Files
pubg/SDK/PUBGM_bp_room_create_parameters.hpp
T
2026-05-02 14:30:03 +08:00

243 lines
6.3 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:43 2025
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------
//Parameters
//---------------------------------------------------------------------------
// Function bp_room_create.bp_room_create_C.EventResetRoomAdvancedCustomPara_NoFetch
struct Abp_room_create_C_EventResetRoomAdvancedCustomPara_NoFetch_Params
{
};
// Function bp_room_create.bp_room_create_C.EventResetRoomAdvancedCustomPara
struct Abp_room_create_C_EventResetRoomAdvancedCustomPara_Params
{
};
// Function bp_room_create.bp_room_create_C.EventSelectPerspective_NoFetch
struct Abp_room_create_C_EventSelectPerspective_NoFetch_Params
{
};
// Function bp_room_create.bp_room_create_C.EventSelectPerspective
struct Abp_room_create_C_EventSelectPerspective_Params
{
};
// Function bp_room_create.bp_room_create_C.EventSaveParaInRoom_NoFetch
struct Abp_room_create_C_EventSaveParaInRoom_NoFetch_Params
{
};
// Function bp_room_create.bp_room_create_C.EventSaveParaInRoom
struct Abp_room_create_C_EventSaveParaInRoom_Params
{
};
// Function bp_room_create.bp_room_create_C.EventRefreshCurRoomCardInfo_NoFetch
struct Abp_room_create_C_EventRefreshCurRoomCardInfo_NoFetch_Params
{
};
// Function bp_room_create.bp_room_create_C.EventRefreshCurRoomCardInfo
struct Abp_room_create_C_EventRefreshCurRoomCardInfo_Params
{
};
// Function bp_room_create.bp_room_create_C.EventSetResetAndSaveBtnEnable_NoFetch
struct Abp_room_create_C_EventSetResetAndSaveBtnEnable_NoFetch_Params
{
};
// Function bp_room_create.bp_room_create_C.EventSetResetAndSaveBtnEnable
struct Abp_room_create_C_EventSetResetAndSaveBtnEnable_Params
{
};
// Function bp_room_create.bp_room_create_C.EventFetchInfo_NoFetch
struct Abp_room_create_C_EventFetchInfo_NoFetch_Params
{
};
// Function bp_room_create.bp_room_create_C.EventFetchInfo
struct Abp_room_create_C_EventFetchInfo_Params
{
};
// Function bp_room_create.bp_room_create_C.EventCreateRoom_NoFetch
struct Abp_room_create_C_EventCreateRoom_NoFetch_Params
{
};
// Function bp_room_create.bp_room_create_C.EventCreateRoom
struct Abp_room_create_C_EventCreateRoom_Params
{
};
// Function bp_room_create.bp_room_create_C.EventRoomCreateRelease_NoFetch
struct Abp_room_create_C_EventRoomCreateRelease_NoFetch_Params
{
};
// Function bp_room_create.bp_room_create_C.EventRoomCreateRelease
struct Abp_room_create_C_EventRoomCreateRelease_Params
{
};
// Function bp_room_create.bp_room_create_C.EventSetPSWOK_NoFetch
struct Abp_room_create_C_EventSetPSWOK_NoFetch_Params
{
};
// Function bp_room_create.bp_room_create_C.EventSetPSWOK
struct Abp_room_create_C_EventSetPSWOK_Params
{
};
// Function bp_room_create.bp_room_create_C.EventOpenRoomModeChatUI_NoFetch
struct Abp_room_create_C_EventOpenRoomModeChatUI_NoFetch_Params
{
};
// Function bp_room_create.bp_room_create_C.EventOpenRoomModeChatUI
struct Abp_room_create_C_EventOpenRoomModeChatUI_Params
{
};
// Function bp_room_create.bp_room_create_C.EventCloseRoomModeChatUI_NoFetch
struct Abp_room_create_C_EventCloseRoomModeChatUI_NoFetch_Params
{
};
// Function bp_room_create.bp_room_create_C.EventCloseRoomModeChatUI
