Files
pubg/SDK/PUBGM_bp_gm_classes.hpp
T
2026-05-02 14:30:03 +08:00

56 lines
1.8 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:42 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------
// ScriptBlueprintGeneratedClass bp_gm.bp_gm_C
// 0x0014 (0x02E4 - 0x02D0)
class Abp_gm_C : public ALuaClassObj
{
public:
class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
struct FString BP_gmMsg; // 0x02D4(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
class USceneComponent* DefaultSceneRoot; // 0x02E0(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_gm.bp_gm_C");
return pStaticClass;
}
void EventGmSendShowTeamUpUI_NoFetch();
void EventGmSendShowTeamUpUI();
void EventGmShowChatEntrance_NoFetch();
void EventGmShowChatEntrance();
void EventGmSend_Push_NoFetch();
void EventGmSend_Push();
void EventGmOpenPromotor_NoFetch();
void EventGmOpenPromotor();
void EventGmDumpLuaMemoryProfile_NoFetch();
void EventGmDumpLuaMemoryProfile();
void EventWXUrlShare_NoFetch();
void EventWXUrlShare();
void EventGmShowMiniWindow_NoFetch();
void EventGmShowMiniWindow();
void EventCollectTotalLuaMemory_NoFetch();
void EventCollectTotalLuaMemory();
void EventGmDumpLuaMemoryRef_NoFetch();
void EventGmDumpLuaMemoryRef();
void UserConstructionScript();
};
}