCondition_Task.FillDataSource
|
|
struct UTriggerCondition_Task_FillDataSource_Params
|
|
{
|
|
class UVariableSet* InDataSource; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.TriggerCondition_Task.DeactiveCondition
|
|
struct UTriggerCondition_Task_DeactiveCondition_Params
|
|
{
|
|
class UVariableSet* InDataSource; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.TriggerCondition_Task.CompareParam
|
|
struct UTriggerCondition_Task_CompareParam_Params
|
|
{
|
|
class UVariableSet* InDataSource; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.TriggerCondition_Task.ActiveCondition
|
|
struct UTriggerCondition_Task_ActiveCondition_Params
|
|
{
|
|
class UVariableSet* InDataSource; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.TriggerCondition_CollectItem.SetCollectConditionParam
|
|
struct UTriggerCondition_CollectItem_SetCollectConditionParam_Params
|
|
{
|
|
struct FString InParams; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.TriggerCondition_CollectItem.GetItemIDFromData
|
|
struct UTriggerCondition_CollectItem_GetItemIDFromData_Params
|
|
{
|
|
class UVariableSet* InDataSource; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int outItemID; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.TriggerCondition_CollectItem.GetItemCountFromData
|
|
struct UTriggerCondition_CollectItem_GetItemCountFromData_Params
|
|
{
|
|
class UVariableSet* InDataSource; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int outItemCount; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.TriggerCondition_CollectItem.GetCollectProcess
|
|
struct UTriggerCondition_CollectItem_GetCollectProcess_Params
|
|
{
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.TriggerCondition_GameMode.SetGameModeType
|
|
struct UTriggerCondition_GameMode_SetGameModeType_Params
|
|
{
|
|
EGameModeType GameModeType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.TriggerCondition_KillPlayer.UpdateTaskProcess
|
|
struct UTriggerCondition_KillPlayer_UpdateTaskProcess_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.TriggerCondition_KillPlayer.GetKillCountFromData
|
|
struct UTriggerCondition_KillPlayer_GetKillCountFromData_Params
|
|
{
|
|
class UVariableSet* InDataSource; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int outKillCount; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.TriggerCondition_Operator.AddChildCondition
|
|
struct UTriggerCondition_Operator_AddChildCondition_Params
|
|
{
|
|
class UTriggerCondition* NewChildCond; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.TriggerCondition_SpecifiedArea.SetTriggerAreaType
|
|
struct UTriggerCondition_SpecifiedArea_SetTriggerAreaType_Params
|
|
{
|
|
TEnumAsByte<ETaskTriggerAreaType> TriggerAreaType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.TriggerCondition_SpecifiedArea.GetTriggerAreaTypeFromData
|
|
struct UTriggerCondition_SpecifiedArea_GetTriggerAreaTypeFromData_Params
|
|
{
|
|
class UVariableSet* InDataSource; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<ETaskTriggerAreaType> outTriggerAreaType; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.TriggerCondition_SpecifiedItem.SetSpecifiedItemID
|
|
struct UTriggerCondition_SpecifiedItem_SetSpecifiedItemID_Params
|
|
{
|
|
int ItemID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.TriggerCondition_SpecifiedItem.GetItemIDFromData
|
|
struct UTriggerCondition_SpecifiedItem_GetItemIDFromData_Params
|
|
{
|
|
class UVariableSet* InDataSource; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int outItemID; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.TriggerCondition_SpecifiedPlace.SetTriggerItemType
|
|
struct UTriggerCondition_SpecifiedPlace_SetTriggerItemType_Params
|
|
{
|
|
TEnumAsByte<ETaskTriggerItemType> TriggerItemType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.TriggerCondition_SpecifiedPlace.GetTriggerItemTypeFromData
|
|
struct UTriggerCondition_SpecifiedPlace_GetTriggerItemTypeFromData_Params
|
|
{
|
|
class UVariableSet* InDataSource; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<ETaskTriggerItemType> outTriggerItemType; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.TriggerCondition_TeamAction.SetTeamActionConditionType
|
|
struct UTriggerCondition_TeamAction_SetTeamActionConditionType_Params
|
|
{
|
|
TEnumAsByte<ETaskTeamActionConditionType> ActionConditionType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float TimeIntervalForSameEmote; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.TriggerEvent_Task.BroadCast
|
|
struct UTriggerEvent_Task_BroadCast_Params
|
|
{
|
|
int Param; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.TriggerItem_CommonAreaComponent.OnTriggerExit
|
|
struct UTriggerItem_CommonAreaComponent_OnTriggerExit_Params
|
|
{
|
|
class UPrimitiveComponent* OverlappedComponent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
class AActor* OtherActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UPrimitiveComponent* OtherComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
int OtherBodyIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.TriggerItem_CommonAreaComponent.OnTriggerEnter
|
|
struct UTriggerItem_CommonAreaComponent_OnTriggerEnter_Params
|
|
{
|
|
class UPrimitiveComponent* OverlappedComponent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
class AActor* OtherActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UPrimitiveComponent* OtherComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
int OtherBodyIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bFromSweep; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FHitResult SweepResult; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.TriggerItem_DrivingCheckPoint.OnTriggerExit
|
|
struct ATriggerItem_DrivingCheckPoint_OnTriggerExit_Params
|
|
{
|
|
class AActor* OverlappedActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AActor* Other; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.TriggerItem_DrivingCheckPoint.OnTriggerEnter
|
|
struct ATriggerItem_DrivingCheckPoint_OnTriggerEnter_Params
|
|
{
|
|
class AActor* OverlappedActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AActor* Other; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.TriggerItem_DrivingCheckPoint.OnRep_ChangeShow
|
|
struct ATriggerItem_DrivingCheckPoint_OnRep_ChangeShow_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.TriggerItem_DrivingCheckPoint.IsActive
|
|
struct ATriggerItem_DrivingCheckPoint_IsActive_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.TriggerItem_DrivingCheckPoint.Deactivate
|
|
struct ATriggerItem_DrivingCheckPoint_Deactivate_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.TriggerItem_DrivingCheckPoint.Activate
|
|
struct ATriggerItem_DrivingCheckPoint_Activate_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.TriggerItem_Task.OnTriggerExit
|
|
struct ATriggerItem_Task_OnTriggerExit_Params
|
|
{
|
|
class AActor* OverlappedActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AActor* Other; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.TriggerItem_Task.OnTriggerEnter
|
|
struct ATriggerItem_Task_OnTriggerEnter_Params
|
|
{
|
|
class AActor* OverlappedActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AActor* Other; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.TriggerItem_TriggerClock.Stop
|
|
struct ATriggerItem_TriggerClock_Stop_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.TriggerItem_TriggerClock.Start
|
|
struct ATriggerItem_TriggerClock_Start_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.TriggerItem_TriggerClock.OnTime
|
|
struct ATriggerItem_TriggerClock_OnTime_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.TurnAroundViewComponent.OnRep_FocustTurnTargetChange
|
|
struct UTurnAroundViewComponent_OnRep_FocustTurnTargetChange_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UAEBaseSkill.OnEvent
|
|
struct AUAEBaseSkill_OnEvent_Params
|
|
{
|
|
TEnumAsByte<EUTSkillEventType> TheEventType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UAEAvatarDisplayDirector.UnloadWeatherLevel
|
|
struct AUAEAvatarDisplayDirector_UnloadWeatherLevel_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UAEAvatarDisplayDirector.SpawnAvatar
|
|
struct AUAEAvatarDisplayDirector_SpawnAvatar_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UAEAvatarDisplayDirector.SetMainCamera
|
|
struct AUAEAvatarDisplayDirector_SetMainCamera_Params
|
|
{
|
|
class ACameraActor* Camera; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UAEAvatarDisplayDirector.SendScreenPosEvent
|
|
struct AUAEAvatarDisplayDirector_SendScreenPosEvent_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UAEAvatarDisplayDirector.CalcCharacterScreenPos
|
|
struct AUAEAvatarDisplayDirector_CalcCharacterScreenPos_Params
|
|
{
|
|
int pos; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UCharacterAvatarComponent* CharComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UAESkill.DelayLeaveStateForMelee
|
|
struct AUAESkill_DelayLeaveStateForMelee_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UAESkillAction_CameraShake.DumpAllCameraShakes
|
|
struct UUAESkillAction_CameraShake_DumpAllCameraShakes_Params
|
|
{
|
|
class APlayerController* PC; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UAESkillAction_LaunchToxicGrnd.UndoAction
|
|
struct UUAESkillAction_LaunchToxicGrnd_UndoAction_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UAESkillAction_LaunchToxicGrnd.OnSplineDestroyed
|
|
struct UUAESkillAction_LaunchToxicGrnd_OnSplineDestroyed_Params
|
|
{
|
|
class AActor* DestroyedActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UAESkillAction_LaunchToxicGrnd.OnCollisionHit
|
|
struct UUAESkillAction_LaunchToxicGrnd_OnCollisionHit_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UAESkillAction_LaunchToxicGrnd.BoardcastEvent
|
|
struct UUAESkillAction_LaunchToxicGrnd_BoardcastEvent_Params
|
|
{
|
|
TEnumAsByte<EUTSkillEventType> _event; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UAESkillAction_MovementMode.UndoAction
|
|
struct UUAESkillAction_MovementMode_UndoAction_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UAESkillAction_MovementMode.RealDoAction
|
|
struct UUAESkillAction_MovementMode_RealDoAction_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UAESkillAction_PauseAnims.ResetAnimationFrame
|
|
struct UUAESkillAction_PauseAnims_ResetAnimationFrame_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UAESkillAction_ShowPromptAdvanced.GetPromptParameters
|
|
struct UUAESkillAction_ShowPromptAdvanced_GetPromptParameters_Params
|
|
{
|
|
int OutID; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
struct FString OutParam1; // (Parm, OutParm, ZeroConstructor)
|
|
struct FString OutParam2; // (Parm, OutParm, ZeroConstructor)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UAESkillAction_ShowPromptAdvanced.GetActionOwnerPawn
|
|
struct UUAESkillAction_ShowPromptAdvanced_GetActionOwnerPawn_Params
|
|
{
|
|
