Files
pubg/SDK/PUBGM_bp_battleresult_classes.hpp
T
2026-05-02 14:30:03 +08:00

187 lines
19 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:42 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------
// ScriptBlueprintGeneratedClass bp_battleresult.bp_battleresult_C
// 0x0664 (0x0934 - 0x02D0)
class Abp_battleresult_C : public ALuaClassObj
{
public:
class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
int Ingame_GetOBInfo_Mode; // 0x02D4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FString BP_RoleWarZoneUseTitleImagePath; // 0x02D8(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FBP_STRUCT_CorpsRank BP_STRUCT_CorpsRank; // 0x02E4(0x0028) (Edit, BlueprintVisible)
struct FBP_STRUCT_OBTeamResult BP_STRUCT_OBTeamResult; // 0x030C(0x000C) (Edit, BlueprintVisible)
struct FString Ingame_PlayerTitle; // 0x0318(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
bool Ingame_GetOBInfo_ValidBattleInfo; // 0x0324(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x3]; // 0x0325(0x0003) MISSED OFFSET
int BP_WatchExit_DelayTime; // 0x0328(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int BP_ServerTimeSecNow; // 0x032C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int BP_PreReceiveTime; // 0x0330(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool BP_isLikeSysOpen; // 0x0334(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x3]; // 0x0335(0x0003) MISSED OFFSET
int Ingame_GetOBInfo_TopTenCount; // 0x0338(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int BP_WatchGame_ReplyState; // 0x033C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool BP_BattleResultCanShowStrategyBtn; // 0x0340(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData02[0x3]; // 0x0341(0x0003) MISSED OFFSET
int Ingame_GetOBInfo_GameCount; // 0x0344(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FString BP_LikeOprPlayerId; // 0x0348(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
TArray<struct FBP_STRUCT_CurrWatchTeam> BP_ARRAY_CurrWatchTeam; // 0x0354(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
TArray<struct FBP_STRUCT_OBTeamResult> BP_ARRAY_OBBattleResult; // 0x0360(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString Ingame_PlayerData_MatchMode; // 0x036C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString BP_ServerRspLikedTeammate; // 0x0378(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
bool BP_WatchGame_CanReservation; // 0x0384(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData03[0x3]; // 0x0385(0x0003) MISSED OFFSET
struct FBP_STRUCT_TeammateProfile BP_STRUCT_TeammateProfile; // 0x0388(0x0020) (Edit, BlueprintVisible)
bool BP_CanShow_OneMoreGame; // 0x03A8(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData04[0x3]; // 0x03A9(0x0003) MISSED OFFSET
struct FBP_STRUCT_MemBTResultData BP_STRUCT_MemBTResultData; // 0x03AC(0x009C) (Edit, BlueprintVisible)
struct FString BP_LikeTargetPlayerId; // 0x0448(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FBP_STRUCT_CurrWatchTeam BP_STRUCT_CurrWatchTeam; // 0x0454(0x0018) (Edit, BlueprintVisible)
int BP_RoleWarZoneUseTitleLevel; // 0x046C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FBP_STRUCT_RecordDataTLogUpload BP_STRUCT_RecordDataTLogUpload; // 0x0470(0x0018) (Edit, BlueprintVisible)
struct FBP_STRUCT_RADAR BP_STRUCT_RADAR; // 0x0488(0x0078) (Edit, BlueprintVisible)
struct FString Ingame_PlayerData_MatchMode_PlayerNum; // 0x0500(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FBP_STRUCT_InGamePlayerTitleInfo BP_STRUCT_InGamePlayerTitleInfo; // 0x050C(0x000C) (Edit, BlueprintVisible)
struct FString BP_RoleWarZoneUseTitle; // 0x0518(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString BP_myname; // 0x0524(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int BP_mykill; // 0x0530(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FString BP_WatchGame_ReplyTip; // 0x0534(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString BP_BattleResultMurderName; // 0x0540(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FBP_STRUCT_EXPLORE_DETAIL BP_STRUCT_EXPLORE_DETAIL; // 0x054C(0x000C) (Edit, BlueprintVisible)
struct FString Ingame_GetOBInfo_KDNum; // 0x0558(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString Ingame_OBPlayer_BattleData_UID; // 0x0564(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
bool BP_WatchGame_AcceptReservation; // 0x0570(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData05[0x3]; // 0x0571(0x0003) MISSED OFFSET
struct FString BP_BattleResultMurderUID; // 0x0574(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
bool BP_BattleResultIsIOSCheck; // 0x0580(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData06[0x3]; // 0x0581(0x0003) MISSED OFFSET
struct FString BP_RoleWarZoneUseTitlePetalImagePath; // 0x0584(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
bool BP_IsReceiveResult; // 0x0590(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData07[0x3]; // 0x0591(0x0003) MISSED OFFSET
struct FBP_STRUCT_BTRating BP_STRUCT_BTRating; // 0x0594(0x0018) (Edit, BlueprintVisible)
struct FString BP_WatchExitReason; // 0x05AC(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FBP_STRUCT_TeammateLikeInfo BP_STRUCT_TeammateLikeInfo; // 0x05B8(0x0018) (Edit, BlueprintVisible)
struct FString BP_MyCorpsName; // 0x05D0(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
