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pubg/SDK/PUBGM_bp_common_itemtips_panel_classes.hpp
T
2026-05-02 14:30:03 +08:00

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#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:44 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------
// ScriptBlueprintGeneratedClass bp_common_itemtips_panel.bp_common_itemtips_panel_C
// 0x0020 (0x02F0 - 0x02D0)
class Abp_common_itemtips_panel_C : public ALuaClassObj
{
public:
class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
int BP_CommonItemTips_ItemID; // 0x02D4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FBP_STRUCT_CommonItemTips_Pos BP_STRUCT_CommonItemTips_Pos; // 0x02D8(0x0008) (Edit, BlueprintVisible)
struct FString BP_CommonItemTips_OwningText; // 0x02E0(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
class USceneComponent* DefaultSceneRoot; // 0x02EC(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_common_itemtips_panel.bp_common_itemtips_panel_C");
return pStaticClass;
}
void EventCommonItemTipsGetOwningText_Push_NoFetch();
void EventCommonItemTipsGetOwningText_Push();
void UserConstructionScript();
};
}