Files
pubg/SDK/PUBGM_bp_room_waiting_classes.hpp
T
2026-05-02 14:30:03 +08:00

132 lines
9.3 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:43 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------
// ScriptBlueprintGeneratedClass bp_room_waiting.bp_room_waiting_C
// 0x01F4 (0x04C4 - 0x02D0)
class Abp_room_waiting_C : public ALuaClassObj
{
public:
class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
int BP_KickedMemberPos; // 0x02D4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FBP_STRUCT_RoomWaitingInfo BP_STRUCT_RoomWaitingInfo; // 0x02D8(0x0070) (Edit, BlueprintVisible)
struct FString BP_Room_Passwd; // 0x0348(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int BP_Room_SelfOldPos; // 0x0354(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FString BP_Room_SelfID; // 0x0358(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FBP_STRUCT_RoomGroupType BP_STRUCT_RoomGroupType; // 0x0364(0x0010) (Edit, BlueprintVisible)
TArray<struct FBP_STRUCT_RoomMemberInfo> BP_ARRAY_RoomMemberList; // 0x0374(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
TArray<struct FBP_STRUCT_RoomGroupType> BP_ARRAY_RoomGroupTypeList; // 0x0380(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString BP_Room_KeepCountDown; // 0x038C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int BP_RoleOldPos; // 0x0398(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool BP_Room_IsObEditState; // 0x039C(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool BP_Room_IsKickMultiplayerBtnEnable; // 0x039D(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x2]; // 0x039E(0x0002) MISSED OFFSET
TArray<int> BP_ARRAY_RoomLockInfoList; // 0x03A0(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FBP_STRUCT_RoomMemberInfo BP_STRUCT_RoomMemberInfo; // 0x03AC(0x004C) (Edit, BlueprintVisible)
struct FString BP_Room_ModeMapName; // 0x03F8(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
TArray<struct FBP_STRUCT_RoomMemberInfo> BP_ARRAY_RoomOldMemberInfoList; // 0x0404(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString BP_Room_SelectedRoleID; // 0x0410(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
bool BP_Room_CanGetProfile; // 0x041C(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x3]; // 0x041D(0x0003) MISSED OFFSET
struct FBP_STRUCT_RoomSelfInfo BP_STRUCT_RoomSelfInfo; // 0x0420(0x004C) (Edit, BlueprintVisible)
bool BP_IsRoomOwner; // 0x046C(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData02[0x3]; // 0x046D(0x0003) MISSED OFFSET
TArray<struct FBP_STRUCT_RoomMemberInfo> BP_ARRAY_RoomNewMemberInfoList; // 0x0470(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int BP_Room_UnLockedPos; // 0x047C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool BP_Room_InitiativeLeave; // 0x0480(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData03[0x3]; // 0x0481(0x0003) MISSED OFFSET
int BP_RoleNewPos; // 0x0484(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int BP_Room_LockedPos; // 0x0488(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FString BP_Room_ChangeName; // 0x048C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
bool BP_Room_IsInRoom; // 0x0498(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData04[0x3]; // 0x0499(0x0003) MISSED OFFSET
TArray<struct FBP_STRUCT_RoomMemberInfo> BP_ARRAY_RoomNewMemberAllInfoList; // 0x049C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString BP_Room_QRIamgePath; // 0x04A8(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int BP_SelectNewPos; // 0x04B4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int BP_SelectedGroupType; // 0x04B8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int BP_SelectedMapID; // 0x04BC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
class USceneComponent* DefaultSceneRoot; // 0x04C0(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_room_waiting.bp_room_waiting_C");
return pStaticClass;
}
void EventCloseRoomWaitingChatUI_NoFetch();
void EventCloseRoomWaitingChatUI();
void EventChangeRoomType_NoFetch();
void EventChangeRoomType();
void EventChangeToObEditState_NoFetch();
void EventChangeToObEditState();
void EventRoomWaitingRelease_NoFetch();
void EventRoomWaitingRelease();
void EventExitRoom_NoFetch();
void EventExitRoom();
void EventRequestChangeRoomPos_NoFetch();
void EventRequestChangeRoomPos();
void EventStarGame_NoFetch();
void EventStarGame();
void EventChangeMap_NoFetch();
void EventChangeMap();
void EventOnlyRoomMasterCanClick_NoFetch();
void EventOnlyRoomMasterCanClick();
void EventWhetherLeaveRoom_NoFetch();
void EventWhetherLeaveRoom();
void EventRefreshRoomKeepCountdown_NoFetch();
void EventRefreshRoomKeepCountdown();
void EventSaveSuccess_NoFetch();
void EventSaveSuccess();
void EventKickRoleDisable_NoFetch();
void EventKickRoleDisable();
void EventBtnDisableInGaming_NoFetch();
void EventBtnDisableInGaming();
void EventGetNewMemberProfInfo_NoFetch();
void EventGetNewMemberProfInfo();
void EventOpenRoomWaitingChatUI_NoFetch();
void EventOpenRoomWaitingChatUI();
void EventFetchInfo_NoFetch();
void EventFetchInfo();
void EventLockObPos_NoFetch();
void EventLockObPos();
void EventUnLockObPos_NoFetch();
void EventUnLockObPos();
void EventWhetherDisbandRoom_NoFetch();
void EventWhetherDisbandRoom();
void EventAfterLeaveRoomWaiting_NoFetch();
void EventAfterLeaveRoomWaiting();
void EventCreateQRImage_NoFetch();
void EventCreateQRImage();
void EventChangeToObEditDisableState_NoFetch();
void EventChangeToObEditDisableState();
void EventClickKickMultiplayerBtn_NoFetch();
void EventClickKickMultiplayerBtn();
void EventOpenRoleInfo_NoFetch();
void EventOpenRoleInfo();
void EventRequestKickMember_NoFetch();
void EventRequestKickMember();
void EventAfterEnterRoomWaiting_NoFetch();
void EventAfterEnterRoomWaiting();
void EventOpenRoomCustomSettingUI_NoFetch();
void EventOpenRoomCustomSettingUI();
void EventChangeRoomName_NoFetch();
void EventChangeRoomName();
void UserConstructionScript();
};
}