class APawn* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UAESkillInterface.TriggerEntryEvent
|
|
struct UUAESkillInterface_TriggerEntryEvent_Params
|
|
{
|
|
EUTSkillEntry EntryEvent; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UAESkillInterface.TriggerCustomEvent
|
|
struct UUAESkillInterface_TriggerCustomEvent_Params
|
|
{
|
|
TEnumAsByte<EUAESkillEvent> EventType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UAESkillInterface.InitFromSkill
|
|
struct UUAESkillInterface_InitFromSkill_Params
|
|
{
|
|
class AUAEBaseSkill* SkillOwner; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UAESkillManagerComponent.TriggerEvent
|
|
struct UUAESkillManagerComponent_TriggerEvent_Params
|
|
{
|
|
int SkillID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<EUTSkillEventType> EventType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UAESkillManagerComponent.TriggerCurSkillEvent
|
|
struct UUAESkillManagerComponent_TriggerCurSkillEvent_Params
|
|
{
|
|
TEnumAsByte<EUAESkillEvent> UAEEvent; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UAESkillManagerComponent.SetSkillOwner
|
|
struct UUAESkillManagerComponent_SetSkillOwner_Params
|
|
{
|
|
class APawn* Pawn; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UAESkillManagerComponent.ServerTriggerCurSkillEvent
|
|
struct UUAESkillManagerComponent_ServerTriggerCurSkillEvent_Params
|
|
{
|
|
TEnumAsByte<EUAESkillEvent> UAEEvent; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UAESkillManagerComponent.GetSkillByEntry
|
|
struct UUAESkillManagerComponent_GetSkillByEntry_Params
|
|
{
|
|
EUTSkillEntry Entry; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AUTSkill* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UAETriggerParamLibrary.RestartPlayer
|
|
struct UUAETriggerParamLibrary_RestartPlayer_Params
|
|
{
|
|
int PlayerKey; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UAETriggerParamLibrary.GetLastKiller
|
|
struct UUAETriggerParamLibrary_GetLastKiller_Params
|
|
{
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UAETriggerParamLibrary.GetInt32_3
|
|
struct UUAETriggerParamLibrary_GetInt32_3_Params
|
|
{
|
|
int Param1; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int Param2; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UAETriggerParamLibrary.GetInt32_2
|
|
struct UUAETriggerParamLibrary_GetInt32_2_Params
|
|
{
|
|
int Param1; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UAETriggerParamLibrary.GetFloat_3
|
|
struct UUAETriggerParamLibrary_GetFloat_3_Params
|
|
{
|
|
float Param1; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Param2; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UAETriggerParamLibrary.GetFloat_2
|
|
struct UUAETriggerParamLibrary_GetFloat_2_Params
|
|
{
|
|
float Param1; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UAETriggerEventLibrary.EventFunc_UseItem
|
|
struct UUAETriggerEventLibrary_EventFunc_UseItem_Params
|
|
{
|
|
int ID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector InVec; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UAETriggerEventLibrary.EventFunc_TestEvent2
|
|
struct UUAETriggerEventLibrary_EventFunc_TestEvent2_Params
|
|
{
|
|
struct FString P1; // (Parm, ZeroConstructor)
|
|
float P2; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UAETriggerEventLibrary.EventFunc_TakePlane
|
|
struct UUAETriggerEventLibrary_EventFunc_TakePlane_Params
|
|
{
|
|
uint32_t PlayerKey; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UAETriggerEventLibrary.EventFunc_SpawnActor
|
|
struct UUAETriggerEventLibrary_EventFunc_SpawnActor_Params
|
|
{
|
|
class AActor* SpawnedActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UAETriggerEventLibrary.EventFunc_PawnGenerate
|
|
struct UUAETriggerEventLibrary_EventFunc_PawnGenerate_Params
|
|
{
|
|
int threatenValue; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector InVec; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UAETriggerObject_Task.SetTaskProcess
|
|
struct UUAETriggerObject_Task_SetTaskProcess_Params
|
|
{
|
|
int process; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString ext_info; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UAETriggerObject_Task.RedoAction
|
|
struct UUAETriggerObject_Task_RedoAction_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UAETriggerObject_Task.NofityTriggerComplete
|
|
struct UUAETriggerObject_Task_NofityTriggerComplete_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UAETriggerObject_Task.IsConditionsSatisfy
|
|
struct UUAETriggerObject_Task_IsConditionsSatisfy_Params
|
|
{
|
|
class UTriggerEvent* Event; // (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UAETriggerObject_Task.InitConfigurableCondition
|
|
struct UUAETriggerObject_Task_InitConfigurableCondition_Params
|
|
{
|
|
int InTaskSubType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString InMainConditionParamStr; // (Parm, ZeroConstructor)
|
|
int InTargetProcess; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UAETriggerObject_Task.DeactiveCondition
|
|
struct UUAETriggerObject_Task_DeactiveCondition_Params
|
|
{
|
|
TEnumAsByte<ETaskConditionType> InTaskConditionType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UVariableSet* InDataSource; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UAETriggerObject_Task.CreateTeamActionCondition
|
|
struct UUAETriggerObject_Task_CreateTeamActionCondition_Params
|
|
{
|
|
TEnumAsByte<ETaskTeamActionConditionType> TeamActionConType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float TimeIntervalForSameEmote; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UTriggerCondition* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UAETriggerObject_Task.CreateSpecifiedSpaceCondition
|
|
struct UUAETriggerObject_Task_CreateSpecifiedSpaceCondition_Params
|
|
{
|
|
TEnumAsByte<ETaskTriggerItemType> SpecifiedSpace; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UTriggerCondition* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UAETriggerObject_Task.CreateSpecifiedItemCondition
|
|
struct UUAETriggerObject_Task_CreateSpecifiedItemCondition_Params
|
|
{
|
|
int ItemID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UTriggerCondition* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UAETriggerObject_Task.CreateSpecifiedAreaCondition
|
|
struct UUAETriggerObject_Task_CreateSpecifiedAreaCondition_Params
|
|
{
|
|
TEnumAsByte<ETaskTriggerAreaType> SpecifiedArea; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UTriggerCondition* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UAETriggerObject_Task.CreateRedoAction
|
|
struct UUAETriggerObject_Task_CreateRedoAction_Params
|
|
{
|
|
TEnumAsByte<ETaskActionType> ActionType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UTriggerAction* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UAETriggerObject_Task.CreateORCondition
|
|
struct UUAETriggerObject_Task_CreateORCondition_Params
|
|
{
|
|
TArray<class UTriggerCondition*> ChildConditions; // (Parm, ZeroConstructor)
|
|
class UTriggerCondition* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UAETriggerObject_Task.CreateOperatorCondition
|
|
struct UUAETriggerObject_Task_CreateOperatorCondition_Params
|
|
{
|
|
class UClass* OperatorClass; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<class UTriggerCondition*> ChildConditions; // (Parm, ZeroConstructor)
|
|
class UTriggerCondition* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UAETriggerObject_Task.CreateKillPlayerCondition
|
|
struct UUAETriggerObject_Task_CreateKillPlayerCondition_Params
|
|
{
|
|
class UTriggerCondition* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UAETriggerObject_Task.CreateGameModeCondition
|
|
struct UUAETriggerObject_Task_CreateGameModeCondition_Params
|
|
{
|
|
EGameModeType GameModeType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UTriggerCondition* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UAETriggerObject_Task.CreateDoAction
|
|
struct UUAETriggerObject_Task_CreateDoAction_Params
|
|
{
|
|
TEnumAsByte<ETaskActionType> ActionType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UTriggerAction* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UAETriggerObject_Task.CreateCondition
|
|
struct UUAETriggerObject_Task_CreateCondition_Params
|
|
{
|
|
class UClass* ConditionClass; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UTriggerCondition* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UAETriggerObject_Task.CreateCollectItemCondition
|
|
struct UUAETriggerObject_Task_CreateCollectItemCondition_Params
|
|
{
|
|
int ItemID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int CollectCount; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UTriggerCondition* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UAETriggerObject_Task.CreateANDCondition
|
|
struct UUAETriggerObject_Task_CreateANDCondition_Params
|
|
{
|
|
TArray<class UTriggerCondition*> ChildConditions; // (Parm, ZeroConstructor)
|
|
class UTriggerCondition* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UAETriggerObject_Task.CreateAction
|
|
struct UUAETriggerObject_Task_CreateAction_Params
|
|
{
|
|
TEnumAsByte<ETaskActionType> ActionType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UTriggerAction* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UAETriggerObject_Task.ConstructTask
|
|
struct UUAETriggerObject_Task_ConstructTask_Params
|
|
{
|
|
int InTaskID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int InTaskSubType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString InMainConditionParamStr; // (Parm, ZeroConstructor)
|
|
int InTargetProcess; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UAETriggerObject_Task.ConstructRedoActions
|
|
struct UUAETriggerObject_Task_ConstructRedoActions_Params
|
|
{
|
|
TArray<TEnumAsByte<ETaskActionType>> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UAETriggerObject_Task.ConstructEvents
|
|
struct UUAETriggerObject_Task_ConstructEvents_Params
|
|
{
|
|
TArray<TEnumAsByte<ETaskEventType>> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UAETriggerObject_Task.ConstructConditions
|
|
struct UUAETriggerObject_Task_ConstructConditions_Params
|
|
{
|
|
class UTriggerCondition* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UAETriggerObject_Task.ConstructActions
|
|
struct UUAETriggerObject_Task_ConstructActions_Params
|
|
{
|
|
TArray<TEnumAsByte<ETaskActionType>> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UAETriggerObject_Task.AddEventTypes
|
|
struct UUAETriggerObject_Task_AddEventTypes_Params
|
|
{
|
|
TArray<TEnumAsByte<ETaskEventType>> EventTypes; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UAETriggerObject_Task.ActiveCondition
|
|
struct UUAETriggerObject_Task_ActiveCondition_Params
|
|
{
|
|
TEnumAsByte<ETaskConditionType> InTaskConditionType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UVariableSet* InDataSource; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UAETriggerObject_CollectItem.ReportTaskCollectionProcess
|
|
