916 lines
24 KiB
C++
Executable File
916 lines
24 KiB
C++
Executable File
//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:43 2025
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Functions
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//---------------------------------------------------------------------------
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// Function bp_room_create.bp_room_create_C.EventResetRoomAdvancedCustomPara_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_room_create_C::EventResetRoomAdvancedCustomPara_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_room_create.bp_room_create_C.EventResetRoomAdvancedCustomPara_NoFetch");
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Abp_room_create_C_EventResetRoomAdvancedCustomPara_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_room_create.bp_room_create_C.EventResetRoomAdvancedCustomPara
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// (BlueprintCallable, BlueprintEvent)
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void Abp_room_create_C::EventResetRoomAdvancedCustomPara()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_room_create.bp_room_create_C.EventResetRoomAdvancedCustomPara");
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Abp_room_create_C_EventResetRoomAdvancedCustomPara_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_room_create.bp_room_create_C.EventSelectPerspective_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_room_create_C::EventSelectPerspective_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_room_create.bp_room_create_C.EventSelectPerspective_NoFetch");
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Abp_room_create_C_EventSelectPerspective_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_room_create.bp_room_create_C.EventSelectPerspective
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// (BlueprintCallable, BlueprintEvent)
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void Abp_room_create_C::EventSelectPerspective()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_room_create.bp_room_create_C.EventSelectPerspective");
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Abp_room_create_C_EventSelectPerspective_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_room_create.bp_room_create_C.EventSaveParaInRoom_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_room_create_C::EventSaveParaInRoom_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_room_create.bp_room_create_C.EventSaveParaInRoom_NoFetch");
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Abp_room_create_C_EventSaveParaInRoom_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_room_create.bp_room_create_C.EventSaveParaInRoom
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// (BlueprintCallable, BlueprintEvent)
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void Abp_room_create_C::EventSaveParaInRoom()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_room_create.bp_room_create_C.EventSaveParaInRoom");
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Abp_room_create_C_EventSaveParaInRoom_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_room_create.bp_room_create_C.EventRefreshCurRoomCardInfo_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_room_create_C::EventRefreshCurRoomCardInfo_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_room_create.bp_room_create_C.EventRefreshCurRoomCardInfo_NoFetch");
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Abp_room_create_C_EventRefreshCurRoomCardInfo_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_room_create.bp_room_create_C.EventRefreshCurRoomCardInfo
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// (BlueprintCallable, BlueprintEvent)
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void Abp_room_create_C::EventRefreshCurRoomCardInfo()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_room_create.bp_room_create_C.EventRefreshCurRoomCardInfo");
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Abp_room_create_C_EventRefreshCurRoomCardInfo_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_room_create.bp_room_create_C.EventSetResetAndSaveBtnEnable_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_room_create_C::EventSetResetAndSaveBtnEnable_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_room_create.bp_room_create_C.EventSetResetAndSaveBtnEnable_NoFetch");
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Abp_room_create_C_EventSetResetAndSaveBtnEnable_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_room_create.bp_room_create_C.EventSetResetAndSaveBtnEnable
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// (BlueprintCallable, BlueprintEvent)
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void Abp_room_create_C::EventSetResetAndSaveBtnEnable()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_room_create.bp_room_create_C.EventSetResetAndSaveBtnEnable");
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Abp_room_create_C_EventSetResetAndSaveBtnEnable_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_room_create.bp_room_create_C.EventFetchInfo_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_room_create_C::EventFetchInfo_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_room_create.bp_room_create_C.EventFetchInfo_NoFetch");
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Abp_room_create_C_EventFetchInfo_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_room_create.bp_room_create_C.EventFetchInfo
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// (BlueprintCallable, BlueprintEvent)
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void Abp_room_create_C::EventFetchInfo()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_room_create.bp_room_create_C.EventFetchInfo");
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Abp_room_create_C_EventFetchInfo_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_room_create.bp_room_create_C.EventCreateRoom_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_room_create_C::EventCreateRoom_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_room_create.bp_room_create_C.EventCreateRoom_NoFetch");
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Abp_room_create_C_EventCreateRoom_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_room_create.bp_room_create_C.EventCreateRoom
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// (BlueprintCallable, BlueprintEvent)
