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pubg/SDK/PUBGM_UAEStateMachine_parameters.hpp
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2026-05-02 14:30:03 +08:00

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3.8 KiB
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#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:40 2025
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------
//Parameters
//---------------------------------------------------------------------------
// Function UAEStateMachine.UAEStateMachineComponent.Start
struct UUAEStateMachineComponent_Start_Params
{
};
// Function UAEStateMachine.UAEStateMachineComponent.SetTag
struct UUAEStateMachineComponent_SetTag_Params
{
struct FString InTag; // (Parm, ZeroConstructor)
};
// DelegateFunction UAEStateMachine.UAEStateMachineComponent.OnTransientEvent__DelegateSignature
struct UUAEStateMachineComponent_OnTransientEvent__DelegateSignature_Params
{
struct FString TransientEvent; // (Parm, ZeroConstructor)
struct FString CurrentState; // (Parm, ZeroConstructor)
struct FString TransientToState; // (Parm, ZeroConstructor)
};
// Function UAEStateMachine.UAEStateMachineComponent.IsInState
struct UUAEStateMachineComponent_IsInState_Params
{
struct FString StateName; // (Parm, ZeroConstructor)
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
};
// Function UAEStateMachine.UAEStateMachineComponent.GetCurrentState
struct UUAEStateMachineComponent_GetCurrentState_Params
{
class UUAEState* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
};
// Function UAEStateMachine.UAEStateMachineComponent.ForceDoEvent
struct UUAEStateMachineComponent_ForceDoEvent_Params
{
struct FString EventName; // (Parm, ZeroConstructor)
};
// Function UAEStateMachine.UAEStateMachineComponent.Finish
struct UUAEStateMachineComponent_Finish_Params
{
};
// Function UAEStateMachine.UAEStateMachineComponent.DoEvent
struct UUAEStateMachineComponent_DoEvent_Params
{
struct FString EventName; // (Parm, ZeroConstructor)
};
// Function UAEStateMachine.UAEStateMachineComponent.CanDoEvent
struct UUAEStateMachineComponent_CanDoEvent_Params
{
struct FString EventName; // (Parm, ZeroConstructor)
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
};
// Function UAEStateMachine.UAEState.Update
struct UUAEState_Update_Params
{
float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData)
};
// Function UAEStateMachine.UAEState.OnLeave
struct UUAEState_OnLeave_Params
{
class UUAEState* TranitToState; // (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
};
// Function UAEStateMachine.UAEState.OnEnter
struct UUAEState_OnEnter_Params
{
class UUAEState* PrevState; // (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
};
}