struct UUAETriggerObject_CollectItem_ReportTaskCollectionProcess_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UAETriggerObject_CollectItem.GetTaskCollectionProcess
|
|
struct UUAETriggerObject_CollectItem_GetTaskCollectionProcess_Params
|
|
{
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UIDataProcessingFunctionLibrary.UpdatePlayerPredictHealthUI
|
|
struct UUIDataProcessingFunctionLibrary_UpdatePlayerPredictHealthUI_Params
|
|
{
|
|
class ASTExtraPlayerController* PC; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UIDataProcessingFunctionLibrary.UpdatePlayerHealthUI
|
|
struct UUIDataProcessingFunctionLibrary_UpdatePlayerHealthUI_Params
|
|
{
|
|
class ASTExtraPlayerController* PC; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UIDataProcessingFunctionLibrary.UpdatePlayerEnergyUI
|
|
struct UUIDataProcessingFunctionLibrary_UpdatePlayerEnergyUI_Params
|
|
{
|
|
class ASTExtraPlayerController* PC; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UIDataProcessingFunctionLibrary.UpdatePlayerDyingHealth
|
|
struct UUIDataProcessingFunctionLibrary_UpdatePlayerDyingHealth_Params
|
|
{
|
|
class ASTExtraPlayerController* PC; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UIDataProcessingFunctionLibrary.UpdatePlayerBreathAmmount
|
|
struct UUIDataProcessingFunctionLibrary_UpdatePlayerBreathAmmount_Params
|
|
{
|
|
class ASTExtraPlayerController* PC; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UIDataProcessingFunctionLibrary.UILibraryInstance
|
|
struct UUIDataProcessingFunctionLibrary_UILibraryInstance_Params
|
|
{
|
|
class UUIDataProcessingFunctionLibrary* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UIDataProcessingFunctionLibrary.SortGrenadeItemArray
|
|
struct UUIDataProcessingFunctionLibrary_SortGrenadeItemArray_Params
|
|
{
|
|
TArray<struct FComparableGrenadeItemType> GrenadeArray; // (Parm, ZeroConstructor)
|
|
class ASTExtraBaseCharacter* PlayerCharacter; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int CurListFirstID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<struct FComparableGrenadeItemType> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UIDataProcessingFunctionLibrary.SortConsumableItemArray
|
|
struct UUIDataProcessingFunctionLibrary_SortConsumableItemArray_Params
|
|
{
|
|
TArray<struct FCompatableComsumableItemType> ConsumableArray; // (Parm, ZeroConstructor)
|
|
bool IgnoreFirst; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<EConsumeItemType> FirstItemType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<struct FCompatableComsumableItemType> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UIDataProcessingFunctionLibrary.SetUnitPosAndOpacityAndSize
|
|
struct UUIDataProcessingFunctionLibrary_SetUnitPosAndOpacityAndSize_Params
|
|
{
|
|
class UPanelWidget* GPanel; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
class UBorder* BBorder; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
struct FVector2D Scale; // (Parm, IsPlainOldData)
|
|
float Opacity; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector2D OffsetVector; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UIDataProcessingFunctionLibrary.SetInGameUIUserWidget
|
|
struct UUIDataProcessingFunctionLibrary_SetInGameUIUserWidget_Params
|
|
{
|
|
class UUAEUserWidget* UserWidget; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UIDataProcessingFunctionLibrary.IsPlayerCanDoSprintOperation
|
|
struct UUIDataProcessingFunctionLibrary_IsPlayerCanDoSprintOperation_Params
|
|
{
|
|
class ASTExtraPlayerCharacter* Player; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UIDataProcessingFunctionLibrary.IsHitPointValidInCircularHitTestPolicy
|
|
struct UUIDataProcessingFunctionLibrary_IsHitPointValidInCircularHitTestPolicy_Params
|
|
{
|
|
struct FGeometry MyGeometry; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FPointerEvent MouseEvent; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
float HitAreaRadius; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UIDataProcessingFunctionLibrary.HandleCharacterAttrChange
|
|
struct UUIDataProcessingFunctionLibrary_HandleCharacterAttrChange_Params
|
|
{
|
|
struct FString AttrName; // (Parm, ZeroConstructor)
|
|
class ASTExtraBaseCharacter* Character; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UIDataProcessingFunctionLibrary.GrenadeSpecificSlotNameToENumAdapter
|
|
struct UUIDataProcessingFunctionLibrary_GrenadeSpecificSlotNameToENumAdapter_Params
|
|
{
|
|
struct FName GrenadeSpecificSlotName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<EGrenadeType> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UIDataProcessingFunctionLibrary.GetServerWorldSecond
|
|
struct UUIDataProcessingFunctionLibrary_GetServerWorldSecond_Params
|
|
{
|
|
class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UIDataProcessingFunctionLibrary.GetCurPlatformType
|
|
struct UUIDataProcessingFunctionLibrary_GetCurPlatformType_Params
|
|
{
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UIDataProcessingFunctionLibrary.GetCharacterEnergyValue
|
|
struct UUIDataProcessingFunctionLibrary_GetCharacterEnergyValue_Params
|
|
{
|
|
class APawn* CharaterPawn; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UIDataProcessingFunctionLibrary.CalYearBeastHealthRatioAndRemainBarCounts
|
|
struct UUIDataProcessingFunctionLibrary_CalYearBeastHealthRatioAndRemainBarCounts_Params
|
|
{
|
|
float CurHealth; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float MaxHealth; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float BossHealthPerBar; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float HealthRatio; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
float RemainBarCounts; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UIDataProcessingFunctionLibrary.CalYearBeastCurProgressBarPercent
|
|
struct UUIDataProcessingFunctionLibrary_CalYearBeastCurProgressBarPercent_Params
|
|
{
|
|
float CurHealthPercent; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float BossHealthPerProgressBar; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float RemainBarCounts; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UIDuplicatedItemPool.RemoveTagFromItemPool
|
|
struct UUIDuplicatedItemPool_RemoveTagFromItemPool_Params
|
|
{
|
|
struct FString TagName; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UIDuplicatedItemPool.RemoveAllTagFromItemPool
|
|
struct UUIDuplicatedItemPool_RemoveAllTagFromItemPool_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UIDuplicatedItemPool.RecycleUnusedItem
|
|
struct UUIDuplicatedItemPool_RecycleUnusedItem_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UIDuplicatedItemPool.ItemPoolHasTag
|
|
struct UUIDuplicatedItemPool_ItemPoolHasTag_Params
|
|
{
|
|
struct FString TagName; // (Parm, ZeroConstructor)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UIDuplicatedItemPool.ItemPoolHasOneTagAtLeast
|
|
struct UUIDuplicatedItemPool_ItemPoolHasOneTagAtLeast_Params
|
|
{
|
|
TArray<struct FString> TagNameList; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UIDuplicatedItemPool.ItemPoolHasAllTag
|
|
struct UUIDuplicatedItemPool_ItemPoolHasAllTag_Params
|
|
{
|
|
TArray<struct FString> TagNameList; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UIDuplicatedItemPool.InitItemPool
|
|
struct UUIDuplicatedItemPool_InitItemPool_Params
|
|
{
|
|
struct FString ClassPath; // (Parm, ZeroConstructor)
|
|
int DefaultItemCounts; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UIDuplicatedItemPool.GetOneItem
|
|
struct UUIDuplicatedItemPool_GetOneItem_Params
|
|
{
|
|
class UUserWidget* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UIDuplicatedItemPool.GetAllUsedItem
|
|
struct UUIDuplicatedItemPool_GetAllUsedItem_Params
|
|
{
|
|
TArray<class UUserWidget*> ItemList; // (Parm, OutParm, ZeroConstructor)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UIDuplicatedItemPool.GetAllTagFromItemPool
|
|
struct UUIDuplicatedItemPool_GetAllTagFromItemPool_Params
|
|
{
|
|
TArray<struct FString> TagList; // (Parm, OutParm, ZeroConstructor)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UIDuplicatedItemPool.FreeOneItem
|
|
struct UUIDuplicatedItemPool_FreeOneItem_Params
|
|
{
|
|
class UUserWidget* IdleItem; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UIDuplicatedItemPool.AddTagToItemPool
|
|
struct UUIDuplicatedItemPool_AddTagToItemPool_Params
|
|
{
|
|
struct FString TagName; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UIDuplicatedItemPool.AddMultiTagToItemPool
|
|
struct UUIDuplicatedItemPool_AddMultiTagToItemPool_Params
|
|
{
|
|
TArray<struct FString> TagNameList; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UNGCondition_IsInSomePoseForXSec.OnPlayerStateChange
|
|
struct UUNGCondition_IsInSomePoseForXSec_OnPlayerStateChange_Params
|
|
{
|
|
TEnumAsByte<ESTEPoseState> LastPose; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<ESTEPoseState> NewPose; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UserInputCache.ResetReportComplaintNames
|
|
struct UUserInputCache_ResetReportComplaintNames_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UserInputCache.CheckIsNameReport
|
|
struct UUserInputCache_CheckIsNameReport_Params
|
|
{
|
|
struct FString ReportName; // (Parm, ZeroConstructor)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UserInputCache.CacheReportComplaintName
|
|
struct UUserInputCache_CacheReportComplaintName_Params
|
|
{
|
|
struct FString ReportName; // (Parm, ZeroConstructor)
|
|
bool IsReport; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UTSkillAppearance_AddParticle.UndoAction
|
|
struct UUTSkillAppearance_AddParticle_UndoAction_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UTSkillAppearance_AddParticle.Reset
|
|
struct UUTSkillAppearance_AddParticle_Reset_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UTSkillAppearance_AddParticle.OnParticleSystemFinished
|
|
struct UUTSkillAppearance_AddParticle_OnParticleSystemFinished_Params
|
|
{
|
|
class UParticleSystemComponent* PSC; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UTSkillAppearance_ParticleSystem.OnHurtAppearanceParticleSystemFinished
|
|
struct UUTSkillAppearance_ParticleSystem_OnHurtAppearanceParticleSystemFinished_Params
|
|
{
|
|
class UParticleSystemComponent* PSC; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UTSkillAppearance_ParticleSystem.OnAppearanceParticleSystemFinished
|
|
struct UUTSkillAppearance_ParticleSystem_OnAppearanceParticleSystemFinished_Params
|
|
{
|
|
class UParticleSystemComponent* PSC; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UTSkillAppearance_RomoveParticle.UndoAction
|
|
struct UUTSkillAppearance_RomoveParticle_UndoAction_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UTSkillAppearance_RomoveParticle.Reset
|
|
struct UUTSkillAppearance_RomoveParticle_Reset_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.UTSkillAppearance_RomoveParticle.RealDoAction
|
|
