Files
pubg/SDK/PUBGM_bp_nearby_classes.hpp
T
2026-05-02 14:30:03 +08:00

61 lines
3.6 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:47 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------
// ScriptBlueprintGeneratedClass bp_nearby.bp_nearby_C
// 0x00FC (0x03CC - 0x02D0)
class Abp_nearby_C : public ALuaClassObj
{
public:
class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
struct FBP_STRUCT_NearByProfile BP_STRUCT_NearByProfile; // 0x02D4(0x00A8) (Edit, BlueprintVisible)
bool BP_NearBy_LocationPermission; // 0x037C(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool BP_NearBy_Location_Open; // 0x037D(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x2]; // 0x037E(0x0002) MISSED OFFSET
struct FString BP_NearBy_ApplyUserId; // 0x0380(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString BP_NearBy_ApplyUserVerify; // 0x038C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int BP_NearBy_ApplyUserIndex; // 0x0398(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int BP_NearBy_Gender_Filter; // 0x039C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FString BP_NearBy_ClickHeadID; // 0x03A0(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
TArray<struct FBP_STRUCT_NearByProfile> BP_ARRAY_Near_By_Gender_Filter_Profile; // 0x03AC(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int BP_NearBy_ApplyUserGender; // 0x03B8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
TArray<struct FBP_STRUCT_NearByProfile> BP_ARRAY_Near_By_Profile; // 0x03BC(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
class USceneComponent* DefaultSceneRoot; // 0x03C8(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_nearby.bp_nearby_C");
return pStaticClass;
}
void EventNearByClickLocation_NoFetch();
void EventNearByClickLocation();
void EventNearByShowSendAddFriendRequestTips_NoFetch();
void EventNearByShowSendAddFriendRequestTips();
void EventNearbyClickHeadReq_NoFetch();
void EventNearbyClickHeadReq();
void EventFetchNewNearByPersonInfoList_NoFetch();
void EventFetchNewNearByPersonInfoList();
void EventNearBySelectGender_NoFetch();
void EventNearBySelectGender();
void EventNearByFriendApply_NoFetch();
void EventNearByFriendApply();
void UserConstructionScript();
};
}