Files
pubg/SDK/PUBGM_bp_fade_functions.cpp
T
2026-05-02 14:30:03 +08:00

116 lines
2.6 KiB
C++
Executable File

//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:43 2025
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------
//Functions
//---------------------------------------------------------------------------
// Function bp_fade.bp_fade_C.EventFadeIn_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_fade_C::EventFadeIn_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_fade.bp_fade_C.EventFadeIn_NoFetch");
Abp_fade_C_EventFadeIn_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_fade.bp_fade_C.EventFadeIn
// (BlueprintCallable, BlueprintEvent)
void Abp_fade_C::EventFadeIn()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_fade.bp_fade_C.EventFadeIn");
Abp_fade_C_EventFadeIn_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_fade.bp_fade_C.EventFadeHide_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_fade_C::EventFadeHide_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_fade.bp_fade_C.EventFadeHide_NoFetch");
Abp_fade_C_EventFadeHide_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_fade.bp_fade_C.EventFadeHide
// (BlueprintCallable, BlueprintEvent)
void Abp_fade_C::EventFadeHide()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_fade.bp_fade_C.EventFadeHide");
Abp_fade_C_EventFadeHide_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_fade.bp_fade_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void Abp_fade_C::UserConstructionScript()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_fade.bp_fade_C.UserConstructionScript");
Abp_fade_C_UserConstructionScript_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
}