struct UUTSkillAppearance_RomoveParticle_RealDoAction_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VehicleCommonComponent.VehicleTakeDamage
|
|
struct UVehicleCommonComponent_VehicleTakeDamage_Params
|
|
{
|
|
float Damage; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AController* Instigator; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VehicleCommonComponent.TakeDamageByHitPart
|
|
struct UVehicleCommonComponent_TakeDamageByHitPart_Params
|
|
{
|
|
float Damage; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
unsigned char HitPart; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool IgnoreWheels; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AController* Instigator; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VehicleCommonComponent.TakeDamageByBoneName
|
|
struct UVehicleCommonComponent_TakeDamageByBoneName_Params
|
|
{
|
|
float Damage; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FName BoneName; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
bool IgnoreWheels; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AController* Instigator; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VehicleCommonComponent.RefreshWheelState
|
|
struct UVehicleCommonComponent_RefreshWheelState_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VehicleCommonComponent.OnRep_WheelsCurrentHP
|
|
struct UVehicleCommonComponent_OnRep_WheelsCurrentHP_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VehicleCommonComponent.OnRep_HP
|
|
struct UVehicleCommonComponent_OnRep_HP_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VehicleCommonComponent.OnRep_Fuel
|
|
struct UVehicleCommonComponent_OnRep_Fuel_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VehicleCommonComponent.NoFuel
|
|
struct UVehicleCommonComponent_NoFuel_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VehicleCommonComponent.IsDestroyed
|
|
struct UVehicleCommonComponent_IsDestroyed_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VehicleCommonComponent.GetWheelsHPNum
|
|
struct UVehicleCommonComponent_GetWheelsHPNum_Params
|
|
{
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VehicleCommonComponent.GetWheelHPMax
|
|
struct UVehicleCommonComponent_GetWheelHPMax_Params
|
|
{
|
|
int WheelIdx; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VehicleCommonComponent.GetWheelHP
|
|
struct UVehicleCommonComponent_GetWheelHP_Params
|
|
{
|
|
int WheelIdx; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VehicleCommonComponent.GetVehicleHPMax
|
|
struct UVehicleCommonComponent_GetVehicleHPMax_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VehicleCommonComponent.GetVehicleHP
|
|
struct UVehicleCommonComponent_GetVehicleHP_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VehicleCommonComponent.GetFuelMax
|
|
struct UVehicleCommonComponent_GetFuelMax_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VehicleCommonComponent.GetFuelConsumeFactor
|
|
struct UVehicleCommonComponent_GetFuelConsumeFactor_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VehicleCommonComponent.GetFuel
|
|
struct UVehicleCommonComponent_GetFuel_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VehicleDamageComponent.HandleOnVehicleHit
|
|
struct UVehicleDamageComponent_HandleOnVehicleHit_Params
|
|
{
|
|
class AActor* SelfActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AActor* OtherActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector NormalImpulse; // (Parm, IsPlainOldData)
|
|
struct FHitResult Hit; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VehicleMotorbikeComponent.HandleOnVehicleHit
|
|
struct UVehicleMotorbikeComponent_HandleOnVehicleHit_Params
|
|
{
|
|
class UPrimitiveComponent* HitComponent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
class AActor* OtherActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UPrimitiveComponent* OtherComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
struct FVector NormalImpulse; // (Parm, IsPlainOldData)
|
|
struct FHitResult Hit; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VehicleSeatComponent.OnRep_Occupiers
|
|
struct UVehicleSeatComponent_OnRep_Occupiers_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VehicleSeatComponent.IsSeatAvailable
|
|
struct UVehicleSeatComponent_IsSeatAvailable_Params
|
|
{
|
|
ESTExtraVehicleSeatType SeatType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VehicleSeatComponent.GetDriver
|
|
struct UVehicleSeatComponent_GetDriver_Params
|
|
{
|
|
class ASTExtraPlayerCharacter* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VehicleSeatComponent.ClientSetLeaveVehicleLocation
|
|
struct UVehicleSeatComponent_ClientSetLeaveVehicleLocation_Params
|
|
{
|
|
class ASTExtraPlayerCharacter* Character; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector LeaveLocation; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VehicleSpringArmComponent.ForceUpdateDesiredArmLocation
|
|
struct UVehicleSpringArmComponent_ForceUpdateDesiredArmLocation_Params
|
|
{
|
|
bool bDoTrace; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bDoLocationLag; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bDoRotationLag; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VehicleSpringArmComponent.DelayRotationLagEnabledEnd
|
|
struct UVehicleSpringArmComponent_DelayRotationLagEnabledEnd_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VehicleSpringArmComponent.DelayRotationLagEnabled
|
|
struct UVehicleSpringArmComponent_DelayRotationLagEnabled_Params
|
|
{
|
|
bool bEnabled; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Time; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FRotator _RelativeRotator; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VehicleSyncComponent.VerifyClientTimeStamp
|
|
struct UVehicleSyncComponent_VerifyClientTimeStamp_Params
|
|
{
|
|
float TimeStamp; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VehicleSyncComponent.SendServerMoveToClient
|
|
struct UVehicleSyncComponent_SendServerMoveToClient_Params
|
|
{
|
|
int InCorrectionId; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector_NetQuantize100 ServerLocation; // (ConstParm, Parm, ReferenceParm)
|
|
struct FVector_NetQuantize100 ServerLinearVelocity; // (ConstParm, Parm, ReferenceParm)
|
|
struct FVector_NetQuantizeNormal ServerRotator; // (ConstParm, Parm, ReferenceParm)
|
|
struct FVector_NetQuantize100 ServerAngularVelocity; // (ConstParm, Parm, ReferenceParm)
|
|
bool bIsSnap; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VehicleSyncComponent.SendClientMoveToServerUnreliably
|
|
struct UVehicleSyncComponent_SendClientMoveToServerUnreliably_Params
|
|
{
|
|
int InCorrectionId; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float TimeStamp; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector_NetQuantize100 ClientLocation; // (ConstParm, Parm, ReferenceParm)
|
|
struct FVector_NetQuantize100 ClientLinearVelocity; // (ConstParm, Parm, ReferenceParm)
|
|
struct FVector_NetQuantizeNormal ClientRotator; // (ConstParm, Parm, ReferenceParm)
|
|
struct FVector_NetQuantize100 ClientAngularVelocity; // (ConstParm, Parm, ReferenceParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VehicleSyncComponent.SendClientMoveToServerReliably
|
|
struct UVehicleSyncComponent_SendClientMoveToServerReliably_Params
|
|
{
|
|
int InCorrectionId; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float TimeStamp; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector_NetQuantize100 ClientLocation; // (ConstParm, Parm, ReferenceParm)
|
|
struct FVector_NetQuantize100 ClientLinearVelocity; // (ConstParm, Parm, ReferenceParm)
|
|
struct FVector_NetQuantizeNormal ClientRotator; // (ConstParm, Parm, ReferenceParm)
|
|
struct FVector_NetQuantize100 ClientAngularVelocity; // (ConstParm, Parm, ReferenceParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VehicleSyncComponent.SendClientMoveToServerInternal
|
|
struct UVehicleSyncComponent_SendClientMoveToServerInternal_Params
|
|
{
|
|
int InCorrectionId; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float TimeStamp; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector_NetQuantize100 ClientLocation; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
struct FVector_NetQuantize100 ClientLinearVelocity; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
struct FVector_NetQuantizeNormal ClientRotator; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
struct FVector_NetQuantize100 ClientAngularVelocity; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
bool InShouldDelay; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VehicleSyncComponent.SendClientMoveToServer_WithDelay
|
|
struct UVehicleSyncComponent_SendClientMoveToServer_WithDelay_Params
|
|
{
|
|
int InCorrectionId; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float TimeStamp; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector_NetQuantize100 ClientLocation; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
struct FVector_NetQuantize100 ClientLinearVelocity; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
struct FVector_NetQuantizeNormal ClientRotator; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
struct FVector_NetQuantize100 ClientAngularVelocity; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VehicleSyncComponent.SendClientMoveToServer_DoWork
|
|
struct UVehicleSyncComponent_SendClientMoveToServer_DoWork_Params
|
|
{
|
|
int InCorrectionId; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float TimeStamp; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector_NetQuantize100 ClientLocation; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
struct FVector_NetQuantize100 ClientLinearVelocity; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
struct FVector_NetQuantizeNormal ClientRotator; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
struct FVector_NetQuantize100 ClientAngularVelocity; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VehicleSyncComponent.SendClientHitToServerUnreliably
|
|
struct UVehicleSyncComponent_SendClientHitToServerUnreliably_Params
|
|
{
|
|
int InCorrectionId; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float TimeStamp; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector_NetQuantize100 ClientLocation; // (ConstParm, Parm, ReferenceParm)
|
|
struct FVector_NetQuantize100 ClientLinearVelocity; // (ConstParm, Parm, ReferenceParm)
|
|
struct FVector_NetQuantizeNormal ClientRotator; // (ConstParm, Parm, ReferenceParm)
|
|
struct FVector_NetQuantize100 ClientAngularVelocity; // (ConstParm, Parm, ReferenceParm)
|
|
class AActor* OtherActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector_NetQuantize100 NormalImpulse; // (ConstParm, Parm, ReferenceParm)
|
|
struct FHitResult Hit; // (ConstParm, Parm, ReferenceParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VehicleSyncComponent.SendClientHitToServerReliably
|
|
struct UVehicleSyncComponent_SendClientHitToServerReliably_Params
|
|
{
|
|
