59 lines
2.7 KiB
C++
Executable File
59 lines
2.7 KiB
C++
Executable File
#pragma once
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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:46 2025
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Classes
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//---------------------------------------------------------------------------
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// ScriptBlueprintGeneratedClass bp_master_apply_list.bp_master_apply_list_C
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// 0x00F4 (0x03C4 - 0x02D0)
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class Abp_master_apply_list_C : public ALuaClassObj
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{
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public:
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class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
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struct FString BP_CurrentMasterApplistUID; // 0x02D4(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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struct FBP_STRUCT_MasterApplyInfo BP_STRUCT_MasterApplyInfo; // 0x02E0(0x00D0) (Edit, BlueprintVisible)
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TArray<struct FBP_STRUCT_MasterApplyInfo> BP_ARRAY_Master_ApplyList; // 0x03B0(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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bool BP_CurrentMasterCheck; // 0x03BC(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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bool BP_MasterMasterApplistIsShow; // 0x03BD(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData00[0x2]; // 0x03BE(0x0002) MISSED OFFSET
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class USceneComponent* DefaultSceneRoot; // 0x03C0(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
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static UClass* StaticClass()
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{
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static UClass *pStaticClass = 0;
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if (!pStaticClass)
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pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_master_apply_list.bp_master_apply_list_C");
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return pStaticClass;
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}
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void EventFetchMasterApplyList_NoFetch();
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void EventFetchMasterApplyList();
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void EventMasterApplyListUIHide_NoFetch();
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void EventMasterApplyListUIHide();
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void EventMasterApplyOk_NoFetch();
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void EventMasterApplyOk();
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void EventMasterApplyRefuse_NoFetch();
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void EventMasterApplyRefuse();
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void EventMasterApplyAddFriend_NoFetch();
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void EventMasterApplyAddFriend();
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void EventMasterApplyList_Push_NoFetch();
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void EventMasterApplyList_Push();
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void EventMasterApplyClickHead_NoFetch();
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void EventMasterApplyClickHead();
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void EventMasterApplyHarass_NoFetch();
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void EventMasterApplyHarass();
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void UserConstructionScript();
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};
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}
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