Files
pubg/SDK/PUBGM_bp_setting_basic_functions.cpp
T
2026-05-02 14:30:03 +08:00

156 lines
4.0 KiB
C++
Executable File

//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:43 2025
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------
//Functions
//---------------------------------------------------------------------------
// Function bp_setting_basic.bp_setting_basic_C.EventSettingHistory_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_setting_basic_C::EventSettingHistory_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_setting_basic.bp_setting_basic_C.EventSettingHistory_NoFetch");
Abp_setting_basic_C_EventSettingHistory_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_setting_basic.bp_setting_basic_C.EventSettingHistory
// (BlueprintCallable, BlueprintEvent)
void Abp_setting_basic_C::EventSettingHistory()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_setting_basic.bp_setting_basic_C.EventSettingHistory");
Abp_setting_basic_C_EventSettingHistory_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_setting_basic.bp_setting_basic_C.EventSettingRecruit_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_setting_basic_C::EventSettingRecruit_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_setting_basic.bp_setting_basic_C.EventSettingRecruit_NoFetch");
Abp_setting_basic_C_EventSettingRecruit_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_setting_basic.bp_setting_basic_C.EventSettingRecruit
// (BlueprintCallable, BlueprintEvent)
void Abp_setting_basic_C::EventSettingRecruit()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_setting_basic.bp_setting_basic_C.EventSettingRecruit");
Abp_setting_basic_C_EventSettingRecruit_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_setting_basic.bp_setting_basic_C.EventFetchInfo_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_setting_basic_C::EventFetchInfo_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_setting_basic.bp_setting_basic_C.EventFetchInfo_NoFetch");
Abp_setting_basic_C_EventFetchInfo_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_setting_basic.bp_setting_basic_C.EventFetchInfo
// (BlueprintCallable, BlueprintEvent)
void Abp_setting_basic_C::EventFetchInfo()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_setting_basic.bp_setting_basic_C.EventFetchInfo");
Abp_setting_basic_C_EventFetchInfo_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_setting_basic.bp_setting_basic_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void Abp_setting_basic_C::UserConstructionScript()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_setting_basic.bp_setting_basic_C.UserConstructionScript");
Abp_setting_basic_C_UserConstructionScript_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
}