int InCorrectionId; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float TimeStamp; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector_NetQuantize100 ClientLocation; // (ConstParm, Parm, ReferenceParm)
|
|
struct FVector_NetQuantize100 ClientLinearVelocity; // (ConstParm, Parm, ReferenceParm)
|
|
struct FVector_NetQuantizeNormal ClientRotator; // (ConstParm, Parm, ReferenceParm)
|
|
struct FVector_NetQuantize100 ClientAngularVelocity; // (ConstParm, Parm, ReferenceParm)
|
|
class AActor* OtherActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector_NetQuantize100 NormalImpulse; // (ConstParm, Parm, ReferenceParm)
|
|
struct FHitResult Hit; // (ConstParm, Parm, ReferenceParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VehicleSyncComponent.OnHitAtServer
|
|
struct UVehicleSyncComponent_OnHitAtServer_Params
|
|
{
|
|
class AActor* SelfActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AActor* OtherActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector NormalImpulse; // (Parm, IsPlainOldData)
|
|
struct FHitResult Hit; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VehicleSyncComponent.OnHitAtClient
|
|
struct UVehicleSyncComponent_OnHitAtClient_Params
|
|
{
|
|
class AActor* SelfActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AActor* OtherActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector NormalImpulse; // (Parm, IsPlainOldData)
|
|
struct FHitResult Hit; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VehicleSyncComponent.OnDriverRide
|
|
struct UVehicleSyncComponent_OnDriverRide_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VehicleSyncComponent.HandleOnSeatDetached
|
|
struct UVehicleSyncComponent_HandleOnSeatDetached_Params
|
|
{
|
|
class ASTExtraPlayerCharacter* Character; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
ESTExtraVehicleSeatType SeatType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int SeatIdx; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VehicleSyncComponent.HandleOnSeatChanged
|
|
struct UVehicleSyncComponent_HandleOnSeatChanged_Params
|
|
{
|
|
class ASTExtraPlayerCharacter* Character; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
ESTExtraVehicleSeatType LastSeatType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int LastSeatIdx; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
ESTExtraVehicleSeatType NewSeatType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int NewSeatIdx; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VehicleSyncComponent.HandleOnSeatAttached
|
|
struct UVehicleSyncComponent_HandleOnSeatAttached_Params
|
|
{
|
|
class ASTExtraPlayerCharacter* Character; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
ESTExtraVehicleSeatType SeatType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int SeatIdx; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VehicleSyncComponent.GetRiders
|
|
struct UVehicleSyncComponent_GetRiders_Params
|
|
{
|
|
TArray<class ASTExtraBaseCharacter*> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VehicleSyncComponent.GetLanscapeHeight
|
|
struct UVehicleSyncComponent_GetLanscapeHeight_Params
|
|
{
|
|
struct FVector ClientLocation; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VehicleSyncComponent.GetFloorPosition
|
|
struct UVehicleSyncComponent_GetFloorPosition_Params
|
|
{
|
|
struct FVector Location; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FVector OutFloorLocation; // (Parm, OutParm, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VehicleSyncComponent.DragUnderGround
|
|
struct UVehicleSyncComponent_DragUnderGround_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VehicleSyncComponent.Correct
|
|
struct UVehicleSyncComponent_Correct_Params
|
|
{
|
|
bool bIsSnap; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bPlayerChannel; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ZAdjustValue; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VehicleSyncComponent.ClientHitActor
|
|
struct UVehicleSyncComponent_ClientHitActor_Params
|
|
{
|
|
class AActor* OtherActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector_NetQuantize100 NormalImpulse; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
struct FHitResult Hit; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VehicleSyncComponent.CheckAndLoadLandscape
|
|
struct UVehicleSyncComponent_CheckAndLoadLandscape_Params
|
|
{
|
|
float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VehicleSyncComponent.ApplyRigidBodyState
|
|
struct UVehicleSyncComponent_ApplyRigidBodyState_Params
|
|
{
|
|
struct FRigidBodyState NewState; // (Parm, OutParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VehicleSyncComponent.AdjustFloorPosition
|
|
struct UVehicleSyncComponent_AdjustFloorPosition_Params
|
|
{
|
|
struct FVector ClientLocation; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
TArray<class ASTExtraBaseCharacter*> Riders; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
struct FVector OutLocation; // (Parm, OutParm, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VehicleTriggerComponent.OnTriggered
|
|
struct UVehicleTriggerComponent_OnTriggered_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VehicleUserComponent.UpdatePassengerViewPitchLimit
|
|
struct UVehicleUserComponent_UpdatePassengerViewPitchLimit_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VehicleUserComponent.TurnVehicle
|
|
struct UVehicleUserComponent_TurnVehicle_Params
|
|
{
|
|
float Rate; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VehicleUserComponent.TryUseHorn
|
|
struct UVehicleUserComponent_TryUseHorn_Params
|
|
{
|
|
bool bUse; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VehicleUserComponent.TryLeanOutOrIn
|
|
struct UVehicleUserComponent_TryLeanOutOrIn_Params
|
|
{
|
|
bool bAutoLeanOut; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VehicleUserComponent.TryExitVehicle
|
|
struct UVehicleUserComponent_TryExitVehicle_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VehicleUserComponent.TryEnterVehicle
|
|
struct UVehicleUserComponent_TryEnterVehicle_Params
|
|
{
|
|
class ASTExtraVehicleBase* InVehicle; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
ESTExtraVehicleSeatType SeatType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VehicleUserComponent.TryChangeVehicleSeat
|
|
struct UVehicleUserComponent_TryChangeVehicleSeat_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VehicleUserComponent.TestForceTurnVehicle
|
|
struct UVehicleUserComponent_TestForceTurnVehicle_Params
|
|
{
|
|
struct FRotator Rotation; // (Parm, IsPlainOldData)
|
|
bool bIsAdd; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VehicleUserComponent.SetBrake
|
|
struct UVehicleUserComponent_SetBrake_Params
|
|
{
|
|
float Rate; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VehicleUserComponent.SetBoosting
|
|
struct UVehicleUserComponent_SetBoosting_Params
|
|
{
|
|
bool bEnabled; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VehicleUserComponent.SetAirControlF
|
|
struct UVehicleUserComponent_SetAirControlF_Params
|
|
{
|
|
float Rate; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VehicleUserComponent.SetAirControlB
|
|
struct UVehicleUserComponent_SetAirControlB_Params
|
|
{
|
|
float Rate; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VehicleUserComponent.RspLeanOut
|
|
struct UVehicleUserComponent_RspLeanOut_Params
|
|
{
|
|
bool bOut; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VehicleUserComponent.RspExitVehicle
|
|
struct UVehicleUserComponent_RspExitVehicle_Params
|
|
{
|
|
bool bSuccess; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VehicleUserComponent.RspEnterVehicle
|
|
struct UVehicleUserComponent_RspEnterVehicle_Params
|
|
{
|
|
class ASTExtraVehicleBase* InVehicle; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bSuccess; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
ESTExtraVehicleSeatType SeatType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int SeatInd; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VehicleUserComponent.RspChangeVehicleSeat
|
|
struct UVehicleUserComponent_RspChangeVehicleSeat_Params
|
|
{
|
|
bool bSuccess; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
ESTExtraVehicleSeatType SeatType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int SeatInd; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VehicleUserComponent.ReqSyncViewTargetLastDriveInfo
|
|
struct UVehicleUserComponent_ReqSyncViewTargetLastDriveInfo_Params
|
|
{
|
|
class ASTExtraPlayerController* ObserverController; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class ASTExtraBaseCharacter* ViewTargetCharacter; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VehicleUserComponent.ReqMarkLastestVehicle
|
|
struct UVehicleUserComponent_ReqMarkLastestVehicle_Params
|
|
{
|
|
class ASTExtraPlayerController* STEPC; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class ASTExtraVehicleBase* InVehicle; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VehicleUserComponent.ReqLeanOut
|
|
struct UVehicleUserComponent_ReqLeanOut_Params
|
|
{
|
|
bool IsLeanOut; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VehicleUserComponent.ReqExitVehicle
|
|
struct UVehicleUserComponent_ReqExitVehicle_Params
|
|
{
|
|
struct FVector ClientVehicleVelocity; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VehicleUserComponent.ReqEraseLastDriveVehicle
|
|
struct UVehicleUserComponent_ReqEraseLastDriveVehicle_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VehicleUserComponent.ReqEnterVehicle
|
|
struct UVehicleUserComponent_ReqEnterVehicle_Params
|
|
{
|
|
class ASTExtraVehicleBase* InVehicle; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
ESTExtraVehicleSeatType SeatType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VehicleUserComponent.ReqChangeVehicleSeat
|
|
struct UVehicleUserComponent_ReqChangeVehicleSeat_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VehicleUserComponent.ProcessReconnectionData
|
|
struct UVehicleUserComponent_ProcessReconnectionData_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VehicleUserComponent.OnUpdateVehicleSpeedGUI
|
|
struct UVehicleUserComponent_OnUpdateVehicleSpeedGUI_Params
|
|
{
|
|
float RawSpeed; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VehicleUserComponent.OnServerAboutToReconnect
|
|
struct UVehicleUserComponent_OnServerAboutToReconnect_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VehicleUserComponent.OnRep_VehicleUserReconnRepData
|
|
struct UVehicleUserComponent_OnRep_VehicleUserReconnRepData_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VehicleUserComponent.OnInputAxisMoveRight
|
|
struct UVehicleUserComponent_OnInputAxisMoveRight_Params
|
|
{
|
|
float Rate; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VehicleUserComponent.OnInputAxisMoveForward
|
|
struct UVehicleUserComponent_OnInputAxisMoveForward_Params
|
|
{
|
|
float Rate; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VehicleUserComponent.OnExitVehicleCompleted
|
|
