Files
pubg/SDK/PUBGM_bp_good_item_get_panel_functions.cpp
T
2026-05-02 14:30:03 +08:00

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4.2 KiB
C++
Executable File

//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:49 2025
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------
//Functions
//---------------------------------------------------------------------------
// Function bp_good_item_get_panel.bp_good_item_get_panel_C.EventSetInfo_Push_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_good_item_get_panel_C::EventSetInfo_Push_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_good_item_get_panel.bp_good_item_get_panel_C.EventSetInfo_Push_NoFetch");
Abp_good_item_get_panel_C_EventSetInfo_Push_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_good_item_get_panel.bp_good_item_get_panel_C.EventSetInfo_Push
// (BlueprintCallable, BlueprintEvent)
void Abp_good_item_get_panel_C::EventSetInfo_Push()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_good_item_get_panel.bp_good_item_get_panel_C.EventSetInfo_Push");
Abp_good_item_get_panel_C_EventSetInfo_Push_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_good_item_get_panel.bp_good_item_get_panel_C.EventFetchInfo_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_good_item_get_panel_C::EventFetchInfo_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_good_item_get_panel.bp_good_item_get_panel_C.EventFetchInfo_NoFetch");
Abp_good_item_get_panel_C_EventFetchInfo_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_good_item_get_panel.bp_good_item_get_panel_C.EventFetchInfo
// (BlueprintCallable, BlueprintEvent)
void Abp_good_item_get_panel_C::EventFetchInfo()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_good_item_get_panel.bp_good_item_get_panel_C.EventFetchInfo");
Abp_good_item_get_panel_C_EventFetchInfo_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_good_item_get_panel.bp_good_item_get_panel_C.EventShowGetPanel_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_good_item_get_panel_C::EventShowGetPanel_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_good_item_get_panel.bp_good_item_get_panel_C.EventShowGetPanel_NoFetch");
Abp_good_item_get_panel_C_EventShowGetPanel_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_good_item_get_panel.bp_good_item_get_panel_C.EventShowGetPanel
// (BlueprintCallable, BlueprintEvent)
void Abp_good_item_get_panel_C::EventShowGetPanel()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_good_item_get_panel.bp_good_item_get_panel_C.EventShowGetPanel");
Abp_good_item_get_panel_C_EventShowGetPanel_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_good_item_get_panel.bp_good_item_get_panel_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void Abp_good_item_get_panel_C::UserConstructionScript()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_good_item_get_panel.bp_good_item_get_panel_C.UserConstructionScript");
Abp_good_item_get_panel_C_UserConstructionScript_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
}