Files
pubg/SDK/PUBGM_bp_recruit_classes.hpp
T
2026-05-02 14:30:03 +08:00

77 lines
5.2 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:47 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------
// ScriptBlueprintGeneratedClass bp_recruit.bp_recruit_C
// 0x0070 (0x0340 - 0x02D0)
class Abp_recruit_C : public ALuaClassObj
{
public:
class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
struct FString BP_ModelStr; // 0x02D4(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString BP_ChannelName; // 0x02E0(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString MySelfUID; // 0x02EC(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
bool BP_Recruit_IsLobbyTeam; // 0x02F8(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool BP_HasJoinCorps; // 0x02F9(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x2]; // 0x02FA(0x0002) MISSED OFFSET
struct FString BP_ModeNameYellow; // 0x02FC(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
bool BP_IsUIShow; // 0x0308(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x3]; // 0x0309(0x0003) MISSED OFFSET
struct FString BP_SendMessage; // 0x030C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int BP_ChatannelRoomID; // 0x0318(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FString BP_Recruit_TitleName; // 0x031C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
bool BP_CorpsRecruit; // 0x0328(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool BP_FrientRecruit; // 0x0329(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool BP_ChannelRecruit; // 0x032A(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool BP_WorldRecruit; // 0x032B(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FString BP_ModelPLayCountStr; // 0x032C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
bool BP_IsFinalFightMode; // 0x0338(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool IsFull; // 0x0339(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData02[0x2]; // 0x033A(0x0002) MISSED OFFSET
class USceneComponent* DefaultSceneRoot; // 0x033C(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_recruit.bp_recruit_C");
return pStaticClass;
}
void EventSendMessage_NoFetch();
void EventSendMessage();
void EventRecruit_Push_NoFetch();
void EventRecruit_Push();
void EventOnCheckStateChanged_World_NoFetch();
void EventOnCheckStateChanged_World();
void EventOnCheckStateChanged_Channel_NoFetch();
void EventOnCheckStateChanged_Channel();
void EventOnCheckStateChanged_Corps_NoFetch();
void EventOnCheckStateChanged_Corps();
void EventOnTextChanged_MessageBox_NoFetch();
void EventOnTextChanged_MessageBox();
void EventOnClicked_Send_NoFetch();
void EventOnClicked_Send();
void EventOnClicked_Close_NoFetch();
void EventOnClicked_Close();
void EventFetchInfo_NoFetch();
void EventFetchInfo();
void EventHideUI_NoFetch();
void EventHideUI();
void UserConstructionScript();
};
}