Files
pubg/SDK/PUBGM_bp_officer_training_classes.hpp
T
2026-05-02 14:30:03 +08:00

59 lines
3.3 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:47 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------
// ScriptBlueprintGeneratedClass bp_officer_training.bp_officer_training_C
// 0x0060 (0x0330 - 0x02D0)
class Abp_officer_training_C : public ALuaClassObj
{
public:
class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
int BP_CurrentOperateOfficerTrainingId; // 0x02D4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FBP_STRUCT_OfficerTrainingBoxInfo BP_STRUCT_OfficerTrainingBoxInfo; // 0x02D8(0x0018) (Edit, BlueprintVisible)
TArray<struct FBP_STRUCT_OfficerTrainingBoxInfo> BP_ARRAY_OfficerTrainingBoxInfos; // 0x02F0(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int BP_OfficerTrainingItemCount; // 0x02FC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FBP_STRUCT_OfficerTrainingInfo BP_STRUCT_OfficerTrainingInfo; // 0x0300(0x000C) (Edit, BlueprintVisible)
struct FString BP_OfficerTrainingTipsString; // 0x030C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
bool BP_OfficerTrainingAnimationStatus; // 0x0318(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x3]; // 0x0319(0x0003) MISSED OFFSET
TArray<struct FBP_STRUCT_OfficerTrainingInfo> BP_ARRAY_OfficerTrainingInfos; // 0x031C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int BP_CurrentOperateOfficerTrainingBoxId; // 0x0328(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
class USceneComponent* DefaultSceneRoot; // 0x032C(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_officer_training.bp_officer_training_C");
return pStaticClass;
}
void EventOfficerTrainingUIClose_NoFetch();
void EventOfficerTrainingUIClose();
void EventOfficerTrainingOnRuleBtnClicked_NoFetch();
void EventOfficerTrainingOnRuleBtnClicked();
void EventOfficerTrainingOnChangeTaskClicked_NoFetch();
void EventOfficerTrainingOnChangeTaskClicked();
void EventOfficerTrainingOnGotAward_NoFetch();
void EventOfficerTrainingOnGotAward();
void EventOfficerTrainingOnShowAward_NoFetch();
void EventOfficerTrainingOnShowAward();
void EventOfficerTrainingOnGetAward_NoFetch();
void EventOfficerTrainingOnGetAward();
void UserConstructionScript();
};
}