Files
pubg/SDK/PUBGM_bp_expression_classes.hpp
T
2026-05-02 14:30:03 +08:00

51 lines
2.4 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:50 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------
// ScriptBlueprintGeneratedClass bp_expression.bp_expression_C
// 0x002C (0x02FC - 0x02D0)
class Abp_expression_C : public ALuaClassObj
{
public:
class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
int BP_ExpressionClickIndex; // 0x02D4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int BP_ExpressionMaxCount; // 0x02D8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool BP_ExpressionHide_Setting; // 0x02DC(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x3]; // 0x02DD(0x0003) MISSED OFFSET
struct FBP_STRUCT_Expression BP_STRUCT_Expression; // 0x02E0(0x000C) (Edit, BlueprintVisible)
TArray<struct FBP_STRUCT_Expression> BP_ARRAY_ExpressionList; // 0x02EC(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
class USceneComponent* DefaultSceneRoot; // 0x02F8(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_expression.bp_expression_C");
return pStaticClass;
}
void EventOpenExpressionList_NoFetch();
void EventOpenExpressionList();
void EventOpenExpressionClick_NoFetch();
void EventOpenExpressionClick();
void EventCloseExpressionList_NoFetch();
void EventCloseExpressionList();
void EventOpenExpressionConfig_NoFetch();
void EventOpenExpressionConfig();
void UserConstructionScript();
};
}