Files
pubg/SDK/PUBGM_bp_corps_member_classes.hpp
T
2026-05-02 14:30:03 +08:00

76 lines
4.6 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:51 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------
// ScriptBlueprintGeneratedClass bp_corps_member.bp_corps_member_C
// 0x0118 (0x03E8 - 0x02D0)
class Abp_corps_member_C : public ALuaClassObj
{
public:
class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
bool BP_CorpsTeamMemberIsShow; // 0x02D4(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x3]; // 0x02D5(0x0003) MISSED OFFSET
struct FString BP_CorpsMember_InviteFriendName; // 0x02D8(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int BP_CorpsMember_FriendNum; // 0x02E4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int BP_CorpsMember_Scroll_Start; // 0x02E8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool BP_CORPSMEMBER_FRIEND_IS_WATCHING_OPEN; // 0x02EC(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x3]; // 0x02ED(0x0003) MISSED OFFSET
struct FString BP_CORPSMEMBER_FRIEND_WATCH_ID; // 0x02F0(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int BP_MyPlyerCountCorpsMember; // 0x02FC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
TArray<struct FBP_STRUCT_CorpsMemberFriendProfile> BP_ARRAY_CorpsMember_Friend; // 0x0300(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FBP_STRUCT_CorpsMemberFriendProfile BP_STRUCT_CorpsMemberFriendProfile; // 0x030C(0x00C4) (Edit, BlueprintVisible)
bool BP_CorpsMember_TargetHeadIsFriend; // 0x03D0(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData02[0x3]; // 0x03D1(0x0003) MISSED OFFSET
struct FString BP_CorpsMember_InviteFriendID; // 0x03D4(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int BP_CorpsMember_Scroll_End; // 0x03E0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
class USceneComponent* DefaultSceneRoot; // 0x03E4(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_corps_member.bp_corps_member_C");
return pStaticClass;
}
void EventCorpsMemberClickStartChat_NoFetch();
void EventCorpsMemberClickStartChat();
void EventCorpsMemberRefresh_NoFetch();
void EventCorpsMemberRefresh();
void EventCorpsMemberCheckIsFriend_NoFetch();
void EventCorpsMemberCheckIsFriend();
void EventCorpsMemberFriendWatch_NoFetch();
void EventCorpsMemberFriendWatch();
void EventCorpsMemberClickJoinBtn_NoFetch();
void EventCorpsMemberClickJoinBtn();
void EventCorpsTeamMemberScrollChanged_NoFetch();
void EventCorpsTeamMemberScrollChanged();
void EventCorpsMemberClickInviteFriendBtn_NoFetch();
void EventCorpsMemberClickInviteFriendBtn();
void EventShowCorpsMemberCallBack_NoFetch();
void EventShowCorpsMemberCallBack();
void EventCorpsMemberClickHeadBtn_NoFetch();
void EventCorpsMemberClickHeadBtn();
void EventCorpsMemberClickAddFriend_NoFetch();
void EventCorpsMemberClickAddFriend();
void EventCorpsMemberCheckWatchingSwitch_NoFetch();
void EventCorpsMemberCheckWatchingSwitch();
void EventCorpsMemberShowList_NoFetch();
void EventCorpsMemberShowList();
void UserConstructionScript();
};
}