Files
pubg/SDK/PUBGM_bp_come_back_classes.hpp
T
2026-05-02 14:30:03 +08:00

62 lines
3.7 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:44 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------
// ScriptBlueprintGeneratedClass bp_come_back.bp_come_back_C
// 0x00B0 (0x0380 - 0x02D0)
class Abp_come_back_C : public ALuaClassObj
{
public:
class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
bool BP_ComeBack_IsShowClose; // 0x02D4(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x3]; // 0x02D5(0x0003) MISSED OFFSET
int BP_ComeBack_PanelType; // 0x02D8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FBP_STRUCT_ComeBack_AwardItemData BP_STRUCT_ComeBack_AwardItemData; // 0x02DC(0x000C) (Edit, BlueprintVisible)
struct FString BP_ComeBack_PlayerName; // 0x02E8(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
TArray<struct FBP_STRUCT_ComeBack_LoginGiftSubPanel> BP_ARRAY_ComeBack_LoginGiftSubPanelList; // 0x02F4(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
TArray<struct FBP_STRUCT_ComeBack_AwardItemData> BP_ARRAY_ComeBack_FirstGameGiftList; // 0x0300(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
TArray<int> BP_ARRAY_ComeBack_FriendSelectd; // 0x030C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
TArray<struct FBP_STRUCT_ComeBack_AwardItemData> BP_ARRAY_ComeBack_TaskAwardPreview; // 0x0318(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FBP_STRUCT_ComeBack_NotifyFriendData BP_STRUCT_ComeBack_NotifyFriendData; // 0x0324(0x0030) (Edit, BlueprintVisible)
struct FBP_STRUCT_ComeBack_LoginGiftSubPanel BP_STRUCT_ComeBack_LoginGiftSubPanel; // 0x0354(0x0018) (Edit, BlueprintVisible)
TArray<struct FBP_STRUCT_ComeBack_NotifyFriendData> BP_ARRAY_ComeBack_FriendList; // 0x036C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int BP_ComeBack_LeaveDayCount; // 0x0378(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
class USceneComponent* DefaultSceneRoot; // 0x037C(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_come_back.bp_come_back_C");
return pStaticClass;
}
void EventComeBackClickJumpToTask_NoFetch();
void EventComeBackClickJumpToTask();
void EventComeBackClickClose_NoFetch();
void EventComeBackClickClose();
void EventComeBackClickGetAward_NoFetch();
void EventComeBackClickGetAward();
void EventComeBackClickGetLoginGift_NoFetch();
void EventComeBackClickGetLoginGift();
void EventComeBackClickNotifyFriends_NoFetch();
void EventComeBackClickNotifyFriends();
void EventComeBackClickPlayNow_NoFetch();
void EventComeBackClickPlayNow();
void UserConstructionScript();
};
}