bool BP_IsShowOBGender; // 0x05DC(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool BP_BattleResultIsClickReplay; // 0x05DD(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool BP_IsShareAwardGold; // 0x05DE(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool BP_EnterSpectateMode; // 0x05DF(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int Ingame_GetOBInfo_KillNum; // 0x05E0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int Ingame_OBPlayer_BattleData_Mode; // 0x05E4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int BPRecordAddFriendIndex; // 0x05E8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FString BP_TeamModeName; // 0x05EC(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
bool testResult; // 0x05F8(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool BP_IsDroiyanMode; // 0x05F9(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData08[0x2]; // 0x05FA(0x0002) MISSED OFFSET
struct FBP_STRUCT_EXP_DETAIL BP_STRUCT_EXP_DETAIL; // 0x05FC(0x003C) (Edit, BlueprintVisible)
bool BP_DirectShow; // 0x0638(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData09[0x3]; // 0x0639(0x0003) MISSED OFFSET
struct FBP_STRUCT_OBPersonalResult BP_STRUCT_OBPersonalResult; // 0x063C(0x0024) (Edit, BlueprintVisible)
int Ingame_GetOBInfo_WinCount; // 0x0660(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FBP_STRUCT_GOLD_DETAIL BP_STRUCT_GOLD_DETAIL; // 0x0664(0x0030) (Edit, BlueprintVisible)
int BattleDataMatchMode; // 0x0694(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool Retry; // 0x0698(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData10[0x3]; // 0x0699(0x0003) MISSED OFFSET
TArray<struct FBP_STRUCT_TeammateProfile> BP_ARRAY_TeammateProfile; // 0x069C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString Ingame_GetOBInfo_UID; // 0x06A8(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
bool BP_IsFightingState; // 0x06B4(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData11[0x3]; // 0x06B5(0x0003) MISSED OFFSET
struct FString BP_WatchGame_TargetName; // 0x06B8(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString BP_CurrentLikeTeammate; // 0x06C4(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FBP_STRUCT_BattleResultData BP_STRUCT_BattleResultData; // 0x06D0(0x01CC) (Edit, BlueprintVisible)
struct FBP_STRUCT_BattleResultMyInfo BP_STRUCT_BattleResultMyInfo; // 0x089C(0x002C) (Edit, BlueprintVisible)
int BP_RoleWarZoneUseTitleId; // 0x08C8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool BP_IsTodayShareDone; // 0x08CC(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData12[0x3]; // 0x08CD(0x0003) MISSED OFFSET
int BP_LoginChannel; // 0x08D0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FBP_STRUCT_RecordingUpload BP_STRUCT_RecordingUpload; // 0x08D4(0x004C) (Edit, BlueprintVisible)
TArray<struct FBP_STRUCT_TeammateLikeInfo> BP_ARRAY_TeammateLikeInfoArray; // 0x0920(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
bool BP_IsReportComplaintShow; // 0x092C(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool BP_BattleResultIsAI; // 0x092D(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData13[0x2]; // 0x092E(0x0002) MISSED OFFSET
class USceneComponent* DefaultSceneRoot; // 0x0930(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_battleresult.bp_battleresult_C");
return pStaticClass;
}
void EventDelayCall_NoFetch();
void EventDelayCall();
void EventGetPlayerObBattleInfo_NoFetch();
void EventGetPlayerObBattleInfo();
void EventClientExitGame_NoFetch();
void EventClientExitGame();
void EventDoIgnoreDSError_Push_NoFetch();
void EventDoIgnoreDSError_Push();
void EventGetPlayerMatchMode_NoFetch();
void EventGetPlayerMatchMode();
void EventLogBattleData_Push_NoFetch();
void EventLogBattleData_Push();
void EventClientFreshToComplaint_NoFetch();
void EventClientFreshToComplaint();
void EventUpdateWatchTeamToComplaint_Push_NoFetch();
void EventUpdateWatchTeamToComplaint_Push();
void EventClientGetIsClickReply_NoFetch();
void EventClientGetIsClickReply();
void EventClientExitTraining_NoFetch();
void EventClientExitTraining();
void EventShowGameJoyGobackAndNoRecordsNotice_NoFetch();
void EventShowGameJoyGobackAndNoRecordsNotice();
void EventGameJoyVideoShareSuccess_NoFetch();
void EventGameJoyVideoShareSuccess();
void EventGetPlayerTitle_NoFetch();
void EventGetPlayerTitle();
void EventWatchGameOnSelect_NoFetch();
void EventWatchGameOnSelect();
void EventBattleResultControllerInterruptNotify_NoFetch();
void EventBattleResultControllerInterruptNotify();
void EventWatchGameClickReserveFriend_NoFetch();
void EventWatchGameClickReserveFriend();
void EventWatchGameUpdateReservationState_NoFetch();
void EventWatchGameUpdateReservationState();
void EventClickOnOneMoreGameBtn_NoFetch();
void EventClickOnOneMoreGameBtn();
void EventShowOnceMoreGameBtnNotice_NoFetch();
void EventShowOnceMoreGameBtnNotice();
void EventShowGameJoyReRecordNotice_NoFetch();
void EventShowGameJoyReRecordNotice();
void EventShowGameJoyRecordFailNotice_NoFetch();
void EventShowGameJoyRecordFailNotice();
void EventCheckZKForbiddenTime_NoFetch();
void EventCheckZKForbiddenTime();
void EventFetchInfo_NoFetch();
void EventFetchInfo();
void EventShowGameJoyNoRecordsNotice_NoFetch();
void EventShowGameJoyNoRecordsNotice();
void EventAddFriendRequest_Push_NoFetch();
void EventAddFriendRequest_Push();
void EventBattleResult_BackToLobby_NoFetch();
void EventBattleResult_BackToLobby();
void EventOnLikeBtnClicked_Push_NoFetch();
void EventOnLikeBtnClicked_Push();
void EventCloseBattleResult_NoFetch();
void EventCloseBattleResult();
void EventClientFreshData_NoFetch();
void EventClientFreshData();
void UserConstructionScript();
};
}