Files
pubg/SDK/PUBGM_bp_master_apply_list_classes.hpp
T
2026-05-02 14:30:03 +08:00

59 lines
2.7 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:46 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------
// ScriptBlueprintGeneratedClass bp_master_apply_list.bp_master_apply_list_C
// 0x00F4 (0x03C4 - 0x02D0)
class Abp_master_apply_list_C : public ALuaClassObj
{
public:
class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
struct FString BP_CurrentMasterApplistUID; // 0x02D4(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FBP_STRUCT_MasterApplyInfo BP_STRUCT_MasterApplyInfo; // 0x02E0(0x00D0) (Edit, BlueprintVisible)
TArray<struct FBP_STRUCT_MasterApplyInfo> BP_ARRAY_Master_ApplyList; // 0x03B0(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
bool BP_CurrentMasterCheck; // 0x03BC(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool BP_MasterMasterApplistIsShow; // 0x03BD(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x2]; // 0x03BE(0x0002) MISSED OFFSET
class USceneComponent* DefaultSceneRoot; // 0x03C0(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_master_apply_list.bp_master_apply_list_C");
return pStaticClass;
}
void EventFetchMasterApplyList_NoFetch();
void EventFetchMasterApplyList();
void EventMasterApplyListUIHide_NoFetch();
void EventMasterApplyListUIHide();
void EventMasterApplyOk_NoFetch();
void EventMasterApplyOk();
void EventMasterApplyRefuse_NoFetch();
void EventMasterApplyRefuse();
void EventMasterApplyAddFriend_NoFetch();
void EventMasterApplyAddFriend();
void EventMasterApplyList_Push_NoFetch();
void EventMasterApplyList_Push();
void EventMasterApplyClickHead_NoFetch();
void EventMasterApplyClickHead();
void EventMasterApplyHarass_NoFetch();
void EventMasterApplyHarass();
void UserConstructionScript();
};
}