Files
pubg/SDK/PUBGM_bp_roleinfo_honorwall_classes.hpp
T
2026-05-02 14:30:03 +08:00

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1.9 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:43 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------
// ScriptBlueprintGeneratedClass bp_roleinfo_honorwall.bp_roleinfo_honorwall_C
// 0x0044 (0x0314 - 0x02D0)
class Abp_roleinfo_honorwall_C : public ALuaClassObj
{
public:
class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
struct FBP_STRUCT_HonorInfo BP_STRUCT_HonorInfo; // 0x02D4(0x002C) (Edit, BlueprintVisible)
TArray<struct FBP_STRUCT_HonorInfo> BP_ARRAY_HonorInfoList; // 0x0300(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int BP_HonorWall_SelectID; // 0x030C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
class USceneComponent* DefaultSceneRoot; // 0x0310(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_roleinfo_honorwall.bp_roleinfo_honorwall_C");
return pStaticClass;
}
void EventFetchInfo_NoFetch();
void EventFetchInfo();
void EventHonorWallButtonShare_NoFetch();
void EventHonorWallButtonShare();
void EventHonorWallHelp_NoFetch();
void EventHonorWallHelp();
void EventHonorWallUpdateSelect_NoFetch();
void EventHonorWallUpdateSelect();
void UserConstructionScript();
};
}