Files
pubg/SDK/PUBGM_bp_common_use_items_functions.cpp
T
2026-05-02 14:30:03 +08:00

196 lines
5.5 KiB
C++
Executable File

//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:44 2025
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------
//Functions
//---------------------------------------------------------------------------
// Function bp_common_use_items.bp_common_use_items_C.EventCommonUseItemsOnOkClick_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_common_use_items_C::EventCommonUseItemsOnOkClick_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_common_use_items.bp_common_use_items_C.EventCommonUseItemsOnOkClick_NoFetch");
Abp_common_use_items_C_EventCommonUseItemsOnOkClick_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_common_use_items.bp_common_use_items_C.EventCommonUseItemsOnOkClick
// (BlueprintCallable, BlueprintEvent)
void Abp_common_use_items_C::EventCommonUseItemsOnOkClick()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_common_use_items.bp_common_use_items_C.EventCommonUseItemsOnOkClick");
Abp_common_use_items_C_EventCommonUseItemsOnOkClick_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_common_use_items.bp_common_use_items_C.EventCorpsShopSelectDayToggle_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_common_use_items_C::EventCorpsShopSelectDayToggle_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_common_use_items.bp_common_use_items_C.EventCorpsShopSelectDayToggle_NoFetch");
Abp_common_use_items_C_EventCorpsShopSelectDayToggle_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_common_use_items.bp_common_use_items_C.EventCorpsShopSelectDayToggle
// (BlueprintCallable, BlueprintEvent)
void Abp_common_use_items_C::EventCorpsShopSelectDayToggle()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_common_use_items.bp_common_use_items_C.EventCorpsShopSelectDayToggle");
Abp_common_use_items_C_EventCorpsShopSelectDayToggle_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_common_use_items.bp_common_use_items_C.EventCommonUseItemBeyondMax_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_common_use_items_C::EventCommonUseItemBeyondMax_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_common_use_items.bp_common_use_items_C.EventCommonUseItemBeyondMax_NoFetch");
Abp_common_use_items_C_EventCommonUseItemBeyondMax_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_common_use_items.bp_common_use_items_C.EventCommonUseItemBeyondMax
// (BlueprintCallable, BlueprintEvent)
void Abp_common_use_items_C::EventCommonUseItemBeyondMax()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_common_use_items.bp_common_use_items_C.EventCommonUseItemBeyondMax");
Abp_common_use_items_C_EventCommonUseItemBeyondMax_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_common_use_items.bp_common_use_items_C.EventCommonUpdateUseCount_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_common_use_items_C::EventCommonUpdateUseCount_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_common_use_items.bp_common_use_items_C.EventCommonUpdateUseCount_NoFetch");
Abp_common_use_items_C_EventCommonUpdateUseCount_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_common_use_items.bp_common_use_items_C.EventCommonUpdateUseCount
// (BlueprintCallable, BlueprintEvent)
void Abp_common_use_items_C::EventCommonUpdateUseCount()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_common_use_items.bp_common_use_items_C.EventCommonUpdateUseCount");
Abp_common_use_items_C_EventCommonUpdateUseCount_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_common_use_items.bp_common_use_items_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void Abp_common_use_items_C::UserConstructionScript()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_common_use_items.bp_common_use_items_C.UserConstructionScript");
Abp_common_use_items_C_UserConstructionScript_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
}