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void Abp_room_create_C::EventCreateRoom()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_room_create.bp_room_create_C.EventCreateRoom");
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Abp_room_create_C_EventCreateRoom_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_room_create.bp_room_create_C.EventRoomCreateRelease_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_room_create_C::EventRoomCreateRelease_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_room_create.bp_room_create_C.EventRoomCreateRelease_NoFetch");
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Abp_room_create_C_EventRoomCreateRelease_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_room_create.bp_room_create_C.EventRoomCreateRelease
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// (BlueprintCallable, BlueprintEvent)
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void Abp_room_create_C::EventRoomCreateRelease()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_room_create.bp_room_create_C.EventRoomCreateRelease");
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Abp_room_create_C_EventRoomCreateRelease_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_room_create.bp_room_create_C.EventSetPSWOK_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_room_create_C::EventSetPSWOK_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_room_create.bp_room_create_C.EventSetPSWOK_NoFetch");
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Abp_room_create_C_EventSetPSWOK_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_room_create.bp_room_create_C.EventSetPSWOK
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// (BlueprintCallable, BlueprintEvent)
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void Abp_room_create_C::EventSetPSWOK()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_room_create.bp_room_create_C.EventSetPSWOK");
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Abp_room_create_C_EventSetPSWOK_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_room_create.bp_room_create_C.EventOpenRoomModeChatUI_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_room_create_C::EventOpenRoomModeChatUI_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_room_create.bp_room_create_C.EventOpenRoomModeChatUI_NoFetch");
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Abp_room_create_C_EventOpenRoomModeChatUI_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_room_create.bp_room_create_C.EventOpenRoomModeChatUI
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// (BlueprintCallable, BlueprintEvent)
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void Abp_room_create_C::EventOpenRoomModeChatUI()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_room_create.bp_room_create_C.EventOpenRoomModeChatUI");
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Abp_room_create_C_EventOpenRoomModeChatUI_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_room_create.bp_room_create_C.EventCloseRoomModeChatUI_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_room_create_C::EventCloseRoomModeChatUI_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_room_create.bp_room_create_C.EventCloseRoomModeChatUI_NoFetch");
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Abp_room_create_C_EventCloseRoomModeChatUI_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_room_create.bp_room_create_C.EventCloseRoomModeChatUI
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// (BlueprintCallable, BlueprintEvent)
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void Abp_room_create_C::EventCloseRoomModeChatUI()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_room_create.bp_room_create_C.EventCloseRoomModeChatUI");
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Abp_room_create_C_EventCloseRoomModeChatUI_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_room_create.bp_room_create_C.EventModifyVariable_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_room_create_C::EventModifyVariable_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_room_create.bp_room_create_C.EventModifyVariable_NoFetch");
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Abp_room_create_C_EventModifyVariable_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_room_create.bp_room_create_C.EventModifyVariable
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// (BlueprintCallable, BlueprintEvent)
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void Abp_room_create_C::EventModifyVariable()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_room_create.bp_room_create_C.EventModifyVariable");
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Abp_room_create_C_EventModifyVariable_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_room_create.bp_room_create_C.EventAdjustParaDisableOnThisMode_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_room_create_C::EventAdjustParaDisableOnThisMode_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_room_create.bp_room_create_C.EventAdjustParaDisableOnThisMode_NoFetch");
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Abp_room_create_C_EventAdjustParaDisableOnThisMode_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_room_create.bp_room_create_C.EventAdjustParaDisableOnThisMode
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// (BlueprintCallable, BlueprintEvent)
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void Abp_room_create_C::EventAdjustParaDisableOnThisMode()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_room_create.bp_room_create_C.EventAdjustParaDisableOnThisMode");
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Abp_room_create_C_EventAdjustParaDisableOnThisMode_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_room_create.bp_room_create_C.EventAdjustParaOnlyRoomMaster_NoFetch
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_room_create_C::EventAdjustParaOnlyRoomMaster_NoFetch()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_room_create.bp_room_create_C.EventAdjustParaOnlyRoomMaster_NoFetch");
|
|
|
|
Abp_room_create_C_EventAdjustParaOnlyRoomMaster_NoFetch_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_room_create.bp_room_create_C.EventAdjustParaOnlyRoomMaster
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_room_create_C::EventAdjustParaOnlyRoomMaster()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_room_create.bp_room_create_C.EventAdjustParaOnlyRoomMaster");
