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pubg/SDK/PUBGM_bp_mystical_divine_functions.cpp
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2026-05-02 14:30:03 +08:00

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//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:45 2025
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------
//Functions
//---------------------------------------------------------------------------
// Function bp_mystical_divine.bp_mystical_divine_C.EventMysticalDivineLottery_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_mystical_divine_C::EventMysticalDivineLottery_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_mystical_divine.bp_mystical_divine_C.EventMysticalDivineLottery_NoFetch");
Abp_mystical_divine_C_EventMysticalDivineLottery_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_mystical_divine.bp_mystical_divine_C.EventMysticalDivineLottery
// (BlueprintCallable, BlueprintEvent)
void Abp_mystical_divine_C::EventMysticalDivineLottery()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_mystical_divine.bp_mystical_divine_C.EventMysticalDivineLottery");
Abp_mystical_divine_C_EventMysticalDivineLottery_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_mystical_divine.bp_mystical_divine_C.EventMysticalDivineGetAward_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_mystical_divine_C::EventMysticalDivineGetAward_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_mystical_divine.bp_mystical_divine_C.EventMysticalDivineGetAward_NoFetch");
Abp_mystical_divine_C_EventMysticalDivineGetAward_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_mystical_divine.bp_mystical_divine_C.EventMysticalDivineGetAward
// (BlueprintCallable, BlueprintEvent)
void Abp_mystical_divine_C::EventMysticalDivineGetAward()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_mystical_divine.bp_mystical_divine_C.EventMysticalDivineGetAward");
Abp_mystical_divine_C_EventMysticalDivineGetAward_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_mystical_divine.bp_mystical_divine_C.EventMysticalDivineLuckyShare_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_mystical_divine_C::EventMysticalDivineLuckyShare_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_mystical_divine.bp_mystical_divine_C.EventMysticalDivineLuckyShare_NoFetch");
Abp_mystical_divine_C_EventMysticalDivineLuckyShare_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_mystical_divine.bp_mystical_divine_C.EventMysticalDivineLuckyShare
// (BlueprintCallable, BlueprintEvent)
void Abp_mystical_divine_C::EventMysticalDivineLuckyShare()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_mystical_divine.bp_mystical_divine_C.EventMysticalDivineLuckyShare");
Abp_mystical_divine_C_EventMysticalDivineLuckyShare_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_mystical_divine.bp_mystical_divine_C.EventMysticalDivineClickOfflineShare_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_mystical_divine_C::EventMysticalDivineClickOfflineShare_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_mystical_divine.bp_mystical_divine_C.EventMysticalDivineClickOfflineShare_NoFetch");
Abp_mystical_divine_C_EventMysticalDivineClickOfflineShare_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_mystical_divine.bp_mystical_divine_C.EventMysticalDivineClickOfflineShare
// (BlueprintCallable, BlueprintEvent)
void Abp_mystical_divine_C::EventMysticalDivineClickOfflineShare()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_mystical_divine.bp_mystical_divine_C.EventMysticalDivineClickOfflineShare");
Abp_mystical_divine_C_EventMysticalDivineClickOfflineShare_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_mystical_divine.bp_mystical_divine_C.EventMysticalDivineClickInviteTeam_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_mystical_divine_C::EventMysticalDivineClickInviteTeam_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_mystical_divine.bp_mystical_divine_C.EventMysticalDivineClickInviteTeam_NoFetch");
Abp_mystical_divine_C_EventMysticalDivineClickInviteTeam_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_mystical_divine.bp_mystical_divine_C.EventMysticalDivineClickInviteTeam
// (BlueprintCallable, BlueprintEvent)
void Abp_mystical_divine_C::EventMysticalDivineClickInviteTeam()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_mystical_divine.bp_mystical_divine_C.EventMysticalDivineClickInviteTeam");
Abp_mystical_divine_C_EventMysticalDivineClickInviteTeam_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_mystical_divine.bp_mystical_divine_C.EventMysticalDivineClickIcon_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_mystical_divine_C::EventMysticalDivineClickIcon_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_mystical_divine.bp_mystical_divine_C.EventMysticalDivineClickIcon_NoFetch");
Abp_mystical_divine_C_EventMysticalDivineClickIcon_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_mystical_divine.bp_mystical_divine_C.EventMysticalDivineClickIcon
// (BlueprintCallable, BlueprintEvent)
void Abp_mystical_divine_C::EventMysticalDivineClickIcon()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_mystical_divine.bp_mystical_divine_C.EventMysticalDivineClickIcon");
