Files
pubg/SDK/PUBGM_bp_corps_training_functions.cpp
T
2026-05-02 14:30:03 +08:00

436 lines
12 KiB
C++
Executable File

//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:44 2025
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------
//Functions
//---------------------------------------------------------------------------
// Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIShowRoleInfo_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_corps_training_C::EventCorpsTrainingUIShowRoleInfo_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIShowRoleInfo_NoFetch");
Abp_corps_training_C_EventCorpsTrainingUIShowRoleInfo_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIShowRoleInfo
// (BlueprintCallable, BlueprintEvent)
void Abp_corps_training_C::EventCorpsTrainingUIShowRoleInfo()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIShowRoleInfo");
Abp_corps_training_C_EventCorpsTrainingUIShowRoleInfo_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIAddFriend_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_corps_training_C::EventCorpsTrainingUIAddFriend_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIAddFriend_NoFetch");
Abp_corps_training_C_EventCorpsTrainingUIAddFriend_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIAddFriend
// (BlueprintCallable, BlueprintEvent)
void Abp_corps_training_C::EventCorpsTrainingUIAddFriend()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIAddFriend");
Abp_corps_training_C_EventCorpsTrainingUIAddFriend_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIHelp_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_corps_training_C::EventCorpsTrainingUIHelp_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIHelp_NoFetch");
Abp_corps_training_C_EventCorpsTrainingUIHelp_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIHelp
// (BlueprintCallable, BlueprintEvent)
void Abp_corps_training_C::EventCorpsTrainingUIHelp()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIHelp");
Abp_corps_training_C_EventCorpsTrainingUIHelp_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIHide_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_corps_training_C::EventCorpsTrainingUIHide_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIHide_NoFetch");
Abp_corps_training_C_EventCorpsTrainingUIHide_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIHide
// (BlueprintCallable, BlueprintEvent)
void Abp_corps_training_C::EventCorpsTrainingUIHide()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIHide");
Abp_corps_training_C_EventCorpsTrainingUIHide_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIGetCorpsAward_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_corps_training_C::EventCorpsTrainingUIGetCorpsAward_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIGetCorpsAward_NoFetch");
Abp_corps_training_C_EventCorpsTrainingUIGetCorpsAward_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIGetCorpsAward
// (BlueprintCallable, BlueprintEvent)
void Abp_corps_training_C::EventCorpsTrainingUIGetCorpsAward()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIGetCorpsAward");
Abp_corps_training_C_EventCorpsTrainingUIGetCorpsAward_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIItemMenu_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_corps_training_C::EventCorpsTrainingUIItemMenu_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIItemMenu_NoFetch");
Abp_corps_training_C_EventCorpsTrainingUIItemMenu_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIItemMenu
// (BlueprintCallable, BlueprintEvent)
void Abp_corps_training_C::EventCorpsTrainingUIItemMenu()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIItemMenu");
Abp_corps_training_C_EventCorpsTrainingUIItemMenu_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIUpdate_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_corps_training_C::EventCorpsTrainingUIUpdate_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIUpdate_NoFetch");
Abp_corps_training_C_EventCorpsTrainingUIUpdate_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIUpdate
// (BlueprintCallable, BlueprintEvent)
void Abp_corps_training_C::EventCorpsTrainingUIUpdate()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIUpdate");
Abp_corps_training_C_EventCorpsTrainingUIUpdate_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIChat_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_corps_training_C::EventCorpsTrainingUIChat_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIChat_NoFetch");
Abp_corps_training_C_EventCorpsTrainingUIChat_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIChat
// (BlueprintCallable, BlueprintEvent)
void Abp_corps_training_C::EventCorpsTrainingUIChat()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIChat");
Abp_corps_training_C_EventCorpsTrainingUIChat_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIGetSelfAward_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_corps_training_C::EventCorpsTrainingUIGetSelfAward_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIGetSelfAward_NoFetch");
Abp_corps_training_C_EventCorpsTrainingUIGetSelfAward_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIGetSelfAward
// (BlueprintCallable, BlueprintEvent)
void Abp_corps_training_C::EventCorpsTrainingUIGetSelfAward()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIGetSelfAward");
Abp_corps_training_C_EventCorpsTrainingUIGetSelfAward_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIOpenHisRank_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_corps_training_C::EventCorpsTrainingUIOpenHisRank_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIOpenHisRank_NoFetch");
Abp_corps_training_C_EventCorpsTrainingUIOpenHisRank_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIOpenHisRank
// (BlueprintCallable, BlueprintEvent)
void Abp_corps_training_C::EventCorpsTrainingUIOpenHisRank()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIOpenHisRank");
Abp_corps_training_C_EventCorpsTrainingUIOpenHisRank_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_corps_training.bp_corps_training_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void Abp_corps_training_C::UserConstructionScript()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_corps_training.bp_corps_training_C.UserConstructionScript");
Abp_corps_training_C_UserConstructionScript_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
}