struct UVehicleUserComponent_OnExitVehicleCompleted_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VehicleUserComponent.OnEnterVehicleCompleted
|
|
struct UVehicleUserComponent_OnEnterVehicleCompleted_Params
|
|
{
|
|
ESTExtraVehicleSeatType SeatType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VehicleUserComponent.OnCurrrentClosestVehicleChanged
|
|
struct UVehicleUserComponent_OnCurrrentClosestVehicleChanged_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VehicleUserComponent.OnChangeVehicleSeatCompleted
|
|
struct UVehicleUserComponent_OnChangeVehicleSeatCompleted_Params
|
|
{
|
|
ESTExtraVehicleSeatType SeatType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VehicleUserComponent.NotifyLeaveVehicleFailed
|
|
struct UVehicleUserComponent_NotifyLeaveVehicleFailed_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VehicleUserComponent.MoveVehicleRight
|
|
struct UVehicleUserComponent_MoveVehicleRight_Params
|
|
{
|
|
float Rate; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VehicleUserComponent.MoveVehicleForward
|
|
struct UVehicleUserComponent_MoveVehicleForward_Params
|
|
{
|
|
float Rate; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VehicleUserComponent.GetVehicleUserState
|
|
struct UVehicleUserComponent_GetVehicleUserState_Params
|
|
{
|
|
ESTExtraVehicleUserState ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VehicleUserComponent.CanVehicleShoot
|
|
struct UVehicleUserComponent_CanVehicleShoot_Params
|
|
{
|
|
class ASTExtraPlayerCharacter* PlayerCharacter; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VehicleUserComponent.CanUseVehicleHorn
|
|
struct UVehicleUserComponent_CanUseVehicleHorn_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VehicleUserComponent.AddVehicleFuel
|
|
struct UVehicleUserComponent_AddVehicleFuel_Params
|
|
{
|
|
float Amount; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VNInfectableArea.OnBeginOverlap
|
|
struct AVNInfectableArea_OnBeginOverlap_Params
|
|
{
|
|
class UPrimitiveComponent* activatedComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
class AActor* OtherActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UPrimitiveComponent* OtherComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
int OtherBodyIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bFromSweep; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FHitResult SweepResult; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VNInstigatorInterface.GetVNInstigator
|
|
struct UVNInstigatorInterface_GetVNInstigator_Params
|
|
{
|
|
class AController* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VNPainCausingVolComponent.OnDamagePulse
|
|
struct UVNPainCausingVolComponent_OnDamagePulse_Params
|
|
{
|
|
float Damage; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VNPainCausingVolComponent.OnBeginOverlap
|
|
struct UVNPainCausingVolComponent_OnBeginOverlap_Params
|
|
{
|
|
class UPrimitiveComponent* activatedComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
class AActor* OtherActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UPrimitiveComponent* OtherComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
int OtherBodyIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bFromSweep; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FHitResult SweepResult; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VNPainCausingVolComponent.GetVNInstigator
|
|
struct UVNPainCausingVolComponent_GetVNInstigator_Params
|
|
{
|
|
class AController* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VNTargetedProjectileActor.TerminateManually
|
|
struct AVNTargetedProjectileActor_TerminateManually_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VNTargetedProjectileActor.InitActor
|
|
struct AVNTargetedProjectileActor_InitActor_Params
|
|
{
|
|
struct FVector TgtActorLoc; // (Parm, IsPlainOldData)
|
|
class AActor* _OwnwePawn; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector InitLocation; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VNTargetedProjectileActor.CalcSplineVelocity
|
|
struct AVNTargetedProjectileActor_CalcSplineVelocity_Params
|
|
{
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VNToxicGrenade.SetOwnerPawn
|
|
struct AVNToxicGrenade_SetOwnerPawn_Params
|
|
{
|
|
class AActor* _ownerPawn; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VNToxicGrenade.ServerStopAndDestroy
|
|
struct AVNToxicGrenade_ServerStopAndDestroy_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VNToxicGrenade.OnHitCallback
|
|
struct AVNToxicGrenade_OnHitCallback_Params
|
|
{
|
|
class UPrimitiveComponent* HitComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
class AActor* OtherActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UPrimitiveComponent* OtherComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
struct FVector NormalImpulse; // (Parm, IsPlainOldData)
|
|
struct FHitResult Hit; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VNToxicGrenade.OnBeginOverlap
|
|
struct AVNToxicGrenade_OnBeginOverlap_Params
|
|
{
|
|
class UPrimitiveComponent* activatedComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
class AActor* OtherActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UPrimitiveComponent* OtherComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
int OtherBodyIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bFromSweep; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FHitResult SweepResult; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VNToxicGrenade.OnActorOverlapped
|
|
struct AVNToxicGrenade_OnActorOverlapped_Params
|
|
{
|
|
class AActor* OverlappedActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AActor* Other; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VNToxicGrenade.Kill
|
|
struct AVNToxicGrenade_Kill_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VoiceCheckObject.VoiceTick
|
|
struct UVoiceCheckObject_VoiceTick_Params
|
|
{
|
|
float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VoiceCheckObject.AddWeaponShotVoice
|
|
struct UVoiceCheckObject_AddWeaponShotVoice_Params
|
|
{
|
|
class ASTExtraShootWeapon* Weapon; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector posVector; // (Parm, IsPlainOldData)
|
|
float showTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool isslience; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VoiceCheckObject.AddVehicleVoice
|
|
struct UVoiceCheckObject_AddVehicleVoice_Params
|
|
{
|
|
class ASTExtraVehicleBase* Vehicle; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector posVector; // (Parm, IsPlainOldData)
|
|
float showTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VoiceCheckObject.AddGlassVoice
|
|
struct UVoiceCheckObject_AddGlassVoice_Params
|
|
{
|
|
struct FVector posVector; // (Parm, IsPlainOldData)
|
|
float showTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.VoiceCheckObject.AddCharacterMoveVoice
|
|
struct UVoiceCheckObject_AddCharacterMoveVoice_Params
|
|
{
|
|
class ASTExtraBaseCharacter* Character; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector posVector; // (Parm, IsPlainOldData)
|
|
float showTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WarGameMode.SetRespawnTime
|
|
struct AWarGameMode_SetRespawnTime_Params
|
|
{
|
|
float InRespawnTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WarGameMode_GrandTheft.UpdateCharacterAttrModifier
|
|
struct AWarGameMode_GrandTheft_UpdateCharacterAttrModifier_Params
|
|
{
|
|
class ASTExtraPlayerController* PC; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WarGameMode_GrandTheft.HandlePlayerPickupItem
|
|
struct AWarGameMode_GrandTheft_HandlePlayerPickupItem_Params
|
|
{
|
|
int ItemID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int Count; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class ASTExtraPlayerController* PC; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WarGameMode_GrandTheft.GetLastDamageCauser
|
|
struct AWarGameMode_GrandTheft_GetLastDamageCauser_Params
|
|
{
|
|
uint32_t LastDamageCauserPlayerKey; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class ASTExtraPlayerController* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WarGameMode_GrandTheft.GetItemScore
|
|
struct AWarGameMode_GrandTheft_GetItemScore_Params
|
|
{
|
|
int ItemSpecificID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WarGameMode_TRW.SpawnResourcePoints
|
|
struct AWarGameMode_TRW_SpawnResourcePoints_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WarGameMode_TRW.HandleOccupyingSuccessed
|
|
struct AWarGameMode_TRW_HandleOccupyingSuccessed_Params
|
|
{
|
|
TArray<class ASTExtraBaseCharacter*> OccupyingPlayers; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WarGameMode_TRW.HandleAddBaseOccupyScoreEvent
|
|
struct AWarGameMode_TRW_HandleAddBaseOccupyScoreEvent_Params
|
|
{
|
|
int ScoreValue; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int CampID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WarGameState.UpdateRespawnCountDownUI
|
|
struct AWarGameState_UpdateRespawnCountDownUI_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WarGameState.SetLastRespawnTimeUpdateTimeSecond
|
|
struct AWarGameState_SetLastRespawnTimeUpdateTimeSecond_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WarGameState.OnRep_WinScore
|
|
struct AWarGameState_OnRep_WinScore_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WarGameState.OnRep_TeamCount
|
|
struct AWarGameState_OnRep_TeamCount_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WarGameState.OnRep_RespawnLeftTime
|
|
struct AWarGameState_OnRep_RespawnLeftTime_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WarGameState.OnRep_MatchLeftTime
|
|
struct AWarGameState_OnRep_MatchLeftTime_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WarGameState.OnRep_LastRespawnTimeUpdateTimeSecond
|
|
struct AWarGameState_OnRep_LastRespawnTimeUpdateTimeSecond_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WarGameState.GetWinScore
|
|
struct AWarGameState_GetWinScore_Params
|
|
{
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WarGameState.GetTeamCount
|
|
struct AWarGameState_GetTeamCount_Params
|
|
{
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WarGameState.GetRespawnLeftTime
|
|
struct AWarGameState_GetRespawnLeftTime_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WarGameState.GetMatchLeftTime
|
|
struct AWarGameState_GetMatchLeftTime_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WarGameState_GrandTheft.UpdateTeamScore
|
|
struct AWarGameState_GrandTheft_UpdateTeamScore_Params
|
|
{
|
|
class ASTExtraPlayerState* InstigatorPlayerState; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int ChangedScore; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
EWarScoreChangeReason Reason; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WarGameState_GrandTheft.UpdateGlobalRepParam
|
|
struct AWarGameState_GrandTheft_UpdateGlobalRepParam_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WarGameState_GrandTheft.NotifyTeamScoreChanged
