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pubg/SDK/PUBGM_Skill_structs.hpp
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2026-05-02 14:30:03 +08:00

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#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:40 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Enums
//---------------------------------------------------------------------------
// Enum Skill.UTSkillStopReason
enum class EUTSkillStopReason : uint8_t
{
UTSkillStopReason__SkillStopReason_UnKown = 0,
UTSkillStopReason__SkillStopReason_Finished = 1,
UTSkillStopReason__SkillStopReason_Failed = 2,
UTSkillStopReason__SkillStopReason_Interrupted = 3,
UTSkillStopReason__SkillStopReason_PlayerDieInterrupted = 4,
UTSkillStopReason__SkillStopReason_MAX = 5
};
// Enum Skill.ESkillAddForceDirection
enum class ESkillAddForceDirection : uint8_t
{
ESkillAddForceDirection__ESkillDir_SelfToTarget = 0,
ESkillAddForceDirection__ESkillDir_TargetToSelf = 1,
ESkillAddForceDirection__ESkillDir_SelfDir = 2,
ESkillAddForceDirection__ESkillDir_TargetDir = 3,
ESkillAddForceDirection__ESkillDir_TargetZ = 4,
ESkillAddForceDirection__ESkillDir_SelfZ = 5,
ESkillAddForceDirection__ESkillDir_MAX = 6
};
// Enum Skill.UTPickerTargetType
enum class EUTPickerTargetType : uint8_t
{
UTPickerTargetType__PTT_FRIEND = 0,
UTPickerTargetType__PTT_ENEMY = 1,
UTPickerTargetType__PTT_ALL = 2,
UTPickerTargetType__PTT_Self = 3,
UTPickerTargetType__PTT_MAX = 4
};
// Enum Skill.UTSkillEventType
enum class EUTSkillEventType : uint8_t
{
SET_KEY_DOWN = 0,
SET_KEY_UP = 1,
SET_COLLIDE_TARGET = 2,
SET_MISS_TARGET = 3,
SET_HIT_TARGET = 4,
SET_KILL_TARGET = 5,
SET_COLLIDE_ACTOR = 6,
SET_FINDPATH_FINISH = 7,
SET_PHASE_START = 8,
SET_PHASE_FINISH = 9,
SET_SKILL_FINISH = 10,
SET_SKILL_CANCEL = 11,
SET_NO_TARGET = 12,
SET_PHASE_INTERRUPT = 13,
SET_PHASE_FINISH_EARLY = 14,
SET_MAX = 15
};
// Enum Skill.ESkillEndConditionType
enum class ESkillEndConditionType : uint8_t
{
ESECT_MyHP = 0,
ESECT_MyHPAndSD = 1,
ESECT_FrinedHP = 2,
ESECT_ExistsEnemy = 3,
ESECT_ExistsEnemy2 = 4,
ESECT_ExistsEnemyAndFriends = 5,
ESECT_AnyTime = 6,
ESECT_None = 7,
ESECT_MAX = 8
};
// Enum Skill.ESkillConditionType
enum class ESkillConditionType : uint8_t
{
ESCT_MyHP = 0,
ESCT_MyHPAndSD = 1,
ESCT_MyHPAndSDNoEmeny = 2,
ESCT_FrinedHP = 3,
ESCT_ExistsEnemy = 4,
ESCT_ExistsEnemy2 = 5,
ESCT_ExistsEnemyAndFriends = 6,
ESCT_AnyTime = 7,
ESCT_None = 8,
ESCT_MAX = 9
};
// Enum Skill.UTSkillPhaseType
enum class EUTSkillPhaseType : uint8_t
{
UTSkillPhaseType__SPT_SEQUENCE = 0,
UTSkillPhaseType__SPT_WAIT = 1,
UTSkillPhaseType__SPT_CHARGE = 2,
UTSkillPhaseType__SPT_Repeat = 3,
UTSkillPhaseType__SPT_FINAL_SKILL_PHASE = 4,
UTSkillPhaseType__SPT_Keep = 5,
UTSkillPhaseType__SPT_MAX = 6
};
// Enum Skill.UTSkillPickerType
enum class EUTSkillPickerType : uint8_t
{
UTSkillPickerType__SPT_SELF = 0,
UTSkillPickerType__SPT_TARGET = 1,
UTSkillPickerType__SPT_VIEWPOINT = 2,
UTSkillPickerType__SPT_VIEWPOINT_STATIC = 3,
UTSkillPickerType__SPT_RECT = 4,
UTSkillPickerType__SPT_CIRCLE = 5,
UTSkillPickerType__SPT_FAN = 6,
UTSkillPickerType__SPT_CROSSHAIR = 7,
UTSkillPickerType__SPT_CUSTOM = 8,
UTSkillPickerType__SPT_DESTINATION = 9,
UTSkillPickerType__SPT_VIEWPOINT_NORMAL = 10,
UTSkillPickerType__SPT_DEFAULT = 11,
UTSkillPickerType__SPT_MAX = 12
};
//---------------------------------------------------------------------------
//Script Structs
//---------------------------------------------------------------------------
// ScriptStruct Skill.UTSkillActionCreateData
// 0x0004
struct FUTSkillActionCreateData
{
float DelayTime; // 0x0000(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
};
// ScriptStruct Skill.UTSkillCreateData
// 0x002C
struct FUTSkillCreateData
{