|
|
|
|
Abp_room_create_C_EventAdjustParaOnlyRoomMaster_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_room_create.bp_room_create_C.EventAdjustParaDisableInRoom_NoFetch
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_room_create_C::EventAdjustParaDisableInRoom_NoFetch()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_room_create.bp_room_create_C.EventAdjustParaDisableInRoom_NoFetch");
|
|
|
|
Abp_room_create_C_EventAdjustParaDisableInRoom_NoFetch_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_room_create.bp_room_create_C.EventAdjustParaDisableInRoom
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_room_create_C::EventAdjustParaDisableInRoom()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_room_create.bp_room_create_C.EventAdjustParaDisableInRoom");
|
|
|
|
Abp_room_create_C_EventAdjustParaDisableInRoom_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_room_create.bp_room_create_C.EventSetSaveBtnEnable_NoFetch
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_room_create_C::EventSetSaveBtnEnable_NoFetch()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_room_create.bp_room_create_C.EventSetSaveBtnEnable_NoFetch");
|
|
|
|
Abp_room_create_C_EventSetSaveBtnEnable_NoFetch_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_room_create.bp_room_create_C.EventSetSaveBtnEnable
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_room_create_C::EventSetSaveBtnEnable()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_room_create.bp_room_create_C.EventSetSaveBtnEnable");
|
|
|
|
Abp_room_create_C_EventSetSaveBtnEnable_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_room_create.bp_room_create_C.EventCreateRoomCheckNameEmpty_NoFetch
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_room_create_C::EventCreateRoomCheckNameEmpty_NoFetch()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_room_create.bp_room_create_C.EventCreateRoomCheckNameEmpty_NoFetch");
|
|
|
|
Abp_room_create_C_EventCreateRoomCheckNameEmpty_NoFetch_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_room_create.bp_room_create_C.EventCreateRoomCheckNameEmpty
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_room_create_C::EventCreateRoomCheckNameEmpty()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_room_create.bp_room_create_C.EventCreateRoomCheckNameEmpty");
|
|
|
|
Abp_room_create_C_EventCreateRoomCheckNameEmpty_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_room_create.bp_room_create_C.EventClickMode_NoFetch
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_room_create_C::EventClickMode_NoFetch()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_room_create.bp_room_create_C.EventClickMode_NoFetch");
|
|
|
|
Abp_room_create_C_EventClickMode_NoFetch_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_room_create.bp_room_create_C.EventClickMode
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_room_create_C::EventClickMode()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_room_create.bp_room_create_C.EventClickMode");
|
|
|
|
Abp_room_create_C_EventClickMode_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_room_create.bp_room_create_C.EventSelectMap_NoFetch
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_room_create_C::EventSelectMap_NoFetch()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_room_create.bp_room_create_C.EventSelectMap_NoFetch");
|
|
|
|
Abp_room_create_C_EventSelectMap_NoFetch_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_room_create.bp_room_create_C.EventSelectMap
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_room_create_C::EventSelectMap()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_room_create.bp_room_create_C.EventSelectMap");
|
|
|
|
Abp_room_create_C_EventSelectMap_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_room_create.bp_room_create_C.EventSelectPlayMethod_NoFetch
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_room_create_C::EventSelectPlayMethod_NoFetch()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_room_create.bp_room_create_C.EventSelectPlayMethod_NoFetch");
|
|
|
|
Abp_room_create_C_EventSelectPlayMethod_NoFetch_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_room_create.bp_room_create_C.EventSelectPlayMethod
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_room_create_C::EventSelectPlayMethod()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_room_create.bp_room_create_C.EventSelectPlayMethod");
|
|
|
|
Abp_room_create_C_EventSelectPlayMethod_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_room_create.bp_room_create_C.EventSelectWeatherMode_NoFetch
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_room_create_C::EventSelectWeatherMode_NoFetch()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_room_create.bp_room_create_C.EventSelectWeatherMode_NoFetch");
|
|
|
|
Abp_room_create_C_EventSelectWeatherMode_NoFetch_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_room_create.bp_room_create_C.EventSelectWeatherMode
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_room_create_C::EventSelectWeatherMode()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_room_create.bp_room_create_C.EventSelectWeatherMode");
|
|
|
|
Abp_room_create_C_EventSelectWeatherMode_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_room_create.bp_room_create_C.EventSelectTeamMode_NoFetch
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_room_create_C::EventSelectTeamMode_NoFetch()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_room_create.bp_room_create_C.EventSelectTeamMode_NoFetch");
|
|
|
|
Abp_room_create_C_EventSelectTeamMode_NoFetch_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_room_create.bp_room_create_C.EventSelectTeamMode
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_room_create_C::EventSelectTeamMode()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_room_create.bp_room_create_C.EventSelectTeamMode");
|
|
|
|
Abp_room_create_C_EventSelectTeamMode_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_room_create.bp_room_create_C.UserConstructionScript
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_room_create_C::UserConstructionScript()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_room_create.bp_room_create_C.UserConstructionScript");
|
|
|
|
Abp_room_create_C_UserConstructionScript_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
}
|
|
|