|
|
struct AWarGameState_GrandTheft_NotifyTeamScoreChanged_Params
|
|
{
|
|
class ASTExtraPlayerState* InstigatorPlayerState; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
EWarScoreChangeReason Reason; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WarGameState_GrandTheft.LoseScore
|
|
struct AWarGameState_GrandTheft_LoseScore_Params
|
|
{
|
|
class ASTExtraPlayerState* TargetPlayerState; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WarGameState_GrandTheft.FindScoreLeader
|
|
struct AWarGameState_GrandTheft_FindScoreLeader_Params
|
|
{
|
|
class AWarPlayerState* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WarGameState_TRW.OnRep_ResActorArray
|
|
struct AWarGameState_TRW_OnRep_ResActorArray_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WarGameState_TRW.OnRep_MatchLeftTime
|
|
struct AWarGameState_TRW_OnRep_MatchLeftTime_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WarGameState_TRW.OnRep_CampScoreList
|
|
struct AWarGameState_TRW_OnRep_CampScoreList_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WarPlayerState.OnRep_PlayerStateScore
|
|
struct AWarPlayerState_OnRep_PlayerStateScore_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WarPlayerState_GrandTheft.OnRep_ThiefLocation
|
|
struct AWarPlayerState_GrandTheft_OnRep_ThiefLocation_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WarPlayerState_GrandTheft.OnRep_ScoreLeaderLocation
|
|
struct AWarPlayerState_GrandTheft_OnRep_ScoreLeaderLocation_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WarPlayerState_GrandTheft.LoseScore
|
|
struct AWarPlayerState_GrandTheft_LoseScore_Params
|
|
{
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WarPlayerState_GrandTheft.AddScore
|
|
struct AWarPlayerState_GrandTheft_AddScore_Params
|
|
{
|
|
int NewScore; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WarResWidget.SetTRWResActor
|
|
struct UWarResWidget_SetTRWResActor_Params
|
|
{
|
|
class AExtraTeamRWResActor* RA; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WarResWidget.BindResActorEvent
|
|
struct UWarResWidget_BindResActorEvent_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponAntiCheatComp.OnWeaponStopFire
|
|
struct UWeaponAntiCheatComp_OnWeaponStopFire_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponAntiCheatComp.OnWeaponStartFire
|
|
struct UWeaponAntiCheatComp_OnWeaponStartFire_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponAntiCheatComp.OnWeaponShootHit
|
|
struct UWeaponAntiCheatComp_OnWeaponShootHit_Params
|
|
{
|
|
struct FShootWeaponDamageEvent DamageDetail; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
struct FBulletHitInfoUploadData HitData; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
struct FLocalShootHitData LocalHitData; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponAntiCheatComp.OnWeaponReloaded
|
|
struct UWeaponAntiCheatComp_OnWeaponReloaded_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponAutoAimingComponent.TryDoAiming
|
|
struct UWeaponAutoAimingComponent_TryDoAiming_Params
|
|
{
|
|
float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponAutoAimingComponent.SetCD
|
|
struct UWeaponAutoAimingComponent_SetCD_Params
|
|
{
|
|
float CDTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponAutoAimingComponent.SelectAimTarget
|
|
struct UWeaponAutoAimingComponent_SelectAimTarget_Params
|
|
{
|
|
float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponAutoAimingComponent.OnUnEquipWeapon
|
|
struct UWeaponAutoAimingComponent_OnUnEquipWeapon_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponAutoAimingComponent.OnShoot
|
|
struct UWeaponAutoAimingComponent_OnShoot_Params
|
|
{
|
|
class ASTExtraWeapon* Weapon; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponAutoAimingComponent.OnEquipWeapon
|
|
struct UWeaponAutoAimingComponent_OnEquipWeapon_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponAutoAimingComponent.IsTeammate
|
|
struct UWeaponAutoAimingComponent_IsTeammate_Params
|
|
{
|
|
class ASTExtraPlayerState* PlayerState; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class ASTExtraPlayerCharacter* Character; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponAutoAimingComponent.isOpenFire
|
|
struct UWeaponAutoAimingComponent_isOpenFire_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponAutoAimingComponent.IsCool
|
|
struct UWeaponAutoAimingComponent_IsCool_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponAutoAimingComponent.Init
|
|
struct UWeaponAutoAimingComponent_Init_Params
|
|
{
|
|
class AController* Controller; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponAutoAimingComponent.FindInRangeEnemies
|
|
struct UWeaponAutoAimingComponent_FindInRangeEnemies_Params
|
|
{
|
|
TArray<struct FAutoAimEnemyInfo> InRangeEnemyList; // (Parm, OutParm, ZeroConstructor)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponAutoAimingComponent.FindBarrierFreeEnemy
|
|
struct UWeaponAutoAimingComponent_FindBarrierFreeEnemy_Params
|
|
{
|
|
TArray<struct FAutoAimEnemyInfo> InRangeEnemyList; // (Parm, OutParm, ZeroConstructor)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponAutoAimingComponent.ClearCD
|
|
struct UWeaponAutoAimingComponent_ClearCD_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponAutoAimingComponent.CheckSmoke
|
|
struct UWeaponAutoAimingComponent_CheckSmoke_Params
|
|
{
|
|
struct FVector startPoint; // (Parm, IsPlainOldData)
|
|
class ASTExtraPlayerCharacter* Pawn; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponAutoAimingComponent.CheckBuffStun
|
|
struct UWeaponAutoAimingComponent_CheckBuffStun_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponAutoAimingComponent.CanEnemeyRaycastReach
|
|
struct UWeaponAutoAimingComponent_CanEnemeyRaycastReach_Params
|
|
{
|
|
struct FVector startPoint; // (Parm, IsPlainOldData)
|
|
class ASTExtraPlayerCharacter* Pawn; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponAvatarComponent.ResetAttachmentParent
|
|
struct UWeaponAvatarComponent_ResetAttachmentParent_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponAvatarComponent.RemoveParticleEffect
|
|
struct UWeaponAvatarComponent_RemoveParticleEffect_Params
|
|
{
|
|
int slotID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponAvatarComponent.ReloadItemHandle
|
|
struct UWeaponAvatarComponent_ReloadItemHandle_Params
|
|
{
|
|
class UBattleItemHandleBase* Handle; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UBattleItemHandleBase* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponAvatarComponent.PutOnMasterComponentByItemHandle
|
|
struct UWeaponAvatarComponent_PutOnMasterComponentByItemHandle_Params
|
|
{
|
|
class UBackpackWeaponHandle* weaponHandle; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class USkeletalMesh* skMesh; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UStaticMesh* stMesh; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponAvatarComponent.PutOnEquipmentByResID
|
|
struct UWeaponAvatarComponent_PutOnEquipmentByResID_Params
|
|
{
|
|
int resID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponAvatarComponent.PutOnEquipmentByItemHandle
|
|
struct UWeaponAvatarComponent_PutOnEquipmentByItemHandle_Params
|
|
{
|
|
class UBattleItemHandleBase* ItemHandle; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class USkeletalMesh* skMesh; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UStaticMesh* stMesh; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponAvatarComponent.PutOffEquimentByResID
|
|
struct UWeaponAvatarComponent_PutOffEquimentByResID_Params
|
|
{
|
|
int resID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.WeaponAvatarComponent.OnScopeUnequipDelegate__DelegateSignature
|
|
struct UWeaponAvatarComponent_OnScopeUnequipDelegate__DelegateSignature_Params
|
|
{
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.WeaponAvatarComponent.OnScopeEquipDelegate__DelegateSignature
|
|
struct UWeaponAvatarComponent_OnScopeEquipDelegate__DelegateSignature_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponAvatarComponent.OnMeshLoaded
|
|
struct UWeaponAvatarComponent_OnMeshLoaded_Params
|
|
{
|
|
struct FSoftObjectPath AssetList; // (Parm)
|
|
class UBattleItemHandleBase* itemHandles; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool isReplaced; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponAvatarComponent.OnItemHandleLoaded
|
|
struct UWeaponAvatarComponent_OnItemHandleLoaded_Params
|
|
{
|
|
struct FItemDefineID DefineID; // (Parm)
|
|
class UBattleItemHandleBase* ItemHandle; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponAvatarComponent.OnDefaultItemLoaded
|
|
struct UWeaponAvatarComponent_OnDefaultItemLoaded_Params
|
|
{
|
|
struct FItemDefineID DefineID; // (Parm)
|
|
class UBattleItemHandleBase* ItemHandle; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponAvatarComponent.OnAttachItemLoaded
|
|
struct UWeaponAvatarComponent_OnAttachItemLoaded_Params
|
|
{
|
|
struct FItemDefineID DefineID; // (Parm)
|
|
class UBattleItemHandleBase* ItemHandle; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponAvatarComponent.NetSyncData
|
|
struct UWeaponAvatarComponent_NetSyncData_Params
|
|
{
|
|
int Slot; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
ESyncOperation Type; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UBattleItemHandleBase* Handle; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponAvatarComponent.LoadMeshsAsync
|
|
struct UWeaponAvatarComponent_LoadMeshsAsync_Params
|
|
{
|
|
class UBattleItemHandleBase* handleList; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool needDirectLoad; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponAvatarComponent.LoadDefaultAttachmentsAsync
|
|
struct UWeaponAvatarComponent_LoadDefaultAttachmentsAsync_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponAvatarComponent.IsTeammate
|
|
struct UWeaponAvatarComponent_IsTeammate_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponAvatarComponent.IsAutonomousAvatar
|
|
struct UWeaponAvatarComponent_IsAutonomousAvatar_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponAvatarComponent.InitMasterComponent
|
|
struct UWeaponAvatarComponent_InitMasterComponent_Params
|
|
{
|
|
int AGender; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponAvatarComponent.InitialAvatarParam
|
|
struct UWeaponAvatarComponent_InitialAvatarParam_Params
|
|
{
|
|
int AGender; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponAvatarComponent.InitDefaultMesh
|
|
struct UWeaponAvatarComponent_InitDefaultMesh_Params
|
|
{
|
|
class UBattleItemHandleBase* Handle; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponAvatarComponent.InitDefaultAvatar
|
|
struct UWeaponAvatarComponent_InitDefaultAvatar_Params
|
|
{
|
|
class UBattleItemHandleBase* Handle; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponAvatarComponent.InitDefaultAttachment
|
|
struct UWeaponAvatarComponent_InitDefaultAttachment_Params
|
|
{
|
|