int SkillGroupIndex; // 0x0000(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float Interval; // 0x0004(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float IntervalSincePrevFinish; // 0x0008(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FString CoolDownMessage; // 0x000C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
float Range; // 0x0018(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
TArray<class UUTSkillPhase*> Phases; // 0x001C(0x000C) (Edit, BlueprintVisible, ExportObject, ZeroConstructor)
bool bIgnoreDamage; // 0x0028(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x3]; // 0x0029(0x0003) MISSED OFFSET
};
// ScriptStruct Skill.SkillConditionWarpper
// 0x0004
struct FSkillConditionWarpper
{
class UUTSkillCondition* SkillCondition; // 0x0000(0x0004) (Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData)
};
// ScriptStruct Skill.UTSkillSynData
// 0x000C
struct FUTSkillSynData
{
int CurSkillIndex; // 0x0000(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int CurSkillPhase; // 0x0004(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool ReplicateImpulseFlag; // 0x0008(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x3]; // 0x0009(0x0003) MISSED OFFSET
};
// ScriptStruct Skill.UTSkillHitInfo
// 0x0028
struct FUTSkillHitInfo
{
TArray<class APawn*> ToPawn; // 0x0000(0x000C) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst)
class APawn* FromPawn; // 0x000C(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData)
int SkillID; // 0x0010(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData)
int SkillPhaseID; // 0x0014(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData)
bool Flag; // 0x0018(0x0001) (ZeroConstructor, IsPlainOldData)
bool IsHeadshot; // 0x0019(0x0001) (ZeroConstructor, IsPlainOldData)
TEnumAsByte<EPhysicalSurface> HitSurfaceType; // 0x001A(0x0001) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x1]; // 0x001B(0x0001) MISSED OFFSET
struct FVector HitEnvLocation; // 0x001C(0x000C) (IsPlainOldData)
};
// ScriptStruct Skill.UTSkillHitEnvInfo
// 0x0028
struct FUTSkillHitEnvInfo
{
TArray<class APawn*> ToPawn; // 0x0000(0x000C) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst)
class APawn* FromPawn; // 0x000C(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData)
int SkillID; // 0x0010(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData)
int SkillPhaseID; // 0x0014(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData)
TEnumAsByte<EPhysicalSurface> HitSurfaceType; // 0x0018(0x0001) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x3]; // 0x0019(0x0003) MISSED OFFSET
struct FVector HitEnvLocation; // 0x001C(0x000C) (IsPlainOldData)
};
// ScriptStruct Skill.UTSkillPhaseCreateData
// 0x0054
struct FUTSkillPhaseCreateData
{
float PhaseDuration; // 0x0000(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float AltPhaseDuration; // 0x0004(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float CacheMouseInputTime; // 0x0008(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool bMustHasTarget; // 0x000C(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool bCoolDown; // 0x000D(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x2]; // 0x000E(0x0002) MISSED OFFSET
TArray<class UUTSkillCondition*> PhaseConditions; // 0x0010(0x000C) (Edit, BlueprintVisible, ExportObject, ZeroConstructor)
class UUTSkillPicker* Picker; // 0x001C(0x0004) (Edit, BlueprintVisible, ExportObject, ZeroConstructor, DisableEditOnInstance, InstancedReference, IsPlainOldData)
TArray<class UUTSkillEffect*> Actions; // 0x0020(0x000C) (Edit, BlueprintVisible, ExportObject, ZeroConstructor, DisableEditOnInstance)
TArray<class UUTSkillEffect*> HurtAppearances; // 0x002C(0x000C) (Edit, BlueprintVisible, ExportObject, ZeroConstructor, DisableEditOnInstance)
