Files
pubg/SDK/PUBGM_bp_corps_rank_classes.hpp
T
2026-05-02 14:30:03 +08:00

73 lines
5.0 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:44 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------
// ScriptBlueprintGeneratedClass bp_corps_rank.bp_corps_rank_C
// 0x00F4 (0x03C4 - 0x02D0)
class Abp_corps_rank_C : public ALuaClassObj
{
public:
class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
int BP_STRUCT_MyCorpsRankNumPro; // 0x02D4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FBP_STRUCT_CorpsUinInfo BP_STRUCT_CorpsUinInfo; // 0x02D8(0x0004) (Edit, BlueprintVisible)
TArray<struct FBP_STRUCT_CorpsUinInfo> BP_ARRAY_Corps_RankUinList; // 0x02DC(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
TArray<struct FBP_STRUCT_CorpsRankInfo> BP_ARRAY_Corps_RankInfoList; // 0x02E8(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int BP_STRUCT_MyCorpsRankNum; // 0x02F4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FBP_STRUCT_MyCorpsRankInfo BP_STRUCT_MyCorpsRankInfo; // 0x02F8(0x0030) (Edit, BlueprintVisible)
int BP_Corps_Rank_Trans_Begin_Index; // 0x0328(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int BP_Corps_Rank_Trans_End_Index; // 0x032C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int BP_Crops_Rank_Now_Super_Type; // 0x0330(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool BP_Corps_Rank_Is_Lock_Uin; // 0x0334(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x3]; // 0x0335(0x0003) MISSED OFFSET
struct FString BP_Crops_Rank_Select_LeaderName; // 0x0338(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FBP_STRUCT_CorpsRank_PlayerData BP_STRUCT_CorpsRank_PlayerData; // 0x0344(0x0030) (Edit, BlueprintVisible)
int BP_Crops_Rank_Select_LeaderSex; // 0x0374(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int BP_Corps_Rank_Current_ID; // 0x0378(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int BP_Crops_Rank_Now_Type; // 0x037C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool BP_Corps_Rank_Is_Lock_SelfInfo; // 0x0380(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x3]; // 0x0381(0x0003) MISSED OFFSET
struct FString BP_CorpsRankSelectItemUid; // 0x0384(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FBP_STRUCT_CorpsRankInfo BP_STRUCT_CorpsRankInfo; // 0x0390(0x0030) (Edit, BlueprintVisible)
class USceneComponent* DefaultSceneRoot; // 0x03C0(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_corps_rank.bp_corps_rank_C");
return pStaticClass;
}
void EventCorpsRankShowCorpsDetails_NoFetch();
void EventCorpsRankShowCorpsDetails();
void EventCorpsRankHideUI_NoFetch();
void EventCorpsRankHideUI();
void EventCorpsRankTypeChange_NoFetch();
void EventCorpsRankTypeChange();
void EventCorpsRankShowUI_NoFetch();
void EventCorpsRankShowUI();
void EventCorpsRankOnShow_NoFetch();
void EventCorpsRankOnShow();
void EventCorpsRankGetNextInfo_NoFetch();
void EventCorpsRankGetNextInfo();
void EventCorpsRankShowCorpsAvatar_NoFetch();
void EventCorpsRankShowCorpsAvatar();
void EventCorpsRankOnHide_NoFetch();
void EventCorpsRankOnHide();
void UserConstructionScript();
};
}