struct Abp_room_create_C_EventCloseRoomModeChatUI_Params
{
};
// Function bp_room_create.bp_room_create_C.EventModifyVariable_NoFetch
struct Abp_room_create_C_EventModifyVariable_NoFetch_Params
{
};
// Function bp_room_create.bp_room_create_C.EventModifyVariable
struct Abp_room_create_C_EventModifyVariable_Params
{
};
// Function bp_room_create.bp_room_create_C.EventAdjustParaDisableOnThisMode_NoFetch
struct Abp_room_create_C_EventAdjustParaDisableOnThisMode_NoFetch_Params
{
};
// Function bp_room_create.bp_room_create_C.EventAdjustParaDisableOnThisMode
struct Abp_room_create_C_EventAdjustParaDisableOnThisMode_Params
{
};
// Function bp_room_create.bp_room_create_C.EventAdjustParaOnlyRoomMaster_NoFetch
struct Abp_room_create_C_EventAdjustParaOnlyRoomMaster_NoFetch_Params
{
};
// Function bp_room_create.bp_room_create_C.EventAdjustParaOnlyRoomMaster
struct Abp_room_create_C_EventAdjustParaOnlyRoomMaster_Params
{
};
// Function bp_room_create.bp_room_create_C.EventAdjustParaDisableInRoom_NoFetch
struct Abp_room_create_C_EventAdjustParaDisableInRoom_NoFetch_Params
{
};
// Function bp_room_create.bp_room_create_C.EventAdjustParaDisableInRoom
struct Abp_room_create_C_EventAdjustParaDisableInRoom_Params
{
};
// Function bp_room_create.bp_room_create_C.EventSetSaveBtnEnable_NoFetch
struct Abp_room_create_C_EventSetSaveBtnEnable_NoFetch_Params
{
};
// Function bp_room_create.bp_room_create_C.EventSetSaveBtnEnable
struct Abp_room_create_C_EventSetSaveBtnEnable_Params
{
};
// Function bp_room_create.bp_room_create_C.EventCreateRoomCheckNameEmpty_NoFetch
struct Abp_room_create_C_EventCreateRoomCheckNameEmpty_NoFetch_Params
{
};
// Function bp_room_create.bp_room_create_C.EventCreateRoomCheckNameEmpty
struct Abp_room_create_C_EventCreateRoomCheckNameEmpty_Params
{
};
// Function bp_room_create.bp_room_create_C.EventClickMode_NoFetch
struct Abp_room_create_C_EventClickMode_NoFetch_Params
{
};
// Function bp_room_create.bp_room_create_C.EventClickMode
struct Abp_room_create_C_EventClickMode_Params
{
};
// Function bp_room_create.bp_room_create_C.EventSelectMap_NoFetch
struct Abp_room_create_C_EventSelectMap_NoFetch_Params
{
};
// Function bp_room_create.bp_room_create_C.EventSelectMap
struct Abp_room_create_C_EventSelectMap_Params
{
};
// Function bp_room_create.bp_room_create_C.EventSelectPlayMethod_NoFetch
struct Abp_room_create_C_EventSelectPlayMethod_NoFetch_Params
{
};
// Function bp_room_create.bp_room_create_C.EventSelectPlayMethod
struct Abp_room_create_C_EventSelectPlayMethod_Params
{
};
// Function bp_room_create.bp_room_create_C.EventSelectWeatherMode_NoFetch
struct Abp_room_create_C_EventSelectWeatherMode_NoFetch_Params
{
};
// Function bp_room_create.bp_room_create_C.EventSelectWeatherMode
struct Abp_room_create_C_EventSelectWeatherMode_Params
{
};
// Function bp_room_create.bp_room_create_C.EventSelectTeamMode_NoFetch
struct Abp_room_create_C_EventSelectTeamMode_NoFetch_Params
{
};
// Function bp_room_create.bp_room_create_C.EventSelectTeamMode
struct Abp_room_create_C_EventSelectTeamMode_Params
{
};
// Function bp_room_create.bp_room_create_C.UserConstructionScript
struct Abp_room_create_C_UserConstructionScript_Params
{
};
}