EUTSkillPhaseType PhaseType; // 0x0038(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x3]; // 0x0039(0x0003) MISSED OFFSET
struct FString EnterPhaseTipString; // 0x003C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
TArray<class UUTSkillEventEffectMapForEditor*> EditorEventEffectMap; // 0x0048(0x000C) (ExportObject, ZeroConstructor)
};
// ScriptStruct Skill.UTSkillPickerCreateData
// 0x000C
struct FUTSkillPickerCreateData
{
EUTSkillPickerType PickerType; // 0x0000(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
EUTPickerTargetType PickerTargetType; // 0x0001(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x2]; // 0x0002(0x0002) MISSED OFFSET
int PickerMaxCount; // 0x0004(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool bIncludeOwner; // 0x0008(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool bOnlyHero; // 0x0009(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool bEnableTrace; // 0x000A(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool bIsUsingViewRotation; // 0x000B(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
};
// ScriptStruct Skill.UTSkillPickedTarget
// 0x0030
struct FUTSkillPickedTarget
{
TWeakObjectPtr<class AActor> Target; // 0x0000(0x0008) (ZeroConstructor, IsPlainOldData)
TWeakObjectPtr<class UPrimitiveComponent> TargetComponent; // 0x0008(0x0008) (ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData)
bool IsHeadshot; // 0x0010(0x0001) (ZeroConstructor, IsPlainOldData)
unsigned char HitPos; // 0x0011(0x0001) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x6]; // 0x0012(0x0006) MISSED OFFSET
struct FName BoneName; // 0x0018(0x0008) (ZeroConstructor, IsPlainOldData)
struct FVector HitEnvLocation; // 0x0020(0x000C) (IsPlainOldData)
TEnumAsByte<EPhysicalSurface> hitPhysMatType; // 0x002C(0x0001) (ZeroConstructor, IsPlainOldData)
bool IgnoreTakeDamage; // 0x002D(0x0001) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x2]; // 0x002E(0x0002) MISSED OFFSET
};
// ScriptStruct Skill.UTSkillAutoTriggerCondition
// 0x0028
struct FUTSkillAutoTriggerCondition
{
TEnumAsByte<ESkillConditionType> Condition; // 0x0000(0x0001) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
unsigned char UnknownData00[0x3]; // 0x0001(0x0003) MISSED OFFSET
int Param_W; // 0x0004(0x0004) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
int Param_X; // 0x0008(0x0004) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
int Param_Y; // 0x000C(0x0004) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
int Param_Z; // 0x0010(0x0004) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
TEnumAsByte<ESkillEndConditionType> EndCondition; // 0x0014(0x0001) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
unsigned char UnknownData01[0x3]; // 0x0015(0x0003) MISSED OFFSET
int Param_A; // 0x0018(0x0004) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
int Param_B; // 0x001C(0x0004) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
int Param_C; // 0x0020(0x0004) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
int Param_D; // 0x0024(0x0004) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
};
// ScriptStruct Skill.UTSkillEventActionMap
// 0x0020
struct FUTSkillEventActionMap
{
TEnumAsByte<EUTSkillEventType> SkillEventType; // 0x0000(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x3]; // 0x0001(0x0003) MISSED OFFSET
class UUTSkillEffect* Action; // 0x0004(0x0004) (Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData)
TArray<class UUTSkillCondition*> Conditions; // 0x0008(0x000C) (Edit, BlueprintVisible, ExportObject, ZeroConstructor)
TArray<class UUTSkillCondition*> TargetConditions; // 0x0014(0x000C) (Edit, BlueprintVisible, ExportObject, ZeroConstructor)
};
}