Files
pubg/SDK/PUBGM_bp_rank_functions.cpp
T
2026-05-02 14:30:03 +08:00

396 lines
9.2 KiB
C++
Executable File

//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:43 2025
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------
//Functions
//---------------------------------------------------------------------------
// Function bp_rank.bp_rank_C.EventRankShowHelp_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_rank_C::EventRankShowHelp_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_rank.bp_rank_C.EventRankShowHelp_NoFetch");
Abp_rank_C_EventRankShowHelp_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_rank.bp_rank_C.EventRankShowHelp
// (BlueprintCallable, BlueprintEvent)
void Abp_rank_C::EventRankShowHelp()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_rank.bp_rank_C.EventRankShowHelp");
Abp_rank_C_EventRankShowHelp_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_rank.bp_rank_C.EventEnterWarZoneRank_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_rank_C::EventEnterWarZoneRank_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_rank.bp_rank_C.EventEnterWarZoneRank_NoFetch");
Abp_rank_C_EventEnterWarZoneRank_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_rank.bp_rank_C.EventEnterWarZoneRank
// (BlueprintCallable, BlueprintEvent)
void Abp_rank_C::EventEnterWarZoneRank()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_rank.bp_rank_C.EventEnterWarZoneRank");
Abp_rank_C_EventEnterWarZoneRank_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_rank.bp_rank_C.EventRankClose_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_rank_C::EventRankClose_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_rank.bp_rank_C.EventRankClose_NoFetch");
Abp_rank_C_EventRankClose_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_rank.bp_rank_C.EventRankClose
// (BlueprintCallable, BlueprintEvent)
void Abp_rank_C::EventRankClose()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_rank.bp_rank_C.EventRankClose");
Abp_rank_C_EventRankClose_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_rank.bp_rank_C.EventTestRank_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_rank_C::EventTestRank_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_rank.bp_rank_C.EventTestRank_NoFetch");
Abp_rank_C_EventTestRank_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_rank.bp_rank_C.EventTestRank
// (BlueprintCallable, BlueprintEvent)
void Abp_rank_C::EventTestRank()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_rank.bp_rank_C.EventTestRank");
Abp_rank_C_EventTestRank_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_rank.bp_rank_C.EventQueryRank_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_rank_C::EventQueryRank_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_rank.bp_rank_C.EventQueryRank_NoFetch");
Abp_rank_C_EventQueryRank_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_rank.bp_rank_C.EventQueryRank
// (BlueprintCallable, BlueprintEvent)
void Abp_rank_C::EventQueryRank()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_rank.bp_rank_C.EventQueryRank");
Abp_rank_C_EventQueryRank_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_rank.bp_rank_C.EventRankScrollPos_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_rank_C::EventRankScrollPos_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_rank.bp_rank_C.EventRankScrollPos_NoFetch");
Abp_rank_C_EventRankScrollPos_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_rank.bp_rank_C.EventRankScrollPos
// (BlueprintCallable, BlueprintEvent)
void Abp_rank_C::EventRankScrollPos()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_rank.bp_rank_C.EventRankScrollPos");
Abp_rank_C_EventRankScrollPos_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_rank.bp_rank_C.EventRankShowRole_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_rank_C::EventRankShowRole_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_rank.bp_rank_C.EventRankShowRole_NoFetch");
Abp_rank_C_EventRankShowRole_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_rank.bp_rank_C.EventRankShowRole
// (BlueprintCallable, BlueprintEvent)
void Abp_rank_C::EventRankShowRole()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_rank.bp_rank_C.EventRankShowRole");
Abp_rank_C_EventRankShowRole_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_rank.bp_rank_C.EventRankFetchInfo_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_rank_C::EventRankFetchInfo_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_rank.bp_rank_C.EventRankFetchInfo_NoFetch");
Abp_rank_C_EventRankFetchInfo_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_rank.bp_rank_C.EventRankFetchInfo
// (BlueprintCallable, BlueprintEvent)
void Abp_rank_C::EventRankFetchInfo()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_rank.bp_rank_C.EventRankFetchInfo");
Abp_rank_C_EventRankFetchInfo_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_rank.bp_rank_C.EventRankSelectItem_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_rank_C::EventRankSelectItem_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_rank.bp_rank_C.EventRankSelectItem_NoFetch");
Abp_rank_C_EventRankSelectItem_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_rank.bp_rank_C.EventRankSelectItem
// (BlueprintCallable, BlueprintEvent)
void Abp_rank_C::EventRankSelectItem()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_rank.bp_rank_C.EventRankSelectItem");
Abp_rank_C_EventRankSelectItem_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_rank.bp_rank_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void Abp_rank_C::UserConstructionScript()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_rank.bp_rank_C.UserConstructionScript");
Abp_rank_C_UserConstructionScript_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
}