class UBackpackWeaponHandle* weaponHandle; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponAvatarComponent.GetWeaponController
|
|
struct UWeaponAvatarComponent_GetWeaponController_Params
|
|
{
|
|
class AController* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponAvatarComponent.GetStaticMesh
|
|
struct UWeaponAvatarComponent_GetStaticMesh_Params
|
|
{
|
|
struct FWeaponMeshCfg meshPack; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
class UStaticMesh* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponAvatarComponent.GetSocketName
|
|
struct UWeaponAvatarComponent_GetSocketName_Params
|
|
{
|
|
int slotID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int subSlotID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FName ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponAvatarComponent.GetSkeletalMesh
|
|
struct UWeaponAvatarComponent_GetSkeletalMesh_Params
|
|
{
|
|
struct FWeaponMeshCfg meshPack; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
class USkeletalMesh* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponAvatarComponent.GetParticleSystem
|
|
struct UWeaponAvatarComponent_GetParticleSystem_Params
|
|
{
|
|
class UBackpackWeaponAttachHandle* WeaponAttachHandle; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int ParticleIdx; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UParticleSystem* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponAvatarComponent.GetMeshResRef
|
|
struct UWeaponAvatarComponent_GetMeshResRef_Params
|
|
{
|
|
class UBattleItemHandleBase* Handle; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FSoftObjectPath AssetRef; // (Parm, OutParm)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponAvatarComponent.GetMeshPack
|
|
struct UWeaponAvatarComponent_GetMeshPack_Params
|
|
{
|
|
class UBattleItemHandleBase* Handle; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FWeaponMeshCfg meshCfg; // (Parm, OutParm)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponAvatarComponent.GetMeshComponentBySlotID
|
|
struct UWeaponAvatarComponent_GetMeshComponentBySlotID_Params
|
|
{
|
|
int slotID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UMeshComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponAvatarComponent.GetMaterial
|
|
struct UWeaponAvatarComponent_GetMaterial_Params
|
|
{
|
|
struct FWeaponMeshCfg meshPack; // (Parm, OutParm)
|
|
class UMaterialInstance* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponAvatarComponent.GetEquippedHandle
|
|
struct UWeaponAvatarComponent_GetEquippedHandle_Params
|
|
{
|
|
int slotID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UBackpackWeaponAttachHandle* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponAvatarComponent.GetAttachmentSocketTransform
|
|
struct UWeaponAvatarComponent_GetAttachmentSocketTransform_Params
|
|
{
|
|
int slotID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UMeshComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponAvatarComponent.GetAttachmentAnim
|
|
struct UWeaponAvatarComponent_GetAttachmentAnim_Params
|
|
{
|
|
EWeaponAttachmentSocketType slotID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int AnimIdx; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UAnimationAsset* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponAvatarComponent.ClearMeshBySlot
|
|
struct UWeaponAvatarComponent_ClearMeshBySlot_Params
|
|
{
|
|
int Slot; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool putDefault; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponAvatarComponent.ClearMeshByItemHandle
|
|
struct UWeaponAvatarComponent_ClearMeshByItemHandle_Params
|
|
{
|
|
class UBattleItemHandleBase* ItemHandle; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponAvatarComponent.CheckSlotIsEquipped
|
|
struct UWeaponAvatarComponent_CheckSlotIsEquipped_Params
|
|
{
|
|
int slotID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponAvatarComponent.CheckIsAlreadyEquipped
|
|
struct UWeaponAvatarComponent_CheckIsAlreadyEquipped_Params
|
|
{
|
|
struct FItemDefineID DefineID; // (Parm)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponAvatarComponent.ApplyStaticMeshByID
|
|
struct UWeaponAvatarComponent_ApplyStaticMeshByID_Params
|
|
{
|
|
int Slot; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UStaticMesh* pSM; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UMaterialInstance* Mat; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UBattleItemHandleBase* Handle; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponAvatarComponent.ApplySkeletalMeshByID
|
|
struct UWeaponAvatarComponent_ApplySkeletalMeshByID_Params
|
|
{
|
|
int Slot; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class USkeletalMesh* Mesh; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UMaterialInstance* Mat; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UBattleItemHandleBase* Handle; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponAvatarComponent.ApplyParticleEffect
|
|
struct UWeaponAvatarComponent_ApplyParticleEffect_Params
|
|
{
|
|
int Slot; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UBackpackWeaponAttachHandle* Handle; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponAvatarComponent.ApplyMaterial
|
|
struct UWeaponAvatarComponent_ApplyMaterial_Params
|
|
{
|
|
class UBattleItemHandleBase* ItemHandle; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UMeshComponent* meshComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponAvatarComponent.ApplyAttachment
|
|
struct UWeaponAvatarComponent_ApplyAttachment_Params
|
|
{
|
|
class UBackpackWeaponAttachHandle* attachHandle; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponAvatarComponent.ApplyAnimation
|
|
struct UWeaponAvatarComponent_ApplyAnimation_Params
|
|
{
|
|
int Slot; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UBackpackWeaponHandle* Handle; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// DelegateFunction ShadowTrackerExtra.WeaponOwnerProxy.OnWeaponStopFireDelegate__DelegateSignature
|
|
struct UWeaponOwnerProxy_OnWeaponStopFireDelegate__DelegateSignature_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponOwnerProxy.HandlePlayerSwitchCameraMode
|
|
struct UWeaponOwnerProxy_HandlePlayerSwitchCameraMode_Params
|
|
{
|
|
TEnumAsByte<EPlayerCameraMode> Mode; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponOwnerProxy.HandlePlayerChangePose
|
|
struct UWeaponOwnerProxy_HandlePlayerChangePose_Params
|
|
{
|
|
TEnumAsByte<ESTEPoseState> LastPose; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<ESTEPoseState> NewPose; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponOwnerProxy.GetOwnerSTExtraPlayerController
|
|
struct UWeaponOwnerProxy_GetOwnerSTExtraPlayerController_Params
|
|
{
|
|
class ASTExtraPlayerController* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponOwnerProxy.GetOwnerSTExtraPlayerCharacter
|
|
struct UWeaponOwnerProxy_GetOwnerSTExtraPlayerCharacter_Params
|
|
{
|
|
class ASTExtraBaseCharacter* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponOwnerProxy.GetOwnerPlayerController
|
|
struct UWeaponOwnerProxy_GetOwnerPlayerController_Params
|
|
{
|
|
class APlayerController* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponOwnerProxy.GetOwnerPawn
|
|
struct UWeaponOwnerProxy_GetOwnerPawn_Params
|
|
{
|
|
class APawn* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponOwnerProxy.GetOwnerController
|
|
struct UWeaponOwnerProxy_GetOwnerController_Params
|
|
{
|
|
class AController* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponOwnerProxy.GetOwnerActor
|
|
struct UWeaponOwnerProxy_GetOwnerActor_Params
|
|
{
|
|
class AActor* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponOwnerProxyFactory.GetWeaponOwnerProxy
|
|
struct UWeaponOwnerProxyFactory_GetWeaponOwnerProxy_Params
|
|
{
|
|
class UWeaponOwnerProxy* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WeaponSpecificHandler.GetBackpackItemHandle
|
|
struct UWeaponSpecificHandler_GetBackpackItemHandle_Params
|
|
{
|
|
class UItemHandleBase* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WonderfulRecordingCut.StopRecord
|
|
struct UWonderfulRecordingCut_StopRecord_Params
|
|
{
|
|
bool bRankFirst; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WonderfulRecordingCut.StartRecord
|
|
struct UWonderfulRecordingCut_StartRecord_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WonderfulRecordingCut.SortShootDamageData
|
|
struct UWonderfulRecordingCut_SortShootDamageData_Params
|
|
{
|
|
TArray<struct FWonderfulCutShootDamageSortData> LargeCircleDataList; // (Parm, OutParm, ZeroConstructor)
|
|
TArray<struct FWonderfulCutShootDamageSortData> SmallCircleDataList; // (Parm, OutParm, ZeroConstructor)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WonderfulRecordingCut.RemoveOutputDataInContinuousKillRange
|
|
struct UWonderfulRecordingCut_RemoveOutputDataInContinuousKillRange_Params
|
|
{
|
|
TArray<struct FWonderfulCutShootDamageSortData> SortDataList; // (Parm, OutParm, ZeroConstructor)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WonderfulRecordingCut.CaptureRecordCut
|
|
struct UWonderfulRecordingCut_CaptureRecordCut_Params
|
|
{
|
|
TEnumAsByte<EWonderfulCutCaptureType> CaptureType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int DamagePlayerID; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bAI; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<EWonderfulCutShootDamageType> ShootDamageType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ShootDistance; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString causerName; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WonderfulRecordingCut.BuildOutputData
|
|
struct UWonderfulRecordingCut_BuildOutputData_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WonderfulRecordingCut.BuildContinuousKillOutputData
|
|
struct UWonderfulRecordingCut_BuildContinuousKillOutputData_Params
|
|
{
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WrapperOverlapManagerComponent.HandleOnBeginOverlap
|
|
struct UWrapperOverlapManagerComponent_HandleOnBeginOverlap_Params
|
|
{
|
|
class UPrimitiveComponent* OverlappedComponent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
class AActor* OtherActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UPrimitiveComponent* OtherComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
int OtherBodyIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bFromSweep; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FHitResult SweepResult; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function ShadowTrackerExtra.WrapperOverlapManagerComponent.HandleEndOverlap
|
|
struct UWrapperOverlapManagerComponent_HandleEndOverlap_Params
|
|
{
|
|
class UPrimitiveComponent* OverlappedComponent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
class AActor* OtherActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UPrimitiveComponent* OtherComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
int OtherBodyIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
}
|
|
|