Abp_mystical_divine_C_EventMysticalDivineClickIcon_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_mystical_divine.bp_mystical_divine_C.EventMysticalDivineActivityBegin_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_mystical_divine_C::EventMysticalDivineActivityBegin_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_mystical_divine.bp_mystical_divine_C.EventMysticalDivineActivityBegin_NoFetch");
Abp_mystical_divine_C_EventMysticalDivineActivityBegin_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_mystical_divine.bp_mystical_divine_C.EventMysticalDivineActivityBegin
// (BlueprintCallable, BlueprintEvent)
void Abp_mystical_divine_C::EventMysticalDivineActivityBegin()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_mystical_divine.bp_mystical_divine_C.EventMysticalDivineActivityBegin");
Abp_mystical_divine_C_EventMysticalDivineActivityBegin_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_mystical_divine.bp_mystical_divine_C.EventMysticalDivineShareHide_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_mystical_divine_C::EventMysticalDivineShareHide_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_mystical_divine.bp_mystical_divine_C.EventMysticalDivineShareHide_NoFetch");
Abp_mystical_divine_C_EventMysticalDivineShareHide_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_mystical_divine.bp_mystical_divine_C.EventMysticalDivineShareHide
// (BlueprintCallable, BlueprintEvent)
void Abp_mystical_divine_C::EventMysticalDivineShareHide()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_mystical_divine.bp_mystical_divine_C.EventMysticalDivineShareHide");
Abp_mystical_divine_C_EventMysticalDivineShareHide_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_mystical_divine.bp_mystical_divine_C.EventMysticalDivineHelpClicked_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_mystical_divine_C::EventMysticalDivineHelpClicked_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_mystical_divine.bp_mystical_divine_C.EventMysticalDivineHelpClicked_NoFetch");
Abp_mystical_divine_C_EventMysticalDivineHelpClicked_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_mystical_divine.bp_mystical_divine_C.EventMysticalDivineHelpClicked
// (BlueprintCallable, BlueprintEvent)
void Abp_mystical_divine_C::EventMysticalDivineHelpClicked()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_mystical_divine.bp_mystical_divine_C.EventMysticalDivineHelpClicked");
Abp_mystical_divine_C_EventMysticalDivineHelpClicked_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_mystical_divine.bp_mystical_divine_C.EventMysticalDivineLuckyFriendHideUI_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_mystical_divine_C::EventMysticalDivineLuckyFriendHideUI_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_mystical_divine.bp_mystical_divine_C.EventMysticalDivineLuckyFriendHideUI_NoFetch");
Abp_mystical_divine_C_EventMysticalDivineLuckyFriendHideUI_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_mystical_divine.bp_mystical_divine_C.EventMysticalDivineLuckyFriendHideUI
// (BlueprintCallable, BlueprintEvent)
void Abp_mystical_divine_C::EventMysticalDivineLuckyFriendHideUI()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_mystical_divine.bp_mystical_divine_C.EventMysticalDivineLuckyFriendHideUI");
Abp_mystical_divine_C_EventMysticalDivineLuckyFriendHideUI_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_mystical_divine.bp_mystical_divine_C.EventMysticalDivineHideUI_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_mystical_divine_C::EventMysticalDivineHideUI_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_mystical_divine.bp_mystical_divine_C.EventMysticalDivineHideUI_NoFetch");
Abp_mystical_divine_C_EventMysticalDivineHideUI_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_mystical_divine.bp_mystical_divine_C.EventMysticalDivineHideUI
// (BlueprintCallable, BlueprintEvent)
void Abp_mystical_divine_C::EventMysticalDivineHideUI()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_mystical_divine.bp_mystical_divine_C.EventMysticalDivineHideUI");
Abp_mystical_divine_C_EventMysticalDivineHideUI_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_mystical_divine.bp_mystical_divine_C.EventMysticalDivineShare_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_mystical_divine_C::EventMysticalDivineShare_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_mystical_divine.bp_mystical_divine_C.EventMysticalDivineShare_NoFetch");
Abp_mystical_divine_C_EventMysticalDivineShare_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_mystical_divine.bp_mystical_divine_C.EventMysticalDivineShare
// (BlueprintCallable, BlueprintEvent)
void Abp_mystical_divine_C::EventMysticalDivineShare()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_mystical_divine.bp_mystical_divine_C.EventMysticalDivineShare");
Abp_mystical_divine_C_EventMysticalDivineShare_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_mystical_divine.bp_mystical_divine_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void Abp_mystical_divine_C::UserConstructionScript()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_mystical_divine.bp_mystical_divine_C.UserConstructionScript");
Abp_mystical_divine_C_UserConstructionScript_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
}