Files
pubg/SDK/PUBGM_bp_market_appearance_classes.hpp
T
2026-05-02 14:30:03 +08:00

70 lines
4.5 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:46 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------
// ScriptBlueprintGeneratedClass bp_market_appearance.bp_market_appearance_C
// 0x0064 (0x0334 - 0x02D0)
class Abp_market_appearance_C : public ALuaClassObj
{
public:
class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
bool BP_MarketAppearanceUINotOwn; // 0x02D4(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x3]; // 0x02D5(0x0003) MISSED OFFSET
int BP_MarketAppearanceUISelectTypeIdx; // 0x02D8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
TArray<int> BP_ARRAY_MarketAppearanceUI_AvatarChange_ResId_List; // 0x02DC(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int BP_MarketAppearanceUIBuyIdx; // 0x02E8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
TArray<int> BP_ARRAY_MarketAppearanceUISelectList; // 0x02EC(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int BP_MarketAppearanceUICurSelectItemNum; // 0x02F8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
TArray<int> BP_ARRAY_MarketAppearanceUIWearList; // 0x02FC(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FBP_STRUCT_MarketAppearanceUI_AvatarModelInfo BP_STRUCT_MarketAppearanceUI_AvatarModelInfo; // 0x0308(0x0018) (Edit, BlueprintVisible)
bool BP_MarketAppearanceUI_AvatarPuton; // 0x0320(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x3]; // 0x0321(0x0003) MISSED OFFSET
int BP_MarketAppearanceUI_AvatarEmoteId; // 0x0324(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int BP_MarketAppearanceUI_ChangeWeaponId; // 0x0328(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool BP_MarketAppearanceUI_ReloadDonotJump; // 0x032C(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData02[0x3]; // 0x032D(0x0003) MISSED OFFSET
class USceneComponent* DefaultSceneRoot; // 0x0330(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_market_appearance.bp_market_appearance_C");
return pStaticClass;
}
void EventMarketAppearanceUIGetAvatarInfo_NoFetch();
void EventMarketAppearanceUIGetAvatarInfo();
void EventMarketAppearanceUIBatchBuy_NoFetch();
void EventMarketAppearanceUIBatchBuy();
void EventMarketAppearanceUISelect_NoFetch();
void EventMarketAppearanceUISelect();
void EventMarketAppearanceUIResetAvatar_NoFetch();
void EventMarketAppearanceUIResetAvatar();
void EventMarketAppearanceUIToggleOwn_NoFetch();
void EventMarketAppearanceUIToggleOwn();
void EventMarketAppearanceUISelectType_NoFetch();
void EventMarketAppearanceUISelectType();
void EventMarketAppearanceUISwitchGender_NoFetch();
void EventMarketAppearanceUISwitchGender();
void EventMarketAppearanceUIBuy_NoFetch();
void EventMarketAppearanceUIBuy();
void EventMarketAppearanceUIGetCurrentSelectNum_NoFetch();
void EventMarketAppearanceUIGetCurrentSelectNum();
void UserConstructionScript();
};
}