Files
pubg/SDK/PUBGM_bp_eightday_new_classes.hpp
T
2026-05-02 14:30:03 +08:00

45 lines
1.9 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:45 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------
// ScriptBlueprintGeneratedClass bp_eightday_new.bp_eightday_new_C
// 0x005C (0x032C - 0x02D0)
class Abp_eightday_new_C : public ALuaClassObj
{
public:
class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
struct FString BP_String_EightDayNewUI_ActiveTime; // 0x02D4(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FBP_STRUCT_EightDayNewUI_Info BP_STRUCT_EightDayNewUI_Info; // 0x02E0(0x0038) (Edit, BlueprintVisible)
TArray<struct FBP_STRUCT_EightDayNewUI_Info> BP_ARRAY_EightDayNewUI_ItemList; // 0x0318(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int BP_STRUCT_EightDayNewUI_SignUpDay; // 0x0324(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
class USceneComponent* DefaultSceneRoot; // 0x0328(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_eightday_new.bp_eightday_new_C");
return pStaticClass;
}
void EventEightDayNewClickItem_NoFetch();
void EventEightDayNewClickItem();
void EventEightDayNewClickClose_NoFetch();
void EventEightDayNewClickClose();
void UserConstructionScript();
};
}